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Things from FFXI you DON'T want in FFXIVFollow

#102 Sep 25 2009 at 10:54 PM Rating: Decent
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I appreciate that. This time without sarcasm from me, thank you.
To add to it however, without touching to deep on the issue, as far as what makes the person happy, whether its video games for hours, fishing, painting, or heroin if the person walks away grateful for their actions and feeling rewarded, let them! Further on topic, It is without a doubt, that FFXIV SHOULD probably be a little more exciting to gain your loot. :P So essentially, I am wrong with my analogies, but its still got my opinion in on the issue. :)
#103 Sep 27 2009 at 12:56 PM Rating: Excellent
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Something I was thinking about just now. I been hearing people defend secret mechanics as a countermeasure for theorycraft.

Theorycrafting is completely normal and should be expected. FF secret mechanics didnt somehow reduce the ammount of theorycraft, it just made mostly inaccurate theorycrafting.
#104 Sep 27 2009 at 1:14 PM Rating: Good
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Mitsuuko wrote:
Something I was thinking about just now. I been hearing people defend secret mechanics as a countermeasure for theorycraft.

Theorycrafting is completely normal and should be expected. FF secret mechanics didnt somehow reduce the ammount of theorycraft, it just made mostly inaccurate theorycrafting.


Yeah, I don't see anything wrong with theorycrafting and if people honestly think there shouldn't be theorycrafting they should just make the mechanics simple enough so theorycrafting isn't needed. Hiding mechanics does the opposite, and as you said, increases the inaccuracy.
#105 Sep 27 2009 at 3:12 PM Rating: Decent
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This isn't really something from FFXI, but the Dangeki interview just confirmed something I don't want in any game: Equipment durability. Yeah, it's more realistic but it's also a pain in the **** to have your equipment degrade as you're using it.

It's just another way to separate you from what will inevitably be your very limited gil.
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#106 Sep 27 2009 at 3:56 PM Rating: Good
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OddysseusOfRamuh wrote:
This isn't really something from FFXI, but the Dangeki interview just confirmed something I don't want in any game: Equipment durability. Yeah, it's more realistic but it's also a pain in the **** to have your equipment degrade as you're using it.

It's just another way to separate you from what will inevitably be your very limited gil.


From a WoW standpoint, its durability seemed pointless. I have no clue of the purpose, its not large enough to discourage any find of behavior but small enough to be annoying. Just seems like a pointless mechanic.

I just hope its not like diablo durability <_< where you eventually would have to toss the item when it got to low.
#107 Sep 27 2009 at 4:40 PM Rating: Good
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Well, you can have your equipment repaired via crafting, so it shouldn't be a problem (I hope).
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#108 Sep 27 2009 at 6:37 PM Rating: Excellent
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#109 Sep 27 2009 at 7:31 PM Rating: Decent
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TheOmnicent wrote:
Well, you can have your equipment repaired via crafting, so it shouldn't be a problem (I hope).


Thats what I have problem with, If you could repair a item instantely with not much cost then what is point of durability at all ?

Diablo is most realistic system but it be horrible. Basically say you have a 50/50 durability sword. When it gets low to like 5/50 and you want to repair it, you are able to but the durability will lower one 49/49 till its 1/1 and basically only a few fights causes it to break.
#110 Sep 27 2009 at 7:47 PM Rating: Decent
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A cheap full repair that lowers the max durability a little bit, and a not as cheap full repair that restores the max durability sounds like a good idea to me.

Edited, Sep 27th 2009 11:47pm by Deadgye
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#111 Sep 29 2009 at 3:46 PM Rating: Excellent
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RMT based on NM camping
Make the more rare NM drops Bind on Pickup

Seeking group for hours at a time

NM bots
NM camping was one of the funnest things for me in FFXI but the bots killed it.

NM spawns over 6 hours.
6 hours is decent. No matter when you work or sleep you still have a chance to tag the NM on a 6 hour spawn if you know the timing.

Lower punishment for death
Losing XP is one thing, but reducing level was one of the worst parts of the game for me. If you die and the XP consumed would reduce your level, how about either creating XP debt or just bottoming out at 0 XP for that level.


