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#1 Oct 07 2009 at 6:06 PM Rating: Excellent
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Hey, Square just e-mailed me with a site update. There's new music and a bunch of new information of crafting, monsters, and other aspects of the game.

http://na.finalfantasyxiv.com/

I've decided to edit this post with additional information since it has hit Hot Thread Thursday:

Bestiary: Genders will be distinguished by different models and textures.
AI seems to have been improved; one example is raptors using a decoy to lure the adventurer into a trap.
A livestock system is referenced on the Aldgoat page.

Confirmed Classes:
Disciples of War:
Archer
Lancer
Gladiator
Marauder
Pugilist
Disciples of Magic:
Thaumaturge
Disciples of the Land:
Botanist
Disciples of the Hand:
Alchemist
Blacksmith
Culinarian
Tanner
Weaver

Crafting: Specific crystals and tools must be used for certain recipes.
Skilling up in culinary arts will allow one to use fewer ingredients for greater production.
The skilled culinarian is also able to simply throw in all the ingredients--perhaps earlier each ingredient required preparation.
A named stand is mentioned, and at the end of the story, it was revealed the stand was run by a player.
The site mentions that certain races are more proficient in one craft than another--perhaps there will be unique tools or some other aspect to crafting that makes each race unique.

Screenshots: It would appear as though surnames are optional, as one character shown uses a surname, while the other has opted from doing so.


Please let me know if I missed anything. >:3

Edited, Oct 8th 2009 9:39am by KierraXIV
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#2 Oct 07 2009 at 6:11 PM Rating: Good
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New music!
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#3 Oct 07 2009 at 6:12 PM Rating: Good
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Just got the email myself, the site seems a little slow at the moment though. :(


Information on Disciplines! Of War and Of the Hand anyway.


-Sadly no info on Mage or Gatherers, but the information on the crafting disciplines are mighty intriguing.


-Reading the information on 'Lifestyle' about the Chef, it hints very heavily at being able to 'master' recipes the more you make them.


-That Miqo'te Lancer has an eyepatch! Kickass.



Edited, Oct 7th 2009 7:24pm by Kirbster
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#4 Oct 07 2009 at 6:13 PM Rating: Decent
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I too just received it. **** it is slow.
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#5 Oct 07 2009 at 6:18 PM Rating: Decent
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Well sweet. Male and Female mobs. With markings to distinguish their gender. Interesting. Wonder if they each have a drop only related to the gender?

Holy shiznits. Raising Livestock! "Made tame and obedient". Is this hinting at a pet class?

Edited, Oct 7th 2009 9:24pm by Displace
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#6 Oct 07 2009 at 6:21 PM Rating: Decent
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Oh man oh man oh man!!! I just got the email too and got super giddy!!

I made my girlfriend sit down and listen to the music with me!
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#7 Oct 07 2009 at 6:35 PM Rating: Excellent
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Quote:
Oh man oh man oh man!!! I just got the email too and got super giddy!!

I made my girlfriend sit down and listen to the music with me!
]

Yeah, I started squealing, and my bf gave me a disgusted look until I unplugged my earphones. >.>
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#8 Oct 07 2009 at 6:36 PM Rating: Excellent
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The Mihgos are back! In the description for the Lancer class, there's mention of a famous lancer by the last name of Mihgo... interesting.
#9 Oct 07 2009 at 6:36 PM Rating: Good
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Just to add, they also added an in-game screenshot of a human blacksmith and miqote. Looks pretty.

(Edit: I don't believe it was there before, not sure)

Edited, Oct 7th 2009 10:37pm by Poubelle
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#10 Oct 07 2009 at 6:38 PM Rating: Good
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Poubelle wrote:
Just to add, they also added an in-game screenshot of a human blacksmith and miqote. Looks pretty.


Good catch.

Also, another thing about that screenshot.

Notice the fact that the Miqo'te has a space in her name.

Optional surnames confirmed, then?
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#11 Oct 07 2009 at 6:40 PM Rating: Decent
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Kirbster wrote:
Optional surnames confirmed, then?


