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#1 Nov 07 2009 at 7:53 AM Rating: Excellent
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One thing that I quite dislike about FFXI's cutscenes is that even if you've won the battle with your party or even alliance, the cutscene would treat it as if you've single-handedly won the battle and saved the world.

So I'm hoping that in FFXIV, the cutscenes after battle should also include the party members and the story text should then be modified to also acknowledge the role of everyone in the party rather than just one person. It'd be even sweeter if party members can also be included on cutscenes prior to the battles themselves as well.

Thoughts?
#2 Nov 07 2009 at 8:12 AM Rating: Excellent
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One thing I really hope will happen, and I can see how difficult it would be to implement properly but would help immersion no end is continuity. Like after doing most of my AU missions my char was pretty pally with Prince Trion, yet when I went to do my PLD AF quest he looks at me like I am a total stranger! Granted, theres always the excuse of "well he meets loads of people" but it would have been fantastic if there was some sort of nod to my past meetings.

If stuff is gonna be voice acted it would be a lot more work, but this would change the way story content would be delivered in gaming for a while!
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#3 Nov 07 2009 at 10:39 AM Rating: Good
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Agreed. I feel like this is the direction that RPGs and MMORPGs are headed, so I'm think SE will try something out. It seems to be that they aren't going for what's in RPGs today, but what's in them 6 years from now, so they'll still be in the running when FFXIV has already been out for years.
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#4 Nov 07 2009 at 2:48 PM Rating: Default
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They shouldn't do that, imagine if you managed to solo a group mission. They would talk about other adventurers that don't exist?
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#5 Nov 07 2009 at 3:27 PM Rating: Excellent
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One of my favorite cutscenes in FFXI was the quest in Bastok that required you to take a full party from Bastok to the waterfall in North Gustaberg. When you got there it shows your whole party in the cutscene, and it gave me a much deeper sense of accomplishment then I would have gotten on my own.

If I could get that sense of accomplishment from simply walking across a zone, imagine what it would be like if the game acknowledged my comrades after we take out a huge dragon or evil warlord.


Duke Ikkian wrote:
They shouldn't do that, imagine if you managed to solo a group mission. They would talk about other adventurers that don't exist?

It would be incredibly simple to change, "Thanks to you and your friends..." to "Thanks to you..." if you weren't in a group.

Edited, Nov 7th 2009 1:39pm by JenovasPuppet
#6 Nov 07 2009 at 3:35 PM Rating: Good
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"Hey, thanks for killing Bahamut.

The names of Likibiki, Lolurface, Cloudstrifexx, Sepihrohth, Pikachoo and Hairypotar will go down in Eorzean history!"

...Erm, no?
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#7 Nov 07 2009 at 4:06 PM Rating: Decent
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Quote:
"Hey, thanks for killing Bahamut.

The names of Likibiki, Lolurface, Cloudstrifexx, Sepihrohth, Pikachoo and Hairypotar will go down in Eorzean history!"

...Erm, no?


LMAO! Priceless, that kind of gives this Thread a new twist, haha.
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#8 Nov 08 2009 at 12:25 AM Rating: Good
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Also, a nice feature to add to this would be to have the cutscenes automatically recorded for you, so that you can always view your cutscenes later. Especially if it's a really awesome or memorable cutscene that includes your friends in it. Another reason is so you can review the old cutscenes so that the story is easier to follow.

Yeah, it can be done with Fraps, but technically that's a 3rd party tool and not allowed. Also, for the PS3 and Xbox 360 guys, they'd like to have that feature.
#9 Nov 08 2009 at 1:15 AM Rating: Decent
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i think the cutscenes are fine the way it is now. it is using the more universal/general angle to describe the story with your character as the protagonist.
#10 Nov 08 2009 at 6:28 AM Rating: Good
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cutsaw wrote:
i think the cutscenes are fine the way it is now. it is using the more universal/general angle to describe the story with your character as the protagonist.

The problem with that angle IMO is that as the protagonist, our character has zero backstory. We're just one random person who happened to be there, and it's quite lame to be the hero who saves the world when you're just a nobody.

For missions and stuff, I would actually like it if we work our way up throughout the mission so that there's some character development for our characters too, and not just being a passenger in the story. Maybe something like choosing to be Temple Knight or Royal Knight if you're doing Sandy missions, then you got promoted as you go through the mission, so that it'd make sense to put hope on the "best" knight rather than just an adventurer from nowhere.
#11 Nov 08 2009 at 6:49 AM Rating: Good
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Vaagan wrote:
cutsaw wrote:
i think the cutscenes are fine the way it is now. it is using the more universal/general angle to describe the story with your character as the protagonist.

