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Things from FFXI you DON'T want in FFXIVFollow

#152 Nov 25 2009 at 11:18 PM Rating: Good
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Personally for me only a few things I would not like to deal with again from FFXI would be

1) Useless Crafting Skills... Some crafting was viable to do in FFXI but for the most part it was to costly and to a point non-beneficial. If I'm gonna drop thousand upon thousand(even millions for that matter) into a craft I want it to be for a reason not just to raise a number and never use again.

2) The ability to do missions and levels outside a group. Spending hour upon hours looking for a group to just get the last 15% of a lvl was just obscene and aggrivating. Yes I know some classes could solo and solo decently but outside those 2 or 3 classes there was no chance at it at all. I the more soloist type mmo player for the most part at least when it comes to leveling I dont like having to depend on other(i.e. groups) to get my lvls done give me a option.

3) This ones minor and might not be a big deal to some but an AH that I can list everything i want to sell at one weither it be 2 items or 100 items. 7items at a time sucked and was irritating.

4) Lastly let me have more then one character Please!!!! I know there really wasnt much need for it outside a mule character but I would like to be able to create more then just one char without having to pay for an extra slot to do so.

Now some of these they might have changed in FFXI since I last played Ive been out for almost 3 years now but when I was there those r the top 3 things that irritated me the most.
#153 Nov 27 2009 at 2:05 PM Rating: Good
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#154 Nov 27 2009 at 5:47 PM Rating: Decent
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Mitsuuko wrote:
I would have to go with Kachi. I agree that there should require hard work to gain the best gear in the game. But all NM is a time sink. It requires no effort, no talent, no skill, just for you to stay in a single spot till a mob pops. I dont think they should base gear on how much time you waste and more on how much effort you want to put forward.


I'm not a fan of sinking time into NMs, either, and we all can agree that good equipment should come from hard work. My main complaint with FFXI is actually with some of the people who play it. The perfectionist dolts who won't play with anything but optimal everything. I can't tell you how many parties I've been denied because I can't afford 30k sushi or the +1 variant of armor that costs 200k gil more. I guess this also ties in with my hope that the entire game will be playable solo (without buying a billion gil worth of items, equips, and food).

Another complaint would be inventory/storage size. If you have 12 different active jobs, you're probably looking at 50-60 storage slots for equipment alone (and you're screwed for mog house storage). The same thing applies with inventory if you plan to level a job for a dozen levels without heading back to town. For a game that foregoes reality for magic and the like, not to mention a series where the player could hold over 25,000 items (255 slots times 99 items per slot), why are we held to a starting inventory limit of 360 items (30 slots times 12 items per slot)?

Maybe a fast travel system similar to Fallout/Oblivion, where discovered locations can be traveled to immediately. Instead of being unable to travel when mobs are nearby (which they pretty much always would be), perhaps the stipulation could be not having a monster's "interest" (i.e. aggro or eventual aggro as if when your other party members died). The vast lands of Vana'diel are rather impressive, but the novelty wears off when you have to travel across the world to compare AH prices. Though I also suppose this particular problem could also be solved by having one universal AH to which every teller connects.

Other than that, I can't really complain about too much. I've been playing FFXI on and off since it was released on the PC in the US, so certain aspects of the game obviously appeal to me. And I'm hoping FF14 will be even better to keep me playing consistently.
#155 Nov 27 2009 at 6:39 PM Rating: Decent
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SoiFon wrote:
24 hour nms are a good thing, they keep casuals from getting things more devoted players should.


And by "more devoted players", you mean "players with nothing better to do than play 24/7/365". When players like above are the majority, people that just want to log in for 5-10 hours a week suffer. These so called "hardcore" players will only play with those who have the best equipment and buff items, but think that only limited people should have access to them. A good game accommodates players with all types of time commitments, not just only those who fanatically plug away all day.
#156 Nov 27 2009 at 7:08 PM Rating: Default
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PLDXavier wrote:
Mitsuuko wrote:
I would have to go with Kachi. I agree that there should require hard work to gain the best gear in the game. But all NM is a time sink. It requires no effort, no talent, no skill, just for you to stay in a single spot till a mob pops. I dont think they should base gear on how much time you waste and more on how much effort you want to put forward.


