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Character TitlesFollow

#1 Oct 09 2009 at 6:20 PM Rating: Decent
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In FFXI, titles are mostly for cosmetic reasons (is there any other titles being used than for sky warp?) and need to talk/pay certain NPCs to change title. In some other MMORPGs, titles actually give stats and players are freely able to change their title accordingly.

Do you guys prefer titles to be mostly cosmetic or giving stats if such thing is in FFXIV?

I'm a bit torn with this issue because I like both sides. In FFXI, because it's mostly cosmetic, they can add amusing titles and so many different titles without having to consider game mechanic. However, I like the idea of stat boosting titles too as that can make character customization a bit deeper and titles having more worth to pursue.
#2 Oct 09 2009 at 6:31 PM Rating: Decent
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Mostly cosmetic. I would just prefer if they were more visible and freely interchangeable than they were in XI. And when I mean visible, I don't mean "oh well when you check my gear out you'll see it." More like WoW, like this, and this, and this.

I don't think that's too unrealistic. It's not very intrusive, it's neat, and it's just one more reason to do some of the more difficult raid content.
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#3 Oct 09 2009 at 6:52 PM Rating: Decent
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As long as I can turn it off. I personally wish for some less visually intrusive system than having people's names floating over their heads, so I definitely don't want to see twice as much text.

e.g., being able to set it so that only the names of people you have friended will show up on screen, and giving you the option of replacing that with a marker of some kind.

So for example, I don't see anyone's names initially, but if I accept a quest that says I need to talk to Gafgarion, his name will show up on screen. Then if I friend Zackary, his name will also appear. But eventually, I already have a good idea of what Zackary looks like-- among the people that I do know, I can pick him out easily. So maybe I can set it so that he has a little blue marker, or border, so that if I see anyone who looks like Zackary, I'll know if it's actually him or someone that looks similar.
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#4 Oct 09 2009 at 7:17 PM Rating: Good
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As long as I can turn it off. I personally wish for some less visually intrusive system than having people's names floating over their heads, so I definitely don't want to see twice as much text.


This. I don't mind just the names floating above a person, but I personally hate the walls of text floating above people in WoW. I liked the title (delicious bad puns) and minimalist linkshell pearl system in XI, and would like to see it return. (Although maybe the ability to equip two linkshells at once, and designate a separate chat window for one...)

Edited, Oct 9th 2009 8:24pm by Kirbster
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#5 Oct 09 2009 at 7:20 PM Rating: Excellent
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I liked how ffxi did it, not being able to see anything but the characters name and the color of their linkshell. And then via checking them you could see more, including their title and their equipment and the exact name of the ls. I would also however, like to be able to just choose my title at any given time from a list of titles that I've unlocked.

Some ffxi titles actually did things, besides the sky warp one I'm pretty sure there's one that made the mandragoras in the past that follow you cast a form of regen on you.

Edited, Oct 9th 2009 11:21pm by Deadgye
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#6 Oct 09 2009 at 7:23 PM Rating: Good
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I would also however, like to be able to just choose my title at any given time from a list of titles that I've unlocked.


Yeah, the bard system in XI was kind of eh in that you'd have to go around searching for the right one.
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#7 Oct 09 2009 at 8:23 PM Rating: Good
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I would really not miss the "Bard-> Title" system or the "Goblin Footpring-> Cutscene" system. Christ.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#8 Oct 09 2009 at 9:02 PM Rating: Good
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Kachi wrote:
"Goblin Footpring-> Cutscene" system. Christ.
What was so terrible about this? Aside from having to trade stupid **** to it? I didn't think it was such a horrible idea.
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#9 Oct 09 2009 at 9:24 PM Rating: Decent
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Quote:
I would just prefer if they were more visible and freely interchangeable than they were in XI. And when I mean visible, I don't mean "oh well when you check my gear out you'll see it." More like WoW, like this, and this, and this.

I'm not a big fan of visible title to be honest. Especially if the title is too long. So I'd prefer title to show up when checked or option to turn on/off.
#10 Oct 09 2009 at 9:25 PM Rating: Good
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Because when it was inevitably months between mission updates, if I wanted to rewatch cutscenes to refresh my memory, I'd have to trek all around the ******* planet.

Fortunately there was eventually a place where someone uploaded CSs (Stage6? not sure if anyone still does that though), but I don't think it's too much to ask that you be able to rewatch all of your CSs from one place. I understand why they did it from a technical perspective, but it was still shoddy.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#11 Oct 09 2009 at 9:50 PM Rating: Decent
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Zackary wrote:
Kachi wrote:
"Goblin Footpring-> Cutscene" system. Christ.
What was so terrible about this? Aside from having to trade stupid sh*t to it? I didn't think it was such a horrible idea.


