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Guess the Classes!Follow

#1 Oct 10 2009 at 12:33 AM Rating: Good
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Recently the FFXIV official site was updated with new information on some of the classes that will be making an appearance in FFXIV. However much information is still left unsaid and because of this, I would like us to take what knowledge we already have and make some educated guesses on what the rest of the classes will be.

This is just a speculation thread for fun, which I know some people can't handle and will chime in to bash and blurt out "JUST WAIT TILL THE GAME COMES OUT GAWD" who don't get the concept of a FFXIV forum before the game is actually released. So don't let them ruin your fun!

So far, the classes we know about are:

Disciples of War:

Archer
Lancer
Gladiator
Marauder
Pugilist

Disciples of Magic:

Thaumaturge

Disciples of the Hand:

Alchemist
Blacksmith
Culinarian
Tanner
Weaver

Disciples of the Land:

Botanist


This is what we know so far. And going off this information as I said before, I want everyone to make the best educated guesses they can. Put some thought behind it and tell us what you think will be other introduced classes, what they will do, how they will operate, and please include what Main Class they would be categorized under. Also try to stay with a naming theme similar to what they're already using. I want to see how close some of us get with this.

My guesses are:

Disciples of the Land:

Lumberjack (Some one to collect the logs and wood of the lands, to cut down tree's, etc.)

Miner (A miner obviously, some one to mine ore and rock, stone, precious jewels, etc.)

Angler (A fisherman of course.)

Disciples of War

Treasure Hunter (I'm going with this name over "Assassin" because just about all mmo's including all final fantasy games has some one to fit this type of role, and treasure hunter just seems like the proper name to give this job in the world of FFXIV)

Then there is another idea I had. I doubt it will be implemented and it is not as serious as the others, but it seemed like an interesting concept to entertain, so I thought it wouldn't hurt to share the idea. I don't even know what category it would go under, but...

"Deliverer" I know, it sounds crazy right? But how many "fetch quests" and "run around" quests and missions are there in games? What if their was some one who specialized in it, and by leveling up they got better movement speed gear, they got craftier in what routes they could use, they got larger inventories, and they could even help in delivering things to the citizens of Hydalyn. It could even be used as a new delivery system if you wanted to go really far with the idea. I know it's a wacky concept and won't come about but I just wanted to share it.


Well those are my main idea's so far, with a more concept and far out idea thrown in there. Hopefully this thread will keep all the job speculation threads to a more minimal level as well. So tell me, what do you think the remaining classes will be and what will they do?

Edited, Oct 10th 2009 1:37am by EndlessJourney
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#2 Oct 10 2009 at 1:31 AM Rating: Decent
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My guess for all of the melee classes revolves around the weapons, because I'm under the impression that your weapon is still essentially what determines your job (bypassing what we're allowed to customize by crossing weapons or magic). So I think it's probably more pertinent in that case to guess what weapons will be available.

I'm not much for the guessing game myself. I could put up a list of weapons I think we'll get, and there would be nothing especially noteworthy in it. But a list of weapons that I would like to see would be another story.
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#3 Oct 10 2009 at 1:38 AM Rating: Decent
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I'm still wondering if they're going to find a way to implement some sort of sub job system.

Being a Gladiator with some time magic(haste) etc. could be cool. With the open ended customizing that's being hinted at the combinations could get really crazy.
#4 Oct 10 2009 at 2:03 AM Rating: Excellent
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If I'm not mistaken, for Discipline of Magic at the Gamescon alpha demo, 'Illusionist', 'Druid' and 'Shaman' were some of the classes, at least translated from German.
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#5 Oct 10 2009 at 4:31 AM Rating: Good
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Well, actually all I saw was a "Druide" (druid). But perhaps this could roughly be translated into shaman as well...
#6 Oct 10 2009 at 5:28 AM Rating: Default
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EndlessJourney wrote:
Guess the Classes!
ITS PIKACHU!!
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#7 Oct 10 2009 at 5:31 AM Rating: Good
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lolgaxe wrote:
EndlessJourney wrote:
Guess the Classes!
ITS PIKACHU!!


I always thought Pikachu needed to be nerfed. The little ******* was incoherent, tiny, and outspoken. Yet it could some how zerg just about any pokemon any time. **** plot armor+1.
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#8 Oct 10 2009 at 10:30 AM Rating: Good
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they had a short katana in that boat fight scene, so I'm guessing Ninjar will be in there somewhere
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#9 Oct 10 2009 at 2:20 PM Rating: Decent
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Disciple of War = each class is specific to a certain weapon
Disciple of Magic = each class is specific to a certain school of magic
Disciple of Hand = each class is specific to a certain craft
Disciple of Land = each class is specific to a certain type of harvest

People seem to understand well enough the type of classes for the Disciples of Magic hand and land but don't seem to grasp fully what SE is doing with the Disciple of War classes. Each of the classes revealed so far are based around a single weapon. And as such any techniques, weapon skills and such would all be tied in with the weapon just like how the magic classes will most likely have spells of a specific school of magic.

