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A Talk With Robert Peeler - FFXIV's Community PlannerFollow

#1 Sep 15 2009 at 10:06 AM Rating: Good
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"MMORPG.com's Derek Gordon recently spoke with Robert Peeler, the Community Planner and Service Manager for Square Enix's Final Fantasy XIV about the game."

This article is hosted on MMORPG.com.Please read the entire article here: http://www.mmorpg.com/gamelist.cfm/game/446/feature/3509.

First, we're reassured that FFXI is not only going to remain in service, but a new lead developer has been hired to work on FFXI.
Whether that's good or bad for those of you who still play...I guess only time can tell.

Mr. Peeler also reassures us that the game will definitely release in 2010, and also mentions that they are still working on an Xbox 360 release (for all the hopeful Xbox 360 owners out there).

He also says that the skill leveling system is going to be similar to Oblivion, and won't have a tree system like Star Wars Galaxies.
I really enjoyed Oblivion's skill leveling system, so I am really looking forward to this. However, Oblivion also does has "levels" that you can raise when you raise a certain number of skills. I'm imagining that FFXIV won't have levels for the character, but just skill levels instead.

He confirms that using weapons won't just help you gain skills, but attributes (stats?) as well. Restrictions on equipping armor will be stat based.

Also, any class can wear any armor, as long as you have the stats to match it. So a mage can wear heavy armor and a warrior can wear cloth.

The two attack bars apparently also allow "You will be able to do a weak attack with strong accuracy and a strong attack with weak accuracy. "

The author of the article/interview refers to Oblivion several times and says it would be similar to an Oblivion MMO. I loved Oblivion so I'm looking forward to that.

Discuss what you think.

Edited, Sep 16th 2009 5:31pm by Finaa
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#2 Sep 15 2009 at 10:11 AM Rating: Good
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I did NOT like Oblivion. I really hope that only the leveling system is similar. =\
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#3 Sep 15 2009 at 10:24 AM Rating: Good
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Thank you for sniffing out this interview.
But I'm a little lost as to what was being said, exactly.

Like, in previous interviews they made weapons out to be the signifier for what your class was.
But, any class can use any weapon? I, uh....buh?


Except for this;
Quote:
For example, a warrior can wear cloth and a mage can wear armor.

Unfortunately, I understood that perfectly.
I hope they've learned from the mistakes of MMOs past and have some kind of balancing mechanism in place.



Edited, Sep 15th 2009 2:29pm by Zemzelette
#4 Sep 15 2009 at 10:26 AM Rating: Decent
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FFXI + Oblivion = Pure win

This could be the start of something wonderful.
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#5 Sep 15 2009 at 10:29 AM Rating: Good
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as long as you have the stats to match it


also before people complain about mages wearing plate and warriors wearing cloth, please see above.

Most likely your warrior isn't going to have enough INT to wear that mage's body you've got for a LONG time. This system, if it is like Oblivion, encourages you to wear armor that matches your preferred type, and doesn't overly punish you if you don't. Kudos, it's a good system.
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#6 Sep 15 2009 at 10:32 AM Rating: Good
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Too late.
I'm a quick complainer :3

Although I am familiar with class-less MMO systems, I do not have much experience with Oblivion.
Can you elaborate as to how that works exactly?

Because it seems like you'd just level a tanking class first, get all the nessisary vit/str/whatever stats, and then be a powerhouse when your levelling cloth-based classes.

Edited, Sep 15th 2009 2:33pm by Zemzelette
#7 Sep 15 2009 at 10:42 AM Rating: Decent
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Zemzelette wrote:
Too late.
I'm a quick complainer :3

Although I am familiar with class-less MMO systems, I do not have much experience with Oblivion.
Can you elaborate as to how that works exactly?

Because it seems like you'd just level a tanking class first, get all the nessisary vit/str/whatever stats, and then be a powerhouse when your levelling cloth-based classes.

Edited, Sep 15th 2009 2:33pm by Zemzelette


When you change your class your stats would go back down and you wouldn't be able to equip those items. When you get to a high skill level as a mage, you can go back to help your lower lvl buddies with their quests, wearing some heavier armor so you don't get beat up.
#8 Sep 15 2009 at 10:47 AM Rating: Decent
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I would like to see that video they showed him... sounds like someone that knew what they was doing was playing.


