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Let's speculate about classesFollow

#1 Sep 10 2009 at 1:05 AM Rating: Good
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Just going off the pictures released so far, it looks like:

Archer = Ranger
Marauder = Warrior, or possibly Paladin
Pugalist = Monk

As for just the names of the remaining classes:

•Thaumaturge - A magic class of some sort, I'm leaning towards a white mage. According to wikipedia, it is a "miracle" or "marvel" worker, who does so through magic. That sounds very white mage-ish to me.

•Illusionist - In previous final fantasy games, the illusionist has always been somewhat black mageish, with an emphasis on AoE abilities. I think this will be our primary magic-nuke class

•Gladiator - Looks like this will be a dark-knight type class. In previous FF games, the gladiator class (also called "mystic knight") uses magic to strengthen their melee attacks.

The rest of the classes look like crafting classes, so it would be pointless to speculate on them, as there is no real precedent in previous FF games to go by.


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#2 Sep 10 2009 at 1:13 AM Rating: Good
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the gladiator is a tank (at least it was in the gamescom demo)
so my guess is that gladiator is the new pld

i played archer at gamescom and it definitly is the new ranger :)
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#3 Sep 10 2009 at 1:28 AM Rating: Decent
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spikeymouse wrote:
the gladiator is a tank (at least it was in the gamescom demo)
so my guess is that gladiator is the new pld

i played archer at gamescom and it definitly is the new ranger :)


Oh wow you got to play... I'm jealous =P. As far as the gladiator goes, what kind of magic do they use to enhance themselves?

Edited, Sep 10th 2009 5:29am by Cirvantes
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#4 Sep 10 2009 at 2:17 AM Rating: Good
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Gladiator(or was it marauder?), if I'm not mistaken, had Provoke II and a Provoke-ga in the demo, so either they'd learned a tanking skillset or Gladiator's skillset includes them.
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#5 Sep 10 2009 at 2:27 AM Rating: Good
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Quote:
Oh wow you got to play... I'm jealous =P. As far as the gladiator goes, what kind of magic do they use to enhance themselves?

yes i got to play :p
I played an archer, so I didn't really pay attention to the gladiator, I do know they had provoke
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#6 Sep 10 2009 at 3:13 AM Rating: Good
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Just to avoid a lot of confusion during the course of this thread...

A good source of information regarding "What does this class do?" can be found here. It's pretty rare that they vastly stray away from one of these basic class structures.
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#7 Sep 10 2009 at 5:20 AM Rating: Good
My biggest concern is jobs being limited to only one weapon. What weapon will I have to equip to play a red mage? Sword is gladiator, dagger will probably be a thief of some sort, and RDM didnt even have staff skill in XI. I hope that they have a katana/dual wielding class of some sort. I've always been a fan of weak fast hits over strong slow ones.

I'm still hoping for a viking class of some sort, who can dual wield shields and drink mead for strength and vitality! I mainly want to see my taru/lalafel in fluffy lined viking hat and boots.
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#8 Sep 10 2009 at 5:37 AM Rating: Decent
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I wonder what should I do to gain dual wield.... =P
#9 Sep 10 2009 at 5:47 AM Rating: Good
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Renowaikk, Pie Eating Champion wrote:
My biggest concern is jobs being limited to only one weapon. What weapon will I have to equip to play a red mage? Sword is gladiator, dagger will probably be a thief of some sort, and RDM didnt even have staff skill in XI. I hope that they have a katana/dual wielding class of some sort. I've always been a fan of weak fast hits over strong slow ones.

I'm still hoping for a viking class of some sort, who can dual wield shields and drink mead for strength and vitality! I mainly want to see my taru/lalafel in fluffy lined viking hat and boots.
My guess is they'll probably do what they (sort of) did in XI and have different "types" of the same weapon.

Red Mages specialized in Rapiers, where Warriors were more about broader swords. Paladins used knightswords. Etc.
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#10 Sep 10 2009 at 6:16 AM Rating: Decent
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Gladiator=Paladin
Archer=Ranger
Thaumaturg=was called Druid in the german Gamescom version and was able to cast Light, Dark and Healing Spells, so my guess is Thaumaturge could be RDM type. If not then probably WHM
Illusionist=I'm pretty sure thats gonna be the BLM
Marauder=I would guess the WAR with 2handed weapon type

Other than that, my guess is there will probably be most of the FFXI jobs implemented just with new names and more strict with whats their purpose.

So I guess there will be NIN, SAM, BRD, DRG, DRK etc in some way or another, just called differently^^

PS: The Gladiator had no "spells" to enhance himself, he only had physical attacks and a Provoke+Provoke-ga and some kind of "defense strengthening" ability.
#11 Sep 10 2009 at 6:30 AM Rating: Decent
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Shezard wrote:
PS: The Gladiator had no "spells" to enhance himself, he only had physical attacks and a Provoke+Provoke-ga and some kind of "defense strengthening" ability.
I think people confuse Gladiator for Viking a lot.
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#12 Sep 10 2009 at 7:47 AM Rating: Decent
Quote:
My guess is they'll probably do what they (sort of) did in XI and have different "types" of the same weapon.

