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Things from FFXI you DON'T want in FFXIVFollow

#1 Sep 18 2009 at 4:36 PM Rating: Excellent
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Elemental Staffs. I hated these so much and how they must be swaped in every single spell macros to make spells more efficient. Even more I hated how SE pretty much refused to make anything better than them so that we could have +7 inventory (looking at you Mystic weapons).

Edited, Nov 3rd 2009 7:01pm by CommanderKing
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#2 Sep 18 2009 at 7:57 PM Rating: Excellent
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SE's current customer service.
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#3 Sep 18 2009 at 9:11 PM Rating: Excellent
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12-36 hour spawns, or anything with a greater than 3 hour window.
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#4 Sep 18 2009 at 9:27 PM Rating: Excellent
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2+ hour windows, excessive/mid-battle gear swaps, JP midnight, no instances for events, level 30 items being the best at 75, crafted items almost always being inferior to NM loot, buff cycles on anything less than 5 minute timers, and abilities too niche/useless that could've otherwise added depth to a job.

Off the top of my head. :/
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#5 Sep 18 2009 at 10:55 PM Rating: Excellent
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SE Customer Service, EXP loss, Bots, huge NM respawn times, <10% drops >.<, waiting for pts for hours
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#6 Sep 18 2009 at 11:20 PM Rating: Excellent
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Kings, especially Fafnir. Actually, anything with longer than 2hr respawn window.

Stupidly low drop rates -- especially on r/e gear. Actually, anything that requires being killed 20+ times to get a chance at a drop is too much.

lfg. Partying is fun; sitting in your MH with your flag up is not.

Crafting being nigh useless, even at 100, even with how long it takes to get to 100 on most crafts.

Arbitrary wait 1hr/1day while questing/doing missions ._.;

Inventory issues. I'm amazed at people with Ma'at's cap simply because I can't imagine where the heck they keep all the gear. My inventory is continually stuffed; and i'm nowhere near that.

just a few things that really aren't fun ._.;


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#7 Sep 18 2009 at 11:42 PM Rating: Good
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Hi Aquilla ^ Met you in Zi'tah like 3+ years go :/

anyway:

1. Overuse of armor/weapon image recycling. Make things look different from one another, not just a color change or adding something on your shoulder.

2. Completely pointless WS/Abilities. Such as One Inch Punch?

3. Limited character customization.

4. Linkshells . Let me elaborate on this. I think it's great that FFXI didn't call them guilds like everyone else, but there was no ranking system, no loot system, nothing. Please allow spaces in the names as well.

5. As said above, level 30 items being the best at 75. There need to be more gear options as you level up, and they should be affordable or somewhat easily attained. The things that take more than a day to obtain should be way leet, but not necessary.

6. A more expanded augmenting sytem, not this 1% chance to get something worth a ****. Maybe even a craft to perform it. Enchantments?

7. Next to useless weapons with "fire damage" that only proc once every 20 hits. **** make it glow with fire or something, make it interesting.

8. One mount to choose from. Even with chocobo breeding, it's time consuming and not really worth it imo. A next gen MMO needs more options for mounts.

9. Ground mounts only sucks. I don't know very many people who don't think it would be cool to fly around when you're a higher level. (not as important as some other upgrades, but it would be cool.)

10. More instanced content for groups that make you feel like you're doing something epic when you're only level 20 (weapon skill 80, or whatever SE is doing now.) Give us a dungeon to smash through and a boss to defeat that doesn't take 5+ tries to complete and a point to doing it. Not some crappy ring with comparable stats to something you can replace with vendor garbage.

11. Lastly, crappy auction houses. We need a better system to sell our wares through. Definitely allow us to sell more than 7 things at once. Would 10 have been so hard?
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#8 Sep 19 2009 at 12:38 AM Rating: Good
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1. 21+ Hour Spawns

2. No more mission BCs where ppl need to be at or past that mission to help (AKA: Anyone should be able to help as long as they have access to the BC)

3. One gender only races
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#9 Sep 19 2009 at 12:56 AM Rating: Good
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seriha wrote:
level 30 items being the best at 75


Personally I liked the way Rajas Ring worked. But I'd rather see the best gears varying in levels rather than a wow system where when you get new gear the rest is made null.