Group setting
I like grouping, but being absolutely helpless (depending on class) to gain any XP without a group...
At least make it so we can solo grind light blue mobs without resting after every one. I don't want to be able to run through mobs my own level but I would like to be able to grind small XP mobs while LFG even if it's not much.

A million Bazaar players sitting around lagging up the main city
The bazaar is pretty cool in theory but players abuse it by congesting busy areas to the point where players with anything less than cable ISP are lagging badly.

Money issues
Being too lazy to go and make some gil and there actually being a lack of effective ways to do so are two differant things, but either way I couldn't find a way around having money issues during my tenure with FFXI. I was always broke and never had the best of anything.

Too much computer control and not enough player control
Macros are good to a point but I don't want my game to play it's self.

Out of ideas and my stomach tells me it's time to eat. :p

#112 Sep 30 2009 at 5:03 PM Rating: Decent
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Here is the stuff I don't want in FFXIV.

1. Open world HNMs. Having hard bosses fights is cool and stuff but it sucks when you have to camp them for 3 hours then get out claimed by some LS using a bot. FFXI even had its 3 day camps I am looking at you Tiamat. Hopefully in FFXIV all boss fights and HNMs will be done through guild leaves and are instanced.

2. 2 hour abilities. These really need to be done away with. The max recast on a powerful ability should be closer to 15-20 min for the max time. The concept of having 2 hour abilities didn't appeal to me too much.

3. No gear progression. See how people still still use a lot of Zilart gear. As updates and patches come out the older gear should get obsoleted to some extent. I hope FFXIV will have some gear progression. Like I need to get some gear to do later content in the game, not the I use the same gear I had for 5 years. Salvage gear was nice but it had its problems too, and overall was just marginally better then what we already had.

4. Horrible drop rates. I.E. less then 1% drop rates in salvage for example. Salvage was a good idea but what ruined it was the horrible drop rates. I did myself finish 12 pieces of salvage gear but was I happy doing it, no not really. Here's to you 250 runs of SSR before gryo gears drops ares legs 35. I know people who went 0/300 on the turtle in salvage for usu body. Dynamis drops were about right after they fixed it. Basing my numbers on other MMORPGs lets say if I do a 5-6 man run on a 30 min type event I should come out with at least 2-3 good pieces of usable gear. If I do a 20-30 man 1-2 hour event I should be coming out with around 8-10 pieces of good usable gear. FFXI had their Einherjar but usually would fight odin maybe once every 3 weeks if lucky, but that only rewarded 4-5 people and often 2-3 pieces he dropped would be junk or throw away.

5. Lack of gear variety and choices. This kinda goes along with no gear progression but yea there was 1 cookie cutter ultimate set that pretty much everyone used if they could get it. Even then you could buy most of the stuff on the AH.

SE might say, hey if we have better drop rates on our gear then people will max out and quit the game faster. But if you look at it from another way people will quit the game from being frustrated with horrible drop rates too. And that's why you have gear progression. When a new patch comes out it shouldn't be filled with gear that is worse then older gear, FFXI was guilty of this many times. The new gear should better then the older gear to make people do the new content and keep playing. As long as new gear and content are added its more then enough to keep people playing.
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#113 Oct 01 2009 at 1:04 AM Rating: Default
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I personally adore the 3+ hour and 24 hour spawns, but I'm also a bit odd. If anything I'm hoping FFXIV is more difficult and has similar death punishment to FFXI. One thing I hope to not see is blink tanking. Paladins, warriors or whoever can take a hit should be the tank, not some evasion master. I'm sorry, but it always rubbed me the wrong way.

EDIT: OHH YEAH.. The freaking billing system. Use WoWs billing, its so much easier on me. 30 days for 15 bucks is fine, just let me start on the 14th of the month and get my 30 days. FFXI resubbing has gotten me double charged a few times and while its not horrible, it is frustrating.


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2) Lack of party voice chat (up to at least six in a party) at launch of the game. People play with their friends when they play online games. Every other online game made for this generation of consoles is voice chat enabled. Why would SE wait until after the game's launch to implement voice chat? I don't ask for open linkshell chat, but to talk to maybe five or six friends about strategy, tips, among other bull.


