This system seems really really fun, BUT you need to stop and think if they are going to be effective at all. For example, on your main Thaumataurge (Or however you spell it) your En-Fire spell is doing 30 damage a hit. Now when you switch to your Pugilist and cast En-Fire I'm gonna guess that it's probably gonna be severely nerfed due to changed stats, and not using the right discipline so no boost to the ability. So as oppossed to doing 30 damage a hit, it drops to only 10 damage a hit if your lucky.
I seriously hope that I'm wrong here cause I have a few **** azz ideas for some fun classes myself! I'm thinkin' Rune Knight like Beowulf from FFT! >:)
Arcane Archer from D&D, who wouldn't like to launch some arrows that explode into Fireballs on contact!?!? Man that would be fun lol. (Probably not possible but meh)I can dream.
I really liked subbing summoner with my PLD in FFXI just for fun and kill some super low lvl monsters, but maybe in this game if I summon Ifrit as a knight job he might actually be able to kick some azz who knows. On that note I really hope if they allow you to summon in this game that they allow us to summon Bahamut, Phoenix(Omfg yes please), and Odin was always my favorite.
And I can imagine that equipment durability will need to be maintained on a regular and frequent basis.
Secondly, i also cant imagine being able to have equipment repaired while combat is going on. Which also leads me think that long lasting fights will need multiple parties to be swapped in and out as equipment gets destroyed / repaired etc...
If armor breaks that **** easily, I will be very, very upset. I doubt armor will break THAT often.
One thing I know for sure though, they BETTER fix Holy..... Yeah it was fun being an instant cast for rediculous high mana cost that did practically no **** damage..... Increase the cast time, make it ALWAYS critically hit on Undead and for a **** of alot more damage then 200 -_-
Same thing if I cast Raise on an undead, I remember in Tactics it would auto-kill undead, or if it was resisted would at least take away either 25% or 50% HP. That's the way it should be......