Story, but little real character or plot development.
Comparing it to a time when stories were very limited by technology... apples to oranges. It really seems like you're intentionally missing my point.
Oh there was a lot of plot development- maybe you didn't care because it had not much to do with the characters, but I can't do anything about that. It's there, too bad you didn't notice.
FFII already had more emphasis on story than 1 did, and it was made for the same console. The technology wasn't as big of a limitation as you seem to imply.
Because I can recognize the differences and there is nothing particularly innovative about any of them.
Gambit system.. as well as the leveling system. The combat also isn't some copy of FFXI's (well, in a way that FFVII's battle system is a copy of FFX's it is). The fact that it was adjusted enough to fit into normal RPG environment is an innovation in itself.
No, they really didn't. You almost could not have picked two more completely different Final Fantasy titles.
Hah, tell me about those differences.. in the end they're only little changes that don't mean much. The biggest difference was the theme and world of the game, but other than that it plays pretty much like any FF before it.
In regards to offline MMOs, I'm not going to quibble with you over whether it's an offline MMO or an RPG that feels like certain MMOs or whatever semantic distinction you're trying to make. MMOs have particular gameplay elements and trends, chiefly due to the online multiplayer format. Games that borrow heavily from these elements tend to get branded with these observations by experienced gamers, and I am far from the first to observe that FFXII plays like an offline MMO.
Is the fact that FFXI is played with a controller a 'particular gameplay element' found in MMO's? No, it's not. Actually, almost every single feature that came from FFXI isn't one of those 'particular gameplay elements'.
What you have observed is that FFXII plays like an offline FFXI, with MMO elements left out and RPG elements left in. You could also say 'FFIX plays like FFVIII', but that's normal for Final Fantasy titles.
Because the quality was mediocre. And don't strawman me by suggesting that I think change is bad. I've never even implied anything like that. It would be more accurate for me to say that you think all changes are good, wonderful things, but I won't do that because I'm not going to put words in your mouth.
The problem with the changes in FFXII was not that they were changes, but that they were rather poor changes.
If the quality was mediocre, how could the game have gotten the great reviews it did when it came out? The quality being mediocre is only your imagination, nothing more. The game was just as polished (if not more) than it's predecessors. It borrowed a lot from the earlier series, just as every one of them had done before.
And to say the changes were poor; what is wrong with FFXII's changes that made them somehow 'poor'? I'm sorry that you don't like a story that emphasizes politics instead of the characters, but that doesn't make the change poor in any way. The fact the game got away from random encounters is a feature I wouldn't consider poor either, but I could understand if you're one of those people who think change is bad. But you're not one of those people (or that's what you'd like to think).. So the only thing I could think of is that they're poor because they borrowed from XI instead of the games before it. As for Why this is a bad thing, you'll have to enlighten me. Was FFXI's battle system that bad? I think it was actually better than in the most games in the series (aside from being slow as ****, which was fixed in XII). Edited, Sep 19th 2009 8:20am by Hyanmen