I haven't seen anyone mention this so I guess I will.
People are posting that if RMTs are required to level up a craft or go through a system of quests to get to a point where they can make a good amount money it might dissuade them. It might stop some but only the stupid ones. As some other posters have said RMTs have bots and 24/7 so they can level up many accounts at once with no time restraints.
Basically if RMTs want the good stuff, they will have to PLAY THROUGH THE GAME the way SE intended. Think about it, how many RMTs did you see that were rank 10? Almost none because they would level grind and go straight for the loot. With the leve system they can grind themselves 'til the Chinese year of the Hot Fudge Sunday and it won't do them any good unless they wade their way through the story just like the rest of us. Either that or they take up crafting which, if it remains as tedious and time consuming as it was in FFXI, should at least slow them down.
Sadly, if a player can do X, nothing prevents an RMT farmer from doing X 24/7.
I'm afraid, however, that it is much more simple than that. RMTs still wouldn't need to spend the time to level/quest through the game. They could simply buy accounts. Plenty of people sell their accounts when they leave a game so that they won't be tempted to return, or whatever other reason. Easy pickings for RMT. It will take some time before people start selling accounts, but RMT is rarely it's strongets at a game's release.
An MMO needs a vibrant economy, it needs supply chains for people to make money, it needs items for people to spend money on, it needs money coming into the game and money leaving the game. If there is too much money coming in, the price of items rises as people pay more, if there is not enough money coming in, the price of items drops as people cannot pay more, that keeps the system dynamic.
An MMO doesn't need a player economy any more than it needs PvP. Actually it needs it far less. There are no real barriers to developing a good player to game market (save for maybe smart designers), and it also gets rid of the inflation and deflation issues that tend to upset people.
These days its even fully possible to create a dynamic player to game market that mimics actual supply and demand trends. I feel you are badly overstating the case for a player driven market.
I can understand how a non-player driven economy could work, but a lot of people play the game just for that barter system. Think about it. How many people are addicted to shopping? How many people buy/sell just for something to do? It's not just about earning and spending money to everyone. To some people it's an activity just as much as hunting NMs or raiding. I can easily say that I enjoy trading, even if it's not why I play MMOs.
NM hunting was one of my favorite things to do in XI. I'd hunt for items that I wanted to use as well as items I wanted to sell to make money to buy items I want to use. Making all NM drops BoP would ruin that for players like me. The best NM drops could be BoP and it wouldn't much bother me.
Valkurm Emperor and Mee Deggi for example. Okote should definitely be BoP. The drop rate was rediculous, but what made it really bad was all the competition. Even if it's BoP there would still be competition becuase the item is awesome and a lot of people want it, however it wouldn't be the same group of Gilfarmers everytime(an image of a Galka in MNK AF comes to mind).
The ones I'd camp to make money were much lower teir. I liked the Crypt Ghost, the Doppelgangers, and the crawler by Windurst the most. Their drops sold between 10-45k. Not a lot. Not enough to interest RMT. There was always some competition so it wasn't boring and with the Doppelgangers and the crawler I could farm silk while waiting.
My point is that differant things are important differant players whether it be shopping, hunting, farming, raiding, crafting, gathering, or whatever niche you find.
Edit: back on topic, what are your anti-RMT ideas/theories?
The problem with RMT isn't that they sell game currency, or even that players buy game currency. The problem is what they do in game to get the currency they're selling. They are interupting real players from getting the real game experience. Over camping a NM, farming mats, crafting, or whatever. It disrupts the economy and causes players grief.
Players are going to buy game currency. That's just the way it is. So our RMT solution has to involve people still being able to buy game currency. Face it, SE, or any other game company, isn't going to lose all the profit from EZ mode gamers just to get rid of RMT. **** they might not even want RMT gone(RMT pay $15 a month for how many accounts?) If we want RMT gone then where are those people going to buy their game currency?
I've had an idea for some time. It's not very popular though if recent threads are any indication. My anti-RMT idea is this.
Game companies eliminate the middle man(RMT) and sell game currency themselves. If the developer is selling game currency I don't see how RMT companies could compete. The developer can sell more and at lower prices. If the dev sells cheaper than the RMT why would people still buy from RMT? I'm sure some still would. People are weird. "SE makes enough on my monthly $15 they don't need any more". I can see that happening some. Enough to keep RMT around though? I don't know.
They create game money with the touch of a few buttons. It's easy, takes very little time, they're making their player base happy, and making up for the loss of RMT subscription profits. There's almost no reason for Developer to not implement such a system. If it works...
In theory - Developer sells game currency -> Majority of Gilbuyers buy from Developer -> RMT can't compete -> RMT stop interfering with in-game activities.
Maybe that's what this new Crysta currency system is about. I doubt it, but maybe.
I don't buy game currency nor do I support it, but the fact remains that some players will buy currency and there's nothing anyone can do about it. I fully support the developers selling game currency if it gets RMT out of my game. I'm guessing I'll be rated down for my suggestion. Take it as you will. Edited, Dec 16th 2009 12:19am by Nalamwen