Long Spawns for the exceptional gear is okay as long as they fix the claiming system so that everybody has a chance.
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#10 Sep 19 2009 at 4:18 AM Rating: Good
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I love NMs, but droprates of some mobs are just stupid. If there is a really really long respawn, at least make the droprate decent. It is not okay to have to camp some mobs for weeks to end up going 0/50 before finally quitting the game out of frustration or whatnot.
#11 Sep 19 2009 at 4:20 AM Rating: Good
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Sahaya wrote:
seriha wrote:
level 30 items being the best at 75


Personally I liked the way Rajas Ring worked. But I'd rather see the best gears varying in levels rather than a wow system where when you get new gear the rest is made null.

Long Spawns for the exceptional gear is okay as long as they fix the claiming system so that everybody has a chance.
I think he meant more like Peacock Charm and stuff.
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#12 Sep 19 2009 at 7:02 AM Rating: Default
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AH. I'm the minority I know, but I hate them. They are used to sell stuff to make more money to buy more stuff on AH. No AH in other Final Fantasies, no need for one now. If they can add instanced dungeons (a la WoW I know), you get the drops you need. This would kill the gil farmers too. I do want bazaars though, that keeps crafting relevant.

This isn't going to happen, and there really isn't a need to get rid of it I suppose, but the topic is what don't I want to see. The answer is AH.

Also, I have been out of FFXI for about 4 years now, but do all casters still look exactly alike in that white robe with black trim? If they do, then how about they make artifact armor lvl 75 so I look like a white mage or bard at lvl 75 for a long time instead of 5 levels in the mid 50s. I'd like that.

I would really like to avoid each class looking exactly the same.
#13 Sep 19 2009 at 7:27 AM Rating: Good
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HNMs
#14 Sep 19 2009 at 8:30 AM Rating: Excellent
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So many things, but narrowing it down:

Camping, grinding (including for rare drops).

If you don't have that much content, spend less time trying to drag it out and more time making more.
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#15 Sep 19 2009 at 8:44 AM Rating: Excellent
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The general slowness of the game.

HNM's- I love to fight them, I hate to wait to fight them. Don't make me have to wait days on end just to see one of these stupid !@#$ers. The game shouldn't be testing my patience, it should be testing my skill. I often feel I could out-wait a Chinese Monk with how much more training I've had than them.

Abilities in General- If you aren't playing a class with access to magic then expect most of your abilities to be on gigantic 5+ minute recasts and the only active thing you're doing to be casting your weaponskill every 100 TP. Add more 'busy' abilities, that are on 12-20 second recasts so I feel like I'm actually playing a game, not watching it.

Quest Specific Battles That Have Cut Scenes In Them That Eat Away at the Timer While You Are Trying to Enjoy Them- Again, I love the boss battles, but I'm constantly irritated by this part specifically. I do not like watching the cut scene, and then having to exit the fight, and then entering again so we have appropriate time to deal with the fight. And while I'm on that note...

The Time Limit on BCNM's ****** me Off- I hate when the battle is about to end, you pull through, the chest spawns, and then you exit and loose everything because nobody could get to it in time. Grabbing the loot shouldn't be part of my challenge, give me a 3 minute extension once the last enemy dies.

Any BCNM that needs more than 6 People- This mostly coincides with the timer. SE needs to realize that it's *really* hard to mobilize 18 to 36 people into a timed mission. By the time you finaly get everyone inside you've already taken off about 3-5 minutes from the whole mission, plus another however many minutes are needed to BUFF all these stupid people and that's if they're *good* and paying attention.

Time Limits- ***** Time Limits. Yes, I understand they're imposed to force you to bring along DD characters, but I really hate timed missions. I don't really beleive people would stop bringing along the DD classes if the missions weren't timed, and it irritates me even more that the timed missions rarely make *sense* anyway. Why do I only have 30 minutes to kill this lizard? Does he have an appointment to get to? Was this the only time they could schedual me in?

Fetch Quests- Anyone whose ever tried to get a white marble so they can get the WHM Tele-Whatever spell knows what a pain in the *** FFXI's fetch quests can be. While not as numerous in quantity as some other MMO's, FFXI seems to think I need to commit genocide on the entire populace of some poor creature to advance in the game.

