I'm a quick complainer :3
Although I am familiar with class-less MMO systems, I do not have much experience with Oblivion.
Can you elaborate as to how that works exactly?
Because it seems like you'd just level a tanking class first, get all the nessisary vit/str/whatever stats, and then be a powerhouse when your levelling cloth-based classes.
Edited, Sep 15th 2009 2:33pm by Zemzelette
Oblivion, as far as I remember, was pretty classless. When you first started you chose a few (seven I believe) skills that you wanted to excel in (Morrowind, it's predecessor, had major and minor skills that you chose when starting. Major skills got an initial stat boost of like 10, and minor skills got 5 [or something]).
In Oblivion you gained an initial stat boost in those skills. Also, whenever you leveled up a skill it counted toward 'skill-ups needed to level up'. After 10 skill ups (of any single major skill or combination of major skills) you could increase your character level by 1.
Furthermore, each skill had an attribute associated with it. For example, Light Armor could have the agility attribute, heavy armor may have endurance, and destruction (offensive magic) has Willpower. When you level up you can choose to add 3 attributes that you gained as a result of leveling up skills. So if you level up only destruction 10 times, you can raise your willpower +5 when you level up. But the other skills you can only raise by 1 point.
If you raised light armor 5 points, destruction 2 points, and heavy armor 3 points, you could raise 2 endurance, 3 agility, 1 (or 2) willpower. You could also choose (if you wanted) to raise 1 point from any other attribute, but it wouldn't make as much sense since you won't gain as much.
Also, not only does your "Heavy Armor" skill affect how effective your armor is, but your endurance (it's attribute) plays a role as well. So even if you raise your heavy armor skill, but fail to raise endurance, it won't be as effective.
In Oblivion, skills like "swords" raise with every attack on an enemy. Armor skills raise with every hit. Block raises every time you block....and so on.
The amount each skill raises depends also on how strong the monster is in comparison to you.
Anyway, with Oblivion, you can learn any skill you want and can get all skills maxed out. But you can only level so many times because you only have so many 'skill-ups' available for major skills (100 is cap). So, consequently, you can only raise your attributes every time you level.
(In Morrowind you could level up infinite times because you could cast a "drain skill" spell on yourself and then raise the skill before it wore off by speaking to a master trainer, thereby earning you more 'skill-up' points.)
In the case of FFXIV, I am going to speculate that they are only going to incorporate the skill-up system. You use a skill a certain number of times and you can raise it up. But I don't think they will have a level up system for characters.
Also, another thing I would like to see carry over from Oblivion to FFXIV is the rewards you earn by having skills a certain level.
When skills reach certain levels you earn passive abilities associated with each skills.
For example, at a certian level, wearing heavy armor no longer adds weight to your inventory.
Also, at another level, you'll gain a passive skill where armor degrades less frequently.
As your sword levels increase you can do different attacks, some will disarm your opponent, some knock them down, and some can paralyze for a short time.
Oblivion was one of my favorite games and the graphics were breathtaking for it's time (in my opinion), and I think it's a game that everyone should at least try.
Sorry for the long post, just trying to explain the system in Oblivion as best I can without more confusion.
Please keep this in mind from the interview people...
One funny thing, is that anytime I made a comment about the look and feel being like Oblivion, the replies I got shrugged off any of those comments. So keep in mind that I am using that term loosely as it is the only clear way I can explain things.
I saw this too.
I think that the author of the article was comparing the game to Oblivion, but Mr. Peeler was not. So I think this is really just what the author is thinking, and I'm definitely taking it with a grain of salt.
However, from the Gamescom videos that we saw, I think the graphics at least look similar to Oblivion's. But that's the only concrete comparison I've made so far. Edited, Sep 15th 2009 3:49pm by Finaa