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#1 Nov 30 2009 at 4:02 AM Rating: Sub-Default
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I read an article a little back, when you put up an item for sell they will have a cap on them. Each item will have its own price cap. I know it's not really know how the AH will work or even how the selling of items will work.

I'll need to find the article wheir this was talked about. I'll get it here soon.

OK i could not find the article i read. But i swear i read it. Sorry guys.

Edited, Nov 30th 2009 9:32pm by Frebaut
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#2 Nov 30 2009 at 2:01 PM Rating: Excellent
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Oh I hope not. By adding a cap, they're basically making sure that no one uses the AH for items worth more than a certain amount. Why sell your expensive items for the ceiling price on the AH when you sell them for even more using trade/bazaar/whatever-FFXIV-will-have?

Funny thing is, the supply for items that are that valuable is usually really low already (thus precipitating the high cost), and without the efficiency of some centralized market the ease of attaining them (in terms of both convenience AND price) is going to get worse.

Oh SE, why can't you trust in the invisible hand? Give us an efficient market, it really does benefit us all!
#3 Nov 30 2009 at 2:08 PM Rating: Excellent
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... wait. I just re-read your post, and it sounds like you're saying that every item will have its own price cap.

Oh god.

Shortage central, here we come.

FFXI: ridiculous amounts of time camping NMs because of their retarded pop schedules
FFXIV: ridiculous amounts of time camping the AH because of artificial pricing schemes that induce supply shortages

edit: not to mention the disgusting amount of "SWORD+1 FOR SALE 50K /tell OBNOXIOUSDICKFACE" shouts we're going to see because people know their items are worth more than the AH will let them sell them for

Edited, Nov 30th 2009 3:12pm by Morsmorde
#4 Nov 30 2009 at 2:22 PM Rating: Good
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Frebaut wrote:
I read an article a little back, when you put up an item for sell they will have a cap on them. Each item will have its own price cap. I know it's not really know how the AH will work or even how the selling of items will work.

I'll need to find the article wheir this was talked about. I'll get it here soon.


Any chance of digging up this article? I ask because this doesn't sound very likely. I'm not very knowledgeable about economics, but I suspect this would cause quite a few problems.
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#5 Nov 30 2009 at 2:29 PM Rating: Good
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Do you have a link?

I'm just not sure SE would go out of its way to make an AH that is just...dumb.
#6 Nov 30 2009 at 2:57 PM Rating: Good
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Just to play Devil's Advocate...

If it was only certain common items, it would make sense, as long as the cap is reasonable, and adjusts for inflation. Something like the cap being 200-300% of the mean price in the past month... then it could work well.

It would help prevent the AH from being flooded with items at impossibly high prices. I wonder how often people put stuff up on the AH at stupid prices, like a simple fire crystal for like 10,000 gil?

I assume this is, in part, a technique that Square is considering to help combat inflation, discourage gil sellers, and limit scamming, which was a big problem for a large part of FFXI's lifetime.

As long as the price cap is reasonable, and adjusts over time, then really there would be no harm out of it. You aren't going to successfully sell an item for a million gil that normally has a mean price of a thousand gil, and this way it helps prevent scamming, and other malicious pricing games.

EDIT: Wow, playing Devil's Advocate nearly convinced myself to change my mind on the subject. I shall remain cautiously optimistic about such an auction house mechanic.

Edited, Nov 30th 2009 4:21pm by Karelyn
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#7 Nov 30 2009 at 4:28 PM Rating: Good
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I'm really quite sure it was already stated in an article that FFXIV would have no Auction House, and instead would have something very different ("you're in for a surprise" or something like that). As for this sales cap thing, I'm also really quite sure you're just making that up.
#8 Nov 30 2009 at 4:49 PM Rating: Good
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Karelyn wrote:
Just to play Devil's Advocate...

If it was only certain common items, it would make sense, as long as the cap is reasonable, and adjusts for inflation. Something like the cap being 200-300% of the mean price in the past month... then it could work well.

It would help prevent the AH from being flooded with items at impossibly high prices. I wonder how often people put stuff up on the AH at stupid prices, like a simple fire crystal for like 10,000 gil?

I assume this is, in part, a technique that Square is considering to help combat inflation, discourage gil sellers, and limit scamming, which was a big problem for a large part of FFXI's lifetime.

As long as the price cap is reasonable, and adjusts over time, then really there would be no harm out of it. You aren't going to successfully sell an item for a million gil that normally has a mean price of a thousand gil, and this way it helps prevent scamming, and other malicious pricing games.

EDIT: Wow, playing Devil's Advocate nearly convinced myself to change my mind on the subject. I shall remain cautiously optimistic about such an auction house mechanic.

Edited, Nov 30th 2009 4:21pm by Karelyn


Hmm...a dynamic cap that's determined by the current mean prices? I guess I could see that. I wonder how it would affect changing conditions in the game, like when an update causes one particular item to suddenly spike in demand. A cap in a situation like that would be a problem. Of course that's all circumstantial.

There seems to be lot of hate on the AH about. I kind of enjoyed it, since I'm one of those people who'd rather just pay a little extra for something than go through exorbitant effort trying to quest it. Wouldn't mind a "buy order" option to set your own buying price for an item on it, then just wait for someone to fill it, though.
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#9 Nov 30 2009 at 5:01 PM Rating: Decent
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Jubs wrote:
Do you have a link?

I'm just not sure SE would go out of its way to make an AH that is just...dumb.


yes link please.
#10 Nov 30 2009 at 8:31 PM Rating: Default
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I looked for it and i could not find it. Maybe i was mistaken.

GOD i hope so.
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#11 Dec 01 2009 at 4:37 AM Rating: Excellent
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Eske wrote:
Karelyn wrote:

Just to play Devil's Advocate...

