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#1 Sep 25 2009 at 10:23 PM Rating: Default
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I noticed in the interviews they have been promising a stronger story for FF14. FF11 story compared to other Final fantasys was sickening. But two trailers out now and nothing 'story' wise can really be seen in them...Now im scared its going to be like another FF11 plot, does anyone else feel skeptical?

Btw... Story is what sells a Final Fantasy game, and thats why alot of Final Fantasy fans never even played 11 because it was non existent in there. I think to convience FF fans this is a true Final Fantasy game they are going have to really market the story and so far theres nothing there. We saw some people walking, a jungle, waterfall, random marlboro and the only interesting part was maybe the end with the giant technologically advanced looking ufo/airship. And the first trailer was even worse.

They are really failing here...FF13's first trailer had everyone interested in it. IGN and other major game outlets didnt even mention this trailer on their front page, but showed off the newest info of FF13...
#2 Sep 25 2009 at 10:38 PM Rating: Default
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LoL.
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#3 Sep 25 2009 at 10:41 PM Rating: Good
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I think everyone forgets how far off FFXIV still is. They certainly aren't going to hype it 6-10 months before its release, that'd just be silly.

As for FFXI not having a story, that's mostly the playerbase's fault for ignoring it in preference of grinding as many jobs to 75 and fast tracking through missions just so they could get rank 10, etc.


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#4 Sep 25 2009 at 11:05 PM Rating: Good
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FFXI didn't have a story


what
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#5 Sep 25 2009 at 11:06 PM Rating: Decent
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I'm a story/quest junkie, tried to do every possible storyline in 11. I'd like to see what they have to offer in 14.
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#6 Sep 26 2009 at 3:56 AM Rating: Good
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Kirbster wrote:
Quote:
FFXI didn't have a story


what


I laughed as well. I think he was playing runescape.
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#7 Sep 26 2009 at 6:23 AM Rating: Good
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FFXI had a great story and FFXIV seems like it's going to be great as well.

Quote:
Time of Adventurers: background of the era
 Each city state of Eorzea has one of the twelve gods as her guardian diety. They have been fighting over rights, territory and interpretations of the gods.
The situation has greatly changed 15 years ago when Ala Mhigo, the strongest of the six big cities, fell at the hands of the eastern big country, Garlean. Battleships are always in the sky, soldiers are armed with guns capable of rapid fire. City states of Eorzea then started military alliances secretly. The “Era of Calm,” a temporary period of peace, began.
And now, hired soldiers and veterans are out of job and became unsettled factors. As a respond to this situation, the captains of soldiers composed a mutual aid society with skillful peoples. They are called “Adventurers”. A new era has just begun.
-taken from http://www.ffxivcore.com/

I've always loved SE's stories of Empire's trying to take over the world! These always seem to have the best characters and villains i.e Kefka from FFVI.
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#8 Sep 26 2009 at 7:31 AM Rating: Good
The One and Only Deadgye wrote:
Kirbster wrote:
Quote:
FFXI didn't have a story

what

I laughed as well. I think he was playing runescape.
Maybe he never learned what a gate guard was and didn't get any expansions?
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#9 Sep 26 2009 at 11:28 AM Rating: Decent
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What the OP is saying is that the story was a fairly minimal part of FFXI with grinding levels taking up most of your time. Plus it's often hard to find groups for the missions that expand upon the storyline. In regular FF games the storyline is the game...there's really nothing else to do besides it. So in that sense I agree with the OP, FFXI was lacking storyline.

However, there's really no reason to believe FFXIV will have the same fault at this point. Don't expect a trailer that expounds upon the storyline until right before launch. That's the common practice and I doubt SE will stray from it. These trailers that are out right now aren't meant to get you interested in a storyline as doing so at this point would be way too soon, instead they are meant to get you interested in the graphics.
#10 Sep 26 2009 at 12:07 PM Rating: Decent
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Quote:
What the OP is saying is that the story was a fairly minimal part of FFXI with grinding levels taking up most of your time.