No a million times no. Voice chat has wrecked the "I'm playing a game" aspect of WoW for me. I don't even log into my main because I personally have zero interest in talking to these people with voice chat. While you may find this silly, voice chat tends to make people complain about their RL more than talk about the game. Why should I have to listen to a 17 year old kid whine about his math homework, or get yelled at by his mom because he's playing too much? Keep it simple and solid with typing, because its really not that difficult of a thing to do.

Edited, Oct 1st 2009 5:12am by SoiFon
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#114 Oct 01 2009 at 10:38 AM Rating: Excellent
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#115 Oct 04 2009 at 12:10 PM Rating: Good
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what i really like to see is true difference in character job performance, defined each character unlike ffxi mages job were a bored to me simply cause they pretty much had too many similar spells, like redmage, blackmage, sch. Defined the mage jobs with there own unique spells to truly separate the class to give it more of a meaning instead of seeing to many roll over spells.

Melee weapon skill i would like to see more defined in each job as well as more passive attributes along side better specialty skills further defining the character main job abilities.

I would like to see merit points adjusted more correctly and less tedious with also better attributes and to be able to adjust it not only at a cap level but in mid range, that way you can start tweaking your job perspective early on instead of later on.

Better transport, then just chocobo. It would be nice to have some sort of mount that defines you instead of just riding chickens. If they ever bring beast master into this one, it would be nice if that job could also ride the same monster that it could control as one of it specialty or even gain traits from them.
#116 Oct 05 2009 at 7:00 PM Rating: Good
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#117 Oct 06 2009 at 5:39 AM Rating: Good
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Not sure if this was posted already but no items with a drop rate similar to D.Ring. No item should have a droprate where the insanely lucky percentage is 6 in a whole year.
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#118 Oct 09 2009 at 11:34 PM Rating: Decent
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The main thing I don't want are 3+ hour NM spawns with drop rates below 10%. I like this game, I like partying, I love Soloing as BST, but I hate NMs like Leaping Lizzy and those Yagudos that drop the MNK/SAM/NIN gear. Not everyone has days and days to waste camping these **** things. I work a 12 hour night shift 4 days a week. I also have a 6 month old. Even back when I played this in high school (before I took time off from the game) I never had time to do something that long between work and school. Even now I'm going after Mee Deggi and Quu what-his-face. I've been at it all day and even putting competition over the NMs aside I've had to wait an hour between kills over awesome items that have like a 5% drop rate. It's long, it ****** me off, and I have not ONCE gotten the good drop from an NM. It's that kind of wasting hours on this game for nothing that puts that little bug in our (our being the guys like me who have families and long work hours.....stupid military....) heads to take a look at RMT sites so we can just buy the **** items and get on with the game. Not saying I have or anything but I have taken peeks at Internet Game Exchange just thinking, "You know, I could just pay a few bucks and buy it...totally avoiding wasting my three day weekend not even getting the drop".

One thing I REALLY hope they do when they release 14 is go back into 11 and increase drop rates and decrease respawn times. I really don't see what the problem of that would be if they're trying to bring in another game anyway. I'm one of those guys who says he hates the very thought of 14 but when it comes out and I actually play I'll probably love it. But I play on 360 and it isn't coming out on that, at least not immediately. So why not for the people who have 360 that will still be playing 11 make things a little easier? Not like 11 is going to be their top priority anyway.

Edited, Oct 10th 2009 3:54am by LCowden
#119 Oct 10 2009 at 12:03 PM Rating: Decent
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LCowden wrote:
The main thing I don't want are 3+ hour NM spawns with drop rates below 10%. I like this game, I like partying, I love Soloing as BST, but I hate NMs like Leaping Lizzy and those Yagudos that drop the MNK/SAM/NIN gear. Not everyone has days and days to waste camping these **** things. I work a 12 hour night shift 4 days a week. I also have a 6 month old. Even back when I played this in high school (before I took time off from the game) I never had time to do something that long between work and school. Even now I'm going after Mee Deggi and Quu what-his-face. I've been at it all day and even putting competition over the NMs aside I've had to wait an hour between kills over awesome items that have like a 5% drop rate. It's long, it ****** me off, and I have not ONCE gotten the good drop from an NM. It's that kind of wasting hours on this game for nothing that puts that little bug in our (our being the guys like me who have families and long work hours.....stupid military....) heads to take a look at RMT sites so we can just buy the **** items and get on with the game. Not saying I have or anything but I have taken peeks at Internet Game Exchange just thinking, "You know, I could just pay a few bucks and buy it...totally avoiding wasting my three day weekend not even getting the drop".

