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#1 Oct 06 2009 at 5:43 AM Rating: Excellent
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New class:
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Archer, Lancer



New mob:
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Raptor , Antelope, Aldgoat



Crafter weapon info:
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blacksmith : Cross Bane hammer

chef : Frypan

clothcraft : needle

alchemist : alembic

leathercraft : head knife




source:
http://tune.ache-bang.com/~vg/outitem/up/img/23952.jpg





Edited, Oct 6th 2009 2:10pm by Maruchiru
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#2 Oct 06 2009 at 5:52 AM Rating: Good
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That Miqote looks pretty bada$$ with that lance.

And whats the little furry foxy thing all the way at the bottom of the right page?! Its kinda cute!
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#3 Oct 06 2009 at 6:01 AM Rating: Good
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Im hoping someone can translate a bit of info about that Lancer soon! Being a Dragoon in XI and a long time lover of lance-based stuffs in other FF games, I think I may just have found the "class" I will be playing!
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#4 Oct 06 2009 at 6:53 AM Rating: Good
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AutumnFire wrote:
That Miqote looks pretty bada$$ with that lance.


Agreed! I'm looking forward to the translation. I'm hoping there are some tasty new tidbits.
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#5 Oct 06 2009 at 6:55 AM Rating: Decent
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Quote:
Frypan

Whenever I see that word I hear the bonggg from getting smacked with a Frypan by the gobs in Dynamis. I miss Dynamis..

Hopefully, this is just the beginning and we can expect to see a decent selection of weapons (jobs) available. :)

Thanks for the info!
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#6 Oct 06 2009 at 6:59 AM Rating: Good
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Frypan eh?

http://www.mariowiki.com/Peach%27s_Frying_Pan
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#7 Oct 06 2009 at 7:28 AM Rating: Excellent
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First thing I thought of was the Frying Pan Peach used in Mario RPG!
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#8 Oct 06 2009 at 7:34 AM Rating: Decent
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The thing under the raptor looks like a squirrel, nice!
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#9 Oct 06 2009 at 7:43 AM Rating: Good
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NeithanTheWronged wrote:
First thing I thought of was the Frying Pan Peach used in Mario RPG!


Oddly enough, also a Square-Enix game (well, just Square, but you know).

Anyone get any of that stuff translated yet?!
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#10 Oct 06 2009 at 8:27 AM Rating: Decent
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Lancer makes me happy. Now I know for a fact I'll at least give it a go.
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#11 Oct 06 2009 at 9:01 AM Rating: Good
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NeithanTheWronged wrote:


First thing I thought of was the Frying Pan Peach used in Mario RPG!


You aren't the only one.
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#12 Oct 06 2009 at 9:54 AM Rating: Decent
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Just give me a bard confirmation already, gosh darn it.
#13 Oct 06 2009 at 10:02 AM Rating: Decent
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Does anyone else think those raptors look like the skinks from XI ? Someone call Elmer asap to get this translated!
#14 Oct 06 2009 at 10:38 AM Rating: Good
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Quote:
Does anyone else think those raptors look like the skinks from XI ? Someone call Elmer asap to get this translated!


http://wiki.ffxiclopedia.org/wiki/Category:Raptors

Skinks already fall into that family. lol
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#15 Oct 06 2009 at 10:42 AM Rating: Decent
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Ruam wrote:
Does anyone else think those raptors look like the skinks from XI ? Someone call Elmer asap to get this translated!


Yea, they're exactly identical. Creativity ftl?
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#16 Oct 06 2009 at 10:46 AM Rating: Decent
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As long as they don't reskin them too much and we don't have 30 different species of crabs I'm happy with them using old monsters from FFXI.

But I have to say that that was the first thing that came to my head when I saw the raptor (this guy again?).
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#17 Oct 06 2009 at 11:04 AM Rating: Good
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I don't mind somethings from xi but I would like to see new things implemented as well. I don't want to see the same mob in different areas with a name change again. I can't wait
to get this translated. I wonder what they are doing mogs and chocobos and if they are going to add a new race what it. I don't understand why they jes didn't give the players a male mithra / miqo'te.
#18 Oct 06 2009 at 11:24 AM Rating: Good
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Ummm... well I remember the frypan from FFIV when Yang's wife gives it Cecil to hit him upside the head. Super Mario RPG followed that so that's where the frypan comes from. :P

As for the raptors, they like the same from FFXI. That's not a bad thing though, they were very well done.