Drop Rates- Absolutely abysmal. Combine this with the ridiculous amount of time it takes for the boss monsters to even respawn and you have a true recipe for obliterating the human soul. I understand SE wants some items to be rare, but holy ****. I should never have to kill an enemy more than 5 times before it drops ONE item for ONE person in the entire group of the 36+ people that showed up here.

You know what, I could list more, but I think I see a theme, and I'm just gonna tie it up simply; Ease up on the !@#$ing time sinks. Seriously. Stop testing my patience and let me have *fun*. I know you know how. I've seen you do it before.
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#16 Sep 19 2009 at 8:54 AM Rating: Good
RMT

Cheaters in general

People that type like they text ("hw r u 2day" makes me want to punch a tourist ... heaven forbid I go for a walk downtown in the summer)

People that still think <Mithra> <fun> <hole> in the auto-translator is funny
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#17 Sep 19 2009 at 9:00 AM Rating: Excellent
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I don't want to see:
-NMs you can find a pattern to or a specific spawn point where they spawn, make them really way more random.
-Useless crafting.
-So few abilities like now, add MORE!
-A lack of little towns you can explore, make more towns like Rabao, Mhaura and Norg all around the place.
-So few equipment pieces, this game will need TONS more to fit everyone's playstyle.
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#18 Sep 19 2009 at 9:50 AM Rating: Excellent
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Quote:
People that still think <Mithra> <fun> <hole> in the auto-translator is funny


HarHarHarHAr! oh geez gets me every time.

Crabs. I hate those buggers...

Ninja tools, or anything like them, If I have to go spend hours getting norg fame then sneak through a dungeon of death, I don't want to also have to pay to use my spells, I would go as far as even applying this to arrows, It's not stopping anyone from using the abilities/spells just wasting money to use their job.


#19 Sep 19 2009 at 10:31 AM Rating: Decent
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Situational gear with limited ability to switch it out on the fly. You can either have one or the other, both is just a needless pain in the ***. SE customer service and general attitude towards it's players. Stupidly long spawn windows. Powerless GMs. Poorly balanced jobs. One DD, tank, healer, or support job should be relatively interchangeable for another job of it's type.

Edited, Sep 19th 2009 2:33pm by Turin
#20 Sep 19 2009 at 11:09 AM Rating: Excellent
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GuardianFaith wrote:
Hi Aquilla ^ Met you in Zi'tah like 3+ years go :/

8. One mount to choose from. Even with chocobo breeding, it's time consuming and not really worth it imo. A next gen MMO needs more options for mounts.

9. Ground mounts only sucks. I don't know very many people who don't think it would be cool to fly around when you're a higher level. (not as important as some other upgrades, but it would be cool.)


Hihihi /wave^^ I remember you ^_^!

The mount thing bears repeating. I don't mind chocobos -- I <3 the birds, they're a FF icon. However, I was sorely disappointed that my very special mount I spent 30 days waiting to ride... went slower than running.

I raised one of each color eventually, with maxed speed, but they still run only as fast as rental birds. You can only use them in areas you can use rental birds in. Would it really break the game to let us ride the birds in the northlands?

Flying birds would be awesome. Different things we could ride would be nice, too. Variety is the spice of life? o.O
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#21 Sep 19 2009 at 9:02 PM Rating: Excellent
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Opening then closing your mail box by mistake and seeing the message "Please try again in a little while." for 5 minutes when you try to open it again to get your items out.
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#22Louiscool, Posted: Sep 19 2009 at 10:11 PM, Rating: Sub-Default, (Expand Post) You.
#23 Sep 20 2009 at 4:45 AM Rating: Excellent
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Ralrra the Flatulent wrote:
RMT


RMT are immortal, hate to say it but it's true. there's always gonna be someone that willing to pay for things and there;s always gonna be someone willing to sell em.

maybe not gils so much but pl services where you pay someone to level for you, or like a few years ago you could pay some website $200 dollars and have some rmt type ppl merc byakko for you.

things i dont want in ffxiv: simply external points/dkp systems for stuff. 101 reasons you might leave/change your ls and it's a pain in the *** having to start again at 0 points.