One thing I REALLY hope they do when they release 14 is go back into 11 and increase drop rates and decrease respawn times. I really don't see what the problem of that would be if they're trying to bring in another game anyway. I'm one of those guys who says he hates the very thought of 14 but when it comes out and I actually play I'll probably love it. But I play on 360 and it isn't coming out on that, at least not immediately. So why not for the people who have 360 that will still be playing 11 make things a little easier? Not like 11 is going to be their top priority anyway.

Edited, Oct 10th 2009 3:54am by LCowden


These items are supposed to be rare drops though. Not every single player was meant to have one. They're supposed to create a hierarchy in the game. If everyone was walking around with Relic weapons and rare NM drops, they wouldn't be special anymore.

If you think camping NMs is a waste of your time, then don't do it! You have the option to save gil and buy the item or level without it. The fact that you mentioned RMT as an option rather than other in game methods to progress shows the mentality of players and why RMT exists...

And if you have a job and a family, then that should be your priority. But it doesn't mean the game should be changed to meet your needs. There's still pleanty to do without camping NMs.
#120 Oct 10 2009 at 1:00 PM Rating: Excellent
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There's nothing wrong with creating hierarchy.
The problem is a hierarchy based on anything but skill is meaningless.

Your desires and fears have no direct relation to large spawn windows.


Edited, Oct 10th 2009 5:01pm by Zemzelette
#121 Oct 10 2009 at 1:41 PM Rating: Decent
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I never said anything about having a problem with Heirarchy. I couldn't give two sh*ts about that. My beef is that I have such little time as is to spend on the game, and there are certain items that, from what I've been told by friends back home who play the game for the relic and endgame stuff, I'm almost expected to have some of these items. Now anyone who has done any sort of military can tell you it's "work hard, play hard". I put in a lot of hours I want to have my fun in respect to that. I don't just hop on the game mind you, I take my family to the zoo or spend the day out in town doing something first. Usually I don't get on the game until late afternoon when I've had my fun for the day and its time to relax a bit. I'm not that hardcore about MMOs, this is in fact the only one I play simply because it has Final Fantasy in the title. Superficial I know, but I love how I can make my own character and do what I want. Not name a character after me and my buddies but have to follow set personalities and dialogue. But everyone I've talked to has agreed that these drop rates are ridiculously low. Not even worth it sometimes. Only thing I like about camping the two Yags is their other drops sell decent to the NPCs. 20K in a night isn't that bad in my opinion. But wasting so much time on these things is ludicrous. I at least get a little consolation prize with the two yags I'm camping right now.

As for RMTs I've never had a problem with them. No bear in mind I'm not the same as you and I have different opinions and experiences. Have you ever actually partied with them before? They're normal guys. They've just found an awesome way of mixing business with pleasure. I kind of envy them for that. You wanna talk about my mentality that's fine. Here's the way I see it: when I made Petty Officer a couple of other guys did at the same time as me. Now when we all made it I was temporarily assigned to a cake job. Sure it was 6 days a week but it was like 3 hours a day. The other guys were working where I currently work pulling 4-5 days at 12-13 hours a shift. We were all being paid the same amount. It's the same with the RMTs. You have the people who pull the 12-13 hours shifts in the game by camping stuff for weeks on end and then you got the guys who say ***** that and pull the 3 hour shift and just buy it from the RMT. Again though, that's just my view on the situation. But then again I'm not interested in endgame stuff, or relic armor, or anything like that. I quest some jobs, level up, and hang with buddies who play the game on the other side of the country or in another country altogether. So forgive me for having a different opinion than you.

