Dragoon Pet Wyverns. Those should stay back in FFXI and never see dawn in another Final Fantasy game
Whyyyyyy? I thought they were so great when I was a Dragoon. Granted, I wish there were more to them, such as getting to put in a custom name, changing the color, and it changing in size. Why get a wyvern when it never grows past the baby stage? But as a pet job it was pretty great, and I have no complaints about the way they made Dragoon.
Anyway, for what I wish will change... Jobs like Summoner that originally required you to get to 75 before you could enjoy the job should stay that way. Summoner used to be an AMAZING thing, but then when SE changed things around it became just another job that you could get whenever.
Beastmaster should not be nearly as stressful as it was in FFXI. If they bring in a similar type of job with the ability to tame pets, which I hope they do, they should definitely not do what they did with FFXI. As if soloing wasn't already hard, having the mobs uncharm at random times was just tedious. No matter what you did it was likely that you would die when fighting a mob and your pet uncharms, and with the death penalty being so... death-like, that sucked ***. Also, when it came to endgame, no one wanted a BST and there wasn't really much you could solo yourself, because RDM/NIN could always solo it a million times better. So all the stress of getting to level 75 for nothing. It was a fun job, and I loved soloing and hated parties, but there were too many problems for me to fully enjoy BST the way I wanted to.
I agree with Utsusemi being taken out or changed. It was fun and all and an interesting concept, but it shouldn't have become an alternative to tanking.
The rest of my problems with jobs revolve around the screwed up party system that FFXI had. There was the "perfect" party setup, and anyone who wanted to enjoy the jobs outside of that perfect party setup was screwed over. Warriors were screwed over. Black Mages were screwed over. Monks were screwed over. Dragoons were screwed over. The list goes on. Why make a job, make it useless when people end up loving the job, and then just accept its uselessness and not try to do anything about it? The perfect party shouldn't happen in FFXIV, period. Every job should be a fun job to play and be useful to other players.
R.I.P Teraud, Dragoon main on Seraph (2004-2007)
R.I.P. Atli, Blue Mage main on Seraph (2007-2008)
R.I.P. Silje, Beastmaster main on Odin (2008-2008)
R.I.P. My Final Fantasy XI Account forevahz
Back on ZAM for FFXIV!