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Chat with Tanaka - Unrated Extended EditionFollow

#1 Sep 17 2009 at 8:00 PM Rating: Excellent
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Volume 8 of the ヴァナ・ディール通信 (Vana'diel Tsuushin) came out today, and like most things once dedicated to Final Fantasy XI, it is being slowly assimilated by Square Enix's new MMO. The back of the magazine had a recap of information we have seen revealed over the past months organized into charts and pictures. In addition, a DVD was included with this volume, containing extended versions of A Pleasant Chat with Tanaka and the follow-up session with Komoto.

Read the article here
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#2 Sep 17 2009 at 9:13 PM Rating: Decent
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A whole year to get a the complete expansion of WotG done?! Wow, sounds good though, I haven't had a chance to delve much into the newer content except maybe the first 2 missions, a lot of it is battle based which I lack the people to do with but this sounds good considering I will be starting a CoP static soon so I will get a lot done it seems. Overall good news, if somewhat limited...
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#3 Sep 18 2009 at 2:17 AM Rating: Good
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Oh, there's some very good info in there about gameplay.

Honestly that article has probably given me the greatest optimism for the game of any announcement yet.

Highlights:
Streamlining the party building process.
There will be differentiation in available skills while having a weapon equipped. (e.g., can use magic with a melee weapon equipped)
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#4 Sep 18 2009 at 4:54 AM Rating: Good
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You beat me to it Kachi. I'm glad for some of the new Armory info. For the longest time, I have been a bit worried that SE was possibly in danger of making the classes too rigid. It is nice to get some confirmation that there will be something similar to subjobs. Freely switching between classes outside of battle is nice, but durring battle I like a more hybrid-esque approach. Now the question is how are they going to implement this? (Please let it be like tactics/bluemage)LOL. Anyways, thanks again Elmer!
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#5 Sep 18 2009 at 5:19 AM Rating: Good
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I'm glad they mentioned partying. My main fear is this game goes the same way as many other mmo's where the only partying goes on at endgame.
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#6 Sep 18 2009 at 5:19 AM Rating: Good
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Are Japanese game companies more prone to keeping secrets than American companies? It just seems odd that Tanaka would not even reveal such a small tidbit such as whether or not goblins, orcs and yagudo would still be in the game. Most of the time, American MMO companies start spilling the beans on all kinds of things when they are readying a new game.
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#7 Sep 18 2009 at 5:23 AM Rating: Good
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It's a societal thing really, the Japanese, in general, take privacy very seriously. Whether or not that's a good thing is up to personal point of view, but there it is. Not only that, but a great deal of group/company loyalty is developed in Japanese companies, which might also have a little to do with Tanaka's tight lips.

That being said, SE is infamous for being worse at this than most, they just tend to keep things tighter to chest than most companies. We'll find out eventually the answers to our questions, and until then, just have to be patient.
#8 Sep 18 2009 at 8:23 AM Rating: Excellent
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Quote:
While some abilities will be linked to weapons, there is a possibility that certain abilities will be usable across multiple classes. Komoto referenced the way in which FFXI allows players to use sub-jobs to access skills learned from different jobs. This will make its way into FFXIV, but in a different form. A character using an axe may still have access to magic, but it may not be as effective in battle as using the axe. As an example, Komoto says a Marauder may be able to use Steal, an ability not native to the class, but the success rate would be lower than normal.

This is huge. Why has this taken so long to come out?
#9 Sep 18 2009 at 8:29 AM Rating: Decent
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Seriously, and now that it has, why is it so downplayed?

A little baffling to me.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#10 Sep 18 2009 at 10:54 AM Rating: Good
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So I guess the next thing to ask is how restrictive this system will be and how "subjob" skills are accessed.

Quote:
While some abilities will be linked to weapons, there is a possibility that certain abilities will be usable across multiple classes.

I hope the definition of "certain abilities" isn't too restrictive. Obviously some abilities shouldn't be transferable, like the FFXIV equivalent of weapon skills. But I would love it if the majority of job skills and traits could be accessed by other classes.

And how will they be accessed? Could it be as simple as equipping individual skills to the "hotbar" or whatever that thing is called? I imagine there would be limits on how many of your total abilities could come from other jobs. I'm still not totally clear on how that bar works even with main-job abilities.
#11 Sep 18 2009 at 11:58 AM Rating: Decent
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Agree on things like weaponskills; I know I've said this like a hundred times, but I'm hoping for something like Blue Mage with the other abilities and skills.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#12 Sep 18 2009 at 2:43 PM Rating: Decent
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Quote:
For skilling up, they want to move away from the endless grinding against enemies, and instead allow a more fluid process of growth through quests. Again, variety will be the key as well as accommodating for those with various play styles and amounts of free time. They want to remove the walls from FFXI that would cause players to get frustrated and feel like they had no choice but to give up and leave the game.

When gathering members for a party in FFXI, players often utilize the /shout function. Komoto is looking to remove the need for this by providing different locations for players with similar goals to gather. Instead of having everyone just randomly sprawled around the city, there will be areas where people can go if they want to meet others and start quests quickly. For example, someone with only 30 minutes to play could login and be surrounded by characters ready to go, instead of waste their playtime seeking party.


Yes, please! I hope this means a place where you can post your needed quest,the jobs you're looking for and the time you want to go at it. I'm imagining a sort hunt board like they had in FF12 where people post stuff for quests.