Yeah, it looks like that's the point of adding that screenshot.

(You can probably have a surname, but it's obviously not required since the Hume is just 'Destiny')
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#12 Oct 07 2009 at 6:43 PM Rating: Decent
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Displace wrote:
Well sweet. Male and Female mobs. With markings to distinguish their gender. Interesting. Wonder if they each have a drop only related to the gender?

Holy shiznits. Raising Livestock! "Made tame and obedient". Is this hinting at a pet class?


Why can't I seem to find any of that info in there?! Please, tell me where it is!!!
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#13 Oct 07 2009 at 6:44 PM Rating: Good
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I want an eyepatch too.................
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#14 Oct 07 2009 at 6:47 PM Rating: Good
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striveldt wrote:
Displace wrote:
Well sweet. Male and Female mobs. With markings to distinguish their gender. Interesting. Wonder if they each have a drop only related to the gender?

Holy shiznits. Raising Livestock! "Made tame and obedient". Is this hinting at a pet class?


Why can't I seem to find any of that info in there?! Please, tell me where it is!!!


When you first bring up the site, look at the bottom where it says 'New' and select Beastiary. Looking at Antelope and Aldgoat.

Edited, Oct 7th 2009 7:47pm by Kirbster
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#15 Oct 07 2009 at 6:50 PM Rating: Decent
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It sounds more like it's hinting at an advanced system of farming and raising livestock than an offensive pet class, lol.

I'm sure summoning will be included in some branch of the magic discipline, but you might want to start worrying about a beastmaster equivalent! Who knows, though.
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#16 Oct 07 2009 at 6:51 PM Rating: Excellent
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striveldt wrote:
Displace wrote:

Well sweet. Male and Female mobs. With markings to distinguish their gender. Interesting. Wonder if they each have a drop only related to the gender?

Holy shiznits. Raising Livestock! "Made tame and obedient". Is this hinting at a pet class?



Why can't I seem to find any of that info in there?! Please, tell me where it is!!!


World > Bestiary > Aldgoat

And a Blacksmith has a magic welding torch (wearing torching "goggles")... no for real check the first screenshot.
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#17 Oct 07 2009 at 6:52 PM Rating: Decent
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Gameplay >> Armoury System >> Disciplines

There are a list of "Jobs" under Disciplines of War and Disciplines of the Hand.


Disciplines of War
-Archer
-Lancer
-Gladiator
-Marauder
-Pugilist

Disciplines of the Hand
-Alchemist
-Blacksmith
-Culinary
-Tanner
-Weaver
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#18 Oct 07 2009 at 7:01 PM Rating: Excellent
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Poubelle wrote:
Just to add, they also added an in-game screenshot of a human blacksmith and miqote. Looks pretty.

(Edit: I don't believe it was there before, not sure)

Edited, Oct 7th 2009 10:37pm by Poubelle
Hmmm.. Well the character names are familiar to the long time FFXI players.

Destiny - The woman who handles the official Creator's Voice Z blog, and is generally an assistant to producer Hiromichi Tanaka.
Azagba - The in game name of Tanaka's "official" character in FFXI, and one of only two known to have the "Developer" icon beside their name (Sagesundi being the other).

There's your useless facts, lol
#19 Oct 07 2009 at 7:07 PM Rating: Excellent
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The section about Raptors states that they hunt in packs, using one as a decoy while others wait in hiding.... "Clever Girl...." LOL GoGo Jurassic Park!

Seriously though, sounds like Mob AI got a big upgrade.
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#20 Oct 07 2009 at 7:19 PM Rating: Excellent
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Final Fantasy XIV Site: Blacksmith wrote:
And while these basic techniques have survived the ages, countless different branches of smithing, including gunsmithing, have emerged in recent years, further broadening the scope of this ancient trade.