Having to go to each specific zone to see the cs was horrible. It was basically impossible to go through anything chronologically. It had to do with the cutscenes being in the zones or something. If they'd make a zone that was basically like a movie theater for all cutscenes you've already viewed.. that would be awesome.
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#12 Oct 09 2009 at 11:19 PM Rating: Decent
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Perhaps there could be some titles you could buy or earn that some npc's would call you kind of like in fable where the people call you by your title. So for example you walk into a store and you hear the store owner say hello 'death bringer' or hello 'hero', etc. Not every npc in the game of coarse just a few and only so many titles so it would still be possible to do. Just something I thought up from my own idea for a game.

Edited, Oct 10th 2009 3:32am by foxblade
#13 Oct 09 2009 at 11:21 PM Rating: Good
The One and Only Deadgye wrote:
Zackary wrote:
Kachi wrote:
"Goblin Footpring-> Cutscene" system. Christ.
What was so terrible about this? Aside from having to trade stupid sh*t to it? I didn't think it was such a horrible idea.


Having to go to each specific zone to see the cs was horrible. It was basically impossible to go through anything chronologically. It had to do with the cutscenes being in the zones or something. If they'd make a zone that was basically like a movie theater for all cutscenes you've already viewed.. that would be awesome.


Why not have something similar to the Sphere Theater from FFX in main towns. You could go there and watch any previous cutscene.
#14 Oct 09 2009 at 11:45 PM Rating: Decent
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The One and Only Deadgye wrote:
Zackary wrote:
Kachi wrote:
"Goblin Footpring-> Cutscene" system. Christ.
What was so terrible about this? Aside from having to trade stupid sh*t to it? I didn't think it was such a horrible idea.


Having to go to each specific zone to see the cs was horrible. It was basically impossible to go through anything chronologically. It had to do with the cutscenes being in the zones or something. If they'd make a zone that was basically like a movie theater for all cutscenes you've already viewed.. that would be awesome.
I'd rather them not waste time on this, and more time developing actual content, so that I'm never bored enough to sit around and rewatch cutscenes, but different strokes, I guess.
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#15 Oct 09 2009 at 11:53 PM Rating: Decent
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I don't watch the CSs because I'm bored, but because I want to see the story.

It really shouldn't take much additional effort to implement. I was always hoping they'd just let you access your CSs from your MH.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#16 Oct 10 2009 at 12:11 AM Rating: Decent
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It's just another time sink. They were always all about time sinks.
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#17 Oct 10 2009 at 12:30 AM Rating: Decent
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Huh? What's another timesink?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 Oct 10 2009 at 12:44 AM Rating: Decent
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Quote:
I'd rather them not waste time on this, and more time developing actual content, so that I'm never bored enough to sit around and rewatch cutscenes, but different strokes, I guess.


Bored enough? I don't know about you, but I wouldn't have to be bored to want to rewatch the entire RotZ and CoP storylines.

Zackary wrote:
It's just another time sink. They were always all about time sinks.


Smiley: lolSmiley: rolleyes

Edited, Oct 10th 2009 4:44am by Deadgye
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#19 Oct 10 2009 at 1:32 AM Rating: Decent
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Surely he didn't mean that the story itself was a timesink? Or am I getting whooshed here?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#20 Oct 10 2009 at 1:33 AM Rating: Decent
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Being able to rewatch the cutscenes all at once and in one place would be awsome. Usually by the time I got from one cutscene to the next I'd forgotten what the previous one was about.
#21 Oct 10 2009 at 8:31 AM Rating: Default
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I hope they give stats this time around and only show up when you /check a player rather than have them next to the players name. Course I hope they also available in a menu and you can freely change them whenever you want, collecting titles would be fun then and make me do useless quest titles in this game unlike FFXI.
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#22 Oct 10 2009 at 8:38 PM Rating: Decent
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Kachi wrote:
Surely he didn't mean that the story itself was a timesink? Or am I getting whooshed here?
I meant having to run to areas to watch cutscenes was just a timesink.
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
#23 Oct 10 2009 at 8:40 PM Rating: Decent
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Zackary wrote:
Kachi wrote:
Surely he didn't mean that the story itself was a timesink? Or am I getting whooshed here?
I meant having to run to areas to watch cutscenes was just a timesink.


Ah, well yeah.. like I said the reason was because the cutscenes were stored in the respective areas.
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#24 Oct 10 2009 at 9:02 PM Rating: Decent
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The One and Only Deadgye wrote:
Quote:
I'd rather them not waste time on this, and more time developing actual content, so that I'm never bored enough to sit around and rewatch cutscenes, but different strokes, I guess.


Bored enough? I don't know about you, but I wouldn't have to be bored to want to rewatch the entire RotZ and CoP storylines.
PS: I would, because I don't play an MMO to enjoy a storyline. And I never will. As I said, different strokes.
____________________________
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫


Thank god I stopped playing MMOs.
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