If it was only certain common items, it would make sense, as long as the cap is reasonable, and adjusts for inflation. Something like the cap being 200-300% of the mean price in the past month... then it could work well.

It would help prevent the AH from being flooded with items at impossibly high prices. I wonder how often people put stuff up on the AH at stupid prices, like a simple fire crystal for like 10,000 gil?

I assume this is, in part, a technique that Square is considering to help combat inflation, discourage gil sellers, and limit scamming, which was a big problem for a large part of FFXI's lifetime.

As long as the price cap is reasonable, and adjusts over time, then really there would be no harm out of it. You aren't going to successfully sell an item for a million gil that normally has a mean price of a thousand gil, and this way it helps prevent scamming, and other malicious pricing games.

EDIT: Wow, playing Devil's Advocate nearly convinced myself to change my mind on the subject. I shall remain cautiously optimistic about such an auction house mechanic.


Hmm...a dynamic cap that's determined by the current mean prices? I guess I could see that. I wonder how it would affect changing conditions in the game, like when an update causes one particular item to suddenly spike in demand. A cap in a situation like that would be a problem. Of course that's all circumstantial.

There seems to be lot of hate on the AH about. I kind of enjoyed it, since I'm one of those people who'd rather just pay a little extra for something than go through exorbitant effort trying to quest it. Wouldn't mind a "buy order" option to set your own buying price for an item on it, then just wait for someone to fill it, though.


A couple points about a dynamically adjusting cap:

While it's a novel idea, it would really serve little purpose (assuming certain mechanics of FFXI's AH, which I have no reason to believe will change. They better not anyway ha).

When you buy something on the AH, even if you overpay 1000%, the seller with the lowest list price is the party you transact with, not the seller with the list price closest to the bid price. Therefore, there's really no benefit to be obtained by listing, using your example, a fire crystal for 10K. You pay the AH fee, and even if someone bids 200K, unless you're the only one with a fire crystal on the AH you aren't going to make that sale--the person who listed the crystal for 99 gil is. The AH isn't a good place for scamming like that, since the benefactors to people accidentally overbidding are the people selling their items at the most competitive prices.

And Eske, you're right about the cap ******** up equilibrium seeking (i.e. efficient) markets when natural supply and demand forces change the price of an item suddenly.

The cap also wouldn't fight inflation. As far as that goes, SE just needs to focus on balancing gil-introducing game elements (killing monsters, selling to NPCs, etc.) and gilsinks (AH fees, buying from NPCs, etc.) more efficiently. They can't do anything substantial by manipulating AH mechanics (besides the fee) that won't also hinder economic efficiency at least as much, and probably a whole lot more.

That's not to say that the cap wouldn't serve any purpose at all. It will prevent people from accidentally overbidding by significant amounts. They could solve this much easier, though: instead of denying bids that seem overly high, they could just add an extra "Are you sure you want to bid this much?" prompt and be done with it. Anyone that still overbids deserves to make the mistake ha.


Thanks for playing devil's advocate by the way. MMOs are fodder for both learning and teaching any non-debt based economic principles (i.e., the good ones haha).
#12 Dec 01 2009 at 8:38 AM Rating: Decent
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Morsmorde wrote:
That's not to say that the cap wouldn't serve any purpose at all. It will prevent people from accidentally overbidding by significant amounts. They could solve this much easier, though: instead of denying bids that seem overly high, they could just add an extra "Are you sure you want to bid this much?" prompt and be done with it. Anyone that still overbids deserves to make the mistake ha.

This also stands out as something potentially important. It's been a while since I played FFXI, but I swear I remember back when I was playing, a rampant amount of scamming, where people would claim they were selling a valuable item, then trade with a person a different worthless item with a similar icon and hope the person didn't notice.

"Buyer beware" yes. But that doesn't make the scammer any less guilty.
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#13 Dec 01 2009 at 5:47 PM Rating: Default
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idk, this might be a good thing or a bad thing depending how you look at it. You gotta remember, some of the NPC's sell sh*t for stupid prices. Like a lvl 30 Halberd for 10k gil, or the NPC that sells those lvl 70 shurikens for 50k a pop...... or the guy in Tavnazia that sells Barone gear for over 4mil............ and we all know that crap aint worth that much lol.

Edited, Dec 1st 2009 6:50pm by Reckthor
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#14 Oct 03 2010 at 12:29 AM Rating: Decent
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Awesome... My thoughts exactly. I think RMT is one of the main reasons for this type if regulation. Pricing games will be slowed down as well. I can remember looking to buy a scroll for Teleport Mea on ffxi at a out 60k but if the quantity of scrolls on the AH dropped 1 then that player would remove said scroll from the AH and place it right back on the block for anywhere from 150k to 200k gil... Something had to be done to make tha system more fair and to bring long term stability to the economy
#15 Oct 03 2010 at 12:47 AM Rating: Good
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Wow really? You people need to update your anti-troll software or something.. This guy posts countless, senseless posts.. nothing he says should ever be considered legit.

Edited, Oct 3rd 2010 2:48am by zeruin
#16 Oct 03 2010 at 1:33 AM Rating: Decent
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It would help if this wasn't a necrobump from over a year ago, either.
#17 Oct 07 2010 at 2:18 PM Rating: Decent
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grrr ok second time posting...i agree completely my AH consists of sending an NPC to one of 8 or so areas that have 80 kagillian others selling stuff (so people get tired of looking and buy the first thing they see....not the best priced item) and i hate the MP regen....you only regen MP by food or touching crystals....yay so just play a melee class....as they regen HP on their own....which is all they need to function....SIGH...oh and lets not forget a lack of official forums that the devs/techs can look at so they know what we hate about the game

Edited, Oct 7th 2010 4:19pm by devilkin360
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