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Teleporting...How?Follow

#1 Dec 19 2009 at 3:09 PM Rating: Decent
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In FFXI there was teleporting/warping, but that was only to towns/spires.
In FFXIV it sounds like we are going to be able to teleport almost anywhere.

I personally don't like being able to teleport almost anywhere. It makes people lazy. Being able to get anywhere with just the click of a button makes it harder to immerse oneself in the game.

Now some of you are going to say. "Don't like it don't use it." But then me and everyone else who wants to walk and enjoy life would be at a disadvantage to those that could just poof around.

I'm hoping for a steady balance between FFXI and FFXIV for teleporting. Any other opinions? Voice them now.

Edited for spelling

Edited, Dec 19th 2009 4:13pm by Masakoba
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#2 Dec 19 2009 at 3:13 PM Rating: Good
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In FFXI there was teleporting/warping, but that was only to towns/spires.


And every region out there..

Honestly, I had fun travelling around on foot and chocobo but the magic wears off after a time. I was happy to be able to get to anywhere on the world in a matter of few minutes if needed, it didn't break any immersion at that point. If I'll be able to get to the point faster than in XI, I'll welcome the teleporting with open arms.
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#3 Dec 19 2009 at 4:42 PM Rating: Excellent
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I had fun travelling around on foot and chocobo but the magic wears off after a time.

Agreed. Besides which, I think FFXI had a really good system, that forced you to walk to each location the first time. You had to walk to the crags to get your crystals, you had to walk to Juno to get your chocobo license, and you had to do a supply run to each outpost before you could teleport there. Everyone should experience walking through a zone properly at least once, and FFXI provided that.
#4 Dec 19 2009 at 4:44 PM Rating: Decent
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From what they said it didn't sound like to me that teleing will be where ever you want. If anything it will just be a better system (FFXI now vs FFXI 4 years ago) from the start instead of taking 4-5 years for it to come a long. AKA using what they learned in XI to start on a strong foot.
#5 Dec 19 2009 at 4:47 PM Rating: Decent
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I am fine with FFXI's system where you had to travel to the locations first as previously stated. However I believe there should be higher cost to travel to these locations. As with outpost warps, where a certain level was needed, I would like to bring that back so people will need to travel a distance (albeit not too far) to reach their destination with a chance to die if they are not careful.
#6 Dec 19 2009 at 6:46 PM Rating: Excellent
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I think they should make it so you can only travel backwards, up the hill, in the snow. That's my kind of fun.
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#7 Dec 19 2009 at 7:52 PM Rating: Good
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No worries. Somewhere it was stated that those Eatherites were one-way gateways that only appear after a completed guildleve.
#8 Dec 19 2009 at 10:27 PM Rating: Decent
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One of the worst aspects of MMOs is having to take 10, 15 sometimes 20 minutes to get where you're going. FFXI isn't alone in that. Most MMOs have this issue.

I'd like to be able to play the content, not have to walk through it time and time again. And, if you feel like walking around and exploring, nothing will stop you from doing so.

If this teleport system is as expansive as most seem to think it is, it is a HUGE step in getting players to the content they want to get to quicker. This can only be a good thing.
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#9 Dec 19 2009 at 10:36 PM Rating: Decent
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Masakoba wrote:
I personally don't like being able to teleport almost anywhere. It makes people lazy. Being able to get anywhere with just the click of a button makes it harder to immerse oneself in the game.

[/sm][/i]



I'm sure everyone here heard SE mentioned they want to make FFXIV better for casual players as well.

Look at below example, I'm sure everyone will cry

Example:

Mission: Crystals in Snow Mountain
Objective: Go to Uleguerand's Range and Kill the Eye there, drop off from the slope and get into the cave and examine a crystal at (G-5), an eye will pop, kill it


Imagine you get this mission from Bastok, there is no teleports.. u have to ride your chocobo to Ronfaure or something, get thru that whatever tunnel place and blahblahblah to Xacarbard then Ulegeurand's Range... and then you have to dodge all those tigers... buffalos.. oh sh*t, you got aggroed by the bats and died.
you have no reraise... do a /sea and nobody wants to raise you... ok Homepoint...

ok.. Restart... same routine... ok you go to the very top this time, oh sh*t, this time the true sight mob killed u...

ok... 3rd attempt... u passed Jormungand and the buffalo this time, but u miss the cave when u drop them the slope... ok u walk up again and got into the cave this time... u examine the crystal at (G-5) and nothing happens...

sh*t.. you forgot to talk to CID after you talk to Ironeater, you need to to CID to trigger the mission. oh sorry, u dont have warp.. u have to talk back to bastok and talk to CID to get the mission and restart again...

do you still want to walk??? :(
teleport and warp. yes please!

Edited, Dec 19th 2009 11:42pm by Mostaru
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#10 Dec 19 2009 at 10:41 PM Rating: Decent
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Caia wrote:
One of the worst aspects of MMOs is having to take 10, 15 sometimes 20 minutes to get where you're going. FFXI isn't alone in that. Most MMOs have this issue.

I'd like to be able to play the content, not have to walk through it time and time again. And, if you feel like walking around and exploring, nothing will stop you from doing so.

If this teleport system is as expansive as most seem to think it is, it is a HUGE step in getting players to the content they want to get to quicker. This can only be a good thing.