Also i think jobs will be based on armor, there wont be job titles but armor you equip that looks like AF armor.

like Wizard's Petasos:(Req 50 INT) Allows player to Learn/use Higher Tier elemental magic, elemental Magic Damage+20%, Adds Elemental Seal like ability.
Set: Allows you to cast meteor.

just guessing this stuff at random... not like we can know what will be balanced or not for FFXIV yet.

just hope we can move stats to other armor so everyone wont look the same.
#9 Sep 15 2009 at 10:47 AM Rating: Decent
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Edited. Misunderstood the question.

Edited, Sep 15th 2009 12:48pm by mortalabattoir
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#10 Sep 15 2009 at 11:30 AM Rating: Good
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Please keep this in mind from the interview people...

Quote:
One funny thing, is that anytime I made a comment about the look and feel being like Oblivion, the replies I got shrugged off any of those comments. So keep in mind that I am using that term loosely as it is the only clear way I can explain things.


#11 Sep 15 2009 at 11:47 AM Rating: Excellent
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Zemzelette wrote:
Too late.
I'm a quick complainer :3

Although I am familiar with class-less MMO systems, I do not have much experience with Oblivion.
Can you elaborate as to how that works exactly?

Because it seems like you'd just level a tanking class first, get all the nessisary vit/str/whatever stats, and then be a powerhouse when your levelling cloth-based classes.

Edited, Sep 15th 2009 2:33pm by Zemzelette


Oblivion, as far as I remember, was pretty classless. When you first started you chose a few (seven I believe) skills that you wanted to excel in (Morrowind, it's predecessor, had major and minor skills that you chose when starting. Major skills got an initial stat boost of like 10, and minor skills got 5 [or something]).

In Oblivion you gained an initial stat boost in those skills. Also, whenever you leveled up a skill it counted toward 'skill-ups needed to level up'. After 10 skill ups (of any single major skill or combination of major skills) you could increase your character level by 1.

Furthermore, each skill had an attribute associated with it. For example, Light Armor could have the agility attribute, heavy armor may have endurance, and destruction (offensive magic) has Willpower. When you level up you can choose to add 3 attributes that you gained as a result of leveling up skills. So if you level up only destruction 10 times, you can raise your willpower +5 when you level up. But the other skills you can only raise by 1 point.
If you raised light armor 5 points, destruction 2 points, and heavy armor 3 points, you could raise 2 endurance, 3 agility, 1 (or 2) willpower. You could also choose (if you wanted) to raise 1 point from any other attribute, but it wouldn't make as much sense since you won't gain as much.

Also, not only does your "Heavy Armor" skill affect how effective your armor is, but your endurance (it's attribute) plays a role as well. So even if you raise your heavy armor skill, but fail to raise endurance, it won't be as effective.

In Oblivion, skills like "swords" raise with every attack on an enemy. Armor skills raise with every hit. Block raises every time you block....and so on.
The amount each skill raises depends also on how strong the monster is in comparison to you.

Anyway, with Oblivion, you can learn any skill you want and can get all skills maxed out. But you can only level so many times because you only have so many 'skill-ups' available for major skills (100 is cap). So, consequently, you can only raise your attributes every time you level.
(In Morrowind you could level up infinite times because you could cast a "drain skill" spell on yourself and then raise the skill before it wore off by speaking to a master trainer, thereby earning you more 'skill-up' points.)

In the case of FFXIV, I am going to speculate that they are only going to incorporate the skill-up system. You use a skill a certain number of times and you can raise it up. But I don't think they will have a level up system for characters.

Also, another thing I would like to see carry over from Oblivion to FFXIV is the rewards you earn by having skills a certain level.
When skills reach certain levels you earn passive abilities associated with each skills.
For example, at a certian level, wearing heavy armor no longer adds weight to your inventory.
Also, at another level, you'll gain a passive skill where armor degrades less frequently.

As your sword levels increase you can do different attacks, some will disarm your opponent, some knock them down, and some can paralyze for a short time.

Oblivion was one of my favorite games and the graphics were breathtaking for it's time (in my opinion), and I think it's a game that everyone should at least try.

Sorry for the long post, just trying to explain the system in Oblivion as best I can without more confusion.

EDIT:
boriss wrote:
Please keep this in mind from the interview people...

Quote:
One funny thing, is that anytime I made a comment about the look and feel being like Oblivion, the replies I got shrugged off any of those comments. So keep in mind that I am using that term loosely as it is the only clear way I can explain things.




