It was already annoying that whenever you pass through an area as a mage you get spammed for raises, warps, teleports, etc. and it's not like you dislike helping someone out, but even as a mage you have your plans and obligations.
I agree. Having a WHM/BLM character I was always being spammed with these requests from friends of dead people. Sometimes I wasn't even in the same zone. Sometimes I was in a group.
Most of the time a simple no would suffice, but some people were so stubborn that they began to offer gil and items to me if I would leave my party, travel, and raise their dead buddy.
No means no.
I don't mind helping someone out if they are dead, I'm passing by, and I see them, but let's be realistic.
Anyway, I am hoping that SE lessens the death penalty a bit. I thought it was pretty bad in FFXI with loosing massive exp, de-leveling, death weakness...
I say, let us lose some exp and maybe a less severe death weakness.
But de-leveling...I really hated that, even though I can see it's purpose in the game (prevents people from just leveling up and then doing stupid things or acting carelessly and getting their entire group killed).
SE says they want to make a more casual game that anyone can enjoy, including people new to MMORPGs. I think if they want to be sucessful, they are going to need a less severe death penalty...especially for newcomers.
They want the game to be enjoyable even if you can only play 1 hour a day. Nothing like working your **** off for one hour just to die and then lose all of the exp (or FFXIV skill-point equivalent or w/e) that you earned.