The Lancer class interests me. I can only assume they picked Lancer instead of DRG which seems interesting considering the similarities of the two jobs.

Archer has already been shown. Looks like a RNG to me.

So far, we have a Marauder(WAR), Archer(RNG), Thaumaturge(BLM), and Lancer(DRG). Hope RDM is next.
#19 Oct 06 2009 at 12:49 PM Rating: Decent
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Quote:
As long as they don't reskin them too much and we don't have 30 different species of crabs I'm happy with them using old monsters from FFXI.


Uhm same blue crab from lv1 to lv75? The least they can do is change it's color from time to time -__-
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#20 Oct 06 2009 at 2:38 PM Rating: Good
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MasterOutlaw the Irrelevant wrote:
NeithanTheWronged wrote:


First thing I thought of was the Frying Pan Peach used in Mario RPG!


You aren't the only one.


It is enough to make me want to level Chef for the simple ability to bash mobs with a frying pan.
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#21 Oct 06 2009 at 2:45 PM Rating: Excellent
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Can we dual wield frying pans for maximum cookings?
#22 Oct 06 2009 at 2:56 PM Rating: Decent
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Wow i'm surprised no one has asked if there were gunna be wyverns with the Lancer class then proceeded to call them dragoons. That has to be a first.
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#23 Oct 06 2009 at 3:18 PM Rating: Good
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The issue doesn't technically come out until thursday, I wonder if we can scrape some translations out of these fuzzy scans.

Corinth mentioned that it's a good 6-8 pages on XIV.

Edited, Oct 6th 2009 4:18pm by Kirbster
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#24 Oct 06 2009 at 3:59 PM Rating: Good
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Quote:
Wow i'm surprised no one has asked if there were gunna be wyverns with the Lancer class then proceeded to call them dragoons. That has to be a first.

One of these interviews said they haven't made any pet classes yet.
#25 Oct 06 2009 at 4:08 PM Rating: Good
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Quote:
Ummm... well I remember the frypan from FFIV when Yang's wife gives it Cecil to hit him upside the head. Super Mario RPG followed that so that's where the frypan comes from. :P


And nobody brings up Paula? Earthbound, people! Earthbound! Christ.

Edit: Actually, it seems a bit contrived to have the chefs use a frying pan. It makes sense for Paula and Peach to use frying pans in a girly girl, comical-sexist kind of way, but wouldn't a real chef just use a knife, or a cleaver? Maybe it's a sanitation thing.

I also was a little disappointed to see the raptor, not only because it's a rehash from XI but just because I never liked them. I always thought they looked ridiculous.

And how the @#%^ do you use an Alembic as a weapon? I'm a little perplexed by this one.



Edited, Oct 6th 2009 5:10pm by Kachi
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#26 Oct 06 2009 at 4:14 PM Rating: Decent
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Kachi wrote:


And how the @#%^ do you use an Alembic as a weapon? I'm a little perplexed by this one.




Throw it at your enemy and hope the glass shards hit them in the eye?
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#27 Oct 06 2009 at 4:33 PM Rating: Good
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Quote:
Edit: Actually, it seems a bit contrived to have the chefs use a frying pan. It makes sense for Paula and Peach to use frying pans in a girly girl, comical-sexist kind of way, but wouldn't a real chef just use a knife, or a cleaver? Maybe it's a sanitation thing.


Because a frying pan would be better recognized as a cooking implement and more easily tied to a chef.

Besides, the leathercrafter already uses a knife, and the more variety in weapon types, the better.

Quote:
And how the @#%^ do you use an Alembic as a weapon?


Very carefully.

Edited, Oct 6th 2009 5:34pm by Kirbster
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#28 Oct 06 2009 at 4:35 PM Rating: Decent
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Seems like a strange choice of a consumable weapon :p

I was thinking maybe some kind of poisons or something. I think older alembics are made of metal? But I'm still grasping here for how an alembic can be used as a weapon. And I'm even ok with "needle".
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#29 Oct 06 2009 at 4:36 PM Rating: Good
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Maybe he throws vials of stuff?
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#30 Oct 06 2009 at 4:41 PM Rating: Decent
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So like, the alembic is for refills? lol
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#31 Oct 06 2009 at 5:30 PM Rating: Excellent
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Yaaay more wildlife to slay.