I'm not a fan of sinking time into NMs, either, and we all can agree that good equipment should come from hard work. My main complaint with FFXI is actually with some of the people who play it. The perfectionist dolts who won't play with anything but optimal everything. I can't tell you how many parties I've been denied because I can't afford 30k sushi or the +1 variant of armor that costs 200k gil more. I guess this also ties in with my hope that the entire game will be playable solo (without buying a billion gil worth of items, equips, and food).



The people who put more time into the game got the better rewards, and wanted to play with others who were on the same level as them. I'm not saying that you have to spend more time playing the game than you want, just simply that you are stuck in the same demographic of player as you. I don't think this is unfair to be honest.

It's like you looking to join a sports team when you can't put much effort to it. You wouldn't join the pro athletes or higher leagues, you'd play in a rec league with people your own level/time commitment.

Edited, Nov 27th 2009 8:11pm by Pluelf
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#157 Nov 27 2009 at 8:38 PM Rating: Good
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Pluelf wrote:

It's like you looking to join a sports team when you can't put much effort to it.


Playing for 2-3 hours is different from committing yourself to a league. It's more like playing a pick up game, which people of all time commitments are welcome to play.

Pluelf wrote:

The people who put more time into the game got the better rewards, and wanted to play with others who were on the same level as them. I'm not saying that you have to spend more time playing the game than you want, just simply that you are stuck in the same demographic of player as you. I don't think this is unfair to be honest.

...You wouldn't join the pro athletes or higher leagues, you'd play in a rec league with people your own level/time commitment.


Time != skill. It's not like anyone can "practice" at FFXI. Rewards are usually based on very rare luck that happened after killing a rare mob. Just because someone is willing to sit around for hours waiting for Hoo Mjuu the Torrent to pop, it doesn't mean they're good. It doesn't mean they know the right times to cast spells, or when a shield/weapon bash is appropriately used. It just means they are leveled enough to fight the mob and have more time on their hands.

I'm very good at XI (or at least I was back when I played), but it didn't come from hunting the right NMs or finding the right equipment. It came from knowing the fundamentals behind my actions and the actions of those around me. It came from knowing that, by his actions, our PLD was either inexperienced or wasn't paying attention and knowing how to address the problem mid-battle so nobody died. And it certainly wasn't marked by what equipment I wore.

Back in the early days, a party of 3 could take on the Dark Dragon with a RDM/WAR tanking the entire battle. I know it because I was that RDM, and I'd gladly continue that path if I could do it on my own. It wasn't considered suicidal like it is now, because we got things done with what we had. We didn't worry about "best this" or "optimal that", we just had fun with the game.

So I guess that's something else I don't want in FF14. I don't want the fun sucked out of the game by people who know more about looking numbers up in a guide than how to give players a chance and recognize those that know what they're doing.

Edited, Nov 27th 2009 9:42pm by PLDXavier
#158 Nov 28 2009 at 10:08 PM Rating: Good
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Kachi wrote:
Quote:
So you're saying that with capped Smith skill, the mitts, and Advanced support(smithing), I will reach the tier HQ of 25%?


Yep, exactly.

Quote:

This is news to me. I always knew about tiers but always thought that at least moon phase had some affect on it. @#%^ing trolls.


The sad thing is that it was believed for so long because nobody bothered to attempt to repeat his results. Of course it's a lot easier to falsify some data than to actually run the tests. The test I ran wasn't even looking for day/moon effects-- I was looking for direction, but because I had to control for day/moon (on top of time of day, elemental resistance, and location) it became blatantly obvious that there were no effects.