Edited, Oct 10th 2009 5:42pm by LCowden
#122 Oct 10 2009 at 2:23 PM Rating: Default
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Multidude wrote:
Not sure if this was posted already but no items with a drop rate similar to D.Ring. No item should have a droprate where the insanely lucky percentage is 6 in a whole year.


Well, it is fine with that rare items, they just shouldn't be THAT good. D.Ring should have been more like +100 HP, which still would be useful for tanks, but not as awesome as a damage reduction.
#123 Oct 10 2009 at 3:01 PM Rating: Default
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Zemzelette wrote:
There's nothing wrong with creating hierarchy.
The problem is a hierarchy based on anything but skill is meaningless.

Your desires and fears have no direct relation to large spawn windows.


Edited, Oct 10th 2009 5:01pm by Zemzelette


That could be debateable. Taking your statement and making a real life comparison, it reminds me of when I was in school. Other kids would say I got better grades than they did because I studied more and did my homework but that didn't mean I was smarter than they were.

I agree that windows for HNMs like fafnir are lame. If anything I'd like mobs like this to appear less often or at least their spawn times be less predictable so LSs don't feel forced to stand around for hours.

But at the same time, running a successful HNM LS takes experience, leadership, and committment.

At the end of the day though, LSs kill these mobs at lvl 75 without their gear drops. So once they obtain their gear, the only thing they are really accomplishing is boosting their status and helping someone in their LS get theirs. They aren't gaining anything that will help them progress in the game because the game is already pretty much over.

As for lesser NMs, from my camping days I've gotten 2x Leaping Boots, 1x Bounding Boots, 1x Empress Hairpin, 2x Mary Horn, and 1x V-Bow. Im sure there's people that have done far better but the point i'm trying to make is, if you want the item you have to be committed to it. Some of the drops I got first time and the mob popped as soon as I arrived. Others took alot more work on my part. But beating out other campers isn't just luck. It seems people who are upset with NM drops are people who leave after the first pop.
#124 Oct 10 2009 at 4:01 PM Rating: Excellent
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Folks who have a great deal of experience in XI have come to think of any use of Time and being Elite are synonymous things.

Cast aside your preconceptions and give this some serious thought; do you really think Time itself and Elite status are inexorably intertwined? When someone is standing in Jeuno waiting for an invite do you coo at their prowess? Do you sidle up next to them and stare with baited breath at their incredible waiting skills? Do you shower them with gil?

Of course not.
That's completely ridiculous.

And yet there is this pervasive argument that at it's core supports that exact notion.
Is it true that spending time practicing, learning, studying produces a greater degree of Skill that should be rewarded? Yes.
Does that mean any use of Time regardless of the way in which it is spent results in a more skillful player that needs reward? No.
Not all Time Investments are equal, sometimes you spend time, sometimes you waste it.

You got better grades because you studied, not because you stared at a blank wall.
Ask yourself: Shouldn't the person who studied be the one to get the good grade?



Edited, Oct 10th 2009 8:42pm by Zemzelette
#125 Oct 10 2009 at 6:29 PM Rating: Decent
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That could be debateable. Taking your statement and making a real life comparison, it reminds me of when I was in school. Other kids would say I got better grades than they did because I studied more and did my homework but that didn't mean I was smarter than they were.


Setting aside my reluctance to acknowledge a comparison between real life and a fantasy game...

If you studied more and did your homework, then you likely were smarter than your classmates. What your classmates (who, let's face it, were ignorant kids) were alluding to was that they might have a higher IQ than you, which is nice and all but doesn't really carry any bragging rights if you don't use it. IQ is merely a measure of potential.

It's like having a more powerful computer than someone. It doesn't do you any good if you don't take the time to download useful software. The powerful computer can theoretically download more software faster and run the applications faster, but can still easily be less useful than a weaker computer that has been consistently downloading important applications. Granted it's not exactly the same because computers have relatively limited memory and little need to download information that can be accessed online, at least until we can network with other people's brains.

Intelligent=! smart.

