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no pet jobs = trains?Follow

#1 Nov 09 2009 at 7:35 AM Rating: Good
198 posts
Long time reader, first time poster.

I got to thinking that since there no pet jobs(if i remember reading it right).

Do you all think SE well make the mobs walk back to there area, or just go poof?

I'm sure most of the old players remember at dunes 'GOBBY TO ZONE' and such, or Crawlers Nest with the 20+ crawlers at the zone that never would leave since some1 would always aggro them, and bring them back to the zone(then see like 10+ ppl standing outside just waiting to enter).

Myself I would love to see it come back. Made the game more interesting in some areas.
#2 Nov 09 2009 at 10:10 AM Rating: Default
1,353 posts
Not going to be zones, so I should hope they make the MOBs walk back. Would look silly, otherwise.
I will wake up at six a.m. again.
and I will find my way to the front door
like a soldier crawling through the smoking carnage.
smoldering bodies at my feet,
I'd love to stick around, but I've got someone to meet.
and I will put my best foot forward.
and I'll thank god I made it out of there
on the day when my new friends come.
#3 Nov 09 2009 at 11:09 AM Rating: Decent
41 posts
hahaha good times...i remember those desperate calls for help as they ran to the zone
#4 Nov 09 2009 at 12:22 PM Rating: Good
121 posts
I know in WoW that you can kite mobs cross zones for a long time. I've kited Gamon (That Tauren in Org) all the way to Sillithus or whatever to the alter. It took a long time. People have also kited the Pit Lord in hellfire all the way into Shat (where it preceeded to kill that glowy thing in the middle). However, doing this required constant attention to the mob, loss of aggro resulted in it "vanishing" and going back to where it originally spawns.

Of course all mobs have a finite range of aggro if you're not attacking them. I mean if you aggro a mob and your just walking through a bunch of places your not gonna have a train of mobs from 5 different areas.
#5 Nov 09 2009 at 12:42 PM Rating: Decent
1,159 posts
Um...perhaps I'm out of my mind but it seems to me having pets or not has nothing to do with mob trains.

Anyway, I think SE said they wont have pet jobs at release but might later on. I hope they have mob trains though...those were so fun...kinda mixed things up.
#6 Nov 09 2009 at 3:35 PM Rating: Good
1,536 posts
Yea i'm not seeing the relationship between the two..what does a pet class have to do with mobs respawning after they've been trained?
#7 Nov 09 2009 at 4:51 PM Rating: Excellent
SolidMack wrote:
Yea i'm not seeing the relationship between the two..what does a pet class have to do with mobs respawning after they've been trained?

This is a reference to the Beastmaster class in FFXI. Monsters used to walk back to their normal range before the anti-MPK (Monster-Player-Kill)update. In that update they changed the way the BST skill "Leave" operated, making it so that if any non NM mob went unclaimed outside of its normal roaming area, it would vanish if enmity wasn't re-established on it in a few seconds. The mob would then respawn a few minutes later inside its normal area.

This change was implemented because Leave was the main (but definitely not the only) way of setting up an MPK. I had a friend who used to MNK experience parties in the Boyahda Tree when they started killing off his pets. He'd charm a bunch of Mandragoras and slowly work toward positioning them all near the entrance by leaving and charming them all until there was a large group. Then he'd let them all wander back to their normal areas, and kill everyone in their path.

EDIT: A little mind-wandering here... The comment about bringing mobs across zone lines reminded me of a friend who played WoW once telling me that a group of people dropped a boss monster that got healed when anything died near it in the middle of a city and it killed everyone for a few hours until a GM removed it. That of course then made me think about that FFXi video that used to be on Youtube where someone left a raged Simurgh in Rolanmart and it killed all the AFK bazaar characters and everyone who walked out of Jeuno.

Edited, Nov 9th 2009 4:03pm by LadyOfHolyDarkness
#8 Nov 09 2009 at 5:13 PM Rating: Decent
198 posts
Not going to be zones, so I should hope they make the MOBs walk back. Would look silly, otherwise

I belive i read there still going to be zones, but there going to be region size. Anywho i knew i should have worded it better. lol. I knew some ppl would get it, but ppl who played after the mpk patch wouldnt. It what LadyOfHolyDarkness said with bst uncharming pets, like on party camps, and such.

FFXIV is going to be seamless, so from the city to the battlefield, you won't notice any sort of zone change.
opps nvm on zone change.

Edited, Nov 9th 2009 6:21pm by Zalongamer
#9 Nov 09 2009 at 5:48 PM Rating: Decent
1,159 posts
OK, this makes sense now. I think this bst train thing was after my time as all of the mob trains I recall were from parties running away from links, adds and spawns and such.

Which usually gave everyone a fair amount of time to avoid death...just shook things up for a bit.

Edited, Nov 9th 2009 3:50pm by Yogtheterrible
#10 Nov 09 2009 at 6:48 PM Rating: Good
This topic made me want to post this video (it's totally related):

#11 Nov 09 2009 at 8:52 PM Rating: Decent
829 posts
I miss those pre-mpk patch days because unpredictable events occured at exp camps and caused quite a scene. Everyone became excited because interesting things were happening that weren't ordinary. I hope that SE can implement this kind of effect into FFXIV, like maybe have herds of mobs run around, or have certain aggro mobs that roam very large distances. Or how about having a bunch of mandragoras in an area gather around a campfire at night and dance. Heck, why not? It would be something different.

Edited, Nov 9th 2009 9:54pm by TauuOfSiren
Tauu Aori
#12 Nov 09 2009 at 9:05 PM Rating: Good
736 posts
I'd sooner want a battlesystem that was exciting, interesting and unpredictable in it's own right.

Edited, Nov 9th 2009 10:07pm by Zemzelette
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