Forum Settings
       
This Forum is Read Only

let's try and clear some things up about classes...Follow

#1 Oct 09 2009 at 2:54 PM Rating: Decent
Scholar
27 posts
It seems like there's some of confusion as to what the difference between classes in FFXIV and jobs from FFXI in some of the threads. With not a lot of information to look at and having not been able to play it's understandable to think that classes and jobs sound pretty much the same thing, but I wanted to give you my take on the differences based on the information I've read. I'm not saying this is defenative by any means as there are some grey areas in information so I could end up being wrong about somethings, if so feel free to enlighten me. :)

Ok so here we go. First none of the classes = to a certain job. I know many jobs from FFXI are somewhat defined by the weapon they wield but weapons alone don't make the class the same. I think the main difference between the two is that jobs includes abilities. So yes wile the Lancer does have a lance that does not mean it's going to have a pet wyvern and be able to jump on enemies. From what I've read Classes in FFXIV seem to dictate the following

Classes:
1. what weapon your using
2. Weapon Skills
3. Techniques
4. what skills you are able to skill up in.
(possibly stats (if they have stats in the game) as well though I haven't read anything that says so, unless I read pass it or something :S)

I think the thing that confuses people the most are the techniques. SE says that there is no auto-attack in FFXIV which mean once you engage with an enemy you don't automatically whack at it with your weapon every few seconds instead think of techniques as Weapon Skills only they you (probably) don't TP to use them. The more you skill up with a weapon the more Weapon skills and Techniques you'll acquire. So if your a Gladiator your techniques will be special sword moves you can use and once you change weapons your Weapon Skills and Techniques will change to the corresponding weapon.

Now SE seems to indicate that abilities will come from loot (most likely armor) so that could mean you get the flee ability from boots (there happen to be boots like this in FFXI) or Taunt from a chest piece with armor requiring a higher skill giving a increased effect. This is more of a speculation though as they have yet to be clearer on this subject.

so there it is, hopefully this may clear up some confusion as to the differences. most of the info can be gleaned from this Developer interview. There's also a bunch of questions that are still left unanswered like if we'll be able to transfer things from one class to another ( I'm specifically thinking of the magic from classes in the Disciples of magic to classes in the disciples of war and vice versa)and if it's possible to learn abilities after a period of time with the armor equipped instead of always having to equip the right armor to have access to the ability. I guess we'll have to wait :/


Edited, Oct 9th 2009 6:55pm by Maximusdb
____________________________
what doesn't kill me only gives me more exp and if does kill me...well it takes the exp right back.
#2 Oct 09 2009 at 3:05 PM Rating: Decent
Scholar
**
813 posts
I think the easiest way to show the difference between FFXIV classes and FFXI jobs is like this.

FFXI jobs = pick a job, then you have a SET everything (e.g.: MNK uses H2H, Hundred Fists as 2-hr JA, Usukane as Salvage set, etc), can only change job at certain places.

FFXIV classes = pick a weapon to determine what class you are, (potentially) able to mix and match things based on what you wear (e.g.: using H2H to be Pugilist, but wear speedboots for Flee ability), can change class by simply changing weapons.

Quote:
There's also a bunch of questions that are still left unanswered like if we'll be able to transfer things from one class to another ( I'm specifically thinking of the magic from classes in the Disciples of magic to classes in the disciples of war and vice versa)

If what you meant is something like transfering Cure spell from WHM to DRK without limit, I doubt it can be done. Otherwise there's not much point of being different class as everyone will be able to just transfer everything into one same class.

However, if what you meant is a limited transfer (e.g.: able to transfer up to Cure II, but not Cure III,IV,V), then it's something that I want to see because it might function somewhat like a subjob which would bring more customization and character setup.
#3 Oct 09 2009 at 3:27 PM Rating: Decent
Scholar
27 posts
well I know most wanna try and mix up their melee classes with some magic. If the whole system is anything like I think it is magic would be under techniques for classes in the diciple of magic therefore switching jobs would leave you unable to use that magic unless there was some way to retain it so it could be used with other jobs and yea just like the sub job, if there will be a way to use techniques cross-class I'm sure the real good stuff could only be accessed if you had the right weapon/class equiped for it.

Edited, Oct 9th 2009 7:29pm by Maximusdb
____________________________
what doesn't kill me only gives me more exp and if does kill me...well it takes the exp right back.
#4 Oct 09 2009 at 4:06 PM Rating: Good
**
336 posts
I believe each "class" will be the label on a tree chart. The appropriate weapon will advance you in the relevant class trees. I'm not sure how they plan to limit us yet still be able to switch jobs. I assume the main weapon will allow us access to all abilities we've earned with it while we only get certain abilities we've earned with other weapons. In essence:
Current weapon: main job
Other weapon experiences: sub job

We need to know what the limits they plan to set are to get a good grasp of how this will work. If we can gain the abilities of all the weapons then eventually we'll all be demi-gods walking around.

If I earn Berserk with a tank class, will my caster class have access to Berserk?

If I build up White Magic with the right class, will all my other classes now have access to White Magic AND Berserk?

It also may be possible we are only be able to use the abilities of our current weapon. If that is so, then there's not really much customization as they've been bragging about.

Perhaps we will have a set number of ability slots or a points system like FFXI's Blue Mage and we will be able to assign a list of abilities from everything we've earned while having access to all of our main weapon's abilities.

Edited, Oct 9th 2009 8:07pm by Westyle
#5 Oct 09 2009 at 4:22 PM Rating: Decent
Scholar
27 posts
the thing to keep in mind is that for techniques is that they're defined by their weapon where as something like beserk would be more of an ability.

if I understand you in your first paragraph the skills that one is able to skill up in are defined by which class/weapon they have equipped. kinda of how skills are in FFXI which is how I understand it to be as well.

Edited, Oct 9th 2009 8:23pm by Maximusdb
____________________________
what doesn't kill me only gives me more exp and if does kill me...well it takes the exp right back.
#6 Oct 09 2009 at 4:25 PM Rating: Good
**
340 posts
I think it would be cool to have an ability system similar to FFIX. Honestly, when they said your weapons will determine your skill growth, that was the first thing that came to mind.
#7 Oct 09 2009 at 4:31 PM Rating: Decent
Scholar
27 posts
It's how I thought of it as well which is also like the Tactics Advance series as well (did the original Tactics on Playstation do this that as well?) The thing is for now it seems they only hinted at abilities being obtained through other means other than leveling. They seemed to say it could come from loot but nothing has been confirmed.
____________________________
what doesn't kill me only gives me more exp and if does kill me...well it takes the exp right back.
This forum is read only
This Forum is Read Only!
Recent Visitors: 1 All times are in CST
Anonymous Guests (1)