I definitely don't agree, but meh whatever.
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#11 Sep 26 2009 at 12:29 PM Rating: Good
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In regular FF games the storyline is the game...there's really nothing else to do besides it.
I definitely disagree, I usually only spend ~1/2-1/3 my game time on the main story in any FF and the rest on quests/grinding/optional bosses.
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#12 Sep 26 2009 at 1:44 PM Rating: Good
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I felt that the way the story was set up with the gameplay in FFXI was well thought out and designed. Sure, it's not STORY STORY STORY, but it feels more real to have lots of gameplay before you advance in the story. For example, if Chains of Promathia was all story and little gameplay, I wouldn't have liked it. I loved doing the Promys, and I loved all the other parts of the gameplay, and when I got through the generally tough missions and saw the story advance, I felt accomplished and rewarded without having to grind to get that feeling. The story is far and few between, but that's how it SHOULD be, and for those like myself who got through the story, it was definitely amazing. For those who didn't bother because "LOLTOOHARD, Goin' back to WoW!" then you quite simply missed out.
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#13 Sep 26 2009 at 1:56 PM Rating: Excellent
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FFXI had a really great world setting and one of my favorite FF stories

but.... I had to go out of my way to find it, when the most urgent use of my time was LFG and punching crab. That was a real tragedy. If I didn't go looking for it myself, the FFXI story would've just been "kill some beastmen, go to dunes, kill crab, go kill grub, kill some beetles" "nah, the beastmen fort are bad places to exp, lets go kill some bats". Felt more like we were a roving band of poachers than anything.


Just check the FFXIV website for the backstory on races, citystates, and the world.

I figure what Square-Enix is very good at is making justifications and reasons for things happening. The beastmen in FFXI had great backstories and motivation for the beastmanning stuff they did. It didn't beat you over the head with MORALGRAYS and NOPROTAGONISTYOUARETHEBADGUYS!!, it was simply just the reason for (monster)people doing what they do.


I wonder how the Guildleves being repeatable will affect story though. Will you have the "time travel" effect of earlier guildleves occurring earlier in time, before X invaded or Y died?

Edited, Sep 26th 2009 5:58pm by ogrebattle
#14 Sep 26 2009 at 2:04 PM Rating: Good
Continuity is for pussies.
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#15 Sep 26 2009 at 2:07 PM Rating: Decent
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Quote:
but.... I had to go out of my way to find it, when the most urgent use of my time was LFG and punching crab.


Definitely, and it sounds like SE admits that it was a huge problem as well and will try to fix it with FFXIV.

I for one am excited, and I'm also sick of all the people on this forum who feel the need to say how awful FFXIV is going to be based on the VERY little information that's even released to the public.
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#16 Sep 26 2009 at 6:49 PM Rating: Decent
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Quote:
but.... I had to go out of my way to find it, when the most urgent use of my time was LFG and punching crab. That was a real tragedy. If I didn't go looking for it myself, the FFXI story would've just been "kill some beastmen, go to dunes, kill crab, go kill grub, kill some beetles" "nah, the beastmen fort are bad places to exp, lets go kill some bats". Felt more like we were a roving band of poachers than anything.


WHOSE RESPONSIBLE THIS?
#17zuogehaomeng, Posted: Sep 26 2009 at 9:42 PM, Rating: Sub-Default, (Expand Post) Wow are you guys serious? Go out of your way to find out what??? Their is no story in FFXI...its such a joke. "The Shadow Lord" , I mean seriously? A shadow lord? Wha? But wait theirs a twist, theres also the Zilart an ancient civilization, and oh theirs some Gods Promathia and Atlanta and a bunch of other cliche boring, uneventful characters. I mean really no one stands out in 11. Its just not the standard other FF games had. FF11 plot is not coherenet at all just a bunch of random cliche ideas thrown together...
#18 Sep 26 2009 at 10:11 PM Rating: Excellent
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SE has done more for storytelling in MMOs than any other company
Even the much lauded WoW needs the support of other media and previous games to to keep it's convoluted plot straight and to supplement where it's inexplicably absent in-game.

But, I'll grant you, MMOs as a genre are probably the worst offenders of the 'videogames have mediocre writing' stereotype. I like to see a higher demand for good writing in videogames. I think it's a good step forward in the 'Games as Art' movement.

What I have high hopes on this time around, is that FFXIV takes a quest-centric progression approach. Since it's going to be something everyone sees, I'd like to think SE's going to be taking the stories behind the quests very seriously. While the quality of the writing remains to be seen, we do know they've certainly given themselves ample opportunity for it.