Basically, Eruntalon was viewed as some kind of crafting sage for a long time. During this time his guide was stickied, taken as gospel, and spread to the masses with greater vigor than "BST reduces party xp". I remember when I shared my results, the response was underwhelming, and I was still clarifying the facts long after. In that time I collaborated with a couple of other crafters who were running similar experiments privately-- they didn't actually want to share their results because they were attempting to break the "HQ code," but they reluctantly admitted finding no real trends as their data accumulated (at least if there are ways to influence HQ, it hasn't been any of the ways commonly believed the last many years).

Then at some point Eruntalon returned stating that he had cracked the HQ code. Massive ******** ensued. And then some time later he admitted that everything was the cake (which as you know, =a lie). As I recall there wasn't much rage or even attention given to it. I think it was about that time I stopped posting in the crafting forum. I wouldn't be surprised if my timeline is inaccurate but it's hard to forget the absurd playerbase reactions to the events that transpired in that forum.


Oh man. I remember how I used to wait for the lightning day to make the silver ingots for my Ranger's ammunition. I followed that guide like it was the bible.

Now I feel like such a superstitious ***, hehe.
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#159 Nov 28 2009 at 10:32 PM Rating: Good
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PLDXavier wrote:
SoiFon wrote:
24 hour nms are a good thing, they keep casuals from getting things more devoted players should.


And by "more devoted players", you mean "players with nothing better to do than play 24/7/365". When players like above are the majority, people that just want to log in for 5-10 hours a week suffer. These so called "hardcore" players will only play with those who have the best equipment and buff items, but think that only limited people should have access to them. A good game accommodates players with all types of time commitments, not just only those who fanatically plug away all day.


The problem with this is that the players with nothing better to do than play 24/7/365 will get bored and leave if they have nothing to do in the game. SE has to cater to those people if they want to make money in FFXIV.

Personally for me, it was nice being able to play an endless game. I always tend to beat any game I came across in a matter of hours or a couple of days. FF series always lasted me longer than a couple of days so FFXI was pretty much perfect for me even if it took countless hours to get to the top. That was when the real fun began with HNMs/Gods/etc.

Although, I'm big on ballista mostly. Shame no pvp aspect at all isn't coming at the beginning... wouldn't mind a ballista remake at all.
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#160 Nov 29 2009 at 2:57 PM Rating: Decent
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EpedemicOptikz wrote:

The problem with this is that the players with nothing better to do than play 24/7/365 will get bored and leave if they have nothing to do in the game. SE has to cater to those people if they want to make money in FFXIV.

Personally for me, it was nice being able to play an endless game. I always tend to beat any game I came across in a matter of hours or a couple of days. FF series always lasted me longer than a couple of days so FFXI was pretty much perfect for me even if it took countless hours to get to the top. That was when the real fun began with HNMs/Gods/etc.


No, no, don't get me wrong. I blaze through most console and PC games in a matter of hours or days as well, and I understand that XI needs to have a plethora of content to keep the pluggers happy.

The problem I have is with the people that will play with others only if they're using the "right" equipment and consuming the "right" items for the job. Yes, it would be nice if I could afford Republic Scale Mail and Sole Sushi, but I can't (or, in slight cases like +1 DEF, I won't). So instead of telling me I ran all the way to the party's camp for nothing, make do with my Bastokan Scale Mail and Roast Pipira. Having certain equipment adds to my stats, but it doesn't make the man behind the keyboard a better player. Maybe it's just Bismarck, but the game was full of these elitist people and the game ceased to be fun.
#161 Nov 29 2009 at 5:13 PM Rating: Excellent
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Quote:

The problem with this is that the players with nothing better to do than play 24/7/365 will get bored and leave if they have nothing to do in the game. SE has to cater to those people if they want to make money in FFXIV.


Waiting was never really something to do in the first place.
It was just nothing cleverly cloaked.


Edited, Nov 29th 2009 6:15pm by Zemzelette
#162 Nov 30 2009 at 4:52 PM Rating: Decent
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Don't want colibri.