Red Mages specialized in Rapiers, where Warriors were more about broader swords. Paladins used knightswords. Etc


That's kinda what I was thinking. I just hate to see a job limited to one type of weapon. At least we wont have to worry about the sword/shield WAR's Smiley: laugh
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#13 Sep 10 2009 at 7:48 AM Rating: Good
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I would love to see a berserker class... Roegadyn berserker FTW!
#14 Sep 10 2009 at 11:12 AM Rating: Decent
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Quote:
I think people confuse Gladiator for Viking a lot.


Where are you getting Viking from?
#15 Sep 10 2009 at 11:17 AM Rating: Decent
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Quote:
Thaumaturg=was called Druid in the german Gamescom version and was able to cast Light, Dark and Healing Spells, so my guess is Thaumaturge could be RDM type. If not then probably WHM
Illusionist=I'm pretty sure thats gonna be the BLM


On the official website the picture of the Thaumaturg looks alot like the classic black mage. So I thought for sure that would be the black mage equivalent.
#16 Sep 10 2009 at 1:13 PM Rating: Good
Illusionist is in FFTA, uses black magic but only full screen AOE, & weaker than BLM's magic
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#17 Sep 10 2009 at 4:36 PM Rating: Decent
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Veidt wrote:
Quote:
I think people confuse Gladiator for Viking a lot.


Where are you getting Viking from?
Viking was a primarily magic-casting class that wore heavy armor and axes. (Yeah, I don't know why either.) In other forums, I've heard people mention them in relation to Gladiator.
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#18 Sep 10 2009 at 5:43 PM Rating: Decent
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Gladiators can only use small round shields with medium type armor. They can't use Hvy armor/shields(ffta guide book), so I dont believe they are the tanks of the game. Plus the main art on the FFXIV site shows the elezen male with a huge tower shield leaning on the table beside him. Whatever class he is, that's one of our tanks.
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#19 Sep 10 2009 at 7:00 PM Rating: Decent
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Veidt wrote:
Quote:
Thaumaturg=was called Druid in the german Gamescom version and was able to cast Light, Dark and Healing Spells, so my guess is Thaumaturge could be RDM type. If not then probably WHM
Illusionist=I'm pretty sure thats gonna be the BLM


On the official website the picture of the Thaumaturg looks alot like the classic black mage. So I thought for sure that would be the black mage equivalent.
I'm almost 100% sure you'll see all of your more iconic classes from the Final Fantasy universe in XIV. So White Mage, Black Mage, Thief, Archer, Warrior, and probably Bard will more than likely make a return.


I can't even think of a Final Fantasy game where Black Mage wasn't present in some form.
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#20 Sep 10 2009 at 7:05 PM Rating: Good
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Veidt wrote:

On the official website the picture of the Thaumaturg looks alot like the classic black mage. So I thought for sure that would be the black mage equivalent.


In Dissidia (possibly relative because it's recent, not because it's necessarily the go-to on this sort of thing) Golbez is listed as a Thaumaturge and both uses magic and warps in and smacks the crap out of you.

But really, that probably has nothing to do with anything here.

Edited, Sep 10th 2009 10:06pm by PrinnyFlute
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#21 Sep 10 2009 at 7:06 PM Rating: Decent
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Rustyshield wrote:
Gladiators can only use small round shields with medium type armor. They can't use Hvy armor/shields(ffta guide book), so I dont believe they are the tanks of the game. Plus the main art on the FFXIV site shows the elezen male with a huge tower shield leaning on the table beside him. Whatever class he is, that's one of our tanks.


Describing the armory system through the day in the life of Leeroy; Leeroy is leveling his Gladiator. The picture next to him is supposed to be a Gladiator and is wielding a sword and Large shield. He is also wearing heavy armor that kind of resembles the Iron Musketeer armor from XI.

Someone also said they played the game at gamescom and Gladiator had provoke II and provokega.

The class might have been inspired by the job from tactics, but this is a new game and you can expect changes.
#22 Sep 10 2009 at 7:15 PM Rating: Decent
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From: http://ps3.ign.com/articles/991/991483p1.html

Quote:
Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.


I have no idea what that could possibly mean. Sounds more complicated than learning the importance of moon phases in FFXI.
Theories, anyone?
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#23 Sep 10 2009 at 9:01 PM Rating: Good
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TheJollyjokers wrote:


From: http://ps3.ign.com/articles/991/991483p1.html

Quote:
Anything else about the weapons?
The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.


I have no idea what that could possibly mean. Sounds more complicated than learning the importance of moon phases in FFXI.
Theories, anyone?
It'll probably be a similar system to stat growth in Final Fantasy Tactics. The class you level up as dictates your stat growth.



Here's a link to the system they use in FFT.
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#24 Sep 11 2009 at 1:51 AM Rating: Good
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Quote:
Viking was a primarily magic-casting class that wore heavy armor and axes. (Yeah, I don't know why either.) In other forums, I've heard people mention them in relation to Gladiator.