Edited, Sep 27th 2009 2:19am by Zemzelette
#19 Sep 26 2009 at 10:16 PM Rating: Excellent
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zuogehaomeng wrote:
Wow are you guys serious? Go out of your way to find out what??? Their is no story in FFXI...its such a joke. "The Shadow Lord" , I mean seriously? A shadow lord? Wha? But wait theirs a twist, theres also the Zilart an ancient civilization, and oh theirs some Gods Promathia and Atlanta and a bunch of other cliche boring, uneventful characters. I mean really no one stands out in 11. Its just not the standard other FF games had. FF11 plot is not coherenet at all just a bunch of random cliche ideas thrown together...

but really, Im hoping FF14 will have a plot with memorable characters that stand out...


I'm beginning to think that you never actually played through the story, or that you repeatedly tapped the enter key the entire time.

But really, complaining about FFXI's story in the MMO genre, in particular, is like complaining about finding a cozy island in a sea of ****.

Edited, Sep 26th 2009 11:18pm by Kirbster
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#20 Sep 27 2009 at 12:14 AM Rating: Decent
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Kirbster, if I could rate you up, I'd do it in every thread you reply in, ever.
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#21 Sep 27 2009 at 9:33 AM Rating: Excellent
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zuogehaomeng wrote:
Wow are you guys serious? Go out of your way to find out what??? Their is no story in FFXI...its such a joke. "The Shadow Lord" , I mean seriously? A shadow lord? Wha? But wait theirs a twist, theres also the Zilart an ancient civilization, and oh theirs some Gods Promathia and Atlanta and a bunch of other cliche boring, uneventful characters. I mean really no one stands out in 11. Its just not the standard other FF games had. FF11 plot is not coherenet at all just a bunch of random cliche ideas thrown together...

but really, Im hoping FF14 will have a plot with memorable characters that stand out...


Yup, I'm serious, and what you've described is exactly the problem with FFXI, the story does not come out strongly unless you actively seek it out.

Is the story cliche? It could be called that, but it strives to be the archetypical Fantasy adventure. The Dark Lord returns at the head of beastman hordes, the mysterious ruins of a fallen civilization lay scattered across the lands, the prophesied heroes of legend will rise to meet the challenge. I feel FFXI executed the story well with its own Squaresoft flare. It doesn't have to be different for the sake of being different, it just needs to be able to stand up on its own legs, which I feel FFXI accomplished.

Now, this is different from most FF games because of the nature of being an MMO. FF7 you are Cloud, the story revolves around Cloud, his past, his associations. FF6, Terra is a magitek soldier, Locke is a treasure hunter searching for a cure, Cyan is the last of his kingdom, etc. etc. etc. But in an MMO, since your character is a blank slate, you can't really get personal involvement or past events to surface when they don't exist; so you can't have a quest that goes "Find the elixer to save your lover!" when you don't have one, or avenge a kingdom that you aren't a survivor of.

What FFXI focuses on is world building. Instead of "I hate orcs 'cause they killed my father" it's "here's Bastok raiding the Quadav nests, they are fighting because of ore disputes and territory...etc"

I enjoyed learning about Vanadiel. Those ruins outside of Jeuno are from the War between Elvaan and Tarutaru (Tarutaru mages cursed the chocobos into madness, crippling Elvaan cavalry as Windurst attacked). In the past, the Elvaan tribes allied with the Quadav to repel the orcs.

The Yagudo know ninjutsu and use katanas because they are allied with the Far Eastern kingdom (the one at war with Aht Urgan). They have this relationship because 100's of years ago, when the East sent a delegation to Windurst, they were rejected by the Star Sybil for being heathens. Instead, the Yagudo welcomed them.

FF7 never explains "why, in this Random Encounter, am I fighting a goblin". What place do goblins have in the world of FF4? This is not important because the focus is on Cecil's quest of redemption. FFXI answers that question, as FFXI is about building a world and learning its history.



Edited, Sep 27th 2009 1:37pm by ogrebattle
#22 Sep 27 2009 at 9:50 AM Rating: Decent
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FF6, Terra is a magitek soldier


For like 15min! Her story was more of her being half Esper.

Quote:
I mean really no one stands out in 11


hmm Lion, Shantotto....

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#23 Sep 27 2009 at 10:32 AM Rating: Default
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Maybe Shantatto, but still not that much, not like other characters in Final Fantasy. Yeah its a MMO but thats no excuse, the stories should be alot better in these games. And yes maybe FF11 is good compared to other MMORPG plots. But thats not saying much of anything.