Also, I am so happy they are getting rid of the skilling up grind. Ugh skilling up in FFXI is and always will be a pain in the ***.


On semi related note, where can I find a high res pic of the magazine cover?
#13 Sep 18 2009 at 4:30 PM Rating: Decent
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Hmm... wonder how someone would use ability's from other weapons.

Maybe we use dagger learn Steal then you can "equip" ability's on any weapon like Bluemage?

not sure if that is good or bad if it is like that.
#14 Sep 18 2009 at 4:56 PM Rating: Decent
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I'm going to be such a party *****!

A place to find party members almost instantly is such a relief. I really see a lot of benefits to this and meeting an overall large dynamic group of players to do activities with. Everyone's friend list will self implode and crash the servers.

Now I really want to know what partying players can do that don't require guild leaves. No offense, I still want some of that old school charm of pulling and camping action if I have the time to spend, and to explore with a group.
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#15 Sep 18 2009 at 6:37 PM Rating: Decent
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Displace wrote:
I'm going to be such a party *****!

A place to find party members almost instantly is such a relief. I really see a lot of benefits to this and meeting an overall large dynamic group of players to do activities with. Everyone's friend list will self implode and crash the servers.

Now I really want to know what partying players can do that don't require guild leaves. No offense, I still want some of that old school charm of pulling and camping action if I have the time to spend, and to explore with a group.


Yea, I hope they talk about this more. I really liked moving on to a new area and finding a good camp.
#16 Sep 18 2009 at 7:23 PM Rating: Decent
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Quote:

Now I really want to know what partying players can do that don't require guild leaves. No offense, I still want some of that old school charm of pulling and camping action if I have the time to spend, and to explore with a group.


No offense taken, and I hope you don't take offense to my question:

I can't believe there are people who are in Camping's corner.

If I had to choose between completing a quest in an instanced dungeon where your constantly mobile and get a nifty boss fight at the end vs. camping in the same spot pulling the same mob over and over again - I'd choose the instance every single time.

What do you find so alluring about Camping?

#17 Sep 18 2009 at 9:43 PM Rating: Good
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Quote:
No offense taken, and I hope you don't take offense to my question:

I can't believe there are people who are in Camping's corner.

If I had to choose between completing a quest in an instanced dungeon where your constantly mobile and get a nifty boss fight at the end vs. camping in the same spot pulling the same mob over and over again - I'd choose the instance every single time.

What do you find so alluring about Camping?


Not that im siding with what was said, but there is an allure to 'camping' purely because its mindless and thus opens up for socializing between players easier than running against the clock in a quest. Even though by its nature camping grind shouldn't be fun, its also the one place where I got to know people within FFXI more and thus helped create a social network of friends that I never left. Instances are fine but you usually only talk about the instance and than when you get out people are often drained from the experience that people usually just disband right away and no light social activity takes place. Now obviously thats not always true, but that has been my experience playing other games.

As for the 'sub' system thats also of topic from the interview. Before we got info on the armoury system I always imagined the game would be something similar to FFT and that you can carry over one or two 'mastered' abilities or traits from another job set, mix and match how you like. Equip the "Wear Chain Armor" from the support set that you mastered from the knight class, equip another jobs ability set but you often lacked something on your current job that helped/complimented those skills on the main etc. And you would get only 4-5 settings: Secondary ability (magic from another class or in this example steal) a reactionary setting (Counter, double attack etc.) support ("Equip" different types of armor/accesories and maybe some class might have the 'skill up' support etc.) and a tactical setting (Increase performance from attack types and formations).

Thats only an extremely liberal hypothesis on what little we know. My hunch it will be something different than what I said but the precident for a system similar to this has existed in several Final Fantasies in the past including the tactics series and FFV.
#18 Sep 19 2009 at 9:04 PM Rating: Good
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I believe they already mentioned that the way to meet people who are on same quest is through aetheryte(sp)

I'm guessing it will be similar to WOW meeting stones
#19 Sep 19 2009 at 9:40 PM Rating: Decent
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Zemzelette wrote:
Quote:

Now I really want to know what partying players can do that don't require guild leaves. No offense, I still want some of that old school charm of pulling and camping action if I have the time to spend, and to explore with a group.


No offense taken, and I hope you don't take offense to my question:

I can't believe there are people who are in Camping's corner.

If I had to choose between completing a quest in an instanced dungeon where your constantly mobile and get a nifty boss fight at the end vs. camping in the same spot pulling the same mob over and over again - I'd choose the instance every single time.

What do you find so alluring about Camping?



I rather enjoyed camping back in the day. I played a RDM so I was too occupied with everything I had to do to really see the monotony in everything, especially if I was main healing. I think I also played in a day when you had more things to worry about such as skill chains and magic bursts (which I hear have gone by the wayside now) and also with mob trains. Without doubt at least once an hour you would get a mob train go your way, making you stop what your doing and run away lest you die on their way back. Also on my DRG before the TP nerf I was doing weapon skills every few hits as well as my jumps. I also had more time back then so I never really saw long parties as a waste of time (though my parents did).

I'm not saying that's what I want now, though. I'd prefer a more linear approach to leveling much like a normal RPG but one you can do with your friends and with a more drawn out storyline (so that it takes longer). I don't want it to be like FFXI where the story was basically optional and rather difficult to find groups for.

Edited, Sep 19th 2009 10:40pm by Yogtheterrible
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