Ok, I read most of the posts in here trying not to repeat anything. I played FFXI for about 7yrs and there was multiple aspects of the game I found either extremely irritating or just plain dumb...... It seemed like the creators of the game never actually sat down and played it themselves. Let's start with ninja class, I saw a post earlier someone saying something about being more stealthy yadda yadda. One thing I think they messed up with on ninja is the fact that you could never really utilize their throwing ability to it's max potential or anywhere close to it. End game shurikens were selling from the NPC's for like 50k gil....... and the mats to make the **** things were so absurdly expensive and difficult to make, that no one even bothered so you couldn't even get em on the AH. As I recal ninja was a throwing class dealing great damage at a range, and also dual-weilding at a fast pace. For the love of mike please fix that....
I saw another post earlier about JSE having absolutely nothing to do with the job itself and I totally agree, alot of the gear in the game was either totally useless or only really useable during specific odd situations.... which you almost never find yourself in those situations to begin with lmao!
Buffs lasting longer, YES PLEASE so annoying!
Another thing I hated was lack of tank jobs, or at the least a lack of abilities to support a person's decision to turn that job into a tank job. Reduce recast timers on hate control abilities, or make more of them simple as that. It's a huge problem throughout the game, you always see monks subbing ninja just for the shades cause if they went /war they would pull to much hate. More abilites to pull hate and keep hate on tanks would make the game much more enjoyable, and it would definetly make DD's around the world more happy! :)
I played alot of paladin in my day, I loved the job to death, so many things you can do with it just to have fun and play around. I loved the new spells and abilities SE gave to them, but my only concern is if the job was meant to tank.... where's the provoke? Or an ability similar.
There was a huge problem with some of the skills in the game as well, like Parrying and Guard for example. It would literally take you weeks to get that skill capped, probably longer.... And once you actually got it capped out it still didn't take effect NEAR as often as it should. I'd say a good 10% of the time you would parry, if you had maxed out parry gear you MIGHT be able to push it to 15-20% if your lucky. The point is, if other jobs like Samurai or Warrior were meant to tank.... how are they suppossed succed at tanking without the ability to do so?
Samurai was without a doubt my favorite job in the whole game, soooooooo much fun, the constant WS spam is a blast! Only gripe I have is low weapon damage with high delay when compared to DRK or WAR using two-handed weapons. I realize that their ability to rip out about 10 WS's in a matter of about 30secs kinda offsets that a little if you go all out. But in the end, a fully geared up WAR or DRK will destroy a SAM's numbers with weapon damage alone. Making jobs on par with each other would be great, I get kinda tired of seeing everyone being one job just cause it does higher damage and you get more invites just because of it. You used to see it all the time, pretty much everyone that played DD classes back in the day has a 75 Ranger or BLM.... or probably both hahaha.
75SAM 75PLD 75DRK 75WAR 75NIN 75BLM 75MNK 65BLU
I miss you guys in Granddesign!