To be honest the thing I want more than ANYTHING else in FFXIV at this point.... is REAL dungeons again. In XI you never get that same sense of storming a dungeon to kill a boss.
It doesn't have to be main story related even to be honest. I'd love to enter a tower, fight my way up to the top and fight a boss. If FFXIV goes the instanced route, which I really hope it does in more than a few places, this would be great. Even if it's a more linear dungeon... doesn't matter. If you look at the dungeon design between other FF games and XI, you'll see they changed their philosophy entirely, and IMO not for the better.
Let's get back to the crawl.
This is sort of how dynamis works. Except Dynamis isn't a rush through, it's a slow steady tentative crawl through THOUSANDS OF GIANT FAT STONE THINGS.
Some assaults are like this though (that kill all one in Arrapago Reef springs to mind), so it can be done.
Then there's Nyzul Isle, which is basically a multi-floor version of what you've mentioned. It's not hard to realise why Nyzul is so popular.
A tropical paradiso, like Besaid or even better.
Well... we had this in XI with Purgonurgo Isle... but considering it took a week to get there and there was nothing to do except clamming (pointless) and a couple of fights... it was always dead.
SE should have made Kazham look like Purgonurgo. I agree with you on that point. Hot **** coastal town please.
Likibiki ~ 75 WHM ~ 75 SAM ~ 75 THF ~ 75 SMN ~ 74 NIN Pandemonium Server, FFXI. Retired. Gone but not forgotten.
Cailey ~ 90 DNC ~ 90 RDM ~ 90 BLM Asura Server, FFXI. Adventurer Extraordinaire.