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Mood.Follow

#1 Oct 27 2009 at 11:16 PM Rating: Excellent
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I was thinking of ways to give your character a little...character. I'm actually making this up as I go along but I would like you guys' input on this. So, I was thinking maybe your character can have a "mood" that you input anytime, anywhere while you're playing. How does this give your PC more character you may ask? well, as an example, say i'm in a "jolly mood", i set my character to "jolly" and as i'm running i'd be skipping along instead (perhaps a female character would represent this better), if was walking or standing still i'd be singing or something (you know, with the cliche music notes coming out of the character). As another example, say I set my PC's mood to "depressed", now imagine a Roegadyn walking along looking down at the ground, maybe wiping his face every once in a while lol. I think this would give PC's more character and make the world more lively. What do you guys think? what other moods can you think of, or what other things can be incorporated to make character feel more alive?

P.S. PC stands from "Playable character", NOT "Personal Computer"...i'm sure you all know but in case someone doesn't.
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#2 Oct 28 2009 at 1:48 AM Rating: Good
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I would love that!! They did this with little big planet, they even had 3 different levels of each emotion from grin to full out tongue hanging smile, or worried look to knee shaking mouth gapping fear. While maybe tongue hanging smile would not be as appropriate I would love to be able emote my character, and even have different levels that change with movements and body language hints that become more prominent the more emotional your character wants to be. Oh and have there mouth move when you type in say mode, or even cup their hands around their mouth when typing in shout as if they are trying to project what they are saying.

Edited, Oct 28th 2009 3:50am by sirhenrywalton
#3 Oct 28 2009 at 3:05 AM Rating: Default
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Would you like to take your idea as far as: Would your Mood effect how you perform in battle?
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#4 Oct 28 2009 at 3:41 AM Rating: Good
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#5 Oct 28 2009 at 5:16 AM Rating: Excellent
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I wouldn't mind the characters to be more alive, express their mood while they are fighting, when casting magic, depending on what they are doing. If you look at a hume male in FFXI while he casts black magic, his expresion is the same as if he was just standing still. It's more a character facial animation thing. Small things that make the game even more beautiful.
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#6 Oct 28 2009 at 5:59 AM Rating: Good
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"Happiest Face Mood" + "Hump Emote"

Just add "/s Let me show you my rape face" to the macro and you're set.
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#7 Oct 28 2009 at 8:38 AM Rating: Excellent
SolidMack wrote:
say i'm in a "jolly mood", i set my character to "jolly" and as i'm running i'd be skipping along instead

I'd do this on my Roegadyn just to freak people out. If only I could do this in XI. It would give me an excuse to go get another zodiac subligar for my Galka. :)
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#8 Oct 28 2009 at 11:38 AM Rating: Excellent
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This is a really cool idea that I would love to see taken a little further at some point... but I'm not sure XIV is the game to do it in. The topic always becomes, with little improvements like this: would you rather the developers spend time making this a reality, or working on other aspects of the game.

Quote:
Would your Mood effect how you perform in battle?


I would sure hope so as that makes a logical connection and justification beyond a simply aesthetic upgrade. You can take it beyond battle too though. If you're in an angry mood, maybe an NPC won't offer you a quest. Maybe if you're 'flirtatious' an NPC is likely to give you an item.

When you make sweeping allowances like these, which have an actual impact in the game, an important issue becomes how easy is it to change your mood? With a click of a button? Should you're character have to DO things to become happy? I can't imagine being in a 'jolly' mood while a Gobbue has just beaten or is beating my face senseless.
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#9 Oct 28 2009 at 1:44 PM Rating: Excellent
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If you picture how the auction houses were in FFXI, every character standing there was completely static, no movement apart from the tail of the Mithras really...so with a mood setting, perhaps "restless" (you'd be tapping your foot on the ground with your hands crossed), perhaps "thinking" (you'd be scratching your head deep in thought) it would give areas like the AH more appeal (possibilities are limitless too).

