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What level cap do think it will be?Follow

#1 Dec 01 2009 at 7:57 PM Rating: Sub-Default
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Honestly, I always thought that FFXI should have been capped at 99 like every other FF game. Though, in FFXI there's really no way to do that... it would completely break the game with sub jobs lol. Not to mention all the effort people put into merit points would be made null and void until 99....

But aside from that I'm thinking that the level cap will be around 60ish to start. Then after a year or so they will probably raise it.
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#2 Dec 01 2009 at 8:06 PM Rating: Decent
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I don't understand as they have confirmed that there will be no levels as such.
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#3 Dec 01 2009 at 8:15 PM Rating: Default
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I assume there's gonna be some type of level system as a whole. Your skill with the weapon is gonna be the same thing really. I'm just trying to speculate what the cap is going to be. There has to be some sort of level system though, or else it'll be like the first Diablo online.... You enter the game and some random person walks up and dups the best gear for you, smiles and runs off. I'm sure it won't be that extreme, but you hafta have some sort of leveling system unless everything is Rare/ex that you pick up. Or else everyone is gonna be walking aroud with the best gear in the game.
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#4 Dec 01 2009 at 8:35 PM Rating: Good
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Does it really matter?



I'm against raising level caps though, trivializing old content in such a manner is a poor development choice IMO.
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#5 Dec 01 2009 at 9:20 PM Rating: Good
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There will obviously be some sort of "Level" system. I just imagine it will be more like weapon and skill levels and ability levels or which abilities or some such you have. Who's to say though? There might even be actual levels, you just don't level in the traditional way. No one really knows yet. Not that I might the speculation, that's just my two cents. But yes, there will obviously be some sort of level of something or another that tells you and others how much you have progressed. What is a MMORPG without such progression? I know they have new concepts for this game but some things are sure to be around in some way, form, or fashion.
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#6 Dec 01 2009 at 9:31 PM Rating: Default
I agree there has to be some sort of Level system.

I don't see a new player being able to walk in (be given gear) and go to the hardest fight and be any help.


I do hate caps also.
Well I hate when they give you a Cap, and then later raise it.

I've played Both FFXI and WoW.

I had a 75 DRG in FFXI with some merits, not much.
When SE introduced Merits there was no way they could raise the cap again, unless they gave players EXP = to the merits gained (wouldn't it be cool to watch someone gain a few levels just standing there lol)

I've done the Cap thing in WoW too.
Made it to 70 (started WoW after FFXI), started to gain gear..and the X-pack came out, and all my gear was replaced with Quest gear.
Hit cap, and am now at it again. . . gaining gear to be better (getting the best gear in WoW, to me, is like meriting in FFXI).

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#7 Dec 01 2009 at 9:33 PM Rating: Decent
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Quote:
Does it really matter?



I'm against raising level caps though, trivializing old content in such a manner is a poor development choice IMO.


I never had a problem with it in FFXI. The armor didn't really go outta date cause alot of times you can use that armor for many other jobs. You might be reffering to WOW in that aspect. When they raise the level cap from 80-85 soon, it's gonna be halarious cause everyone's crap is gonna be "out-dated" and "under-powered" again. But that's the great thing about FFXI, you can use the same gear over and over again with other jobs. As oppossed to lolwow where everything gets BOE,or BOP that's even remotely good aside from the bind to account stuff.
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#8Frebaut, Posted: Dec 02 2009 at 12:31 AM, Rating: Sub-Default, (Expand Post) It will defently be a skill cap. The higher the skill the more abalities you can unlock. I mean buy this is SE after all.
#9 Dec 02 2009 at 1:29 AM Rating: Decent
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I don't recall if it utilized any sort of stat cap, but I think it would be cool if stat levels developed the way they did in FFII. I've only played the GBA remake, so I don't know if the original was different.

I recall that in FFII, stats developed according to how you performed in combat. Players who got hit more would develop defense + HP. People who cast a lot of cure spells would gain more MP to cast with and their spells would increase in potency. The same worked with weapons, the more you used them, the more effectively you fought with them.

I'm guessing with the psuedo-class system based on your equipped weapons though, each class will weigh stats differently as you gain skill.
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#10 Dec 02 2009 at 1:37 AM Rating: Decent
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I've been looking around alot online and it "looks" like were going to see a system similar to FFT. Basically were going to see one of these two systems: In order to unlock other jobs you will have to raise your skill in certain other jobs to meet the requirements. Like you need 3 lvls of hunter, 4 lvls of gladiator, 4 lvls of Pugilist, and 4 lvls of Lancer in order to play a Samurai. Or something similar.

