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Leves and Story Based gameplayFollow

#1 Sep 19 2009 at 6:03 AM Rating: Decent
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I'm becoming a little curious as to how the Leve system and the story based gameplay are supposed to work together. From what it sounds like FFXIV is bsaed around a "design your own quest" system with the leves, if thats true how will the storyt progress? Will you be using leves to design your own story missions/quests? Or will it be entierly seperate?

Edited, Sep 19th 2009 10:03am by mezlabor
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#2 Sep 19 2009 at 7:38 AM Rating: Good
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I think the guildleve system is set up so that, in most cases, you'll have an option of which type of quest you want to choose.

An easy and short one that you can do alone, with a small reward.
An easy and long one, that you can do alone, with a better reward.
A difficult short/long one that you need a group of people to do, with a great reward.

I think some of the guildleve option will be like this, but not all. Certainly there will be some where you don't have an option.
Or, perhaps no matter which quest you complete, it results in the same cutscene at the end.

Or maybe even the quest you take or how you choose to complete it will determine how the story progresses for your character. A choices and consequences storyline would be interesting, but maybe more difficult to pull off in an MMORPG.
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#3 Sep 19 2009 at 8:27 AM Rating: Decent
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The main story could easily fall outside of the leve system.

Actually, you kind of have to wonder what else they'll end up doing with all those NPCs if they don't offer any quests.
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#4 Sep 19 2009 at 8:58 AM Rating: Decent
Kachi wrote:
Actually, you kind of have to wonder what else they'll end up doing with all those NPCs if they don't offer any quests.

Be careful what you wish for on here, or someone will probably Photoshop a picture to answer that question. Smiley: lol
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#5 Sep 19 2009 at 11:26 AM Rating: Decent
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Caution to the wind, my friend. I welcome it.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#6 Sep 19 2009 at 4:53 PM Rating: Default
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I don't that the story has anything to do with the guildleve system. Keep in mind that a crafter can gain maximum skill without ever leaving the city or encountering a single enemy. I doubt that SE plans to confine the entire story to one city.
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