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#52 Sep 24 2009 at 10:55 PM Rating: Good
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Pious wrote:

This is some kind of joke right? Some lame attempt at humor?
I don't truly believe you think that some Korean hack developed game has better character models than FFXIV, your trying out some comedy material... and your going for the carrot top angle.
Too funny for everyone to get, that's what your going for isn't it?


I wouldn't go that far. Aion's models pale in comparison to what I've seen of XIV's, but they aren't bad models by any means. Maybe a little generic, though.



Edited, Sep 24th 2009 11:56pm by Kirbster
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#53 Sep 24 2009 at 11:55 PM Rating: Excellent
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on Aion vs Final Fantasy, the big difference is in their design.

Aion is going for a very flashy super duper high fantasy look, where you have great flared shoulders and plates with swirling gold trimmings over other plates with swirling trimmings wielding blades with all kinds of curves and gems.

Here's a nice picture of Aion characters
http://downrightgamers.com/wp-content/uploads/2009/07/aion__elyos_race_by_joppiz.jpg

It's very detailed, and I understand the style they're going for. This kind of fantasy armor seems to have its roots in console RPG's, with cool shoulders and muscle plates, but in Aion but there's little to focus on. All the detail in the armor emphasizes nothing, and the silhouette is pretty uninteresting. There's little sense of real clothing or armor in it.

Now, not that everyone has to be clad in realistic 17th century full plate or something, but there's a sense of Culture behind it, y'know? Culture is an important word.

FFXI had a really fantastic sense of culture. There's obvious things like a samurai looking like a samurai and a dark knight looking like a knight.
But compare a hauberk like you get in Sandoria to the chain armor from Tavnasia, which was influenced by Aht Urgan.
Look at the Dark Knight. He has like... maybe 4 horns in his armor total. Most fantasy dark knights now have spikes everywhere and some skulls and chains for good measure.
Look at the Paladin, they're both knightly sorts but with completely different feelings, one's aggressive and sharp, the other's welcoming and solid. The biggest difference is the Paladin has cloth draped over his torso, compared to the dark knight's form fitting and layered plate armor.

I can confidently say that Aion is unlikely to have as culturally distinct and diverse designs as FFXI has had with the musketeer Redmage, the medieval Paladin, the Persian Blue Mage, and all the various samurai/ninja armors.


FFXI really pays attention to the details, and the styles of cultures. Look at how the same armor is tweaked between races.

samurai AF
Elvaan
http://www.danielchiang.com/Pics/FFXI/elm_smr_f.jpg
Galka
http://www.danielchiang.com/Pics/FFXI/gal_smr_f.jpg

If it was WoW, each would have the shoulders in the exact same location, tilted the same way (and probably have katanas growing out of their back)

But since this is a Square-Enix game, they modified it to suit the wearer. The Elvaan samurai armor has his pauldrons covering the tops of his shoulders and are right next to the shoulder straps of the torso armor, and they point towards his head.
The Galka pauldrons are on his arms, they point straight up.
The Elvaan pauldrons create a triangular shape with the tip at his helmet, which emphasizes their height and lean build.
THe Galka's pauldrons create a square shape, and emphasize his broad frame and massive arms.
the galka's torso armor is proportionately much larger, the elvaan's hanging thigh guards are proportionately larger, etc. etc. etc.

even bronze harnesses have different numbers of bolts between the races. hahah I forgot to talk about FFXIV armor, but I'd say FFXI already has better art direction than Aion, and I trust Square-Enix to deliver with FFXIV

Edited, Sep 25th 2009 4:04am by ogrebattle
#54 Sep 24 2009 at 11:57 PM Rating: Good
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Didn't they also use that "Motion" thing for the models? I think that makes the character movement pretty cool.

Also, I like seeing old races. Makes me feel at home with FFXI but also start a new adventures with my old character. They hit it on the spot for me. While I did wonder, "Why didn't they just put in male mithras?" I don't really care.