Or maybe, the higher your skill in certain weapons you end up being able to branch off to other jobs. Basically a tree, playing Gladiator long enough eventually opens up Knight or Barbarian. You choose Knight and after a certain time playing that it opens up Paladin, or Dark Knight. Or if you had chosen Barbarian eventually your able to choose either Berserker or Weaponmaster.

Idk, I'm just throwing out ideas. Either way, just talking about it makes me too **** anxious to play it lol. I really wish I could play FFXI right now as a matter of fact. Too bad I'm stuck in Korea :(
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#11 Dec 02 2009 at 11:19 AM Rating: Decent
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Reckthor wrote:
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I'm against raising level caps though, trivializing old content in such a manner is a poor development choice IMO.
I never had a problem with it in FFXI. The armor didn't really go outta date cause alot of times you can use that armor for many other jobs. You might be reffering to WOW in that aspect. When they raise the level cap from 80-85 soon, it's gonna be halarious cause everyone's crap is gonna be "out-dated" and "under-powered" again. But that's the great thing about FFXI, you can use the same gear over and over again with other jobs. As oppossed to lolwow where everything gets BOE,or BOP that's even remotely good aside from the bind to account stuff.
I was referring to WoW yeah, so much great old content that no one ever does because of the constant trivialization via increasing caps and tiered gear. FFXI was much better in this respect as people are still doing vanilla content leaving more options open to players.
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#12 Dec 02 2009 at 12:53 PM Rating: Decent
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As there are no real lvls I would assume the "Disciples" will have a cap of 100.

That would make the most sense to me. Pretty much like the FFXI Crafting System, getting to 100 with 0.? steps through the AP you will earn by fighting monsters. Getting new abilities and skills through certain disciple lvls, like Provoke as Gladiator 5, Provoka-ga as Gladiator 25 etc til you get the 2H ability or something like that on 100. Hopefully with some kind of Genkai Quests involved.
#13 Dec 02 2009 at 12:54 PM Rating: Good
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#14 Dec 02 2009 at 2:42 PM Rating: Good
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We know for a fact there will be 'lvls' in this game, but the real question is will it be like a standard lvl 1-99 (or in FFXI case lvl 1-75) or like FFXI weaponskill levels which go up to even 300+. They even mentioned that gear was dependant on your weapons level just like how gear equip was dependant on your FFXI overall level.

Now that we have gotten that out of the way, I hope they go a much more progressive route with leveling over its lifetime. A game where you can play multiple jobs at the flick of switch on one character aids the most from progressively increasing level cap over its life time. Why? Because the gear you get in the past can still be used by another job that is lower lvl than the cap so its not useless at all and content will not go into the abyss because of a new lvl cap. I don't want WoW style, every patch destroys the old gear, style progression but like every other year have a complete rewrite on end game gear and progression to make people feel like there character is progressing and not just collecting situational gear for one job adnauseum like it is currently in FFXI.
#15Reckthor, Posted: Dec 02 2009 at 5:04 PM, Rating: Sub-Default, (Expand Post) LMAO! When was the last time SE ever rewrote any of their gear? Look at the AF for every job except BLU, PUP, COR, PLD, and possibly NIN. It all sucks horrible azz except one piece. The jobs named can pretty much use almost their full AF till 70+ and do just fine especially PLD, BLU, and I'm a moron. Even alot of the Relic AF makes no **** sense, and most of the time it's only one piece that's any good as well. So I wouldn't put too much hope in them "fixing" gear in later patches cause we all know that alot of times SE just creates crap they think would be useful, and yet it never seems like they play their own game cause most of the gear in the game is useLESS.
#16 Dec 02 2009 at 5:27 PM Rating: Excellent
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Quote:


LMAO! When was the last time SE ever rewrote any of their gear? Look at the AF for every job except BLU, PUP, COR, PLD, and possibly NIN. It all sucks horrible azz except one piece. The jobs named can pretty much use almost their full AF till 70+ and do just fine especially PLD, BLU, and I'm a moron. Even alot of the Relic AF makes no **** sense, and most of the time it's only one piece that's any good as well. So I wouldn't put too much hope in them "fixing" gear in later patches cause we all know that alot of times SE just creates crap they think would be useful, and yet it never seems like they play their own game cause most of the gear in the game is useLESS.


He meant that the gear rewriting occurs in WoW and the collection of situational gear occurs in FFXI.

Also, why did you write this???
Quote:
The jobs named can pretty much use almost their full AF till 70+ and do just fine especially PLD, BLU, and I'm a moron.