The problem with that angle IMO is that as the protagonist, our character has zero backstory. We're just one random person who happened to be there, and it's quite lame to be the hero who saves the world when you're just a nobody.

For missions and stuff, I would actually like it if we work our way up throughout the mission so that there's some character development for our characters too, and not just being a passenger in the story. Maybe something like choosing to be Temple Knight or Royal Knight if you're doing Sandy missions, then you got promoted as you go through the mission, so that it'd make sense to put hope on the "best" knight rather than just an adventurer from nowhere.


This, I agree with.

Instead of a "fame NPC", people in the city should know who you are, the more you do for them.
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#12 Nov 08 2009 at 7:09 AM Rating: Good
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Vaagan wrote:
cutsaw wrote:
i think the cutscenes are fine the way it is now. it is using the more universal/general angle to describe the story with your character as the protagonist.

The problem with that angle IMO is that as the protagonist, our character has zero backstory. We're just one random person who happened to be there, and it's quite lame to be the hero who saves the world when you're just a nobody.

For missions and stuff, I would actually like it if we work our way up throughout the mission so that there's some character development for our characters too, and not just being a passenger in the story. Maybe something like choosing to be Temple Knight or Royal Knight if you're doing Sandy missions, then you got promoted as you go through the mission, so that it'd make sense to put hope on the "best" knight rather than just an adventurer from nowhere.



I do agree that character development would be nice, but thats really hard to do in an MMO, because devs kind of leave that up to you. Your character is your own story. You play through missions and quest that offer story for the environment, but it would kind of suck to have developers tell you who you are and who you are supposed to be.

Also, Final Fantasy OFTEN takes the "nobody" and makes them a hero. Thats one of their themes. Its there to give hope to the little guy that dreams big.
In 7, Cloud was a nobody Soldier that would never be as awesome as Zach or Sephiroth. In 8, they were just a bunch of orphans with "greater destinies", In 9 the hero that saves the world was a lowly thief accompanied by one of the foreign kids adopted by Angelina Jolie. In 10... I'm not even gonna touch 10. XD
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#13 Nov 08 2009 at 3:49 PM Rating: Good
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Quote:
I do agree that character development would be nice, but thats really hard to do in an MMO, because devs kind of leave that up to you. Your character is your own story. You play through missions and quest that offer story for the environment, but it would kind of suck to have developers tell you who you are and who you are supposed to be.

Character development should occur in the game itself. This is what's lacking in FFXI. There was no development of the character from a newbie level 1 to veteran level 75. The mission cutscenes would only show how some NPCs acknowledge our character and only during those cutscenes as well. Pretty much nothing at all outside the cutscenes. Not to mention the original problem that I have that the cutscenes treated us as if we soloed everything (or duo with Prishe or whatnot).

It's not about the developer telling us who we are or who we are supposed to be. It's the lack of options for us to change from "nobody" to "somebody" to begin with. There's just nothing we can do to develop our character because the only link between quests is the fame NPCs. Other than them, all quests and missions feel very separated between one another.

Quote:
Also, Final Fantasy OFTEN takes the "nobody" and makes them a hero. Thats one of their themes. Its there to give hope to the little guy that dreams big.

Of course, but throughout the game itself, you change from "nobody" that started the game, into the "somebody/hero" because more often than not, there's either importance of who you are (e.g.: Cloud being Cloud) or the characters with the main character (e.g.: Dagger being a princess) that would somewhat make sense for them to be the ones saving the world.
#14 Nov 09 2009 at 9:36 AM Rating: Good
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To be honest theres nothing stopping them from doing it in XI, just use their static character and alternating scripts depending on party/solo.
It's not impossible to change "Well done Player", to "Well done Player, and friends" either
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#15 Nov 09 2009 at 12:05 PM Rating: Good
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The thing is, it's pretty hard to make like true PC character development in an MMO. Things like different NPC dialouge based on fame levels would be cool, but maybe not necessary. . This seems like a thing the new stars wars MMO The Old Republic will be doing, a lot.