However what worries me is the UI. At least from the videos that have been shown, it looks like a generic MMO set up, and I hate it. I don't want this game to look like all the other MMO's out there. I loved how FFXI was absolutely different. I mean like you guys say, it's too early to judge but from the videos it just looks like that.

What do you guys think?
#55 Sep 25 2009 at 12:06 AM Rating: Good
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I do think it's a bit lame how close-to-the-chest SE is playing it on races so far.

But I loved the trailer, and think the art looks phenomenal. I'm really looking forward to FFXIV. The biggest downside about it is that my thoughts on "It'd be enough for me if it were like FFXI except X and Y issues" might be pretty close to how it turns out.

But you've got to be on crack if you seriously think Aion's art is crap. ****, in my opinion Aion and FFXIV's character models are in the same tier of quality with obviously different styles. Aion's got such a good sense of, well, design honestly.

Unless you talk about Aion's overarching art direction in terms of characters. Good luck telling a high level warrior apart from, well, anything else.

Edited, Sep 25th 2009 3:09am by PrinnyFlute
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#56 Sep 25 2009 at 12:26 AM Rating: Good
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****, in my opinion Aion and FFXIV's character models are in the same tier of quality with obviously different styles. Aion's got such a good sense of, well, design honestly.


I was referring more to the technical aspect and how well the models themselves flow and animate. Aion's models have a noticeably lower poly count and as a result, quality suffers. The weightmaps could use a bit more work as well, cause they looked a little rougher than they should have.

XIV's models we've seen displayed are ****, **** good for an alpha build.

In terms of artistic style, there's also an obvious difference. I don't dislike Aion/Guild Wars style, but it still seems overly generic in some ways. (The models, that is.) They're sticking with the 'safer' design choices.

But I also personally think their designs border on being cluttered and convoluted at times. So it's not necessarily just 'different styles' but just skillful designwork as well. You wouldn't believe the amount of awful designs I've seen in various studios.

To be fair, SE certainly has a much higher budget and work resources for such things, as well as very talented group of CG artists under its helm. (Not to mention a more powerful engine.)

This is from all from an artist and modeler's perspective, though.

Edited, Sep 25th 2009 1:44am by Kirbster
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#57 Sep 25 2009 at 12:28 AM Rating: Good
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PrinnyFlute wrote:

But you've got to be on crack if you seriously think Aion's art is crap.


Hahah, then I must be on crack I'm going to write as politely as I can about why I don't think it's particularly great design sense, 'cause I like to talk about these sorts of things. If you have Prinny in your name you must like good things anyways :)

So, Aion's design sense. Everyone has intricate, highly detailed armor, made up of many layers. The plate armor goes like muscles and has designs inlaid on the plates.

take a look at this guy
http://z.about.com/d/internetgames/1/0/k/_/aion16.jpg

He has cool armor with cool plates and cool designs and big Cool Wings. Everything about him is COOL. But in this effort to be super cool, I feel like it blinds itself.

Can immediately tell his shoulder armor is separate from his arms or torso? Can you immediately see the segments in his leg armor? It blends together into a man-shaped orgy of lines and layers. Your eyes are not lead anywhere, the armor as a whole has little distinct parts. Actually, the most solid and distinct part of this armor is the blue box with a slit over his crotch, I don't think that was intentional though.

Compare this with the much less graphically intensive Odin from FFXI

http://www.ffcompendium.com/EspMon/odin11.jpg
http://media.photobucket.com/image/final%20fantasy%20xi%20odin/silverwedge/Odin.jpg

I can see where his chest, shoulders, arms, legs are separate plates. The elbow armor's shape is distinct from the forearm and upper arm, because it has a different range of motion, Aion's is rectangles on rectangles. There's more smooth detail, emphasizing the broadness of his frame.
Because the chest and shoulders aren't etched with all kinds of golden designs, the design on his abdomen really stands out, yet doesn't take away from the solid plates. Those vine-like designs echo the shape of his horned head.