So we'll be seeing guns again. I hope they expand upon it... Rifles, revolvers, hex guns, etc.
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#21 Oct 07 2009 at 7:41 PM Rating: Decent
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The alchemist looks fun. I might pick it up along with RDM (if it's offered).
#22 Oct 07 2009 at 7:53 PM Rating: Excellent
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Quote:
-Reading the information on 'Lifestyle' about the Chef, it hints very heavily at being able to 'master' recipes the more you make them.

Yep, sounds like it's talking about unlocking a "one click" synthesis option once you've mastered a recipe.

There's also some stuff in there about different tools having a big effect on recipe outcomes. I guess that was obvious given how much they're expanding the crafting classes in this game, but it's good to get some idea of what direction they're going with it.
#23 Oct 07 2009 at 8:29 PM Rating: Default
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I love the coal, dusk like skin on the Roegadyn in the blacksmith picture. Coupled with the white hair it's just so... Cool!

The addition of male/female mobs is very interesting :o Seems unecessary but I guess instead of making a male miqo/female roe they made fem/male counterparts of the monsters. Makes tons of sense. :)

Edit: OMG now my posts don't even start out at a "Decent" and descend from there! They are insta-default nowadays lol! This is so disgustingly great! I love u allah! You're just like ***, you get better with time :)

Edited, Oct 8th 2009 12:31am by Carbi
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#24 Oct 07 2009 at 8:47 PM Rating: Good
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I rated you up, although after that one thread I really shouldn't have.

Quote:

So we'll be seeing guns again. I hope they expand upon it... Rifles, revolvers, hex guns, etc.


Whoa, I totally missed that gun quote.

I wonder if we'll be seeing Cannoneers.
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#25 Oct 07 2009 at 8:56 PM Rating: Decent
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I'm a little disappointed by all of the superficial similarities to XI, and I'm starting to worry that the game is going to feel far too much like it. On the upside, there are a lot of promising gameplay improvements.

Hinted at that we might get to open our own "bazaar" stands as well.

Edited, Oct 7th 2009 9:57pm by Kachi
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#26 Oct 07 2009 at 8:58 PM Rating: Good
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I agree kachi, the beastry has alot of the same ffxi mobs and they look the same...I hope they invest some creativity into this game...
#27 Oct 07 2009 at 9:30 PM Rating: Excellent
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<.< So long as I don't see that **** crab.

Some of them are what I'd called perfectly valid redesigns. Ahriman and Marlboro for example, are canon beasties and don't relate any stronger to their XI incarnations than they do any other number in the series. The Puk is XI distinct, but he's a significant departure from XI's red and spindly design. The Opo-opos and Raptors however, are kind of phoning it in.

But, it doesn't bother me nearly as much as the races.
If I had a new race bone thrown my way I'd gladly look the other way to a couple monster recycles.


Edited, Oct 8th 2009 1:34am by Zemzelette
#28 Oct 07 2009 at 9:33 PM Rating: Good
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zuogehaomeng wrote:
I agree kachi, the beastry has alot of the same ffxi mobs and they look the same...I hope they invest some creativity into this game...


Valid redesigns, in my opinion. I wouldn't mind if several XI mobs became reoccurring in the FF series, much like the Malboro, Ahriman and more recently, Mandies. I am hoping to see new mob types though. With the opposing armies, I'm guessing humanoids may be more common.

Quote:
<.< So long as I don't see that **** crab.



But yeah, this. I think I could go for the rest of my life without ever seeing one of those **** things ever again. Unless it's a giant crab boss.

Edited, Oct 7th 2009 10:40pm by Kirbster
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#29 Oct 07 2009 at 10:02 PM Rating: Decent
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Quote:
Some of them are what I'd called perfectly valid redesigns. Ahriman and Marlboro for example, are canon beasties and don't relate any stronger to their XI incarnations than they do any other number in the series. The Puk is XI distinct, but he's a significant departure from XI's red and spindly design. The Opo-opos and Raptors however, are kind of phoning it in.

But, it doesn't bother me nearly as much as the races.
If I had a new race bone thrown my way I'd gladly look the other way to a couple monster recycles.