also impossible to obtain stuff, i'd love a futasmo, dalmatica, velocious belt, other such stuff, but i dont have time to play 24 hours a day, and with se saying xiv will be oriented for the casual gamers as well as the hardcore ones i hope everything is available to everyone whether you can play 2 hours a day or 20.

think limbus, where abc's could buy your homam / af+1 bits of sagheera. make em expensive so they dont undervalue the normal drops, (omegas heart? that'll be 500 abc,s please) expensive yes. but at least then the option is there for ppl who may only solo the odd zone or something. if they added it now in xi might make metal chip runs more appealling also :D
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#24 Sep 20 2009 at 9:17 AM Rating: Excellent
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RMT will always be around, but, there's ways to keep them from running the game.



As for what I don't want to see;

- Food without description of effect

- Quests that don't describe the objectives

- Timid use of Rare/Ex

- Irrelevant Crafting

- Banning Bots that are seemingly higher on the corporate ladder than GMs and Customer Service Reps.


Edited, Sep 20th 2009 1:23pm by Zemzelette
#25 Sep 20 2009 at 11:27 AM Rating: Excellent
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More then anything else, I loath the crafting system and the whole economic system of 11 as a whole. Only way to make money is spend 10+ hours camping NMs or dumping 1M+ into crafts. With no real practical way to generate money at a consistent rate it just becomes painful for most people. Not to mention SE kept lowering and lowering vendor price just to combat RMTs.
#26 Sep 20 2009 at 11:59 AM Rating: Excellent
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#27 Sep 20 2009 at 2:48 PM Rating: Excellent
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1: Bells

2: Updates for bells
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#28 Sep 20 2009 at 7:15 PM Rating: Excellent
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NMs that spawn with conditions other than a pop item / quest.

Top tier R/E that you can't actually work tward. You have to wait in line and wait for a low % drop for anything good currently. Apply something like the current Ichor or Assault Points system to anything top tier and unsellable. I shouldn't have to hear stories of people waiting a year / going through many LSs / never in 3 years to get anything. Going to an event twice a week and having 6+ weeks go by before you build up the currency / points or whatever get one piece of a set is fine. You are working tward what you want and make progress each time you go. Going to an event twice a week for 6 weeks and getting nothing is not fine. Throw in some sellable mats, currency and upgrade items to keep people interested in the event after they get the 2 out of 5 good pieces of a set.

On that note, Gear that is intended to be 'rare'. That is just manufacturing disparity in the playerbase for the purpose of... Why again? I never caught that part. Is any DD being able to work tward a heca cap without giving up thier life or sanity game breaking? Time and effort is fine, but only a handful on the whole server AND one of the best pieces in the game is not fine.

Events that take longer than 1 - 1.5 hours to complete. Events that aren't instanced. Job specific drops that no one wants or cares about. Basically everything Dynamis is should not exist.

More on events... A common story - Put together 6 people for a Nyzul Isle floor 80 run. Keep everyone on the same page not aggroing gears, getting the lamps right. Kill Cerb. Inferno claws are the only thing in the treasure pool. I don't want to see this in FFXIV. Its not so bad that I didn't get the Askar body, but its pretty lame that nothing dropped at all for anyone.

If there are to be Relic like weapons, items / currency / whatever should not be tradable or sellable. Buying a relic with old inflation money or the few crazy enough to use a credit card is pretty lame. A huge quest requring 200 different titles, key items from mobs that no one fights and so on is fine, even if it takes a year to complete. Gil should just not be directly involved.

All the little things I hope will be polished up. Losing items that drop in the last seconds of an event because the treasure pool doesn't zone with you, mage s/i wearing as soon as it is cast, staircases with invisible walls. Etc etc..
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#29 Sep 21 2009 at 6:45 AM Rating: Good
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Dunno if its been said....

Only being able to lfp as one job at a time!

In a game where we're encouraged to have multiple jobs (and soon multiple "classes") it seems only natural that we'd be able to put up a flag illustrating the various jobs/classes that we'd be willing to pt with. I can't even imagine how much faster people could get invites if this were the case.
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#30 Sep 21 2009 at 6:59 AM Rating: Good

For a minute, I thought you were talking about this:

Screenshot
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#31 Sep 21 2009 at 12:49 PM Rating: Decent
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@Gevaudian:

To follow up on what Gev said. There needs to be a revamped interface on lfg. Just simple flag system will not do at all. SE been talking alot about forming pts almost instantly but that will be impossible if lfg is far more intuitive and focused on particular goals.