To me, the difference between Aion's armor and this Odin examples is vast. It's not a matter of different styles, but skill in design. FFXI's designs have the same kind of sense in leading your eyes you find in nice renaissance paintings.

http://www.nisamerica.com/images/email/prinnybig.jpg
The design sense it took to design a Prinny with a pouch is much greater than what it takes to make Aion armor.

It's not a matter of different styles, but different skill levels.

Edited, Sep 25th 2009 4:34am by ogrebattle

Edited, Sep 25th 2009 4:35am by ogrebattle
#58 Sep 25 2009 at 12:55 AM Rating: Good
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Quote:
take a look at this guy
http://z.about.com/d/internetgames/1/0/k/_/aion16.jpg

He has cool armor with cool plates and cool designs and big Cool Wings. Everything about him is COOL. But in this effort to be super cool, I feel like it blinds itself.


Precisely. The complete and total lack of contrast in the armor essentially destroys the entire design. It's a mistake that a lot of artists really shouldn't be making.

Edited, Sep 25th 2009 1:56am by Kirbster
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#59 Sep 25 2009 at 2:53 AM Rating: Good
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ogrebattle wrote:
take a look at this guy
http://z.about.com/d/internetgames/1/0/k/_/aion16.jpg

He has cool armor with cool plates and cool designs and big Cool Wings.
Are the big cool wings hidden behind the stupid looking wings in the picture?
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#60 Sep 25 2009 at 5:11 AM Rating: Default
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Quote:

ogrebattle
Hahah, then I must be on crack I'm going to write as politely as I can about why I don't think it's particularly great design sense, 'cause I like to talk about these sorts of things. If you have Prinny in your name you must like good things anyways :)

So, Aion's design sense. Everyone has intricate, highly detailed armor, made up of many layers. The plate armor goes like muscles and has designs inlaid on the plates.

take a look at this guy
http://z.about.com/d/internetgames/1/0/k/_/aion16.jpg

He has cool armor with cool plates and cool designs and big Cool Wings. Everything about him is COOL. But in this effort to be super cool, I feel like it blinds itself.


Your right on point, one thing that should also be considered is that Aion doesn’t animate very well either, it’s very similar to WoW's momevment.

Unbiased review -
http://www.youtube.com/watch?v=TsACVBY_jb0

If you ask me FFXI (a 7 year old engine) has smoother motion, and forget about FFXIV.

Edited, Oct 1st 2009 12:54am by Pious
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#61 Sep 25 2009 at 7:33 AM Rating: Decent
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This thread sucks. I hope we don't meet in game OP.
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#62 Sep 25 2009 at 8:00 AM Rating: Good
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You do realize you all just got trolled, right?
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#63 Sep 25 2009 at 9:23 AM Rating: Good
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Kirbster wrote:
I was referring more to the technical aspect and how well the models themselves flow and animate. Aion's models have a noticeably lower poly count and as a result, quality suffers. The weightmaps could use a bit more work as well, cause they looked a little rougher than they should have.


The animations never particularly bugged me, but I can admit to not having played the game for very long. I will admit to XIV's animations looking fluid enough at this point to blow just about anything out of the water. Also, do they really suffer because they're overall lower spec? I've never really thought of more polys making a "better" model or anything, but.

Kirbster wrote:
They're sticking with the 'safer' design choices.


I can kind of see what you mean with their character designs being traditional or safe, but to be honest I've mostly only seen Aion's exact style before in the galleries of some really skilled Korean concept artists whose work never seems to actually make it into their end products. (I suppose Magnacarta might be an exception? Also I've never kept up with Guild Wars/whatever, so I may be missing out on some history.)

Kirbster wrote:
But I also personally think their designs border on being cluttered and convoluted at times. So it's not necessarily just 'different styles' but just skillful designwork as well. You wouldn't believe the amount of awful designs I've seen in various studios.