I agree-- Ahriman, Marlboro, and Cactaur are classics that warrant a spot in any FF title. Mammets and Ogres are fair new designs. But then we have the antelope and aldgoats which perhaps too similar to real life animals, and Puks, Raptors and Opo-opos coming straight out of XI. Then as you point out, no new races so far. We also learn with this update that crafting is going to be based on crystals again.

It's the overall lack of originality so far, or rather the ratio of original:old that has me concerned. It leaves me wondering if they're actually -trying- to make the game look similar to XI. But there's still plenty of time and room for newness, it's just the pervasiveness of what they've released that makes me wary.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#30 Oct 07 2009 at 10:26 PM Rating: Good
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Quote:

It's the overall lack of originality so far, or rather the ratio of original:old that has me concerned. It leaves me wondering if they're actually -trying- to make the game look similar to XI. But there's still plenty of time and room for newness, it's just the pervasiveness of what they've released that makes me wary.


Don't forget that there are a lot of people that wouldn't mind the game being a successor to XI, or that it's necessarily even a bad thing, if it's an XI with a lot of the problems that people complained about being remedied.

That being said, new content is new content, and I wouldn't lose hope about such things until we have a clear view of the big picture.

Edited, Oct 7th 2009 11:28pm by Kirbster
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#31 Oct 07 2009 at 10:58 PM Rating: Decent
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Nah, I'm still hopeful, but I have little interest in playing XI-2. Even if they fix all the little problems in XI and add some cool new stuff too, it's just going to feel far too similar if I'm constantly looking at the same aesthetics. The aesthetics were one of the selling points of XI for me, but you can only look at them for so long before you need to move on to something new.

New races, monsters, rich landscapes, and the prevalence of the new technological elements will be important factors in how long I can look at this game.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#32 Oct 08 2009 at 2:04 AM Rating: Decent
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I'm still waiting for a gigantic snake to appear in FFXIV screenshot somewhere. It was fun being chased by big snake in FF IX. I hope they have big snakes in FF XIV. Come on!
#33 Oct 08 2009 at 3:05 AM Rating: Good
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Kachi wrote:
Quote:
Some of them are what I'd called perfectly valid redesigns. Ahriman and Marlboro for example, are canon beasties and don't relate any stronger to their XI incarnations than they do any other number in the series. The Puk is XI distinct, but he's a significant departure from XI's red and spindly design. The Opo-opos and Raptors however, are kind of phoning it in.

But, it doesn't bother me nearly as much as the races.
If I had a new race bone thrown my way I'd gladly look the other way to a couple monster recycles.


I agree-- Ahriman, Marlboro, and Cactaur are classics that warrant a spot in any FF title. Mammets and Ogres are fair new designs. But then we have the antelope and aldgoats which perhaps too similar to real life animals, and Puks, Raptors and Opo-opos coming straight out of XI. Then as you point out, no new races so far. We also learn with this update that crafting is going to be based on crystals again.

It's the overall lack of originality so far, or rather the ratio of original:old that has me concerned. It leaves me wondering if they're actually -trying- to make the game look similar to XI. But there's still plenty of time and room for newness, it's just the pervasiveness of what they've released that makes me wary.


You know, it's kind of funny. It's like Square Enix does everything in reverse. They tell us they want the game to feel "familiar" to the FFXI fanbase, so they reintroduce all the races in the exact same format they were in FFXI. The odd thing is, this is something that generally didn't worry people a whole lot, and what's funny is not only the enormous amount of people who have wanted Male Mithra/Miqo'te for so long, but almost everyone has wanted at least one new race to be added, for a feel of originality.

On the other end of the spectrum, we see some mobs that are being showcased, that look very similar to the ones we've seen for so long in FFXI. What is your biggest majority of time spent on in a MMORPG? That's right, killing monsters. So after so long, guess what? People want new monsters to kill. This is one of the laziness aspects (among other things like recycled zones) that made me really dislike Wings of the Goddess, and that was re-used mobs. Suddenly mobs that were very unique and known to be only found in the far east, were roaming around everywhere in the past vana'diel.