This means the likely-hood of something like an assassin which is known to be deadly with a varity of weapons and tools and having qualities that are non-weapon based around it (like precision, accuaracy, and dexderity. instead those will probably be tied in to the skill level of the class weapon they use) This is what SE means when they talk about classes and jobs being different.
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#10 Oct 10 2009 at 2:46 PM Rating: Decent
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heh with that said I forgot to add in my specualtions :P

for land I would guess they might flesh out the HELM

Harvester - sicle (though this might be the equvilent to the botanist which is depicted with an axe of hatchet :S)
Excavator - Chisle (in FFXI they used the pick for both excavating and mining but scince each class is based on a unique weapon/tool I would think they might switch to something like this)
Logging - Hatchet (much like the lumberjack the original poster talked about)
Miner - Pick (again, just like the original poster sugested)

there's also Fishing and Gardening that were considered to be part of the reasorce gathering as well. Fishing I could as a class with a fishing pole as their primary tool. Gardening is a bit different story. Botanist could be it's sucessor as they both grow plants. Gardening though I found to be somewhat of a mix between the crafting resource gathing. Like a gathering profession, it was ment to gather items to be used in crafting but also like a craft you had a kinf of recipe to feeding it which while did not produce the same results 100% influenced your end product. It'll be intresting to see if and how they try incorpirate it into XIV, I'm guessing if it's a land class it'll be asorbed in with harvesting (botansit) and if they make it more of a craft it'll be on it's on with a pot or spade as it's parimary tool or it might be merged with alchemy.(though I think thats more of a stretch)

plus it possible they'll come up with some new ones as well! With the new info about there being male and female tpes of beasts, some type of livestock farmer perhaps? like eggs, fur, milk, honey, meats if you wanna kill them I guess.

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#11 Oct 10 2009 at 3:41 PM Rating: Decent
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As far as the gathering classes go, I think it might be similar to what they used in Star Ocean 4. Each character had a specific skill that increased the chance that specific monster type would drop extra items. For example one was Botany, which increased chances that a plant type monster (ex. Mandy) would drop additional pieces of loot.

This could make Discipline's of the land very important in end-game activities. We all remember Treasure Hunter in FFXI, imagine a monster-type specific version. This also keeps gatherers fighting, not just running around looking for the awfully elusive harvesting points.
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#12 Oct 10 2009 at 5:14 PM Rating: Decent
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Quote:
As far as the gathering classes go, I think it might be similar to what they used in Star Ocean 4. Each character had a specific skill that increased the chance that specific monster type would drop extra items. For example one was Botany, which increased chances that a plant type monster (ex. Mandy) would drop additional pieces of loot.

This could make Discipline's of the land very important in end-game activities. We all remember Treasure Hunter in FFXI, imagine a monster-type specific version. This also keeps gatherers fighting, not just running around looking for the awfully elusive harvesting points.


hmmm the only problem with that would be that only a handful of baddies would qualify for that (thought that might acucally be a good thing) and if not done right could be easily abused. I kinf of find it an intreasting idea of using classes from the disciples of Land and Hand to influence other things in combat and whatnot. So far theres been no info as to how the gathering and crafting classes from FF XIV will differ from FF XI. Sure there will most likely be more quests and stories revolving around but whats endgame like for a crafting job once you maxed your skill and learned the recipies why bother messing with it anymore unless someone wants you to craft something for them? hmmmm...
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#13 Oct 10 2009 at 5:47 PM Rating: Decent
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As far as the gathering classes go, I think it might be similar to what they used in Star Ocean 4. Each character had a specific skill that increased the chance that specific monster type would drop extra items. For example one was Botany, which increased chances that a plant type monster (ex. Mandy) would drop additional pieces of loot.

I think it would be pretty hard to have people level a discipline of land if their class came down to luck in terms of the loot they could obtain. I imagine the skills they obtain would increase the quantity and quality of loot against certain mobs. let's say you have a dead dodo bird that a friend killed and they are leaving a trail of dead birds for you to carve up. Then you both agree to share the loot or maybe you're doing it for a friend. In this case let's say they are teaming up to obtain as much loot as possible and then they agree to sell the loot in the market and split the profit.

This Skinners skill is 10 but he has taken special care to focus on the anatomy of a dodo bird and scores Grade B and A skin 50% the other 50% is C/D the other 50%. This time he got lucky though, while skinning a dodo he found a dodo bird that yielded him an S rank skin. In the end the skinner obtained 6 A 4 B 10 C 15 D and 1 S rank skin.

