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GL Ptys vs Open world PtysFollow

#1 Oct 01 2009 at 5:16 AM Rating: Decent
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I think a while back they mentioned it would be possible to gain skills fighting mobs in the open environment instead of guild leaves, which got me thinking about how long people think it would take before players swarm <insert squishy mob here> camp and forgo guild leaves for the most part. Of course all speculation since we're not even sure how the whole system works just yet and if there'll even be enough mobs in the open world for a non-GL pty to be possible or in the very least convenient.
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#2 Oct 01 2009 at 7:42 AM Rating: Good
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I think that question should be revised a bit, because for all you know there will be Guild-Leves in which a maximum amount of "EXP" per unit of time is obtainable than compared to any "EXP"/time which is possible in the open world.

That said, I doubt it would take very long for one method to predominate over another. However, I feel that at least at the beginning of this MMO's existence, there will be people in every avenue of the game, no matter which is most efficient.

Then, I think bottlenecks of certain open areas or Guild-Leves (if bottlenecks are somehow put onto Guild-Leves) could reduce peoples' consistent ability to solely utilize the same method of advancement. These bottlenecks I refer to relate to the number of available mobs/camps in the open world and/or some kind of restriction(s) in the Guild-Leve system. It is unclear to what extent SE will impose bottlenecks in FFXIV, but we surely do know they liked imposing bottlenecks in FFXI.
#3 Oct 01 2009 at 12:13 PM Rating: Good
They mentioned that you could only do a limited # of self-initiated GLs per day.
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#4 Oct 01 2009 at 4:37 PM Rating: Decent
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GLs will almost definitely be the predominant method of progression. If you can still get better xp by helping other people complete their own GLs, then regular xp parties may never catch on.
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#5 Oct 01 2009 at 4:46 PM Rating: Decent
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They could maybe implement something where every time you kill a mob of the same type, the exp decreases a little bit. For every 5 minutes you don't kill one, it goes back up. Or something like that to prevent people from bypassing guild leves all together...

I dunno, now that I type that, it doesn't sound so great.
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#6 Oct 01 2009 at 7:41 PM Rating: Good
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Quote:
They mentioned that you could only do a limited # of self-initiated GLs per day.


I was under the impression that the limit would be how many you could have at one time, not a limit to the amount you can do per day. If I am wrong and this is the case then sadly I don't think it will take a long time till the grind begins. However, I’m sure guildleves will be the primary means of progression, there seems to be too great of emphasis on it, not to be. Then again it also depends on how skill ups proc, whether its x amount of mobs killed or x amount of swings successfully landed. Allot could depend on how this armory system really works.
#7 Oct 02 2009 at 6:37 AM Rating: Good
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I never got the impression that guildleves are the primary means of progression. To me, it sounds more like a means to achieve rewards/loot/gil/etc. and to progress the story with special story-based leves. Hence, it is limited. But from the start, it's been made clear that progression comes from just about anything you do, guildleves or otherwise.

I don't see anyone forgoing guildleves for the sake of grinding, because I don't think that's what guildleves are meant for in the first place (but you can use them that way if you want). The battle between should-we-grind vs. should-we-not-grind is another discussion, but if you feel the need to grind because you really just want to unlock that next cool ability, you'll probably be free to do that in any way you like.
#8 Oct 02 2009 at 7:24 AM Rating: Good
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Taken from an interview:
"Guildleve will be a system of quests that make up the bulk of Final Fantasy XIV's game play."

I've also seen mention of these things (hopefully its all accurate):
-Guildleves will be instanced to the recipients
-NMs make certain rare drops during Guildleves
-Doing Guildleves will be a more efficient way of getting skill-ups

Make sure to take note that the game is still in development and that many things can, and probably will, change before release.

Edited, Oct 2nd 2009 11:38am by YossarianJJ
#9 Oct 03 2009 at 11:13 PM Rating: Good
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Perhaps there will be abilities, items, weapons, or "classes" that can only be unlocked through doing G. L.s thus encouraging this new system rather than grinding.
#10 Oct 04 2009 at 12:57 AM Rating: Decent
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I know it was said at one point that one can progess in skill with the right GL without the need to actualy get into a fight. I would assume that fighting skills would raise faster with combat leves though.
#11 Oct 05 2009 at 3:32 AM Rating: Good
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sirhenrywalton wrote:
Quote:
They mentioned that you could only do a limited # of self-initiated GLs per day.


I was under the impression that the limit would be how many you could have at one time, not a limit to the amount you can do per day. If I am wrong and this is the case then sadly I don't think it will take a long time till the grind begins. However, I’m sure guildleves will be the primary means of progression, there seems to be too great of emphasis on it, not to be. Then again it also depends on how skill ups proc, whether its x amount of mobs killed or x amount of swings successfully landed. Allot could depend on how this armory system really works.


I'm very sure they deliberately said that you could have more than one guildleve at a time and that was how you would create "campaigns."
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#12 Oct 05 2009 at 6:43 PM Rating: Decent
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They said there would be a limit on how many you can carry at one time, but yes you can carry more than one. I beleive they also said that there would be a limit on how many of the same leve you can complete within a day and/or game day.

Of course it's all still subject to change. They havn't set anything in stone yet.
#13 Oct 08 2009 at 6:15 PM Rating: Decent
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It seems like the game is going to be Fields of Valor type game play. I wonder how many will be "Go get me 4 fishes". Aion is kinda like that. Kill this and you get this. Gather this and you get this. The main story line is the same way. Its fun and people are very eager to accept your invites, gather up and kill what you need to kill. So i'm thinking FFXIV will be simular to Aion. But i'm interested on how the armor system will work for FFXIV.

Edited, Oct 8th 2009 10:16pm by Frebaut
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