It would also be kinda neat to have things like "Zone In Cutscenes" Like when you enter a zone for the very first time you get a little preview (kinda Zelda Style) of the area as a whole. It would also be nice to have a full blown FMV snippits here and there, nothing like super long, but something very visually pleasing every now and then.
#16 Nov 09 2009 at 12:13 PM Rating: Decent
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This is a really cool idea, but in the case where the cutscene doesnt happen immidiately after the fight(i.e beat boss, go to an npc for cs) would the cutscene go based on whos in your current party or who was with you when the boss was defeated?

none the less, if they did it right would really move immersion a step forward, same with NPCs in a city, not just fame NPCs, recognizing your awesomeness and behaving accordingly, and atleast have other NPCs outside your nation give you a bit of acknowledgement after missions that go beyond just your city..nothing like being the averter of the apocalypse then be treated like a nobody everywhere simply because you havent traded enough bat wings...(last time I avert the apocalypse, that'll show em!, dont come knocking at my mog house next time the shadow lord comes back with a case of the mondays and expect me to help either.)
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#17 Nov 09 2009 at 1:49 PM Rating: Good
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RE: LITIE....

"Welcome to Crawler's Nest" //cut scene//

NewbieShantoto calls for help!!
"ZONING 20 CRAWLERS, OR MAYBE 30!!! RUNNNNNNNNN!!"

Edited, Nov 9th 2009 2:58pm by Mostaru
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#18 Nov 09 2009 at 3:10 PM Rating: Good
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As far as I know, it's an open world like WoW. So I guess it woulnt work anyways, but it would of been nice for FFXI. I guess it would work for instanced areas. I mean if it's an instanced area there shoulnt be a million things out to kill you anyways.

oh well. :/

I guess in place of like a victory pose cutsene they could like give us something like /victory or /win or whatever.
#19 Nov 09 2009 at 3:58 PM Rating: Good
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Grimvx wrote:
This is a really cool idea, but in the case where the cutscene doesnt happen immidiately after the fight(i.e beat boss, go to an npc for cs) would the cutscene go based on whos in your current party or who was with you when the boss was defeated?

Yeah this is a dilemma because I'm not sure whether the game should/could "save memory" or not.

What I meant with "save memory" is the ability to really save the characters from the battle itself, complete with the gear and job. If I'm not mistaken, in FFXI if you replay a cutscene, it'll always just show your character with their current job and gear (e.g.: first cutscene after fight was as MNK75 wearing Usukane set, but then replaying scene as BLM1 wearing aketon would show BLM1 wearing aketon rather than the MNK75 wearing Usukane).

Assuming that they could (I think they could anyway), I'm unsure whether they should or not either because that'd be quite a lot of things that they needed to save, and it might be impractical. Unless they have certain lifespan of the save itself. So maybe things are saved only for one week which would allow the players to enjoy the cutscene better (or purposely made comedic cutscene), but also allowing the game to not need to save too many things too long.
#20 Nov 09 2009 at 9:55 PM Rating: Good
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cutscenes are good, but sometimes they are annoying like the boss fight CS that keep popping when i was trying for the millionth time



Edited, Nov 9th 2009 10:59pm by Mostaru
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#21 Nov 09 2009 at 9:56 PM Rating: Good
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Assuming that they could (I think they could anyway), I'm unsure whether they should or not either because that'd be quite a lot of things that they needed to save, and it might be impractical. Unless they have certain lifespan of the save itself. So maybe things are saved only for one week which would allow the players to enjoy the cutscene better (or purposely made comedic cutscene), but also allowing the game to not need to save too many things too long.



I think they could do it but they wouldn't.
saving a cutscene of me getting my new adventurer certificate and then i decide to replay it after 5years. i m sure it takes a lot of diskspace for all the PCs on the server if they want to store all these memories, plus the loading time will kill too
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#22 Nov 09 2009 at 10:48 PM Rating: Decent
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Duke Ikkian wrote:
They shouldn't do that, imagine if you managed to solo a group mission. They would talk about other adventurers that don't exist?


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#23 Nov 10 2009 at 1:52 AM Rating: Default
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Your cutscenes could be saved to a folder on your PC much as in game snapshots.

Quote:
cutscenes are good, but sometimes they are annoying like the boss fight CS that keep popping when i was trying for the millionth time


Cutscenes should be skipable.

#24 Nov 10 2009 at 12:04 PM Rating: Decent
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"Also, a nice feature to add to this would be to have the cutscenes automatically recorded for you, so that you can always view your cutscenes later"

i think it be cool if we had a book like icon in the menu that did this.
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