After checking in with the fighter he reveals that he had obtained 1 A and 15 D skins. Since they are in the same guild they know they can trust each other and the fighter trades the skins to the Skinner to put in the market as he continues to hone his skills so that he can take on stronger foes to skin to earn more profit.

That's my general idea of how I would see discipline of land nothing to complicated but a skill that shows a decent reward to those that decide to take it up.
#14 Oct 10 2009 at 7:53 PM Rating: Good
My guess is when the game comes out, there will be basic classes for each weapon type: i.e. class for sword, dagger, spear, bow, axe, fist. Then when you get high enough skill in that, there will be advanced classes a bit like Tactics (they said they wanted it to be the best FF game ever, and many people feel the Tactics class mechanics were some of the best) and these will have a few of the more known FF class names, like dragoon, samurai, paladin, and ninja.
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#15 Oct 10 2009 at 8:33 PM Rating: Decent
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I think we should look to the mobs in FFXI for ideas of class names and mechanics:

Goblin Smithy (blacksmith), Goblin Alchemist, Goblin Weaver, Vanguard Thaumaturge

#16 Oct 10 2009 at 8:41 PM Rating: Decent
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Westyle wrote:
I think we should look to the mobs in FFXI for ideas of class names and mechanics:

Goblin Smithy (blacksmith), Goblin Alchemist, Goblin Weaver, Vanguard Thaumaturge



So, we should expect the new clothcrafters to cast black magic? Smiley: tongue
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#17 Oct 10 2009 at 8:59 PM Rating: Decent
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So, we should expect the new clothcrafters to cast black magic?


It would explain what developers meant when they said you can experience the game fully with your main class as a crafter. Perhaps not straightforward black mages, but its completely possible they'll have caster abilities.
#18 Oct 11 2009 at 12:31 AM Rating: Good
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You know, it just hit me. They haven't announced the Woodworking or Bonecrafting classes yet. I would think they would have them, as extensive as they are making this game, and from what a large roll crafting will play in it. Hmmm.

Maybe :

Disciples of the Hand:

Carpenter
Bonecrafter

?
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#19 Oct 11 2009 at 4:09 AM Rating: Good
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The website hints at Fishing and Trapping for Disciples of the Land.
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#20 Oct 11 2009 at 7:32 AM Rating: Decent
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If trapping does exist it could be used as a profession that captures the wildlife portion of the bestiary to obtain better quality of materials. While for big baddies like a behemoth or an Ahriman a means of subduing a foe for x amount of time.
#21 Oct 11 2009 at 7:35 AM Rating: Decent
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It would be nice for the Trappers to have the skill Poach like in many other FF games before. It would make sense to me lol.
#22 Oct 11 2009 at 9:58 AM Rating: Good
Autumnfire wrote:
The website hints at Fishing and Trapping for Disciples of the Land.

It was also stated somewhere that the Roegadyn are a muscular race of fishermen, which is why I plan on starting as one.
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#23 Oct 11 2009 at 10:00 AM Rating: Good
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Ralrra the Flatulent wrote:
Autumnfire wrote:
The website hints at Fishing and Trapping for Disciples of the Land.
It was also stated somewhere that the Roegadyn are a muscular race of fishermen, which is why I plan on starting as one.
aHA, so you're going to mine for fish.
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#24 Oct 11 2009 at 10:03 AM Rating: Good
lolgaxe wrote:
Ralrra the Flatulent wrote:
Autumnfire wrote:
The website hints at Fishing and Trapping for Disciples of the Land.
It was also stated somewhere that the Roegadyn are a muscular race of fishermen, which is why I plan on starting as one.
aHA, so you're going to mine for fish.

No, I'm going to play a Lancer and spear my fish like a real man. Smiley: tongue
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#25 Oct 11 2009 at 10:33 AM Rating: Decent
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I'm not sure if they're going to add any more disciples of war or of the hand before release. They'll probably wait a couple months after release before they do that. I couldn't guess the names of the classes since they are going off the normal naming schemes but if they plan on going 5 per discipline they'll need 4 more of magic and 4 more of land.
#26 Oct 11 2009 at 2:47 PM Rating: Good
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Disciples of Magic:

Thaumaturge
Warlock
Diviner
Shaman
Archaeologist (will probably have bard/corsair type abilities)

Disciples of the Land:

Botanist (in conjunction with Alchemist)
Prospector (in conjunction with Blacksmith)
Fisherman (in conjunction with Culinarian)
Venerer (in conjunction with Tanner)
Harvester (in conjunction with Weaver)


I was going to use a fancier name for fisherman but SE already used the word "fisherman" and called some Roegadyn fisherman so... yeah, those are my guesses. ;)

Edited, Oct 11th 2009 6:48pm by EpedemicOptikz
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#27 Oct 12 2009 at 11:27 AM Rating: Decent
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I expect to see Gambler (possibly played like a fencer) make a comeback. Something like an Animist job to replace pet jobs as well. Something where you don't control the individual actions of a pet, you just summon it so that it can perform an action for you.

