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Some better looking gear please......Follow

#1 Dec 01 2009 at 6:05 PM Rating: Decent
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I know alot of you have an issue with this as well. Alot of the gear in FFXI just looked either straight up ***, or dumb... You know the hats that everyone hasta have or your a noob? Like back in the day it was the Optical Hat, or once ToAU came out it was the Walahra Turban. Both of these pieces of gear looked dumb as **** and yet you wore them all the time. I'd love to be able to hide some gear I'm wearing please.....
The Wyvern Mask on the other hand did look pretty sweet. The Haidate usually looked pretty sweet as well. I always liked the board shorts look. But there's gear like Subligars.... which is not very flatering for any male unless you like showin' a little leg. The Strike Subligar is another good example of that, good gear with good stats..... But it looked like you were wearing leather capri's with white panties on the outside.... ewgh man wtf. Need to change the way some things look on male and female characters please.....
Lemme hear some of the examples of gear you liked/disliked! :)
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#2 Dec 01 2009 at 6:21 PM Rating: Good
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I'm sure subligars will be back because of the strange obsession the Japanese had with them. Maybe Elmer could shine some light on that.
#3 Dec 01 2009 at 6:31 PM Rating: Good
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The art director is going to be different than FFXI, but he has art designs for 'gear' that makes subligars seem extremely fashionable and extremely reliable for damage absorbing gear. Do I need to remind people of Ashley Riot's (from Vagrant Story) *** pants? We can only hope he also won't be the main gear designer for FFXIV (he is art director rather than character creator this time) or we might get those abominations for males.

On a different note im already loving the gear designs for FFXIV, so whatever comes of it im sure ill be happy :P

Edited, Dec 1st 2009 7:33pm by croythegreat
#4 Dec 03 2009 at 3:00 PM Rating: Excellent
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It's all about the stats for the equipment. FFXI had some amazing looking gear, but perplexing stat choices encouraged people to mix & match sets. An optimized character might have red steel gloves, green capri pants, a couple leather straps holding together a few tiny pieces of blue armor, and a black witch hat to top it all off. It was bizarre.

I think that some solid bonuses from wearing a full set of armor would help to remedy that. Some (limited) ability to dye the pieces might help, though I'm apprehensive of people going nuts with that and just causing the original problem.

The Barone set was always my favorite from FFXI. Too bad I never played as a job that could use it...

Edited, Dec 3rd 2009 4:03pm by Eske
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#5 Dec 03 2009 at 3:21 PM Rating: Default
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Dye to change the color of equipment sounds like a cool idea to me.
Like fable 2.
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#6 Dec 03 2009 at 3:32 PM Rating: Good
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I think that the gear issues in FFXI really come down to what Eske said. The fact that gear sets usually had a melange of stats made no sense. It seems like SE consistenly wanted to add strength or vitality to mage gear. Also the converse example involving MP on melee gear.

I hope that they keep the gear relatively matching in the level range you would be equipping it.
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#7 Dec 03 2009 at 5:28 PM Rating: Excellent
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SE has already mentioned that crafters will have a certain degree of armor customization.

Quote:
Crafters will have other unique abilities, such as being able to add their own colors or patterns to the equipment they make.


Whether or not that actually cuts back on the fashion foibles depends on whether or not crafted gear is actually worth wearing, or if they're willing to let player apply dyes to dropped gear as well.
#8 Dec 03 2009 at 9:19 PM Rating: Decent
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They could just do what EQ2 does and give you appearance slots. Put the gear you want to use in slot 1, and the gear you want to show in slot 2 for any particular inventory slot. Some people get annoyed when they see a plate fighter like a guardian wearing a robe, but meh whatever.
#9 Dec 04 2009 at 5:58 PM Rating: Decent
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xXMalevolenceXx wrote:
They could just do what EQ2 does and give you appearance slots. Put the gear you want to use in slot 1, and the gear you want to show in slot 2 for any particular inventory slot. Some people get annoyed when they see a plate fighter like a guardian wearing a robe, but meh whatever.


Yeah, I like this idea. Anarchy Online has this too. They had normal equipment slots, plus a tab called Social. You could choose to show only what you had equipped in the social tab, but your real equipment is what gave you bonuses. The good thing was, there were tons of social clothing, and if you didn't have the right class or enough stats to wear a piece of armor, you could still wear it in the social tab.