Also involving cross-server content would be amazing.
#32 Sep 21 2009 at 1:20 PM Rating: Default
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1) Whiners that complain about long NM spawns and big ticket items costing a lot of time + money. If you don't like it, don't get it. You don't need the best all the time. Why take away from other people who want to put in the extra mile to get the best stuff?
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#33 Sep 21 2009 at 1:40 PM Rating: Good
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Not to derail this into yet another argument about camping, but why should the best stuff be so boring to get?

I can just as easily call you a whiner for not wanting there to be an actual engaging challenge to getting the best gear. But look, if you can't have it that way, you're not going to complain, right? Because that would be pretty hypocritical. And you've already got a FF game that lets you get the best stuff through mindnumbing activities like camping.

My point is that you're missing the point of the whiners. They don't complain about the extra mile. They complain that the extra mile is through the desert of boredom rather than the forest of adventure.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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#34 Sep 21 2009 at 1:43 PM Rating: Good
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Bots are at number one with a bullet. I realize bots are like RMT and you'll never eliminate them completely, however the HNM camping system was very unfair especially Faf, Turtle, and KB. If S~E does introduce a HNM of sorts, make it instanced.

Seven slots on the AH is unacceptable. Some people think it helps keep the system from flooding, but it really doesn't thanks to mules.

I don't care for S~E's fix of the mpk situation. Having the mob go "poof" isn't fun or realistic.

Macro swaps need to be toned down. You shouldn't have to blink 15 pieces of gear to be optimal.

Crafting system that goes off the day and moon phase.

JP midnight, I swear I never want to heat those words ever again in my life.

Elemental staffs are a game breaker for me. You should never see a PLD using a staff to tank, or a RNG(Archer it seems for FFXIV) using to shoot. BLM's had better get a rainbow staff and RDM's must use a magical infused light weapon like rapier sword.

Useless medicine for the most part. In every other FF game, potions were always viable even with a WHM at your side. Potions were more of a reserve system if your mp ran out.

Useless weapon/armor gear that nobody will ever buy. If a particular item is never bought from NPC's, have the NPC retailer stop carrying that item. Basically, I don't want filler in place of well thought out gear. If the augment system is improved, that could change.

I don't want to see mobs all weak to the same element for the most part. It seems like 99% of the time Thunder and Ice are always used. I prefer to see fire make a comeback and have the others balanced.

No resting.. just give auto refresh abilities. Some would argue this would make mages broken for soloing, well mages have a tough job, it's a nice perk.

If NIN is introduced for FFXIV, no tank please. If someone figures a way to tank, close the loophole asap. I personally think Utsusemi was good to have, but felt it was too powerful in a lot of cases. More emphasis should be focused on defending by AGI, parrying, and evasion stats.

RDM is not a main healer, never has been until FFXI: ToAU Rise of the TP burns. RDM must be played akin to BLU from FFXI.

Super classes that aren't balanced... IE RNG pre-nerf or SAM of today.



#35 Sep 21 2009 at 1:48 PM Rating: Good
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Quote:

Super classes that aren't balanced... IE RNG pre-nerf or SAM of today.
Or RDM/NINs soloing HNMs, or BLMs who could solo packs of mobs, or BRDs who could machine pull, or--


You know, nevermind. But yeah, classes weren't that unbalanced. Be glad it wasn't like WoW where they nerf/buff classes on an almost constant basis, at least.
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#36 Sep 21 2009 at 1:51 PM Rating: Excellent
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For one, lets not put people down for having opposing viewpoints.

I would have to go with Kachi. I agree that there should require hard work to gain the best gear in the game. But all NM is a time sink. It requires no effort, no talent, no skill, just for you to stay in a single spot till a mob pops. I dont think they should base gear on how much time you waste and more on how much effort you want to put forward.
#37 Sep 21 2009 at 2:41 PM Rating: Decent
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Or RDM/NINs soloing HNMs, or BLMs who could solo packs of mobs, or BRDs who could machine pull, or--


You know, nevermind. But yeah, classes weren't that unbalanced. Be glad it wasn't like WoW where they nerf/buff classes on an almost constant basis, at least.