And I honestly think it would work very well if they were much more conservative with placing these designs. (The fact that EVERY armor set is designed to look complicated as **** really takes the edge off of it.) And I mean, while a lot of the designs suffer from massive overflow, (which really bugs me too, but) I hardly think that's a major, debilitating design sin compared to the mistakes 90% of games make. Of course I'd like it more if this wasn't an issue, but I think it's still much better than, say, WoW. Or, ****, most any ******* MMO out there. (Not better than FFXI or XIV though, alright?) Flawed, overly crazy, with identity issues? Yes. But I still consider them high quality. I mean, come on people. If we're talking about MMO design then we're comparing it to games like WoW and, I don't know, freaking MapleStory?

I identify with seeing crappy concepts. You're not the only one. But really, again, Aion's sins in this department are hardly world ending, especially when compared to said crappy concept art.

Kirbster wrote:

This is from all from an artist and modeler's perspective, though.


Hey, coming from a concept artist and character modeler: no offense taken.

ogrebattle wrote:
Hahah, then I must be on crack I'm going to write as politely as I can about why I don't think it's particularly great design sense, 'cause I like to talk about these sorts of things. If you have Prinny in your name you must like good things anyways :)


Thinking Aion's designs aren't the best, that they could've done better, that they're worse than FFXI/XIV or even, say, that they're mediocre: Probably sane. Informed.

If you seriously think they are crap (which implies that they are many many many times worse than games with knowledgeably sub-par design sense) then I maintain that you are on the crack.

Saying Aion has crappy designs and FFXIV has ******-inducing awesome designs is about the same as saying that a decent fast-food joint (JBox? Carls Jr? Whatever, take your pick) has burgers that are made of ***** and that, say, Applebees or Chilis serves up patties that have been flipped by the delicious hand of god himself. Calling it hyperbole would be sort of an understatement.

Kirbster wrote:
ogrebattle wrote:
take a look at this guy
http://z.about.com/d/internetgames/1/0/k/_/aion16.jpg

He has cool armor with cool plates and cool designs and big Cool Wings. Everything about him is COOL. But in this effort to be super cool, I feel like it blinds itself.

Lots of other valid statements by ogrebattle pointing out countless nonsense details in the Aion armor.



Precisely. The complete and total lack of contrast in the armor essentially destroys the entire design. It's a mistake that a lot of artists really shouldn't be making.


Again, have they made a mistake? Is this stuff waaay too busy? Definitely. Of course. Completely. It has quite a lot of trouble reading correctly. It's still massively better than many other games out there and still in a relatively high quality tier. Traditional design wisdom: "It's much easier to go too far and pull someone back than to try to push a meek designer out further." These guys are good on, basically, a number of design principles, and they're missing out on balance and creating contrast through that. Much better track record than design in most MMOs, that's for sure.

Again, on the "easy to pull people back" topic, these flaws are notable in the fact that they would be easy to fix. MASSIVELY easy to fix. I could spend five minutes in Photoshop with that Aion pic just doing some snips and it would be "fixed". There's enough good in there that shines through the nonsense that you could buff it over and do some cutting and bam!

Whereas if you wanted me to take it to some armor sets from other MMORPGs, well... ****. I'd be practically doing an entire redesign.

And again. Yes. XI/XIV=awesome. If I had any complaints, I'd say that some designs end up getting a bit dumpy in the modeling process. But then it's really hard not to lose a little something in this process when your initial concept art is utterly fantastic.

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#64 Sep 25 2009 at 9:44 AM Rating: Decent
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This thread has gotten out of control, but one thing I do agree with the OP is the same races issue. It just comes off as lazy on SE's part that they could not add at least one more race or at least a male Mithra or female Galka. No one can argue that an additional race wouldn't get them super excited about this game, and would probably get a lot more of the FFXI fanbase interested in FFXIV.

I'm hoping that SE still surprises us with an additional race.
#65 Sep 25 2009 at 10:23 AM Rating: Decent
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On the topic of graphics, I think it is much to early to tell what the final product will look like, and basing any judgment on the current look of the trailers we have been seeing, would be something akin to judging a book by the movie, a movie is great, but lacks the details a book can give.