Strangely enough, one thing people were begging to see even though they wanted a new system to it, is some older jobs they knew and grew so accustomed to. Red Mage, Paladin, Dark Knight, etc. Yet it's quite obvious we're getting all new jobs and the clasics won't be making an appearance (from what we can logically tell as of now).

Now don't get me wrong, I'm simply picking things apart. So far FFXIV looks absolutely great and I'm incredibly excited to get into the world of Eorzea. Each new announcement makes my eyes water and brightens me up for a good week or so. I just wish Square Enix would take some things into consideration and open their ears to the fanbase a bit more.

That being said, I'd like to discuss what was updated on the site, by saying the new "Classes" they've shown look absolutely awesome. The Archer class especially. Classic style robin-hood, it's going to be very tempting not to play that over a gatherer. And the ability to chuck up a rock and throw the bloody thing if you run out of arrows? How do you get more badass than that? The systems they have talked about so far, and they way everything will operate sounds so exciting. I hope Square Enix finishes the rest of the "coming soon" parts of the site off (that already have placeholders). They're as bad as myself when it comes to updating a website.
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#34 Oct 08 2009 at 3:50 AM Rating: Decent
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If you go to bestiary and click Ahriman it says "CODEX PAGES LOST". What does that mean?

NVM, I guess the info is yet to be included.

BTW, I really like the non fighting classes, the alchemist looks pretty nice.

Edited, Oct 8th 2009 11:58am by Xentok
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#35 Oct 08 2009 at 3:59 AM Rating: Decent
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Anyone notice that some races are mentioned specifically in some of the classes (Archer, Alchemist)? Maybe these races are going to be better in those classes than other races, or have a special bonus granted to them or something. This might be the racial differentiation stated by SE.
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#36 Oct 08 2009 at 4:43 AM Rating: Good
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I was wondering if races had bonuses with specific weapons or tools, myself.

Elezen and Miqo'te being known for their archery, and the Lalafell originally being a group of agriculturalists may mean a bonus for a gatherer class.


Edited, Oct 8th 2009 5:46am by Kirbster
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#37 Oct 08 2009 at 4:43 AM Rating: Decent
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first (didn't see correction about that), ala mhigo is'nt a person(well, at least we don't know) but a city(that was destroyed).

now, in the 'lifestyle" part there are some things :
-crafting still use crystals
-item stacks seems to be 12 again
#38 Oct 08 2009 at 5:40 AM Rating: Decent
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I've updated the OP so you guys can get the basic information for quick reference without sifting through all the replies or the site itself.
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#39 Oct 08 2009 at 6:03 AM Rating: Good
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I'm just waiting for those ******* crabs to show up. ><
#40 Oct 08 2009 at 6:13 AM Rating: Decent
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DarkBiBi wrote:
first (didn't see correction about that), ala mhigo is'nt a person(well, at least we don't know) but a city(that was destroyed).

now, in the 'lifestyle" part there are some things :
-crafting still use crystals
-item stacks seems to be 12 again
I thought it was being quite obvious that crystals were no longer used by actually listing the tools of the trade.

My bad, somehow flew right over the crystal bit. Crystal + tools. Interesting...

My apologies.

Edited, Oct 8th 2009 2:44pm by LordFaramir
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#41 Oct 08 2009 at 6:25 AM Rating: Good
LordFaramir wrote:

I thought it was being quite obvious that crystals were no longer used by actually listing the tools of the trade.


Did you read it? It clearly stated using a crystal to craft.

Quote:
The unwritten laws of culinary endeavor maintain that the first step in food preparation is effective use of the target crystal called for by the recipe being followed.


Edited, Oct 8th 2009 9:29am by VawnLakshmi
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#42 Oct 08 2009 at 6:27 AM Rating: Good
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Well, those pictures answered my questions about armor! Those two Archers for example aren't just wearing different color palettes, they're wearing different gear entirely.