Well there are no sub jobs in FFXIV so that's promising. BRD's machine gun pulling style won't be useful in FFXIV so again, that's a non issue. I agree with you for what it's worth.

Quote:
For one, lets not put people down for having opposing viewpoints.


Yeah I agree.
#38 Sep 21 2009 at 3:00 PM Rating: Decent
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ShadowedgeFFXI wrote:
Well there are no sub jobs in FFXIV so that's promising. BRD's machine gun pulling style won't be useful in FFXIV so again, that's a non issue. I agree with you for what it's worth.


SE stated that there would be a system similar to that of Subjobs, just not as powerful.
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#39 Sep 21 2009 at 3:12 PM Rating: Default
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I basically agree with everything you said Shadowedge, but you managed to press one of my buttons.

Quote:
Crafting system that goes off the day and moon phase.


This has never been the case.

What you should wish for is people to not perpetuate baseless rumors just because they make some degree of sense this time around. The day/moon theory sounds good, and that's all. No comprehensive empirical test has ever shown them to have any effect-- those of us who tested it found that day/moon didn't matter at all. That's the cumulative result of thousands of controlled synths (pretty sure some people even ran their data through multiple regressions), and yes, there was a time when I truly had no life.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#40 Sep 21 2009 at 3:52 PM Rating: Decent
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Kachi wrote:


This has never been the case.

What you should wish for is people to not perpetuate baseless rumors just because they make some degree of sense this time around. The day/moon theory sounds good, and that's all. No comprehensive empirical test has ever shown them to have any effect-- those of us who tested it found that day/moon didn't matter at all. That's the cumulative result of thousands of controlled synths (pretty sure some people even ran their data through multiple regressions), and yes, there was a time when I truly had no life.


This has always been a issue but I dont think its any players fault. SE for some reason decided to keep tons of games mechanics secret for no apparent reason. I mean serious, how is it so difficult to tell us formula for TH besides causing us to make 100+ speculations on it. Seriously, FF14 game mechanics needs to be 1000x more transparent.
#41 Sep 21 2009 at 3:57 PM Rating: Good
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SE stated that there would be a system similar to that of Subjobs, just not as powerful.


I must of missed that tidbit of info somehow. Do you have a link to it?

Quote:
This has never been the case.

What you should wish for is people to not perpetuate baseless rumors just because they make some degree of sense this time around. The day/moon theory sounds good, and that's all. No comprehensive empirical test has ever shown them to have any effect-- those of us who tested it found that day/moon didn't matter at all. That's the cumulative result of thousands of controlled synths (pretty sure some people even ran their data through multiple regressions), and yes, there was a time when I truly had no life.


I'm not a crafting expert so understand that I'm not arguing against someone who has done more testing. All I can say is my HQ ratio for steel bullets is quite low for someone with a skill of 40+ the cap. My alchemy is 94 and my sub craft of smith is like 55. So if you could enlighten me on crafting HQ's work if not by moon phase/weather/etc, that would be great.

And yes, on the topic of baseless rumors, gotta love the placebo effects from TH3 and TH4.
#42 Sep 21 2009 at 4:05 PM Rating: Good
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Nobuaki Komoto Interview wrote:

While some abilities will be linked to weapons, there is a possibility that certain abilities will be usable across multiple classes. Komoto referenced the way in which FFXI allows players to use sub-jobs to access skills learned from different jobs. This will make its way into FFXIV, but in a different form. A character using an axe may still have access to magic, but it may not be as effective in battle as using the axe. As an example, Komoto says a Marauder may be able to use Steal, an ability not native to the class, but the success rate would be lower than normal.


This was actually posted on Allakhazam FFXI's main page.

Edit:
http://ffxi.allakhazam.com/story.html?story=19742

Edited, Sep 21st 2009 8:06pm by Demonadrastos
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#43 Sep 21 2009 at 4:09 PM Rating: Excellent
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Things I do not want from FFXI in my new shiny happy FFXIV?

Massive grind - Hey I know some of you guys liked standing in a circle killing rabbits and beetles for hour upon hours with 6 people for half a level, **** I Did to for a bit. It got old, it is old, lets move on.