Edited, Oct 28th 2009 3:45pm by SolidMack
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#10 Oct 28 2009 at 1:47 PM Rating: Good
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This said, obviously I would want them spending more time on other aspects of the game but this is just a matter of adding more macros and new animations to each character, i think this would take 20 people max to work on from now til whenever they're ready to release the game - this said if resources are better spent elsewhere, then all the power to that..but this would definitely be an awesome touch in an MMO, and preferably FF MMO because i doubt i'll be playing any other ones.

With regards to Skeptic's post: I think this would work ONLY if mood depended on how you were performing in the game, in other words, mood is program generated. Otherwise, say "pumped" mood gave you a statistic boost in strength, and we're allowed to set our own mood (as i was suggesting), every DD would set their mood to "pumped" to perform better in their party/solo play. IF mood was generated based on how/what you're playing/doing - (i'm gonna use FFXI as an example, since we don't know how the crafting system works in FFXIV yet) say while you're crafting, you fail 25% of the time for the duration you were crafting, the game would automatically generate a "upset" mood for your character; say you fail over 50% of the time, the game would generate a "disbelief" mood for your character...in this case, if these moods were directly related to your stats, they can effect how you do in battle and other things you do in the game. Say "upset" would decrease your strength by 1 and "disbelief" by 2 or something along those lines (bad example perhaps but you know what I'm getting at hopefully).

Edited, Oct 28th 2009 4:15pm by SolidMack
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#11 Oct 28 2009 at 3:33 PM Rating: Good
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Allegory wrote:
"You got Facebook in my MMORPG!"
"Well you got MMORPG in my Facebook!"

Please no.

Did Facebook invent the concept of moods? I can't say that's what came to mind for me.
#12 Oct 28 2009 at 5:41 PM Rating: Excellent
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This exists to a point in Aion.

AFK characters will stand fanning themselves, turning round and looking at people go by, or if they're next to an NPC it'll even do an animation to make it look like they're standing having a chat.

It adds to the atmosphere and it really does look good.
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#13 Oct 30 2009 at 9:03 AM Rating: Good
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I'd enjoy some more expressive emotes and an aesthetic mood toggle, just to look more (or less) alive. Though I don't think it should be expanded to actually have effects on gameplay, it would be a nice immersion tool that extends the most basic of human languages.

Standing around an area with a scowl on my face would be a fairly effective way to tell people "stay away from me." Sitting around lazily with a tired expression would tell people "I'm up for a chat, but don't invite me to a party." Looking tired or fatigued while in a party can be a subtle way to say "let's wrap it up, please." Or maybe I'm really itching to get a quest done, so I put on my fired-up look to encourage fellow adventure-seekers to join me. These are all expressions you could normally emote, but keeping them persistent would make them even more useful. Combine these with regular emotes and you wouldn't even have to say anything; I'm standing by myself, clearly uninterested in a party, and someone comes along asking me to join him anyway. I'll shoot him an annoyed look and see if he gets the picture. And all of this could be done completely independent of language barriers.

Given the resolution and detail of the game, I'm sure we'll be paying more attention to characters' faces, and a system that lets us really express ourselves without words is something (IMO) worth devoting dev time to.
#14 Oct 30 2009 at 9:59 PM Rating: Default
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Quote:
If you picture how the auction houses were in FFXI, every character standing there was completely static, no movement apart from the tail of the Mithras really...so with a mood setting, perhaps "restless" (you'd be tapping your foot on the ground with your hands crossed), perhaps "thinking" (you'd be scratching your head deep in thought) it would give areas like the AH more appeal (possibilities are limitless too).


Yes, 100 people jammed all into one tiny area all fidgeting somehow sounds awesome.

Edited, Oct 30th 2009 11:00pm by Pluelf
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#15 Oct 31 2009 at 2:27 PM Rating: Excellent
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Can't help but notice the sarcasm...you don't like it thats fine, i'm not making the game so you can be at peace knowing this probably wont be in the game but i didn't mean they would all be big animations. When you're in line at the grocery store, is the person in front of you standing all still staring straight ahead of them? no, most likely they're looking around, they're scratching their nose, digging through their purse...etc.. that's all this would be like.
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#16 Nov 01 2009 at 8:02 AM Rating: Decent
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Adding automated emotes for when the player isn't actively controlling the character would be pretty cool looking.