Yeah, FF11 does good on the 'building a world and history' aspect but that doesn't make it have a good story. Even WoW does that. some of its interesting but most of it in the end is quite boring
#24 Sep 27 2009 at 10:57 AM Rating: Good
Why are people treating FFXI's story like the plot stopped after country mission 5-2?

Quote:
not like other characters in Final Fantasy.

Lion
Aldo
cid
shantotto
ajido
Eald'narche
Kam'lanaut
Prishe
Tenzen
Ulmia
Yve'noile
Selh'teus
Naja
Abquhbah
Gessho
The serpent generals
Aphmau
Luzaf
Razfahd
Cait Sith
Mayakov
Lilisette
Lehko Habhoka
Robel-Akbel


There are plenty of memorable characters in FFXI, apparently you either didn't do the storyline or rushed it not paying attention.

Edited, Sep 27th 2009 3:27pm by shintasama
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#25 Sep 27 2009 at 11:02 AM Rating: Good
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Professor shintasama wrote:
Why are people treating FFXI's story like the plot stopped after country mission 5-2?
Because most of them never made it through rank 10, nevermind Promathia.
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#26 Sep 27 2009 at 2:02 PM Rating: Good
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I'd like to see them work out some type or realtime server-wide storyline or some quest where your party is also present in the cutscenes. But that is hard to work out due to the nature of an MMO. People can come and go at anytime making it very hard to give each player an active story role.

But saying FFXI has a poor storyline doesn't really hold much water when you consider the MMO genre. Critics everywhere have praised FFXI for the amount of story it was able to work into an MMO. You can't expect to be the "main" character in the MMO, you are going to be a mercenary/soldier/citizen that's along for the ride. Unless in the future they flesh out some kind of evolving personality system that lets us customize our characters' backgrounds and how they react to storywise situations then SE's efforts in FFXI and FFXIV is pretty much the best you will find in an MMO story. And I for one feel it was a very good effort and completely worthy of the "honor" of being a numbered Final Fantasy game.
#27 Sep 27 2009 at 2:06 PM Rating: Decent
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Zackary wrote:
Professor shintasama wrote:
Why are people treating FFXI's story like the plot stopped after country mission 5-2?
Because most of them never made it through rank 10, nevermind Promathia.


I lawlz at those people.
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#28 Sep 28 2009 at 4:42 AM Rating: Decent
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OP never did CoP I take it?
#29 Sep 28 2009 at 7:32 AM Rating: Good
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That's part of what I miss about FFXI. Should you take the time to actually read the cutscenes you found a really engaging story. You felt like there was a reason behind the quests you were doing and the story, in a limited sense, was all about you and your place in Vana'diel's history. The farther you progressed the more you learned about mobs you were fighting, why certain zones appeared the way that they did, and why you were doing what you were doing in the first place. For an MMO I think they managed to capture a surprising amount of that FF magic in their story (at least with the Zilart and CoP missions... especially the CoP line).

I've played several other MMOs since leaving FFXI and I'm currently into WoW. I've never quite gotten that engaging feeling from anything I've ever done in those games. It just feels like progress for the sake of progress instead of active meaningful storytelling. If FFXIV's story has any semblance to the style of FFXI's (mainly looking at CoP) I think I'd pick it up in a heartbeat.
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#30 Sep 28 2009 at 10:24 AM Rating: Good
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I totally and completely agree that FFXI had a phenomenal story... and also agree that any player who insists otherwise simply did not complete several modular aspects of the game. What's the real kicker about the tales in FFXI is how Vanadiel has additional quests that really flesh out the main core of it's missions or storylines.

Take for instance the serpent general's quests... or the mandy quest 9crap, wassit called again? The one that starts in the [S] areas... with a gobbue, and marlboro...)

Anyways, as everyone knows, what really sets SquareEnix apart from the rest of the pack is their consistency in being able to tell awesome AWESOME stories. Heck, it's mainly because of the stories that I still play FFXI even though I've "semi-quit"... completed Zilart, ToAU, Promethia, Crystaline prophesy, and even my Altana missions are up to date.