Edited, Dec 4th 2009 7:01pm by AlysenMinase
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#10 Dec 04 2009 at 6:04 PM Rating: Good
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I don't know, I'd rather have what you wear is what is showing regardless. If you want to have a possible spot for a second set of clothing that you could easily switch between though I wouldn't be opposed. maybe similar to how WoW has two weapon sets.
#11 Dec 04 2009 at 6:24 PM Rating: Excellent
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xXMalevolenceXx wrote:
They could just do what EQ2 does and give you appearance slots. Put the gear you want to use in slot 1, and the gear you want to show in slot 2 for any particular inventory slot. Some people get annoyed when they see a plate fighter like a guardian wearing a robe, but meh whatever.

I'm not especially fond of the idea, but that may be due to my lack of experience with it.

Out of all the MMORPGs I've played I think I may have liked FFXI's Armor the most, or possibly Lotro's (as much as people make fun of the helms). The style was largely subdued, instead of everything being bright, shiny, and glowing. The armor also gave a lot of character to the classes and reflected a "personality." Whitemage AF1, even if you didn't like it, had style and personality. Generic badass armor such as this doesn't say "badass" as much as it says "generic."

If everyone looks over-the-top, then no one does. Keep it subtle, keep it classy.

Edited, Dec 4th 2009 6:28pm by Allegory
#12 Dec 04 2009 at 7:30 PM Rating: Decent
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How people end up wearing that armor, however, completely undermined what subtly and class SE managed. The problem wasn't in the designs themselves, but how utterly behind-the-times SE was on Customization.


#13 Dec 06 2009 at 12:27 PM Rating: Default
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Allegory wrote:
xXMalevolenceXx wrote:
They could just do what EQ2 does and give you appearance slots. Put the gear you want to use in slot 1, and the gear you want to show in slot 2 for any particular inventory slot. Some people get annoyed when they see a plate fighter like a guardian wearing a robe, but meh whatever.

I'm not especially fond of the idea, but that may be due to my lack of experience with it.

Edited, Dec 4th 2009 6:28pm by Allegory


It works very well. It allows you to pick from ANY piece of equipment in the game (assuming you can get it) and wear it ANYTIME without having to be concerned on stats, thus allowing you to look how you want. No more 6 sams with the exact same gear! In 11 there've been a few times where I've ran into another character who looked exactly like me, it was kinda bleh.
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#14 Dec 06 2009 at 3:05 PM Rating: Decent
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Quote:
Alot of the gear in FFXI just looked either straight up ***


Seriously...?
#15 Dec 07 2009 at 10:35 AM Rating: Excellent
I liked some of the gear in FFXI, but I will agree subligars were not one of the more appealing leg pieces to use for me, though that could have been due to me being a taru, and subligar looks like a leather diaper on a taru ><
#16 Dec 07 2009 at 1:28 PM Rating: Excellent
i totally loved my O.Hat with Assault Jerkin and "what ever they were called" (Barone?) Shorts (DRG gear).

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#17 Dec 07 2009 at 2:58 PM Rating: Good
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Dye to change the color of equipment sounds like a cool idea to me.
Like fable 2.


Yes I hope they implement this as I don't want everyone walking around looking the same like in FF XI.
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#18 Dec 08 2009 at 1:12 AM Rating: Decent
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How people end up wearing that armor, however, completely undermined what subtly and class SE managed. The problem wasn't in the designs themselves, but how utterly behind-the-times SE was on Customization.


Was?

FFXI is just now adding "enchantments" for gear. WoW has had that for... ever?

Even awful games like Warhammer had some kind of enchantments (in one form or another) that you could use to upgrade your gear.They even had dyes so you could make all your armor the same color. I loved FFXI for what it was, but they really did drop the ball on some things.
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#19 Dec 08 2009 at 5:14 AM Rating: Good
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Seriously...?


Like bikers. You know, *** like a douchebag biker. I guess not everyone has heard that *** no longer refers to homosexuality.
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#20 Dec 09 2009 at 12:17 AM Rating: Good
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Kachi wrote:
Quote:
Seriously...?


Like bikers. You know, *** like a douchebag biker. I guess not everyone has heard that *** no longer refers to homosexuality.


Um....that's a joke...right?