And yes, if you relate that directly to an MMO, that means that people who spend the most time and effort should do better, which is EXACTLY what most people don't want. They don't want a recreational video game to mirror school and work.
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#126 Oct 21 2009 at 10:58 AM Rating: Excellent
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Douche bags

I'd appreciate it if they didn't make an appearance in this game. Maybe I'm asking for the impossible…
#127 Oct 21 2009 at 11:00 AM Rating: Excellent
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Douche bags

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#129 Oct 21 2009 at 11:40 PM Rating: Default
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ok here we go....
1: My biggest issue EVER is you NEED a party to do anything in the game and ***** it's annoying. It's fun to meet new people and all, but it's my general opinion is that a good 40% of the people playing FFXI have no **** clue how to whipe their own azz let alone work in a group. And for some reason I always end up in a party with these mouth breathers....

2: For the love of god split up the servers for american, japanese and all the rest omfg! It is rediculously impossible to get parties for that game at certain times just because you don't speak japanese or w/e. They straight up won't even consider inviting you. I've met some friggen cool azz JP dudes in my day (Your the man Harrypotter on Phoenix!) but in general it would make it 100x's easier to do anything in the game no matter what time your on because there would be more people who actually understand what your saying and won't ignore you just cause they don't wanna take a couple extra seconds trying to utilize the translator in creative ways so you can actually hold a broken conversation. The auto-translator is cool, it's fun to play with, but please split the servers!

3: MORE PVP OMFG! When Ballista first came out it was awesome! I could play PVP back to back all day long! Then about a year later everyone stopped playing it cause you get absolutely nothing out of it except the thrill of killing people (Which to me is always fun haha) and a very small amount of xp (Which didn't come along until after everyone stopped playing pvp lol......). I hate to refer to WOW, but if you made it to where you could actually get something cool out of PVP that would give people insentive to play it. Maybe some cool gear, weapons, items, maybe a new companion like a yagudo that you can beef up, or even just a new mount, like a cool lookin' chocobo that's all armored up (Like WoTG) and a little faster then the regular ones. I love PVP it's fun, it gives you valuable experience in playing your character at a whole new level. Teaches you how to use it in completey different ways, and let's all be honest it's fun to kill people over and over until they send you tells like: "Your such a douche I hate you please DIAF" Good times!

4: Everyone hated the super long spawn times and drop rates on NM's, it's very annoying why would you put people through that?..... Like 5,000+ People on each server and let's say just 1,000 want that specific item. If the respawn is 24hrs, and drop rate is like 5%.... you'll hafta wait roughly a year or three before you get that item.... unless your LS is a buncha botting cheaters then you might just hafta wait a few months or so..... LAME! I LOVE the instance idea, yes it's a la WOW, but it honestly just makes sense. World HNM's are overcamped, over botted, and all around ***. I love getting great gear, but sitting around for 10hrs to have a "slight" chance at getting that gear is friggen insane. At the very least lower the respawn times to 2hrs max, keep the drop rate the same and make **** sure it's rare/ex so the botters will go away once they get their gear.

5: I would really like to see skills go up at least a LITTLE quicker. Taking over a month to cap parrying is just absurd....

6: Give me xp for quests for christ sake, or at least some gear that is somewhat useable.... I can probably count on two hands how many quests actually give you items that are worth a **** in the game.... IE scrolls for new spells, that's about it...

7: Money in the game was a beotch to come by... I usually did BC's alot cause I always did things solo getting crap loads of seals, so that's how I usually made my money. But other then that there really isn't a whole lot of ways to make money in that game. The AH was all friggen jacked up, completely controlled by RMT and D-bag players trying to overprice things just to make a couple more gil.

8: Lack of quicker transportation to places. I like the airships, but you could run at least two in between cities, 10min wait is just annoying, cut it down to 5 and I'm happy. I like the teleporters too, gives whm's a little extra pocket change but on the other hand the shout spam is annoying. But more of the teleporters would be prefferable in different locations, as well as the ability to get different mounts aside from a KFC family meal that comes with it's own chocobo music. Where do they hide the boombox? >.>






Edited, Oct 22nd 2009 2:26am by Reckthor
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#130 Oct 22 2009 at 12:18 PM Rating: Excellent
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Way too much gear swapping, I was a monk in FFXI and I didn't gear swap that much, but if you are a RDM or a BLM it might get a bit annoying after a while...