I saw this too.
I think that the author of the article was comparing the game to Oblivion, but Mr. Peeler was not. So I think this is really just what the author is thinking, and I'm definitely taking it with a grain of salt.

However, from the Gamescom videos that we saw, I think the graphics at least look similar to Oblivion's. But that's the only concrete comparison I've made so far.

Edited, Sep 15th 2009 3:49pm by Finaa
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#12 Sep 15 2009 at 12:11 PM Rating: Decent
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Thanks for linking.

The battle system sounds very interesting.
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#13 Sep 15 2009 at 1:54 PM Rating: Excellent
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Finaa wrote:
First, we're reassured that FFXI is not only going to remain in service, but a new lead developer has been hired to work on FFXI.


Ok...I am tired of this question being asked not only because it's been answered in almost every interview but the answer should be self evident...they'll continue the game as long as there's enough people playing it to make it profitable, or at the very least, break even.

I wonder if those being interviewed ever say to themselves, "Why do these idiots ask the same questions over and over again?...it takes 2 minutes to find my last interview which answers the same exact questions." I suppose it's their own fault though for releasing so little information.

Edited, Sep 15th 2009 3:31pm by Yogtheterrible
#14 Sep 15 2009 at 2:50 PM Rating: Good
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Why was the interviewer so obsessed with linking everything to Oblivion, even when there isn't much of a connection?
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#15 Sep 15 2009 at 3:17 PM Rating: Good
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Yogtheterrible wrote:
Finaa wrote:
First, we're reassured that FFXI is not only going to remain in service, but a new lead developer has been hired to work on FFXI.


Ok...I am tired of this question being asked not only because it's been answered in almost every interview but the answer should be self evident...they'll continue the game as long as there's enough people playing it to make it profitable, or at the very least, break even.

I wonder if those being interviewed ever say to themselves, "Why do these idiots ask the same questions over and over again?...it takes 2 minutes to find my last interview which answers the same exact questions." I suppose it's their own fault though for releasing so little information.

This whole interview was like that. Zero new information apart from the classless armor thing, which I'm pretty sure contradicts something we were told earlier.
#16 Sep 15 2009 at 3:20 PM Rating: Decent
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Borkachev wrote:
Yogtheterrible wrote:
Finaa wrote:
First, we're reassured that FFXI is not only going to remain in service, but a new lead developer has been hired to work on FFXI.


Ok...I am tired of this question being asked not only because it's been answered in almost every interview but the answer should be self evident...they'll continue the game as long as there's enough people playing it to make it profitable, or at the very least, break even.

I wonder if those being interviewed ever say to themselves, "Why do these idiots ask the same questions over and over again?...it takes 2 minutes to find my last interview which answers the same exact questions." I suppose it's their own fault though for releasing so little information.

This whole interview was like that. Zero new information apart from the classless armor thing, which I'm pretty sure contradicts something we were told earlier.


I have to admit I didn't actually read the interview, just what the OP said about it...I'm rather fed up with rehashed information. Give me something new or shut up.
#17 Sep 15 2009 at 3:21 PM Rating: Excellent
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I don't think this interview is very reliable. Square hired a new Community Manager named DEVin, who we've been working with for a little over a month now. They didn't hire a new lead developer to take over for Tanaka as far as I know.
#18 Sep 15 2009 at 4:13 PM Rating: Good
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Quote:
I don't think this interview is very reliable. Square hired a new Community Manager named DEVin, who we've been working with for a little over a month now. They didn't hire a new lead developer to take over for Tanaka as far as I know.

It wouldn't surprise me in the least if this was phony. Anyone could have hacked together this article in 10 minutes based on information we already know. I just have no idea why they would bother.
#19 Sep 15 2009 at 4:19 PM Rating: Good
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Hits.
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#20 Sep 15 2009 at 4:32 PM Rating: Decent
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Pikko wrote:
I don't think this interview is very reliable.


Even though I agree with you, this confirmation is saddening. With all of the mentions of Oblivion, I kind of had my hopes raised ever so slightly, that in XIV we could skill up our movement speed as we traveled Eorzea. This would provide incentive to travel on foot more often, rather than having to rely so heavily on teleportation. It could hurt those who don't like to explore, and those who like to auto-follow a lot, though.
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#21 Sep 15 2009 at 11:51 PM Rating: Good
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I hope its not totally like Oblivion-- I mean, when you max out all skills on Obliv you're pretty **** hard. I hope you cannot do this in XIV!
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#22 Sep 16 2009 at 12:45 AM Rating: Decent
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I don't really like the idea of having ffxiv be "classless".