As for the lack of information on the game, this shouldn't really be a surprise, the game is still a year away (at best) and this is SE we are talking about, they aren't exactly known for their forthcoming information. I'm sure many of us on these boards are/were FFXI players, so I'm sure many of you remember some of the surprises that came with a few different patches in that game lol. This also leads me to the issue of having the same races in FFXIV as FFXI had (with minor adjustments), some people are going to be happy with this, and some people aren't, there is no way that SE can please everyone.

Nothing for this game is set in stone yet, so I for one will just continue to wait patiently for the information to trickle in, and play a few other games in the meantime.
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#66 Sep 25 2009 at 10:29 AM Rating: Good
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Cyiode wrote:
This thread has gotten out of control,


Really? I thought it was out of control on the first page when it was high school insults and ****. Now some of us are, I dunno, talking? Enjoying ourselves? But hey, everything's perception.

Cyiode wrote:
It just comes off as lazy on SE's part that they could not add at least one more race or at least a male Mithra or female Galka.


Y'know, I understand the lazy thing, but I honestly get the impression that in some ways these guys are so far out there that it just wasn't even something they gave serious consideration until people in the press started asking about it.
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#67 Sep 25 2009 at 10:44 AM Rating: Good
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I'm sorry i didn't read all of what you said but all I got from it was complain complain complain. Im not here to start anything but I mean seriously it seems like that you belong to the general public that isn't happy and that can find anything wrong with anything. To me it looks amazing. I am very impressed with what they showed us.
#68 Sep 25 2009 at 10:54 AM Rating: Decent
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this seems to me a recurring theme throughout the years... Allow me to explain.

Final Fantasy VII wowed the masses with its awesome story, gripping cutscenes, fun battle system, fun development system, and likeable characters...

In the wake of FFVII was the red headed step child named Final Fantasy VIII... after 7 that poor game never stood a chance in satisfying every single fanboys desires. at the end of the day, the game was awesome... different in almost every way... scaled leveling... junctioning, guardian forces, altered limit breaks, crafting, etc... alot of people hated it... but if exclude all of the elitist pri*ks from a survey, you will find that most people thought that FInal Fantasy VIII was another great addition to an classic collection of games from Squaresoft (SE)...

this happens with every title... especially the numberd ones.. forget crystal chronicles and tactics.. the numbered ones get so much flack before they come out that people have condemned the game to death and doom before anyone has played, let alone finished the game to give an accurate account of what happed.

FFIX got a ton of criticism because they "reverted back to their roots" but guess what? i bet most of the ppl on this forum liked this game too (im looking at you, OP)

FFXII received the same treatment... ok so they didnt deliver on the story, but IMO the fighting was fantastic.. kinda like if u were to play FFXI but controlled the other pt members...

my point is that SE delivers.. plain and simple.. its not going to be the exact same game because they never release the exact same game. they fin something new to add to the series and people either love it or hate it... but to condemn a game because they dont add male mithras or stupid reasons like that is just absurd...if it were up to me those cats wouldnt even be in the game.

but cool your jets bro... the game is most likely going to be 90% of what you wanted, with some things that SE wont feel necessary to have... no other explanation required.

play the game and see if you like it (aion ring a bell?) and then gripe about it/dont play it... history will repeat itself and FFXIV will be yet another fantastic game in a superb series
#69 Sep 25 2009 at 11:27 AM Rating: Decent
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Not to stray too offtopic...

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at the end of the day, the game was awesome... different in almost every way... scaled leveling... junctioning, guardian forces


Never in any FF did I ever have to go back again and again to check the tutorials to go "How do I junction X again to get Y?"
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#70 Sep 25 2009 at 11:41 AM Rating: Decent
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While I disagree with the OP one thing I just wanted to say. Aion is visually very nice. Not saying its better then FFXIV or FFXIV is better. I think both games are beautiful and I don't see why people need to bash Aion to lift up FFXIV.
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#71 Sep 25 2009 at 12:31 PM Rating: Decent
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@Carbi: As a writer I'm appalled by everything you type.

See what I did there? My profession gives me the credibility to "express" my opinions on the topic.