Most of the issues have been discussed here already, like NM camping and traveling, I'm sure that the boys and girls at SE are working hard to make the best FF ever!
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#131 Oct 22 2009 at 10:23 PM Rating: Default
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I was just thinking that it might be pretty cool if there were no fixed camping spots. This way people will be forced to skill up in different areas. Yes it makes it a little more difficult to find a new camp, but that's part of the fun! Fighting at the same camps over and over again got really tiresome in FFXI.

Monsters should be able to roam to different areas and change spawn locations. There can be an NPC or a guide at the town or at outposts to tell you what monsters are in which areas. Maybe the monsters will only move to a new area or change spawn locations once a week (no one wants to be leveling and all of a sudden a new monster appears to their area and wipes the whole party).

Also, if you don't want to spend the time finding a camp, solo options would still be available in a lot of areas that have consistent monsters, they just wouldn't give as much skill ups as the tougher roaming monsters that need a party to take down.

Let me know what you guys think!

Edited, Oct 22nd 2009 9:24pm by Cyiode

Edited, Oct 22nd 2009 9:27pm by Cyiode
#132 Oct 23 2009 at 10:01 AM Rating: Decent
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Warkupo is the best post yet! "FFXI seems to think I need to commit genocide on the entire populace of some poor creature to advance in the game." I laughed and cried so hard. Great and true stuff. "Why do I only have 30 minutes to kill this lizard? Does he have an appointment to get to? Was this the only time they could schedual me in?" love this post. Killed me with laughter
#133 Oct 26 2009 at 10:55 AM Rating: Decent
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Lack of xp, gil and/or items for doing all those missions for nation rank and also quests for fame
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#134 Oct 31 2009 at 8:50 PM Rating: Excellent
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You know what annoyed me in FFXI. Fighting the same type of mobs all the time. I mean you start out fighting worms, crabs, and little mandragoras...and then you end up fighting worms, crabs, and little mandragoras (on steroids, but they are still the same thing)

really it was pretty deomoralizing, and no fighting 100 crabs would not make it better. They are crabs, they should be food not a vicious killing machine.
#135 Nov 01 2009 at 5:28 AM Rating: Excellent
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No more level cap zones/missions, unless they implement a level sync system from the very beginning.

In FFXI finding 6 willing people, with the required jobs for a mission was one thing, but finding 6 willing people, with the required jobs and level capped gear took forever somtimes, it was about the only thing I really disliked about FFXI.

Edited, Nov 1st 2009 11:38am by GenryuOfBahamut
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#136 Nov 01 2009 at 9:54 PM Rating: Default
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-Ps2 limitations.
-High level nasty mobs that suck and don't drop anything.
-Reasons for RMT people to play the game.
-DD fiefdoms.
-Horrible customer service.
-Error messeges due to high server traffic.
#137 Nov 01 2009 at 11:30 PM Rating: Decent
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Quote:
-Ps2 limitations.


Welcome to PS3 limitations :D

Quote:
-Reasons for RMT people to play the game.


In other words.. no lazy players? Or the alternative of no gil and no possibility or trading items and no changing of credit card information.

Quote:
-High level nasty mobs that suck and don't drop anything.


Some of those are often to serve as a way to keep people from wandering through areas with ease.

Quote:
-Error messeges due to high server traffic.


So just not tell you there was an error? Or maybe it makes more sense to say "Not allowing enough room for high traffic which then causes errors."
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#138 Nov 03 2009 at 8:59 AM Rating: Good
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Quests that by the time you can solo them the gear rewarded for completion outdated.

Example: Brown Belt quest for monk. At the time that I did it I was around level 55-60 and had trouble with parts of it. The belt is level 40...

Able to solo normal quests, at a level that makes the reward worth it, please.