...right?
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#21 Dec 09 2009 at 2:35 AM Rating: Good
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I'd like to see more job specific gear. The artifact armor in FFXI was very beautiful in design; when you saw someone in their AF you immediately knew what their job was, we all were wowed by the RDM hat, the Samurai kabuto, the PLD as the knight in shining armor. Unfortunately as the playerbase progressed and better gear came out the AF just ended up being used for macros. I must admit that I chose to level some jobs simply because I liked the way the AF armor looked.

I didn't like how all the melees were running around in either Scorpion Harnesses or Haubergeons. Now you have everyone running around in Nyzul Isle gear, and you can't even tell what a person's job is by glance alone. The Walahra turban actually one-upped the O-hat, because now both melees and mages wear it full time.
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#22 Dec 09 2009 at 7:56 AM Rating: Decent
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Eske wrote:
Um....that's a joke...right?




...right?


This is from a South Park episode, misquoted, but it was a good attempt.
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#23 Dec 09 2009 at 1:41 PM Rating: Default
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Well, it wasn't a quote in the first place, so it's not a misquote. Anyway, recently there was a South Park episode where they changed the meaning of "***" (ends with "got" if that doesn't show up) to refer to noisy douchebag bikers. I'm not going to discuss the subject here, but the point is that many people have and still do call things *** without any pejorative intent to homosexuals.

But I agree with the OP that a lot of the armor in XI looks dumb. To make matters worse, 2/3's of it is useless. It's asinine that they can't make new gear models due to limitations although they could far more easily just change the stats on all the useless gear they made in the first place.

I like the EQ2 system too.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#24 Dec 09 2009 at 4:21 PM Rating: Good
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Kachi wrote:
Well, it wasn't a quote in the first place, so it's not a misquote. Anyway, recently there was a South Park episode where they changed the meaning of "***" (ends with "got" if that doesn't show up) to refer to noisy douchebag bikers. I'm not going to discuss the subject here, but the point is that many people have and still do call things *** without any pejorative intent to homosexuals.

But I agree with the OP that a lot of the armor in XI looks dumb. To make matters worse, 2/3's of it is useless. It's asinine that they can't make new gear models due to limitations although they could far more easily just change the stats on all the useless gear they made in the first place.

I like the EQ2 system too.


Ah, ok.

I just want to say that the issue isn't with the intent, but rather the social implication of associating the word *** with something negative. I don't mean to suggest that you're arguing one way or the other, but I felt like I ought to put that out there.

Now that being said, I find myself hard pressed to find another word to describe this.

I'm hoping against hope that there aren't a whole lot of male belly-shirt armor sets in this game. I know it's all the rage in Japan right now, but it's not my thing, not to mention how inefficient the armor would be in practicality. But knowing SE, I'm not going to be surprised when my lancer's best armor makes him look Xena warrior princess.
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#25 Dec 17 2009 at 3:06 PM Rating: Decent
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Yeah...I passed up on some really good pieces of gear in FFXI because of how horrid they looked. Sure, if you guys want to run around in Subligar for 50 levels for a little extra attack, go ahead, I'm not going to though... <No Thanks.>

Seriously what were they thinking?

They do that **** again I'll be disappointed.
#26 Dec 17 2009 at 4:34 PM Rating: Good
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I'm not especially fond of the idea, but that may be due to my lack of experience with it.

Out of all the MMORPGs I've played I think I may have liked FFXI's Armor the most, or possibly Lotro's (as much as people make fun of the helms). The style was largely subdued, instead of everything being bright, shiny, and glowing. The armor also gave a lot of character to the classes and reflected a "personality." Whitemage AF1, even if you didn't like it, had style and personality. Generic badass armor such as this doesn't say "badass" as much as it says "generic."

If everyone looks over-the-top, then no one does. Keep it subtle, keep it classy.


Hey, Voidwalker-lock set was classy.
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#27 Dec 17 2009 at 7:31 PM Rating: Decent
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Now that being said, I find myself hard pressed to find another word to describe this.


Part of me just died, and it took my ***** with it.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#28 Dec 17 2009 at 7:45 PM Rating: Excellent
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Eske wrote:

Now that being said, I find myself hard pressed to find another word to describe this

That's too ***, even for me.