O.o
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#17 Dec 02 2009 at 6:12 PM Rating: Good
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kiworrior wrote:
Also, why did you write this???
Quote:
The jobs named can pretty much use almost their full AF till 70+ and do just fine especially PLD, BLU, and I'm a moron.

O.o
I love alla's secret filters XD

also: I'm guessing English is not his first language
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#18 Dec 02 2009 at 6:47 PM Rating: Default
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oh, I put lol-pup. hahaha
I guess it autofiltered to I'm a moron

Edit: Why are people still trying to compare WOW with any FF game?!?.... I know they're both MMO's but they are both drastically different. From what I see of the game currently it's going to be similar to FFXI were you can mix and match and re-use gear for every different discipline you choose to pick. Thus no armor will end up being out-dated. But then again it's just speculation, and we won't truly find out until next year. :(

Edited, Dec 2nd 2009 8:01pm by Reckthor
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#19 Dec 02 2009 at 7:53 PM Rating: Good
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oh, I put lol-pup. hahaha
I guess it autofiltered to I'm a moron

Edit: Why are people still trying to compare WOW with any FF game?!?.... I know they're both MMO's but they are both drastically different. From what I see of the game currently it's going to be similar to FFXI were you can mix and match and re-use gear for every different discipline you choose to pick. Thus no armor will end up being out-dated. But then again it's just speculation, and we won't truly find out until next year. :(


I choose to use WoW because it has a polar opposite style gear system to FFXI and that both styles have huge issues with their progression choices. I want Progression where the end game changes up drastically every 2 years or so (after every other expansion or even every expansion) but unlike WoW which focuses on overall gear sets being one upped every patch (Situational gear choices don't really exist in WoW since you can't change any of it during battle, you have to gear for your 'job'), make it gradual as the expansion goes on. One Patch replaces a bunch of accesories with new better gear than the old, next the main gear, next weapons or mix match them all together. Meanwhile 'because' you can be more than one job at any given time, old level based gear (and consequently the content based around aquiring the gear) do not all of a sudden become useless. Progressive Level Cap system fused with occasional rewrite of end game gear (as in add new gear that clearly out performs the old) is to me an ideal system based only around the fact you can lvl more than one job on a specific character.
#20 Dec 02 2009 at 8:14 PM Rating: Default
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Quote:
I choose to use WoW because it has a polar opposite style gear system to FFXI and that both styles have huge issues with their progression choices. I want Progression where the end game changes up drastically every 2 years or so (after every other expansion or even every expansion) but unlike WoW which focuses on overall gear sets being one upped every patch (Situational gear choices don't really exist in WoW since you can't change any of it during battle, you have to gear for your 'job'), make it gradual as the expansion goes on. One Patch replaces a bunch of accesories with new better gear than the old, next the main gear, next weapons or mix match them all together. Meanwhile 'because' you can be more than one job at any given time, old level based gear (and consequently the content based around aquiring the gear) do not all of a sudden become useless. Progressive Level Cap system fused with occasional rewrite of end game gear (as in add new gear that clearly out performs the old) is to me an ideal system based only around the fact you can lvl more than one job on a specific character.


I see what your saying, you don't want the same mistakes from another game to be repeated and I totally agree. I definetly wouldn't want the game to be based solely on your gear like WOW. But what I've seen from the interviews and such it seems that SE is leaning towards skill > gear in terms of combat, and it "looks" like they are making it to were you can equip any type of gear with any discipline you are currently playing thus a mage type job could be wearing plate mail for example. I see this as both good and bad, good being you'll never run out of choices for gear and in fact will be able to re-use it no matter what discipline your playing. Bad being everyone is gonna lot on just about every piece of gear when in a dungeon/quest/LS run w/e. Which is going to create huge overall problems because with the assumed ability to be able to use seemingly any ability from the different disciplines, it's going to be tough to determine which player will get which gear as per their actual skill setup.
I would assume that any good gear that drops will have a cap on it for example Byakko's Haidate would mean you have to have 100 points in Hand to Hand, or 110 points in Great Axe in order to wear it. Which should weed out alot of gear hording players, but again were all still just speculating what will really occur in the upcoming game and I'm eager to find out how it's all going to work. :)
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#21 Dec 04 2009 at 2:04 PM Rating: Decent
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i thought level was based on the weapon skill level? Not an exact character level, maybe something like runescape?
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#22 Dec 04 2009 at 4:06 PM Rating: Decent
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Based off of all the other well made skill based ames I would guess a starting max skill level of 100.0 for each skill. Stats are tougher to pin down, it will depend on how high they want them to go and how what caps they put on total stat levels if any.