When reading the Tanner notes, it alludes to Trapper as a class? Or is that just color?

I don't know what I want to be now!!! Maybe a Hyur Archer.... no wait.... maybe I'll go Miqote.... hmmm.... but maybe I want to try a Disciple of the Hand instead! AAAAAAHHHH I can't decide!!!

Also, I'm amused that the Mhigos are back. XD
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#43 Oct 08 2009 at 7:23 AM Rating: Good
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well this was a welcome surprise this morning at work, thanks for the update!
#44 Oct 08 2009 at 7:50 AM Rating: Decent
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I like the music a lot more then before. a lot.

Well i guess they give us an update once a month. So i will visit once a month so i am not over exciting myself with useless speculation!

Yeah i am quite happy with what they release.

Although the ogre looks ridiculous. Pretty good looking for a monster but not very ogre-ish. They should rename him before the game is released cause honestly when i think of ogre's i never picture something like that.
#45 Oct 08 2009 at 8:41 AM Rating: Decent
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the new info looks good. im liking the way the equipment and armor are shaping up for the mage and the alchemist. theres something about those pointy hats that does it for me lol.
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#46 Oct 08 2009 at 9:20 AM Rating: Good
Utter, and (almost) totally baseless speculation, but I have a feeling that the music is perhaps the Limsa Lominsa theme? It just strikes me that way, especially since it's the only city-state we know anything about at the moment.

I'm finding myself very drawn towards some kind of crafting class. I will still want to have a class that is good in battle, too, but the descriptions of the potential for these classes sounds very enticing. It was really nice to see that in the screenshot of the Roegadyn and the Miqo'te, that the Roegadyn actually has his anvil out in the field for the crafting - the goggles are a nice touch, too :D

I really like the Bestiary descriptions - hopefully we'll be able to carry around our own copies of the Raimdelle Codex, in the same way as the Clan Primer in FFXII.
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#47 Oct 08 2009 at 9:32 AM Rating: Good
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zuogehaomeng wrote:
I agree kachi, the beastry has alot of the same ffxi mobs and they look the same...


The only creature designs so far that are recycled from FFXI are the raptor and opo-opo. Other returning mobs like the puk look quite different than they did in FFXI.
#48 Oct 08 2009 at 10:28 AM Rating: Decent
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some speculations :
mentions of lalafells "herbalism" and miqo'te "occultism" > diciplines of the hand ?

mobs as "lv.0" :

raptor -> forest -> gridiana
antelope -> savannah -> ul'dah
aldgoat -> mountain -> limsa lominsa ?(i'd say ishgard but it isn't a starting city)
#49 Oct 08 2009 at 10:35 AM Rating: Decent
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Auruelis wrote:
Anyone notice that some races are mentioned specifically in some of the classes (Archer, Alchemist)? Maybe these races are going to be better in those classes than other races, or have a special bonus granted to them or something. This might be the racial differentiation stated by SE.


It could be these are some actual racial differences, but in FFXI SE also included similar descriptions and they turned out to be worthless. In fact I remember that ELV were described as being extremely adept at Swordsmanship, which brought me to play as an ELV BLM using a Sword for a short time. On the contrary though, ELV has no Sword bonus in game /sad.
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A drink. A drink. A drink.
#50 Oct 08 2009 at 11:25 AM Rating: Decent
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133 posts
Thanks for the thread. Work has, unfortunately, already blocked FFXIV's main site so all I can do is try to live vicariously through your posts.
#51 Oct 08 2009 at 11:59 AM Rating: Good
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495 posts
Quote:
Utter, and (almost) totally baseless speculation, but I have a feeling that the music is perhaps the Limsa Lominsa theme? It just strikes me that way, especially since it's the only city-state we know anything about at the moment.


Actually the Limsa Lominsa theme has already been stated by the development team during an interview. The music used during the E3 trailer is supposedly the Limsa Lominsa city theme according to the developers. Id wager the new theme used on the front page sounds more like a guild/house theme. Sounds really pleasant yet adventurous like a bar would have.
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