Why don't they show us some real enemies?
#32 Oct 06 2009 at 6:07 PM Rating: Decent
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I have been debating with my brother pretty heavily about what each of us are going to do/might do at the start of the game - but now my choice is readily apparent.

Alchemy in FFXIV? I did it in FFXI and I will do it all over again.

Gogogo Alchemy! Wooooot.
#33 Oct 06 2009 at 9:06 PM Rating: Decent
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I loved my Ranger and I absolutely cannot wait for the Archer! So awesome that its constantly being featured in all the released material about FFXIV.

Beta Beta Beta Beta!!! <yes, please>
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#34 Oct 06 2009 at 9:40 PM Rating: Good
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Autumnfire wrote:

And whats the little furry foxy thing all the way at the bottom of the right page?! Its kinda cute!


I dunno, but does anyone else feel there's something suspiciously "rarab" about it? If it's anything like its FFXI cousins, I'd be careful.

Edited, Oct 6th 2009 10:40pm by Gutspraygore
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#35 Oct 06 2009 at 9:55 PM Rating: Excellent
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#36 Oct 06 2009 at 11:27 PM Rating: Good
Actually if they didn't plan on making chemist a tradeskill class, it'd be a very scary combat class. Explodey potions and vials of acid? Scary.
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#37 Oct 06 2009 at 11:33 PM Rating: Decent
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not sure about the "squirell" thing, i first saw it as some kind of moth(with the "ears" as wings) with a tail
#38 Oct 07 2009 at 12:44 AM Rating: Default
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Anyone care to guess the next class announced for FFXIV? I'm guessing RDM or NIN.
#39 Oct 07 2009 at 4:37 AM Rating: Default
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The choice to use Lancer instead of Dragoon really raises the question on whether pet-job will make any appearance at all or not. I would love it if Dragoon would still be in the game as "advance job" or "new jobs for expansions" where you need to unlock Lancer's certain level skill and probably unlock another job's skill too. Think like in FFT where you unlock advanced jobs by having level so and so of lower tiered jobs.

So maybe Lancer (skill to use polearm/spear) + Knight (skill to use heavy armor) = Dragoon (heavy armor class using polearm) or something like that.
#40 Oct 07 2009 at 4:44 AM Rating: Good
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Quote:
The choice to use Lancer instead of Dragoon really raises the question on whether pet-job will make any appearance at all or not.


Considering that Dragoon/Lancer had never been a pet job before XI, not really.

It's the inclusion of a Beastmaster or not that would make their decision obvious. But SE seems to understand that a lot of people enjoy pet jobs, so it will probably be implemented.
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#41 Oct 07 2009 at 4:50 AM Rating: Default
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Considering that Dragoon/Lancer had never been a pet job before XI, not really.

Correct, but FF XIV has been heavy with similarities with FF XI because S-E wanted the FF XI players to be feeling familiar with FF XIV. There is no real reason for S-E to pick Lancer over Dragoon if there's only one polearm-using job and if no pet-job at the beginning.

Quote:
It's the inclusion of a Beastmaster or not that would make their decision obvious. But SE seems to understand that a lot of people enjoy pet jobs, so it will probably be implemented.

Personally, my guess is that FF XIV would have limited basic job choices at beta/launch. Then they'll add more jobs for expansions/updates. So they'd probably start with non-pet-jobs to start with. Then they'd add DRG or SMN or BST or PUP afterwards. At least that's my guess XD
#42 Oct 07 2009 at 5:36 AM Rating: Default
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im really hoping for SMN, i think it would be foolish of SE to not put them in the game at one point or another. thats the job ill be playng if and when it becomes available. unlocking the summons was fun and i gotta admit i felt preety cool walking around with ramuh or ifrit behind me lol not to mention all the random /cheers u get from people.... please SE put smn in the game!
#43 Oct 07 2009 at 9:09 AM Rating: Default
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Gutspraygore wrote:
Autumnfire wrote:

And whats the little furry foxy thing all the way at the bottom of the right page?! Its kinda cute!