BTW, I think Shintasama listed every single one of my favourites in the game (spectacular list but...oi, oi, oi, wait... where is Trion on that list? lol)



Edited, Sep 28th 2009 2:26pm by LeoTarvion
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#31 Sep 28 2009 at 10:35 AM Rating: Decent
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As some have said, yea, FFXI had a story, it was just mainly ignored by the players and you really had to go out of your way to find it. Missions were all about story, and each of the 3 cities had quite a story to go along with. The music from the cut scenes still haunts me.
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#32 Sep 28 2009 at 10:56 AM Rating: Decent
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I never felt "finding" the story in FFXI was that hard. Then again, I'm the type of player who attempts to do all quests availabe in games, and I'm more than happy to go out of my way to achieve that goal.
I'm really looking forward to the guildleve system in FFXIV. Even if most the quests are kill X of Y, its nice to have a reason for the genocide of all those mobs.
-Looks toward director, "Exactly, what is my motivation for slaughtering rabbits?"-
#33 Sep 28 2009 at 11:20 AM Rating: Decent
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The thing about FFXI is that the game is supposed to be an adventure. You can explore the world and choose to go on quests and missions progressing in the story or level without doing any.

Since you aren't forced to do a bunch of quests in order to progress, there are incentives in doing missions by gaining access to new areas or being rewarded the rare items. This was a nice way to distinguish players rather than have everyone be equal by simply leveling up on quests.

However what I would like to see in FFXIV is more missions that involve boss fights from the start. I was disappointed by the missions and boss fights when I first got the game.

The missions in CoP were excellent but I was already in the 60's when the expansion came out. I was disappointed that I had to go back to the lvl 30's and use my old spells and gear and couldn't use the new ones I had worked hard to acquire. I also think it would have been even more fun if I was playing my main job when level 30 was "new".

On the other hand, there were missions from the nation storyline that could have benefited from a level cap. Mainly the rank 4, 5, and 6 missions. I would have liked to actually get a group together and fight our way through these places rather than just getting some high levels to help escort.
#34 Sep 28 2009 at 11:24 AM Rating: Good
Tanaka wrote:
Yossarian wrote:
-Looks toward director, "Exactly, what is my motivation for slaughtering rabbits?"-
They ran over your moogle and made disparaging remarks about your starter city!






and they're tastey =:3


Edited, Sep 28th 2009 3:25pm by shintasama
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I don't believe in good guys versus bad guys anymore… I only see a plethora of states acting in self interest… with varying ethics and moral standards of course, but self-interest nonetheless
Winston Churchill wrote:
Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things
#35 Sep 28 2009 at 1:16 PM Rating: Good
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@Veidt
Yeah, I can definitely identify with the problem of not having boss fights at the beginning of the game... and I tentatively always give SE a passing mark on that one because I felt they could justify not placing "difficult" battles for new players until they were like lvl 30.

One must remember that the programmers considered lvl 30 to be pretty much the point in the learning curve where the player at least understood the basic dynamics of strategic partying/grouping//transportation/control-functions etc. Which is why they usually placed a minimum ceiling on their expansions as being lv 30+.

And believe it or not, as frustratingly difficult the original CoP level-cap promys quests etc were, I found them weirdly satisfying when I finally beat them. But if I had the chance, will I go back and re-do the whole of CoP? Definitely not...and my response will be very colourful, along the lines of "Are you freaking insane?"

That said tho, I agree with you that I would like FFXIV to give us all the oppurtunity to get right into the gritty end of things and start battling NMs or bosses as swiftly as possible. The Guildleves and "leveling by mission/questing" system seems to want to turn the entire MMORPG template for advancing your character upside-down... and so far I like their concept VERY much because seems refreshing, and lets you in on a lotta questing from start.


@ OP Zuogehaomeng
Thx for starting the thread mainly cuz it's topic once again got my speculative mind in a whirl. I have no doubt that SE will produce a phenomenal storyline for FFXIV. It's not just cuz it's one of the things that SE do best, but because of the "investment" they are putting into this game...

You said, you're concerned about story? Like a few friends and I discussed on another FFXIV-related site, I can already see the Elezen (or Girdania?) perhaps with a Queen who has over-ambitious male relatives vying for the throne. Example, maybe she has a disgruntled brother who was passed over for the crown? Or an uncle who has secretly been in league with the Duskwight so they can help him ursurp the Queen? Do I sense another serious milage of wicked royal drama?