You can get more variety from a class-based game that allows you to mix abilities from different classes(ffxi-esque).

If there are no classes, the spells and abilites would be more generic since you don't have the inspiration drawn from the classes...

Take Dark Knight for example, it has abilities and spells specific to the job(such as Souleater, Dread Spikes, etc.) that you wouldn't really expect if you were just thinking of a warrior that could use black magic...

Same with PLD having defensive, enmity drawing abilities, BLU equipping certain spells for bonus effects, etc. You don't get as much variety as these classes give in a classless game, even though you might think you have more freedom, because there's no inspiration and no real reason for certain abilities to exist...

I really hope they thought this through carefully and implement it well.

Edited, Sep 16th 2009 2:47am by Godmaster
#23 Sep 16 2009 at 3:19 AM Rating: Good
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I agree to an extent in that I'm a bit worried about them sacrificing the elements of style. Even back when melee DD jobs weren't hardly differentiated at all in their combat abilities and performance, they still each had a unique sense of style to them. Most people become drawn to the style of a job more than the role (some exception to Ninja, where the role contrasted heavily with the general conception of the style).

Anyway, yes, there's a big difference between a PLD and a generic fighter with white magic and heavy armor. I hope that sense is preserved somewhat.
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#24 Sep 16 2009 at 3:35 AM Rating: Excellent
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Hey, remember that time... in Oblivion... when you, like, go into the tower... and you sneak all the way up and stuff, and like, you steal an Elder Scroll?
Screenshot

That was awesome.

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#25 Sep 16 2009 at 3:50 AM Rating: Good
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Holy crap Elmer just +1ed.

As the local representative, I'd like to welcome you to the dark side. We have cookies, and pick up your complementary puppy on the way to the breakfast buffet.
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#26 Sep 16 2009 at 4:21 AM Rating: Good
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While FFXI also had a "use to raise" skill system, I would really hope that they don't look too closely at Oblivion because it features a hilariously broken ruleset, and one which is incredibly easy to exploit. There are many things one can praise about Oblivion, but the rulesystem is definetely not one of them.

I guess we'll see whether the article is even reliable though.
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#27 Sep 16 2009 at 5:38 AM Rating: Good
I don't know why they strayed from the job system. Imo, it was the most unique part of the final fantasy MMO. I've always said, as long as SE's MMO's have a job system, I'll play it. Not looking to good for XIV.
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#28 Sep 16 2009 at 6:00 AM Rating: Good
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If they do make it like Oblivion, than I want to be able to get all of my arrows back from dead bodies; not just some.

Bethesda probabley owes me 1,000 arrows or more because of this :/
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#29 Sep 16 2009 at 7:27 AM Rating: Good
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Quote:
The game is going to be turn based like XI was,

/confused..

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#30 Sep 16 2009 at 8:50 AM Rating: Good
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sixgauge wrote:
Quote:
The game is going to be turn based like XI was,

/confused..



I think what they mean by this is that you have to wait to use your next available skill.

Attack...wait a little bit...attack, and so on. I think that is what they mean by turn based.
It's not like a turned based RPG where one character attacks, and then the next attacks, and then the next.

There are some MMORPGs where you don't have to wait to take action.

http://www.youtube.com/watch?v=gnkFjySGFf0

Believe it or not, I'm still debating whether I want to play FFXIV or the game in the video instead.

And man, I bring the community some news and get the red arrow =.=;;. Thought I was helping out.

Edit: Nevermind, as a result of poorly wording my original post I guess I deserved that.


Edited, Sep 16th 2009 12:57pm by Finaa

Edited, Sep 16th 2009 5:33pm by Finaa
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#31 Sep 16 2009 at 12:55 PM Rating: Decent
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I assumed that but wasn't sure, since it's a poor explanation of the FFXI battle system at best. Time-based is probably a better group to place it in since Turn-based means the old "I-Go, U-Go" system to me. I thought maybe I missed something in the definition.

Quote:
I don't know why they strayed from the job system. Imo, it was the most unique part of the final fantasy MMO. I've always said, as long as SE's MMO's have a job system, I'll play it. Not looking to good for XIV.