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#28 Oct 21 2009 at 4:13 PM Rating: Good
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Well, SE specifically stated that your "class" is dependant on what weapon/tool you're holding or, in theory, what kind of magic you use. So for DoM, there's Thaumaturge (literally; miracle worker or performer of magic), Illusionist (one who creates illusions).

There doesn't actually have to be any differential between white and black magic as far as "someone who uses magic" goes, so there's that. Thaumaturge could easily be the "Scholar" of FFXIV, but chances are it probably won't.. Illusionist could easily be XIV's incarnation of summoner, what with the improved enemy AI, for example, if you chase a raptor with an illusion and then the raptor's partner ambushes the illusion, huzzah! You've just flushed out both raptors and now either you or your group can rest easy.

"Shaman" and "Druid" were thrown around with the German demo, so...

Shaman: –noun
(esp. among certain tribal peoples) a person who acts as intermediary between the natural and supernatural worlds, using magic to cure illness, foretell the future, control spiritual forces, etc.

lolsmn? Time will tell, if it's even an actual option.

Druid word origin:
1509, from O.Fr. druide, from L. Druidae (pl.), from Gaulish Druides, from O.Celt. *derwijes, representing O.Celt. derwos "true" and *dru- "tree" (especially oak) + *wid- "to know" (cf. vision). Hence, lit., perhaps, "they who know the oak."

A geomancer type class, perhaps?

EpedemicOptikz brought up Archaeologist; that's something that I could see as a viable "class" in the game, if there are ruins and other things to be found. Seems like a more DoL or DoH thing though, considering you'd have to dig. There's also an opportunity for item identification with that too.

On the site it mentions that Weavers often pay homage to Nymeia, which would open the grounds for an Oracle or Theologian option.

Anyway, the possibilities are endless. I hope SE leaves the game as open ended as possible. :3
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#29 Oct 21 2009 at 7:05 PM Rating: Decent
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I see SE using some of these names, maybe. As I've seen them use some already for FFXIV's discipline list. (source TacticsAdvance and FFIII on the DS.)

Templar, Bishop, Hunter, Defender, Morpher, Fencer, Sage, Assassin, Animst, Sniper,Gunner,Gadgeteer,Evoker, Magus,Devout,Viking,Seer,Bishop,Cannoner,Parivir, Trickster, Ravager, Juggler, Berserker, Lanista,Arcanist,Alchemist,Tinker, Spellblade, WhtMonk, BlkMonk, MasterMonk,Flintlock, Elementalist,GreenMage, BlueMage, RedMage, BlkMage, WhtMage, Geomancer, Thief, Illusionist, Scholar, Summoner, TimeMage, OnionKnight, Soldier, ChocoboKnight, Freelancer, Warrior. Some that I imagine...Bushido, Ronin, Fallenknight, ShadowKnight, Reaper, Mystic.

We all know, they(out characters) are no longer called/label'd as classes, but when we equip weapons, tools, magical staffs, we can speculate that those titles mentioned above could be tagged on to them. SE is going to need all the names they can think off, the weapon database for this game is going to be huge. And I can see some of these, if not all(except the ones I imagined). being used.
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#30 Oct 21 2009 at 9:44 PM Rating: Good
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I see SE using some of these names, maybe. As I've seen them use some already for FFXIV's discipline list. (source TacticsAdvance and FFIII on the DS.)

Templar, Bishop, Hunter, Defender, Morpher, Fencer, Sage, Assassin, Animst, Sniper,Gunner,Gadgeteer,Evoker, Magus,Devout,Viking,Seer,Bishop,Cannoner,Parivir, Trickster, Ravager, Juggler, Berserker, Lanista,Arcanist,Alchemist,Tinker, Spellblade, WhtMonk, BlkMonk, MasterMonk,Flintlock, Elementalist,GreenMage, BlueMage, RedMage, BlkMage, WhtMage, Geomancer, Thief, Illusionist, Scholar, Summoner, TimeMage, OnionKnight, Soldier, ChocoboKnight, Freelancer, Warrior. Some that I imagine...Bushido, Ronin, Fallenknight, ShadowKnight, Reaper, Mystic.


Yes, they are labeled by what weapon they use, but I think the only ones on that list that fall into that category are Juggler, Cannoneer, Trickster, Elementalist, and probably Ronin/Shinobi too. I guess a trickster would be like a thief, but a more reasonable guess would be "Pickpocket" or something like that.
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