Story missions require grouping please.
#139 Nov 03 2009 at 7:06 PM Rating: Default
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I wonder what part of my old post upset so many people. Was it the voice chat rant? Or the liking death penalty? 24 hour nms are a good thing, they keep casuals from getting things more devoted players should.
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#140 Nov 03 2009 at 9:14 PM Rating: Excellent
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I don't want to play a guessing game with my auction house purchases. Yes, the browsing history helps reduce the obnoxiousness of the process and I understand it was intended to prevent excessive undercutting (which happened anyway) but when I show in town with a hole burning in my adventurer's gil-purse and cruise to the Auction House I don't want to cross my fingers that the last Awesome Scythe of Woe +1 there isn't 500,000gil more expensive than the last 5 or 6 for sale. I'd love to see this:

I get to the auction house. Interact with the counter and go through sub menus until I find what I want. Behold! 2 Bronze Sporks are for sale. This is good news, I needed a new spork since my Onion Spork is like 4 levels old now. I check the prices on Bronze Sporks and it seems 2 players (XxSephirothxx and Potatochip) have them up for 400g aand 380g. 400g seems a bit high, so I think I'll pick up that 380g one instead. Thanks Auction House! It sure was great not navigating 3 extra menus and waiting for server loads to find out that someone is price gouging!

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#141 Nov 04 2009 at 8:45 AM Rating: Good
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Oh another thing I don't want in FFXIV that was in FFXI

Valkrum Dunes

#142 Nov 04 2009 at 10:17 PM Rating: Decent
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Spoony bards.
/FFIV reference ftw!

Edited, Nov 4th 2009 8:24pm by Izaacpaul
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#143 Nov 04 2009 at 11:00 PM Rating: Decent
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No broken Summoners, non-soloable jobs.
#144 Nov 04 2009 at 11:51 PM Rating: Default
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Quote:
No broken Summoners, non-soloable jobs.


And whats wrong with soloing jobs? I played beastmaster and drg/mage in FFXI, so I'm quite fond of them. Never having to LFG, or be locked into a party for hours and I only lose out on a bit of exp per hour in the first half of the game.
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#145 Nov 05 2009 at 9:21 AM Rating: Good
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Uh, Soi, he said he didn't want non-soloable jobs, not soloable jobs.
Go back to kindergarden. You might learn how to read, and maybe even how to not assume people are retarded.
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#146 Nov 09 2009 at 8:00 PM Rating: Good
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Guild Holidays... Like it wasn't bad enough having to travel all the way to Windy Waters to get some peppers but only to get there and find out the guild was closed. So I wait around 10 minutes or so for them to open just so I can find out today was their holiday. Did we seriously need this?
#147 Nov 10 2009 at 1:56 AM Rating: Decent
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I don't want only one zone to level during a certain gap. i.e. Dunes 11-20

Yes there were other places to level but getting a group to go there was a pain. Usually becuase one was "the best". I would like more zones of equal possibilities.

Edited, Nov 10th 2009 3:06am by Nalamwen
#148 Nov 24 2009 at 9:39 PM Rating: Excellent
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2 hour cooldowns on "not so special moves".

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#149 Nov 25 2009 at 11:47 AM Rating: Excellent
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Most of these have already been said, but they're things I definately don't want to see.

Gear Swaps
Long NM Spawns
Expensive/Hard to come by Crafting Equipment/Materials breaking
Having used +12 stacks of materials to get 0.1
Having to wait fifteen minutes for a ride
Quests that do not give Money/Exp rewards
Same things NOT stacking
If you mess up a quest and you loose all the items you spent weeks getting (Opo-opo crown anyone?) Cos that was just STUPID AND UNFAIR!
#150 Nov 25 2009 at 7:30 PM Rating: Decent
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No RMT please :)
#151 Nov 25 2009 at 9:27 PM Rating: Decent
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only a few things from me.. (no idea if they've been said before though..)

1. the ability to play FFXI and have a real life.. one of the main reasons myself and my mates ended up swapping to WoW over FFXI was cos FFXI required simply to much time (log on for less than an a few hours and there's very little productive play beyond running up and down jeuno checking the AH...)

2. the ability to actually traverse the landscapes more/run through bushes etc... yeah i know tis an old FF theme.. doesnt matter which game it is.. the landscape and routes you can take are very limited... which i used to be fine with.. but after getting used to the ability to jump and explore the terrain like in WoW.. it'd feel pretty constricting going back to the old format..
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