Sounds like personal opinion to me. Expand a bit as to why you think that the game, as a whole, would not benefit from this? Opinions are fine and everything, but at least explain why you don't like things.
That's because it obviously is one. You really shouldn't have to go around saying, "I think this, but you don't have to because it's an opinion." People should be able to figure that out for themselves.
However... if you must have a reason:
When I say "like counter strike" I understand that counter strike has servers and ffxiv will have servers but I'm making the assumption that CSS GAME:FFXIV World as FFXIV instance:CSS server.
If you don't find that apt, we can discuss it further.
(well, I'll just say why here.. in CSS you're free to move from server to server but not game to game. There's really only one CSS world and you get to that by going on steam and you can't change to a different CSS world with different servers. In FFXI (probably ffxiv) you can only choose one server (world) and you're stuck on it (with your character), but you would be able to move between instances (change party members, etc).]
2 extremes: everything is instanced
; nothing is instanced
Basically a game like counter strike where there are thousands of the same map being played at the same time, but no one influences each other unless they are in each others respective instance. Pros: No indirect competition
- The PCs you see are on your team and you're all working together. Difficulty can be adjusted
to how many people enter which means less time waiting around. Cons: Hardly an RPG experience
- Unless you've give the world your playing in very odd qualities, it's not exactly immersive. (ie whatever world you're playing in, characters regularly disappear when you start a mission and curiously, no one is attempting the same thing you are, at the same time. No indirect competition
- something I rather enjoy in an MMO (racing to see which team manages to get to the end first and survive, that sort of thing [obviously not referring to NM fights]).
A true mmorpg. Creates a world where players can affect one another as long as they are in the same world (ffxiv server). Pros: Pretty immersive experience
- That guy you just saw buying a sword at the AH? oh yeah, he's going to try to kill Mee Degi, too. Just you wait. NIN sitting around talking to random people? Yeah, he might be walking to Norg, too - kicking *** along the way and wiping out all the MOBs to let you roam freely. Less arbitrary magic
that is rarely explained with a storyline - same as the immersion but I wanted to specifically address this. You have a couple of kinds of instances in my experience: 1)
Those like in WoW, where you walk through a portal and bam, you're.. in an instance. Absolutely no reason why everyone except your party members disappeared and it's never addressed. 2)
The FFXI instances where you have something like a BCNM and it's explained what's going on with some plot.[I like the second kind] Cons: Can be tiresome
and a pain in the **** if you aren't trying to devote a lot of time to doing something that's very popular.
Now, I'd like something in between. Something that has instances where you need it and doesn't where you don't. I say you need instances at times, because... well you do. There are just too many players and too little content in any
mmorpg. There are always going to be things everyone wants to do. The "World Map Instances," I referred to earlier, are things like big portals in a dungeon. Essentially, random things that don't teleport you, make everyone disappear, and spawn mobs. I don't find these necessary. If there's no story advancement happening, you don't need it to be "just you and the mobs."
"Mission instances" I'd call things like BCNMs, or the CoP missions (partially instanced). In these you are working through a story or fighting a boss that might have dialogue. For obvious reasons you can't just have anklebitersixnine running circles around the LEET DRAGON OF DOOM as he hands you your heads on a silver platter, screaming "YOU DARE AWAKEN ME FROM MY SLUMBER??!?!"
Also, the missions would just get too crowded without instances. The "world map" ones seem to be primarily designed so everyone can get certain drops without much indirect p2p competition. Some people might want that particular drop, but most people seem to like working through the storyline missions. That means, as busy as a certain NM might seem, without instanced storyline missions, they(the storyline missions) will be 2x busier. (yes, I pulled that multiplier out of my ***) Edited, Nov 21st 2009 11:27pm by TheShadowWalker Edited, Nov 21st 2009 11:28pm by TheShadowWalker