Forced party play - If I want to be able to solo the entire game to max level(however that will be decided in FFXIV), then I should be able to. I do not want SE telling me I MUST party with some people in order to advance. (When I say forced I mean to advance at any reasonable rate)

Non-instanced claim fights - FFXI's claiming system was nice back in the day. It gave everyone a fair shot. Now days technology has advanced enough that we can implemenent instanced material. I'm not saying every single boss shoul dbe instanced, but a majority of them should. No one should have to miss out on something just because they werent around when it popped.

Retarded claim windows - Kind of linking in with my previous point here, 72 hour spawns lasting for 30 minutes and that kind of nonsense have to go. Either put it in an instance so you're not camping something forEVER, or drop it to an hour or two spawn. NM camping in general needs to go. CAMPING in general needs to go.

Arbitrary game systems - I do not want anything put in place that is an artifical speedbump to my fun. Examples: JP midnight, stats and mechanics with no explinations, lack of tutorials, chocobo raising that produces chocobo's that go as fast as rentals at top speed. Things of this nature I do not want to see. **** use your imagination on this one, you've got plenty to work with.

Silly ****** strong time sinks - Self explanitory. Time sinks in general suck, but the ones that make you waste excessive ammounts of your life are an obstical in the way of fun.

All in all I want the biggest thing of FFXI to not be included in FFXIV

Dont make me not want to play your game. Dont throw awesome things like relics and an engaging job system at me, then tell me it will take me the better part of 3 years to obtain a relic. Dont make me spend 12 hours walking somewhere. Dont make me spend a week LFG only to die and lose 10k exp when I finally get a group.
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#44 Sep 21 2009 at 5:04 PM Rating: Good
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Quote:
This has never been the case.

What you should wish for is people to not perpetuate baseless rumors just because they make some degree of sense this time around. The day/moon theory sounds good, and that's all. No comprehensive empirical test has ever shown them to have any effect-- those of us who tested it found that day/moon didn't matter at all. That's the cumulative result of thousands of controlled synths (pretty sure some people even ran their data through multiple regressions), and yes, there was a time when I truly had no life.


o_O

http://ffxi.allakhazam.com/forum.html?forum=24&mid=1093897190388898652

Not some super extensive test done over months but still good in my opinion and shows that it does affect it however small it may be.

Edited, Sep 21st 2009 9:07pm by CupDeNoodles
#45TheShadowWalker, Posted: Sep 21 2009 at 5:06 PM, Rating: Sub-Default, (Expand Post) Yes.. you *could* call me a whiner, but it would be quite the misnomer. I've done no whining. The only thing I said I didn't want was people that whine about camping for NMs. I said nothing regarding engaging challenges. This is why I hate the average logic. I have only said I didn't like people complaining about NM spawn windows. I have yet to hear ONE person, say they *wanted* engaging adventures in this thread. I have only seen people saying they wanted short spawn windows. Interesting how you attempt to spin my comments against me and throw out some ******** propaganda about all these people that are complaining about camp times. How about if the people complaining about camp times want more engaging adventures, they say so and not let you say it for them?
#46 Sep 21 2009 at 5:20 PM Rating: Excellent
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TheShadowWalker wrote:
1) Whiners that complain about long NM spawns and big ticket items costing a lot of time + money. If you don't like it, don't get it. You don't need the best all the time. Why take away from other people who want to put in the extra mile to get the best stuff?


oOOOOhhh I didnt see this!

Why should that extra 2 stat points cost 12 hours or 30 million gil? I mean honestly why should someone have to devote so much time to that single item if they want to be 'the best'. Thats just retarded. I would like a challange of 'skill' not a challange of patience.
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#47 Sep 21 2009 at 6:32 PM Rating: Excellent
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Not some super extensive test done over months but still good in my opinion and shows that it does affect it however small it may be.


Ah yes, we must thank ol' Eruntalon for that. Tell me that **** isn't still in the stickies.

He admitted some time ago that it was all made up. Considering people have tried and failed to repeat his results, I'd say that his own admission wasn't even necessary to confirm that it was a hoax.