They still have a "job system" in place, it's just not the same as XI. If you meant subjobs, then I miss that too and am slightly disappointed unless they will allow you to carry over some of the abilities you've learned on different jobs as if you were using a subjob.

There is still so much unknown information regarding this. Maybe they have improved on the XI job system and had to stray from subjobs to make it work properly.

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#32 Sep 16 2009 at 1:11 PM Rating: Decent
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"Also, any class can wear any armor or use any weapon, as long as you have the stats to match it. So a mage can wear heavy armor and a warrior can wear cloth."

this part confuses me? I thought there would be any "classes/jobs" in ff14, what weapon your using determines your "job" so of course since there are no jobs it would make sense that anyone can wear heavy armor or cloth, because the only thing determining their "job" is their weapon and not their actual character.


As for as weapons determining jobs how would that work? I mean sure if I use a staff I can heal or nuke but what about other DD jobs? for example lets say thief.. If I put a dagger in my hands I dont see how that daggers gonna give me the high agi/evasion of a thief
#33 Sep 16 2009 at 1:33 PM Rating: Good
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DuoMaxwellxx wrote:
"Also, any class can wear any armor or use any weapon, as long as you have the stats to match it. So a mage can wear heavy armor and a warrior can wear cloth."

this part confuses me? I thought there would be any "classes/jobs" in ff14, what weapon your using determines your "job" so of course since there are no jobs it would make sense that anyone can wear heavy armor or cloth, because the only thing determining their "job" is their weapon and not their actual character.


As for as weapons determining jobs how would that work? I mean sure if I use a staff I can heal or nuke but what about other DD jobs? for example lets say thief.. If I put a dagger in my hands I dont see how that daggers gonna give me the high agi/evasion of a thief


Edited my original post just now. I just realized that I wrote "or use any weapon" but the article didn't say this, only armor.

Sorry about that, I can understand that would be confusing.
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#34 Sep 16 2009 at 10:17 PM Rating: Good
This is an example of how I think its going to work.

Using FFXI numbers, lets say you go kill puks and dodo's with a sword. you do X number of guildleves, skilling up your sword to 276. Maybe depending on the delay of the weapon, will determine a balance of str/agi/dex. Where if you're using a 2h weapon, your str will go up, but dex and agi will fall behind. Or if you use a dagger, your agility and dex will pull ahead of your STR. Any weapons in between will balance out.

From what I've heard, the gear you can wear will determined by skill levels and stats. So maybe, Scale armor (lv. 10 in XI) will require you to have 20dex and 20str. meaning, that a heavy hitter can equip this early. But like in XI, your background stats (chr, mnd, int for DD's) leveled up too. So a mage can wear scale mail, but it will be at a much later level.

I wonder though.. will your HP and MP be determined by your weapon skill level? Or do you think it will be strictly gear bonus's? If its strictly gear bonus's, I think we can pretty much kiss gear swapping in battle good bye... I don't know how a high level sword skill would give me more HP though, but it is just a game afterall.
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#35 Sep 17 2009 at 1:20 AM Rating: Good
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Renowaikk, Pie Eating Champion wrote:
If its strictly gear bonus's, I think we can pretty much kiss gear swapping in battle good bye...


One could only hope for this to be true. The blinking like a Xmas tree for every action you take is annoying as all ****. I like to see an augment system that incorporates situational stats into your normal armor/weapons. Removing the macro swapping system alone will improve productivity of all players and keep the game balance more equal. As a BLU, I grow tired of using script macros to swap 15+ armor slots for every action. I'm hoping SE realizes how deterimental gear swaps truly are.
#36 Sep 17 2009 at 2:12 AM Rating: Good
I like gear swapping. I agree that blinking is annoying, and 6 lines in a macro is hardly enough, but some gear takes so long to get, I don't want to replace it. It allows SE to reward us with gear, that doesnt really replace anything, so to speak, but warrants its use situationally. My friends who play WoW complain about how when they get a new tier(or what ever its called) of gear, it renders all their previous work useless. I'd like to avoid that.

Any Ninja can have a TP and WS gear set, but for those who want to go above and beyond, will carry and EVA set, a -PDT set, and even an enmity set. That's not to say you can't do that in XIV, but I don't like the idea of not being able to swap sets in battle. When I leveled monk, I had Arhats +1 from my ninja, and it was very nice having them around for occasions when the tank would die, or I'd rip hate and the mage couldnt handle it.

So far (which isnt very far I know) XIV looks pretty easy street.
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