That's not my recollection of Vikings. In FFIII, I think they -could- use axes, but predominantly used hammers (which almost always had a lightning elemental effect, presumably ala Thor). They were a high offense and defense class with high ATT, HP, and DEF and came with the skill Provoke. They were a very handy class to have because you could give one two shields and your best armor, have him keep using Provoke, and even some of the strongest mobs in the game will deal 0 damage. Then if having a "tank" was useless for a fight, they could still do good damage with a couple of hammers. No magic-casting though.

I don't know what other Vikings there could be, but I'm admittedly really tired right now.
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#25 Sep 11 2009 at 10:32 AM Rating: Decent
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Kachi wrote:
Quote:
Viking was a primarily magic-casting class that wore heavy armor and axes. (Yeah, I don't know why either.) In other forums, I've heard people mention them in relation to Gladiator.


That's not my recollection of Vikings. In FFIII, I think they -could- use axes, but predominantly used hammers (which almost always had a lightning elemental effect, presumably ala Thor). They were a high offense and defense class with high ATT, HP, and DEF and came with the skill Provoke. They were a very handy class to have because you could give one two shields and your best armor, have him keep using Provoke, and even some of the strongest mobs in the game will deal 0 damage. Then if having a "tank" was useless for a fight, they could still do good damage with a couple of hammers. No magic-casting though.

I don't know what other Vikings there could be, but I'm admittedly really tired right now.
Viking in pretty much every other appearance was a rather useless offensive class that could cast elemental magic. (Really weak elemental magic, too.)

I only ever played III in Japanese, and in that version it was just called Warrior.
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#26 Sep 11 2009 at 11:10 AM Rating: Decent
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? FF III had a distinct Viking class in the Japanese version as well.

Anyway a special job that's not been mentioned yet: I certainly want to become a Game Master ^.^/!
#27 Sep 11 2009 at 11:46 AM Rating: Good
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I know pet classes prolly won't be in it at the launch but I would like to see atleast BLU and/or RDM those classes are fun ^_^.
#28 Sep 11 2009 at 4:11 PM Rating: Good
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Quote:
Viking in pretty much every other appearance was a rather useless offensive class that could cast elemental magic. (Really weak elemental magic, too.)

I only ever played III in Japanese, and in that version it was just called Warrior.


Vikings were only in FFIII and FFTA2. In FFIII, Vikings were basically tanks with the ability to equip heavy armor, hammers, and axes. Their VIT also increased the highest from all their other stats. In the original FFIII, Vikings had no special commands, but in FFIII DS, they gained the Provoke ability to increase the chances the enemy group would attack them.

In FFTA2, Vikings were basically magical thieves. They retained the ability to equip heavy armor, hammers, and axes, however, their action abilities were based around magical spells and thievery skills. Out of all their stats, their WDef grew the lowest, while their MRes grew the highest.
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#29 Sep 12 2009 at 9:20 AM Rating: Good
Auruelis wrote:
In FFTA2, Vikings were basically magical thieves. They retained the ability to equip heavy armor, hammers, and axes, however, their action abilities were based around magical spells and thievery skills. Out of all their stats, their WDef grew the lowest, while their MRes grew the highest.

It might also be worth pointing out that only a Seeq could be a Viking in FFTA2. Oddly, you could only be a Viking when you mastered one Ranger ability.
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#30 Sep 12 2009 at 10:10 AM Rating: Good
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I hope Blue Mage and Corsair return too, and keep the middle eastern and pirate designs. They were awesome classes in FFXI, but I never got the chance to play them.
#31 Sep 12 2009 at 11:21 AM Rating: Decent
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Renowaikk, Pie Eating Champion wrote:
My biggest concern is jobs being limited to only one weapon. What weapon will I have to equip to play a red mage? Sword is gladiator, dagger will probably be a thief of some sort, and RDM didnt even have staff skill in XI. I hope that they have a katana/dual wielding class of some sort. I've always been a fan of weak fast hits over strong slow ones.


Because I'm a history buff on the FF series, RDM is classified as a Duelist class(hence the Duelist's relic gear). A Duelist is another word for "Fencer" class. Which means RDM will use rapier class swords such as the Joyeuse. RDM is NOT a back-line mage by design, that's why we had no staff skill. For the most part, RDM was only able to equip wands in FFXI, never the hard hitting clubs/maces. That's because of the warlock persona of RDM. Pre-lv51, wands are the best weapon for your mage tasks. Essentially RDM is a rapier-wielding Warlock that uses both the power of good(white magic) and evil(black magic) to aid their party.

If RDM is in FFXIV, I expect a lot more. Because of the lack of SJ's this time around, the RDM class will have to be a front-line fighter mage. The Mithra in the demo appeared to be a RDM complete with putting up a barrier that repels monsters. The Fey weapons in FFXI is kinda how I think FFXIV will work too. Instead of MACC on staves that are useless for RDM's, we will wield swords that are infused with magic.
#32 Sep 12 2009 at 11:21 AM Rating: Decent
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Edited, Sep 12th 2009 2:21pm by ShadowedgeFFXI
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