Quote:
All I can say is my HQ ratio for steel bullets is quite low for someone with a skill of 40+ the cap. My alchemy is 94 and my sub craft of smith is like 55. So if you could enlighten me on crafting HQ's work if not by moon phase/weather/etc, that would be great.


I'll gladly explain it, and it's so incredibly simple that it's ridiculous how long it took us to figure things out.

Skill level is the only thing that matters. Period. So take your recipe for Steel Bullets. It requires 48 Alchemy and 33 Smithing. There are four HQ tiers at 51, 31, and 11 above the skill requirements (and then your HQ rate when you're 10 above or less). Here are the rates, roughly:

51 above= 50% HQ rate
31 above= 25% HQ rate
11 above= 10% HQ rate
10 above= 1% HQ rate

Subcrafts count (actually, as far as the game mechanics are concerned, there's no such thing as subcrafts-- they count just as much as the "main" craft). Your HQ rate will be in your worst tier. In your case, Steel Bullets require 33 Smithing, but you only have 55, so you're not in the 31 tier yet (you'd need to be 33+31=64). You'll only be able to HQ them about 10% of the time.

Advanced support give you +3 skill, so you'll need to have that as well as some other +1 (Mitts, or maybe there's some other gear now, idk), and of course cap your Smithing sub. Or you could just level it to 61 if you're not worried about taking Alchemy all the way to 100.

Honestly, that's as complicated as crafting gets. Pretty much the only other thing someone might need to know is the success and skillup rates when you're under cap (it's 95% when you're at or above cap). Those have been figured out as well. So I don't know if there's still a bunch of crap stickied in the crafting forum, but that's really all there is to it.

No days. No moons. No directions. It's all about the tiers.


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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#48 Sep 21 2009 at 7:04 PM Rating: Decent
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Kachi wrote:

Advanced support give you +3 skill, so you'll need to have that as well as some other +1 (Mitts, or maybe there's some other gear now, idk), and of course cap your Smithing sub. Or you could just level it to 61 if you're not worried about taking Alchemy all the way to 100.


So you're saying that with capped Smith skill, the mitts, and Advanced support(smithing), I will reach the tier HQ of 25%?
#49 Sep 22 2009 at 2:42 AM Rating: Good
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Ah yes, we must thank ol' Eruntalon for that. Tell me that sh*t isn't still in the stickies.

He admitted some time ago that it was all made up. Considering people have tried and failed to repeat his results, I'd say that his own admission wasn't even necessary to confirm that it was a hoax.


This is news to me. I always knew about tiers but always thought that at least moon phase had some affect on it. ******* trolls.
#50 Sep 22 2009 at 3:05 AM Rating: Good
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#51 Sep 22 2009 at 6:21 AM Rating: Good
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So you're saying that with capped Smith skill, the mitts, and Advanced support(smithing), I will reach the tier HQ of 25%?


Yep, exactly.

Quote:

This is news to me. I always knew about tiers but always thought that at least moon phase had some affect on it. @#%^ing trolls.


The sad thing is that it was believed for so long because nobody bothered to attempt to repeat his results. Of course it's a lot easier to falsify some data than to actually run the tests. The test I ran wasn't even looking for day/moon effects-- I was looking for direction, but because I had to control for day/moon (on top of time of day, elemental resistance, and location) it became blatantly obvious that there were no effects.

Basically, Eruntalon was viewed as some kind of crafting sage for a long time. During this time his guide was stickied, taken as gospel, and spread to the masses with greater vigor than "BST reduces party xp". I remember when I shared my results, the response was underwhelming, and I was still clarifying the facts long after. In that time I collaborated with a couple of other crafters who were running similar experiments privately-- they didn't actually want to share their results because they were attempting to break the "HQ code," but they reluctantly admitted finding no real trends as their data accumulated (at least if there are ways to influence HQ, it hasn't been any of the ways commonly believed the last many years).

Then at some point Eruntalon returned stating that he had cracked the HQ code. Massive ******** ensued. And then some time later he admitted that everything was the cake (which as you know, =a lie). As I recall there wasn't much rage or even attention given to it. I think it was about that time I stopped posting in the crafting forum. I wouldn't be surprised if my timeline is inaccurate but it's hard to forget the absurd playerbase reactions to the events that transpired in that forum.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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