However I don't think it would be a good idea to extend it to how bad/good your character is at fighting/crafting/etc. at the time. If you lose a fight your mood would drop. Then you're fighting poorly and thus continue to lose, creating bigger mood drops. If you win a fight then your mood goes up and thus you win more fights. It could be something that widens the gap even farther between the casual and hardcore players.

If you could select what mood your character is displaying at the click of a button. It would just be one more thing players would expect you to do to adjust to the task at hand.

It sounds great from an aesthetic point though. Imagine you go afk. You come back 10 minutes later to find your character has walked a few steps from where you left him/her to engage a NPC in conversation. Lol. I wonder how many people would let their characters just stand around for kicks.

Your character and the NPC could even go a step beyond physical gestures and use emote text as well. "Character waves at NPC" "NPC salutes Character and invites him/her to converse". The emotes could change depending on your relation to the NPC. Say your character tries to interact with a NPC and the NPC refuses you. Later you do a quest for that NPC and the reaction changes next time your character starts conversation.

There could be a lot of fun with something like this. Good topic OP.
#17 Nov 01 2009 at 12:38 PM Rating: Excellent
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It would be great to have the character express how injured he is as well, full health standing straight and normal, maybe half health slouching a bit, and 20 percent he could be grabbing his arm in pain and a staggering.

Quote:
Your character and the NPC could even go a step beyond physical gestures and use emote text as well. "Character waves at NPC" "NPC salutes Character and invites him/her to converse". The emotes could change depending on your relation to the NPC. Say your character tries to interact with a NPC and the NPC refuses you. Later you do a quest for that NPC and the reaction changes next time your character starts conversation.


If two PCs went afk next to each other they would start talking so when you came back you would have a conversation up on your text log and possibly a new friend!
#18 Nov 03 2009 at 10:45 PM Rating: Decent
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I agree to this; it would be nice if a /sad would make you frown, and /happy would make you smile.

Maybe they could even go as far as if you had a webcam, it would take your facial expression and transfer it to your character's face, and with microphones, I could see that being cool too.
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#19 Nov 06 2009 at 7:41 AM Rating: Decent
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Allegory wrote:
"You got Facebook in my MMORPG!"
"Well you got MMORPG in my Facebook!"

Please no.


That's a stretch... Didn't think Facebook invented the idea of moods
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#20 Nov 06 2009 at 8:40 AM Rating: Good
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This is already implemented in LotRO, and is as simple as typing /happy, /sad, /etc. There is no impact on statistics or abilities or anything but the characters facial expression changes to match the command. It's pretty neat.
#21 Nov 06 2009 at 10:36 AM Rating: Default
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I wouldn't mind your character looking around or something if you haven't touched him/her. It shouldn't have any effect on the game-play though. I would prefer just a little movement if idle, but not a mood you can personally change.

Quote:
It sounds great from an aesthetic point though. Imagine you go afk. You come back 10 minutes later to find your character has walked a few steps from where you left him/her to engage a NPC in conversation. Lol. I wonder how many people would let their characters just stand around for kicks.


If its an idle movement, I hope only the upper-body moves. If I went afk in a safe-place, I don't want my character walking around and possibly wandering off into an unsafe place. Many people know safe-places to afk at in battle areas, and if your character moved while being idle it would be a huge annoyance to come back dead in an unsafe place. Even if it just was a few steps, those few steps could put you in aggro range.

Edited, Nov 6th 2009 11:38am by HocusP
#22 Nov 07 2009 at 6:36 AM Rating: Good
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ScorpionEx wrote:
Allegory wrote:
"You got Facebook in my MMORPG!"
"Well you got MMORPG in my Facebook!"

Please no.


That's a stretch... Didn't think Facebook invented the idea of moods


FACEBOOK IS IMPORTANT

MORE FRIENDS IN FACEBOOK MAKES YOU MORE POPULAR IN REAL LIFE
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