I apologize if this is a topic elsewhere.
With the latest news about the equipment the Gladiator and Pugilist can use, we discovered that weapons may differ in stats/uses/durability/etc based on the type of weapon it is. This had me thinking...
What if the abilities you get are based on the type of weapon you're using, not strictly the class of weapon itself.
For example(Keep in mind for these examples, I have little knowledge of how such weapons would be used in what situation, this is just an example):
A warrior would gain specific abilities based on the type of sword he uses.
A gladius might fall under a "defensive weapon" and would give you Provoke/Taunt and another threat based ability right off the bat.
A hawktail sword might be an "offensive weapon" and give you more offensive abilities. I'm thinking along the lines of what FFXI's weapon skills are.
A ******* sword would be the "all-around weapon", giving Provoke/Taunt and an offensive ability.
What sparked this idea, was how, in the descriptions, they actually bothered to point out the differences. It could be something as simple as "this sword type has 2 more attack than this sword type," but I'd find that on the lame side.
If they went this route, the sheer amount of customization possible is kind of overwhelming(at least if they allowed a way to permanently learn skills, such as having Provoke while using a hawktail).