But I'm not bashing your writing, just expressing opinions on how terrible it is.
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#72 Sep 25 2009 at 12:42 PM Rating: Decent
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lolgaxe wrote:
ogrebattle wrote:
take a look at this guy
http://z.about.com/d/internetgames/1/0/k/_/aion16.jpg

He has cool armor with cool plates and cool designs and big Cool Wings.
Are the big cool wings hidden behind the stupid looking wings in the picture?


HAHAHA holy ****, another Lolgaxe great. Thank you for making me laugh again.
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#73 Sep 25 2009 at 3:25 PM Rating: Good
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Mind you OP... you are placing a topic about your negative views of the games outlook, in a pro game board. Even though the game has not yet been released. This is a board that leans more towards the positives of the ff mmo series. Since we have so dearly loved the original. It will also mark our continuation of the mmo series for a long dedication. So many of us are crossing our fingers that it will deliver.

Now, the things that we are seeing are mostly snippets, test videos and certain trailers. To my eyes ffxi always represented a broad social atmosphere and amazing environments. So character graphics go out the window for me. Even though I'm a starting game developer, primarily character and environmental modeling. With some programing on the side. I'm sort of impressed at the look of the game although it is still going through testing and changes.

In an mmo like ffxi and ffxiv you don't build the game linear... they must build a solid foundation first and make sure all the scripts and functions comply and can be refereed to. So it takes time.

Understand that replying on the forum to defend yourself but it only fuels the flames. I've gone through it once before. Just forget about this topic and consider the outcomes of any new topics, that you may make. Heck I've even almost cried at the dumb things I wrote on the ffxi server forums back when I was 16. Just like writing an article, you must consider the viewers reaction at times.
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#74 Sep 25 2009 at 3:36 PM Rating: Decent
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I agree with the OP on one thing. Square sucks ******* at marketing. No one who doesn't cruise the interwebs on MMO sites has HEARD of FFXIV. Now the whole race thing, I could give two ***** less, though I can see how someone else would be bothered by it.

All in all though, if SE could step up its marketing (they want this to be a global game), so lets try throwing some adds up. It worked VERY well for WoW, got people pumped about Aion as well. I imagine Bioware will be doing the same with SWTOR
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#75 Sep 25 2009 at 3:42 PM Rating: Decent
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If I were SE I wouldn't want my MMO to get that much attention first either. Too many players at once will just make more stability issues and servers might not hold the player overload... slower and more stable growth of subscriptions would be much better and allow for much smoother start.

In MMO business the players handle the marketing anyway. You play the game, tell your friends about it, they tell their friends and so on. If the game really is good, it'll become popular.

Edited, Sep 25th 2009 11:45pm by Hyanmen
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#76 Sep 25 2009 at 3:52 PM Rating: Decent
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Hyanmen wrote:
If I were SE I wouldn't want my MMO to get that much attention first either. Too many players at once will just make more stability issues and servers might not hold the player overload... slower and more stable growth of subscriptions would be much better and allow for much smoother start.

In MMO business the players handle the marketing anyway. You play the game, tell your friends about it, they tell their friends and so on. If the game really is good, it'll become popular.

Edited, Sep 25th 2009 11:45pm by Hyanmen


If no one knows about your game, then yeah its not going to be popular. Also, I figure EVERY game should aspire to be the 'WoW Killer', just like everyone should aspire to greatness and so on.
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#77 Sep 25 2009 at 3:56 PM Rating: Decent
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If no one knows about your game, then yeah its not going to be popular. Also, I figure EVERY game should aspire to be the 'WoW Killer', just like everyone should aspire to greatness and so on.


But we do know, and that's enough to get the snowball rolling.

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#78 Sep 25 2009 at 3:57 PM Rating: Decent
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Quote:
Also, I figure EVERY game should aspire to be the 'WoW Killer'


never heard of putting all of ones eggs in ones basket eh?
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#79 Sep 25 2009 at 4:17 PM Rating: Default
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You do realize you all just got trolled, right?
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#80 Sep 25 2009 at 4:28 PM Rating: Excellent
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They're a bit early in their production cycle to do much traditional marketing.
Because you have to set things up like commercials and magazine ads months in advance, but your never really quite sure when your game will be done. They tend to wait to get that ball rolling later, rather than sooner, to try to make sure their advertising will match up with the release date.