Caia, they make the game that way so everyone of us would spend more time in the game.
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#11 Dec 19 2009 at 11:23 PM Rating: Good
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Official Site via Eorzeapedia wrote:
Aetheryte is the name given to massive shards of crystallized aetheric mist, precisely cut and fused to arcane machinery. While it is not known when or by whom these devices were originally constructed, their teleportational qualities have become the backbone of everyday transportation throughout the realm, with most managed and operated by individual city-states. Their existence in Eorzea seems to be what drew scores of people to settle in the hostile land in the first place.

Though the exact mechanism behind teleportation via aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being's mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet.

The being's soul, which cannot be broken down, then guides the particles to a predetermined destination, and upon arrival, the corresponding aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.

However, being broken down to the aetheric level can take its toll on one's body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city-states strongly discourage over-teleporting, as it can lead to irreversible damage...


We'll be able to use Aetheryte to get from region to region, not just to return from guildleves. This is Squenix's answer to those who need to get somewhere quickly, but I'm sure there will be other strings attached along with the requirement to rest after teleporting often. I'm sure there will be other transportation options as well like chocobos and teleportation spells. Squenix is probably well aware that people don't want to have to wait to get into the action, and this is only one of their solutions. I'm looking forward to seeing the others.
#12 Dec 19 2009 at 11:24 PM Rating: Excellent
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It's about the same in any mmo. ****, even in WoW you have to travel to towns to pick up the flight paths. Having anything available to us from the very beginning of the experience is...disappointing somehow. I want to work for it, to get that OMG-I-DID-IT high.
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#13 Dec 20 2009 at 12:02 AM Rating: Default
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Caia, they make the game that way so everyone of us would spend more time in the game.


FFXI: Not so casual friendly (though they have gotten better) - 500k players
WoW: Very casual friendly - 11M players

If your reasoning here is that the longer it takes to do something, then the longer people will play, it is a bit flawed. People will play the games that best suit them. By getting MORE people to play, they'd make MORE money even if there was more turnover.

Making players happy is win-win.
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#14 Dec 20 2009 at 12:02 AM Rating: Decent
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Dontcha wish you could just think about teleporting to some specific spot and then you'll just be there? Like Hiro from Heroes.

Would suck as a game mechanic however and I hope it doesn't happen. I loved the ffxi teleport system especially at the end of a party when you warp home with a scroll or cudgel and your buddy has to hoof it all the way home haha.
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#15 Dec 20 2009 at 1:18 AM Rating: Good
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I personally don't like being able to teleport almost anywhere. It makes people lazy. Being able to get anywhere with just the click of a button makes it harder to immerse oneself in the game.


I cant say it would bother me to much, personally I would rather have more teleport options than less.

I love going out, visiting the new areas and taking my time to explore and enjoy each new zone. However the way I see it, is this is somthing that I can do solo, in my own time. If I have a party or linkshell event waiting for me then I would rather be able to teleport as close to them as I can, as opposed to making them wait for me to make the journey by foot.

I'm sure you have all had parties in obscure locations before (Purgonorgo Isle anyone?) and had to wait 20+ minutes for that replacement to arrive. Or Sat bored waiting for a LS event to start because you were still waiting on the last few members to make the journey.

I'm not saying that I want the ability to insta teleport to any spot in the game, as someone else mentioned that would be a crappy game mechanic, not to mention broken (easily exploited by RMT or HNM campers), but I would certainly love more teleport options, similar to FFXI's Crags and OP warps, but to a wider range of areas.

Edited, Dec 20th 2009 7:36am by GenryuOfBahamut
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#16 Dec 20 2009 at 2:34 AM Rating: Decent
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Hmm should be kinda like like XI
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#17 Dec 20 2009 at 6:36 AM Rating: Good
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They have already mentioned that teleporting will be an option a lot of the time, BUT they did also say that if you choose to use this option too much then it can have a detrimental effect on your character. As to the extent, who knows.
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#18 Dec 20 2009 at 11:33 AM Rating: Decent
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Caia wrote:
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Caia, they make the game that way so everyone of us would spend more time in the game.


FFXI: Not so casual friendly (though they have gotten better) - 500k players
WoW: Very casual friendly - 11M players

If your reasoning here is that the longer it takes to do something, then the longer people will play, it is a bit flawed. People will play the games that best suit them. By getting MORE people to play, they'd make MORE money even if there was more turnover.

Making players happy is win-win.



i understand what you meant, but you cant deny lots of quests/missions made us walk very very far, or spend lots of time getting it done.

how hard and how much time u spent on AFs and genkeis? they add diffculties into the game for making u spend few days to get that **** paper, but there is something u feel they just want u to spend more time in the game.
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#19 Dec 21 2009 at 10:22 AM Rating: Decent
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SpikeoElward wrote:
They have already mentioned that teleporting will be an option a lot of the time, BUT they did also say that if you choose to use this option too much then it can have a detrimental effect on your character. As to the extent, who knows.


I'm surprised you were the first one to mention this. Of course SE wouldn't allow people to just port anywhere at anytime without consequence. My guess is there will be a spell/item that has the ability to summon members to your current location (similar to WoW's meeting stones/lock stones) as well as guildleve teleports and outpostish teleports.
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