The Codyy of Doom wrote:
DD and DoT all the way.
DD, sure. It's a more practical abbreviation that defines the role rather than the goal.
DoT, no. Just...no.
The use of the term 'DoT' in FFXI is inaccurate. DoT, as most know, means Damage Over Time. Dia is a DoT. Bio is a DoT. Normal melee auto-attacks are not a DoT. The whole concept of a DoT is that the damage and/or length of time is pre-determined. Taken a step further, a DoT is also something that, once applied, persists regardless of where the person who applied it is relative to the mob or what they are doing.
For things like Dia and Bio, the damage may be augmented through stats and/or gear, and the duration may be affected by resistances and/or gear, but you're still starting with something that is measured...namely, the default duration of the spell.
Using the term DoT for things like melee auto-attacks is silly. Neither the damage nor the duration is in any way pre-determined. The damage is a function of weapon, stats, skill, etc. The duration is a function of time on target and length of combat. In essence, what you're explaining using DoT to refer to melee auto-attacks is...nothing.
"I did 7264 damage over 76 seconds" is silly.
To be anything worth using, you would boil it down to something that is easily comparable to other results...namely, you would boil it down to damage per second. It's a **** of a lot easier to compare damage per second than it is to say, "Okay, the samurai did 14237 damage over 128 seconds and I did 13893 damage over 111 seconds, so umm...who is capable of producing more damage?"
Or, to strip the competitive aspect from the comparison...
"With <x> weapon equipped I did 5262 damage over 45 seconds, but with <y> weapon equipped I did 8412 damage over 93 seconds."
That's your DoT in action. Damage Over Time.
And it's silly.
Break it down, create an accurate comparison, label that comparison accurately, and you've got something to work with.
DD yes. DoT as a substitute for dps, no. Edited, Oct 28th 2009 11:52pm by AureliusSir