They're just hitting up the game shows because FFXIV will be public Beta by the time they roll around next year, so this is their only opportunity to use them as a hype engine.

All they have to do now is avoid making a promise they can't keep, and remember to sprinkle some media flakes in the fandom fishtank every few days or so in a way that doesn't grossly ostracize or offend one particular region of the global market.

IMHO, Pretty good so far.






Edited, Sep 25th 2009 8:36pm by Zemzelette
#81 Sep 26 2009 at 1:22 PM Rating: Decent
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Zemzelette wrote:
They're a bit early in their production cycle to do much traditional marketing.
Because you have to set things up like commercials and magazine ads months in advance, but your never really quite sure when your game will be done. They tend to wait to get that ball rolling later, rather than sooner, to try to make sure their advertising will match up with the release date.

They're just hitting up the game shows because FFXIV will be public Beta by the time they roll around next year, so this is their only opportunity to use them as a hype engine.

All they have to do now is avoid making a promise they can't keep, and remember to sprinkle some media flakes in the fandom fishtank every few days or so in a way that doesn't grossly ostracize or offend one particular region of the global market.

IMHO, Pretty good so far.


^^This sums up my feelings on the matter.

I think too many people are expecting the same dismal marketing job SE did for FFXI and jumping to conclusions. Once Beta is announced, you'll have so much info about FFXIV, you'll think George Lucas was making another Star Wars movie. Back in 2001-02, the internet gaming wasn't exactly established yet on par with the normal medium. Look at the difference already in 2009. I saw both the JP and English version of the TGS trailer within a 24hr period. That's progress IMO. Oh, and just because SE might not have Mr T doing commercials for them, that doesn't mean they won't be marketing FFXIV.
#82 Sep 26 2009 at 6:53 PM Rating: Decent
I read the OP's post, and i'm not sure why i read it all. However, there are a couple of things i'd like to say.

First, the devs kept the classes very similiar on PURPOSE. It wasn't lack of imagination, it was pure consideration for it's main fanbase. From what i understand, a lot of people are happy about this, and i am one of them.

Second, there can't be a male mithra. They just don't exist. Making a male mithra just to appease the whiners would be a wow move, and i would lose a lot of respect for them. I happen to like how SE sticks to their guns on some issues. It makes me comfortable, that a bunch of whining little wow kiddies won't ruin my game.
#83 Sep 26 2009 at 10:25 PM Rating: Decent
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Quote:
I read the OP's post, and i'm not sure why i read it all. However, there are a couple of things i'd like to say.

First, the devs kept the classes very similiar on PURPOSE. It wasn't lack of imagination, it was pure consideration for it's main fanbase. From what i understand, a lot of people are happy about this, and i am one of them.

Second, there can't be a male mithra. They just don't exist. Making a male mithra just to appease the whiners would be a wow move, and i would lose a lot of respect for them. I happen to like how SE sticks to their guns on some issues. It makes me comfortable, that a bunch of whining little wow kiddies won't ruin my game.
Male Mithra do exist. And This isn't Vanadiel and those cat people aren't Mithra. Theres no reason male <insert whatever Square is calling mithra now here> Can't exist in Eorzea.
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#84 Sep 29 2009 at 4:18 AM Rating: Good
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You want them to market a game they recently announced? Relax. The game is going to be released NEXT year and for all we know it might be at the very end of next year. They are still working on it and you just need to be patient with it.
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#85 Sep 29 2009 at 10:10 AM Rating: Decent
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FFXI really pays attention to the details, and the styles of cultures. Look at how the same armor is tweaked between races.


sadly most of the cool stuff looks kinda *** on my hume female. want some tights with your kitty pants? mmmmm......
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#86 Sep 29 2009 at 11:41 AM Rating: Good
I actually don't care about the advertising. It doesn't effect how good the game is.
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