Let's even look at Limsa Lominsa: They have an Admiral...but wait, there's also this Leviathan-looking creature in the first trailer who I think SE said was "integral" to a certain quest in that area (or something like that, don't quote me).

Now, lets get creative: maybe the admiral has a pact with Mr. Leviathan (heck, lets go overboard and say the Admiral changes into Leviathan every full moon). Thus, perhaps he/she likes to feed on pirates once inna while... and the pirates say they'll blow the whistle on shape-shifting Mr. Leviathan unless the Knights of Barracuda let their smuggling activities continue.

Or (getting back to more plausible ideas), the Admiral is no shape-shifter but is looking to harness Leviathan's powers for himself to deal with the pirate threat. But he has a few subordinates who think he can do better and use Leviathan to break Ul'dah's monopoly on airship transportation. Ahhh yes, something wicked this way comes, ehhh?

And speaking of Ul'dah, they might have a psychotic but brilliant scientist-engineer named Cid who is convinced that he's figured out how to "cloak" the city-states from future Garlean attacks by using some thing-of-magick invisble shield. Thing is, the crystal energy used to power their army of Magitek Armours is also what they need to power the shields... so tough choice?

See where all this is going? These are just random speculations that emerge when one uses just the vague and meagre information we have about Eorzea... now imagine how so much more SE can do with a brand new world that they insist will be the (best?) Final fantasy till date. The fact we only saw a... (as you put it) "...people walking, a jungle, waterfall, random marlboro and the only interesting part was maybe the end with the giant technologically advanced looking ufo/airship" only underlines SE's traditional method of always keeping things close to the chest.

Heck, if I remember correctly, the trailers they have shown us so far is more than the first trailers they showed when showcasing FFXI in ...what...2001 or 2002?

Patience my friend... FFXIV will be a superb game, I have no doubt.

Edited, Sep 28th 2009 5:18pm by LeoTarvion
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This is my future FFXIV Character and this is his theme...at least that's the tentative plan. Yep. (Concept Art of Rasler by the legendary Akihiko Yoshida) I asked for the Qiqirn to be added in FFXIV since October 2009 and we now have them! Yessss!



#36 Sep 28 2009 at 6:25 PM Rating: Decent
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LeoTarvion wrote:
@Veidt
Yeah, I can definitely identify with the problem of not having boss fights at the beginning of the game... and I tentatively always give SE a passing mark on that one because I felt they could justify not placing "difficult" battles for new players until they were like lvl 30.

One must remember that the programmers considered lvl 30 to be pretty much the point in the learning curve where the player at least understood the basic dynamics of strategic partying/grouping//transportation/control-functions etc. Which is why they usually placed a minimum ceiling on their expansions as being lv 30+.

And believe it or not, as frustratingly difficult the original CoP level-cap promys quests etc were, I found them weirdly satisfying when I finally beat them. But if I had the chance, will I go back and re-do the whole of CoP? Definitely not...and my response will be very colourful, along the lines of "Are you freaking insane?"

That said tho, I agree with you that I would like FFXIV to give us all the oppurtunity to get right into the gritty end of things and start battling NMs or bosses as swiftly as possible. The Guildleves and "leveling by mission/questing" system seems to want to turn the entire MMORPG template for advancing your character upside-down... and so far I like their concept VERY much because seems refreshing, and lets you in on a lotta questing from start.

Edited, Sep 28th 2009 5:18pm by LeoTarvion


The lvl 30 part isn't really what bothers me. It's that these missions weren't available when I first purchased FFXI/Rise of the Zilart. Before CoP came out all you had was the Dragon fight at 25, the missions that required you to move through the beastmen dungeons, and then the Shadowlord fight.

When you look at it like that, you could have made it to level 60 and felt like there wasn't much story or exciting boss fights. Then new low lvl missions are released and you feel like you are moving backwards. Then there was the problem that your main job might not have been "ideal" for the mission you were doing.

So I hope that when FFXIV is first released, the guildleve system will give us a decent number of exciting missions and boss fight for those of us who want some challenge and nice story.
#37 Sep 28 2009 at 7:41 PM Rating: Decent
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22,699 posts
Quote:
Then there was the problem that your main job might not have been "ideal" for the mission you were doing.


If I got through using my ninja for the level 30 caps, and my thf for everything else.. then anybody can.
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