(hint, I'm ***)

Edited, Dec 17th 2009 7:50pm by Bardalicious
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#29 Dec 17 2009 at 7:50 PM Rating: Default
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Blah, i likes alot of da gear in ffxi, mostly the AF and eg.. Soo i like looking cool means your superior... No lvl 10 should run around with ares looking gear, even if its not nearly as close in stats.( just imo ) ^_^Stay classy San Diego
#30 Dec 18 2009 at 12:24 AM Rating: Decent
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Sandinmygum wrote:
i totally loved my O.Hat with Assault Jerkin and "what ever they were called" (Barone?) Shorts (DRG gear).



I as well, loved how my assault jerkin and optical hat looked on my mithra. Hecatomb, skadi, and etc. Everything looked amazing. If ffxiv's armor stays just like what we got in ffxi, but with more customization options, then I'll be very happy.
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#31 Dec 18 2009 at 1:31 AM Rating: Decent
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In most of the earlier Final Fantasy titles and in the Tactics games, with one quick glance a player would be able to tell what job/class a character was and what you could count on them to do. To me, one thing that defines Final Fantasy is the tall hat wearing/dark faced Black Mage, or the feather hat-wearing Red Mage.

Personally, I would enjoy seeing a lot more job/class specific gear. Although cool looking, a lot of the gear in XI didn't make me feel that unique from other people playing a mage if I was a mage, or a melee if I was a melee.

That's just my opinion
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#32 Dec 18 2009 at 10:08 AM Rating: Good
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I agree, but personally I'd prefer if you could just choose your gear for cosmetics alone. There are a hundred ways to do it, whether you give gear no stats and let people equip stats in a different way, or you go the EQ2 route and let people equip a set for your appearance and another set for your stats, but just something, anything, to make equipment add more character than it takes away.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#33 Dec 18 2009 at 10:58 AM Rating: Decent
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I loved the melee styling in FFXI, but outside of AF the mage styling was definitely a bit lackluster with very heavy job/class-crossover. I've always thought it would nice to focus on the 'magical properties' of gear instead of focusing on weather or not its 'cloth' to determine if mages will want to equip it. The cloth/leather/mail/plate tiers of gear has been done to death, just give us stuff that looks awesome and inventive.
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#34 Dec 18 2009 at 3:48 PM Rating: Decent
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If they implement armor dying, I hope they keep it subtle. I remember when EQ1 first implemented armor dying and some people just had to choose the most offensive to the eye, non compatible colors they could mix. Instead of dying the entire armor texture like they did, it should just apply the dye to the trim or selected parts of the armor. That would be enough to at least make your armor set look like it belongs together, without burning the silhouette of a solid purple, pink, and yellow warrior into your retina.
#35 Dec 18 2009 at 4:27 PM Rating: Decent
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Calispel wrote:
If they implement armor dying, I hope they keep it subtle. I remember when EQ1 first implemented armor dying and some people just had to choose the most offensive to the eye, non compatible colors they could mix. Instead of dying the entire armor texture like they did, it should just apply the dye to the trim or selected parts of the armor. That would be enough to at least make your armor set look like it belongs together, without burning the silhouette of a solid purple, pink, and yellow warrior into your retina.


Couldn't agree more with the last statement.

It would be cool if we could upload our own emblems onto the armor too. Like upload your LS coat of arms etc onto sheild and armor (although they would have to filter these so no rude or nude emblems are placed onto armors).
#36 Dec 18 2009 at 5:42 PM Rating: Decent
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I loved the look of the O.hat and turban. Something different than the usual dragon skull mask that every other game does. It set the game apart from other MMO's that all looked like they were trying to be over-badass.

More unusual stuff would be cool, but it would be nice to be able to customize the look a bit. I have a 'dressed up' gear set to get into when I just want to roll around in my nifty looking threads, stats be damned.

Perhaps a wardrobe of level 1 gear (no stats) that you could try on an parade around. The wardrobe has armour of every style so you can rock whatever look takes your fancy hehe.

That would be kinda fun. Kinda like shooting the Rune Bow as a SMN. You'll never hit anything but geez you look badass doing it!
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#37 Dec 19 2009 at 10:11 AM Rating: Decent
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1. No Subligars please. If so maybe they should some kind of pants instead of diapers.

2. Maybe have some kind of set bonus. Wear a whole set of armor and get a slight increase in defense or stats if its stat boosting armor.

I actually liked the look of FFXI armor. Had a very realistic look to it. Just not the Subligars. <Galka> <Subligar> <No thank you>
#38 Dec 19 2009 at 4:14 PM Rating: Decent
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I just want something that looks like PLD AF, everything else doesn't matter for me ^-^
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