Just don't expect progression to feel like XI or WoW, the differance between 50.0 skill and 51.0 skill will not make enough differance to determine if you get to go to a new dungeon or not unless leves are tied that closly to individual skill levels.. I kind of doubt they will be quite that **** about it though, I expect new levels will be available at either every 10 skill levels or every 5 maybe. Tens are more likely as it gives a far better marks for advancment and, in previous systems, actualy feels like you have acomplished some amount of acuracy/skill.

But all of this is based off of games that have come before and XIV may give us something entirely new.
#23 Dec 06 2009 at 1:31 PM Rating: Excellent
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#24 Dec 08 2009 at 1:08 AM Rating: Decent
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#25 Dec 08 2009 at 9:49 AM Rating: Default
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i think it's going to be 400,000. Well partially because levels don't even exist.
#26 Dec 08 2009 at 12:57 PM Rating: Default
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I don't think there's gonna be a cap
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#27 Dec 08 2009 at 4:36 PM Rating: Good
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boriss wrote:
Well partially because levels don't even exist.

They do. You need to distinguish between the SE marketing department branding and actual game functionality. They can call it whatever name they want, but it's levels. Lotro doesn't have hit points, except it does, but they're just called "morale" instead. WoW doesn't have mp, except it does, it's just called "mana" instead.

The armory system is largely a cosmetic change. It's still levels. Instead of being a level 75 rdm who can change jobs to a level 40 blm, you'll be a level 75 gladiator who can change weapon styles to be a level 40 pugilist.
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I don't think there's gonna be a cap

I find that doubtful. While there are several asian rpgs fond of infinite or quasi infinite level caps, I don't think any SE game has ever used that system, and I doubt they'll start.

We'll likely see one of 2 systems. Either each individual weapon style will have its own cap and they can all be raised to max with no opportunity cost, like FFXI jobs, or there will be a sum cap and you must divide up levels between weapon styles somewhat similar to the higher parts of FFXIV crafting. I'm betting on the former rather than the later, but I'm sure opportunity costs will find their way into FFXIV in some form of character development.
#28 Dec 08 2009 at 8:11 PM Rating: Decent
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I wouldn't mind too much if there was no traditional progression. It would be a weird move, but it could work out fine. Progressing through skills and equipment rather than stats allows for keeping content fresh, though it makes balance critical.

But levels of some kind are not an absolute given.
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#29 Dec 10 2009 at 4:43 AM Rating: Decent
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FF x leveling system was not a traditional 99 cap system, so I guess they will do something similar, more based on points then lvls.
#30 Dec 18 2009 at 7:35 PM Rating: Decent
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assume there's gonna be some type of level system as a whole. Your skill with the weapon is gonna be the same thing really. I'm just trying to speculate what the cap is going to be. There has to be some sort of level system though, or else it'll be like the first Diablo online.... You enter the game and some random person walks up and dups the best gear for you, smiles and runs off. I'm sure it won't be that extreme, but you hafta have some sort of leveling system unless everything is Rare/ex that you pick up. Or else everyone is gonna be walking aroud with the best gear in the game.


Not at all. Eve online has no level system at all. Its all skill based. In fact,I regularly take part in fleets with people who have been playing for years like me,as well as new players who have just joined a few months ago. If a noob catches me in a shuttle,Im toast,if a noob who just learned to fly a battleship catches me and Im im a battleship fitted and ready for a fight,hes toast,just as it should be. If he brought four of his freinds and Im all alone,Im in trouble (and deserve it for being caught like that)
#31 Dec 19 2009 at 12:01 AM Rating: Decent
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If skill levels are going to be anything like they were in XI, I'd imagine the final skill cap would be in the hundreds somewhere.
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#32 Dec 19 2009 at 12:11 AM Rating: Decent
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I don't like the idea of someone who's just joined the game being able to participate the same events as someone who has been playing for a while. I think there is a certain feeling of status one gets when they're allowed/able to do something.

That might just be the e-peen talking though.
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#33 Dec 19 2009 at 1:01 AM Rating: Good
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One possible guess of mine (there's no info to state it as theory or fact yet) is that the more you level in, say, sword, the less your magic becomes. Kind of a FF2-type system. As STR goes up, INT goes down... but not majorly. For every 5 STR, drop 1 INT and so on and so forth. It would make keeping both capped somewhat tedious, but still doable.

Hence for those people who want to attempt to specialize in both categories.
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#34 Dec 19 2009 at 1:46 AM Rating: Default
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@ OP, there is no level cap. It's a new system that looks to change the way we look at playing our characters.
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