:)
#163 Nov 30 2009 at 5:12 PM Rating: Good
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Quote:
The problem with this is that the players with nothing better to do than play 24/7/365 will get bored and leave if they have nothing to do in the game. SE has to cater to those people if they want to make money in FFXIV.


Content the majority can't experience is content not worth developing. That's always been my take on the "hardcore" things that the no-lifes tend to defend whenever a debate comes up over casuals infringing upon their turf.

Let's look at Nyzul Mythics, for example. ToAU king kills and the stupid (even post alteration) Alexandrite requirement aside, getting these wouldn't have been a major slap in the face. I believe the weapons could've been better, but overall, the quest is a bunch of small goals you can attempt to tackle in little doses. Einherjar and Assault point requirements already put a minimum timing requirement on acquisition, so the pacing between the hardcores and casuals isn't quite as skewed. The Alexandrite requirement, however, also adds a significant amount of time since farming directly is virtually impossible at any meaningful pace and buying them just means throwing more time at the game making money where making money is a pain in the *** if you're not grinding some HNMs already.

In reality, if the hardcores were truly interested in content despite its ease, they could play one month, take two off until next update to pwn some other game, then come back, repeat. But they don't. They think their vocal minority is who SE should be pandering to, that ignoring the bulk of their profit-bringers is the true path and casuals know nothing about balance or what the game needs. Financially speaking, I'm not sure alienating your majority to please a few is a sound practice. I'm not an economist, though. One thing FFXI has failed pretty hard at, though, is accommodating people who have gone away for a bit. Wanna do CoP? Good luck. Missed the rush on new missions? Sucks to be you. People don't like to help because there's no reward while risking money and/or EXP.
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#164 Nov 30 2009 at 6:58 PM Rating: Decent
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Yeah man, I love how SE decided to start putting in mobs that were straight up annoying and had an answer for everything you did with overwhelming effects.... Like the Mind Flayer bastards.... WHAT THE ****! Immune to magic after one little ability, devastating AoE bio effects, rediculously powerful magic that could wipe your party in seconds, and on top of that lets give em annoying azz imp abilities like oh... taking away your choice of using JA's and WS's to draw the fight out even longer, and AoE silence. So meantime while all you can really do is auto attack them and spam cure your party after a thundaga IV, you can't even stun/silence them... Thank you very much you A-holes, for making an utterly appauling monster for us to deal with.
Oh, and the cannons were alot of fun too, spamming stun abilites that did righteous AoE lightning damage, and shock spikes you couldn't dispel that also religiously stunned you.... weeeeeeeeee!
The colibri were just straight up ***... if you really wanted to waste loads of money on food you could keep shoving your face full of Sushi to hit to evasion loaded little ******** and the second you get their attention they spam the ability to eat your food and feather tickle was even more fun.....

I saw people comlaining about fighting the same mobs over and over again. But you obviously had to realize that those were the few mobs that had the least devasting abilities for a party. I used to joke about how the game should be called Final Crab Fantasy XI. Cause before ToAU, and WoTG that's pretty much all you lvled on till high 70+ if you had access to sky that is. If not your stuck in Boyada Tree till 75.

I always considered myself somewhat of an elitist, and in every MMORPG there's always gonna be people that have nothing better to do then play 24/7 and have the best gear so you can't really fault them for that... I didn't have the best gear in the game hands down but I was really **** close lol. At all times tried to have the best gear possible cause I've never wanted to be a burden on a party. I would never boot you from a party if your gear was crap though. I might ***** about it to my LS, but unless your just a straight up tool, I generally tried to be courteous to other players. Afterall it's your reputation that got you re-invited, not your gear. I always prided myself on being one of the first warriors to hit 75. Back then everyone thought it was just a sub job, and I remember my LS being skeptical about letting me use my warrior in Sky. But the first time I hit 1,800 Steel Cyclone on Byakko everyone was like "..... O.o HORY **** MANG!" That was a great day :)

Edited, Nov 30th 2009 9:07pm by Reckthor
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