I dunno, but does anyone else feel there's something suspiciously "rarab" about it? If it's anything like its FFXI cousins, I'd be careful.


In fact, there is footage of it in action...
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#44 Oct 07 2009 at 9:21 AM Rating: Good
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Forgive me if this is a dumb question; I haven't been following the FFXIV info too religiously. I thought that there weren't really any jobs/classes in this game but that everything about your character was determined by the weapon you're using. And yet we have confirmed "classes"? So when you equip a bow you automatically turn into an Archer class? That doesn't really sound all that different from the FFXI job system except that you can change on the fly.
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#45 Oct 07 2009 at 9:38 AM Rating: Good
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About the crafters "weapons" , as stated earlier in the thread I don't think you'll be able to use them in a lethal fashion. what the article probably meant was that in order to cook something you will need a frying pan and a fire crystal to heat the pan.

So instead of are characters kneeling down and swirling a crystal when crafting like in FFXI , in FFXIV when you craft your respective tool will appear instead of a crystal. I.E animation of a pot boiling.
#46 Oct 07 2009 at 10:04 AM Rating: Good
Kachi wrote:
Actually, it seems a bit contrived to have the chefs use a frying pan. It makes sense for Paula and Peach to use frying pans in a girly girl, comical-sexist kind of way, but wouldn't a real chef just use a knife, or a cleaver? Maybe it's a sanitation thing.

I leveled Chef to 20 in Free Realms, and my weapon of choice was a spatula.
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#47 Oct 07 2009 at 3:59 PM Rating: Good
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Filian wrote:
Forgive me if this is a dumb question; I haven't been following the FFXIV info too religiously. I thought that there weren't really any jobs/classes in this game but that everything about your character was determined by the weapon you're using. And yet we have confirmed "classes"? So when you equip a bow you automatically turn into an Archer class? That doesn't really sound all that different from the FFXI job system except that you can change on the fly.


We don't really know the skillset system works at all yet, so for simplicity's sake, everyone's been calling them 'classes.'

Edited, Oct 7th 2009 5:14pm by Kirbster
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#48 Oct 07 2009 at 5:27 PM Rating: Good
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Quote:
We don't really know the skillset system works at all yet, so for simplicity's sake, everyone's been calling them 'classes.'


That and well FFXIV development staff calls them classes as well >.> they even corrected someone in an interview and said they were classes when they said it was similar to the 'job' system.
#49 Oct 07 2009 at 5:53 PM Rating: Good
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I'm guessing the Classes will be labels on a tree list of abilities. To advance in these trees we use the required weapon. I imagine some weapons will have "percentages" they can earn in multiple trees. i.e. the frying pan will strongly advance the cooking skill tree solely, but if you use a knife you'll gain mostly skill in a thief-type class tree but as well as a smaller gain in cooking and archer skill trees.
#50 Oct 07 2009 at 6:22 PM Rating: Decent
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Quote:
About the crafters "weapons" , as stated earlier in the thread I don't think you'll be able to use them in a lethal fashion. what the article probably meant was that in order to cook something you will need a frying pan and a fire crystal to heat the pan.

So instead of are characters kneeling down and swirling a crystal when crafting like in FFXI , in FFXIV when you craft your respective tool will appear instead of a crystal. I.E animation of a pot boiling.



Well there hasn't been any confirmation that the crystals will be in XIV in a fashion anything like they were in XI. We may actualy be crafting without them, or maybe they will be used to add certain magical properties to what is made.
There is, however, mention somewhere of crafting classes being usefull in the field. If this is just to repair damaged gear or smacking monsters around with fishing poles we will have to wait to see.

Edit: guess I was wrong and crystals will be part of crafting, I do still hope it's more interesting than synthing was.

Edited, Oct 7th 2009 11:18pm by zurinadrg
#51 Oct 10 2009 at 10:43 AM Rating: Good
The way they word it in the 'lifestyle' info, it sounds like you'll need both a frying pan and a knife to cook. It sounds like the quality of both items are going to effect your cooking ability. This makes it sound like all crafting is going to be really involved, which is awesome. Will you be able to fight with these items? Don't know, don't care that much, since you can switch to weapons to fight with easily enough.
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