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Starting and Adv. jobsFollow

#1 Dec 21 2009 at 11:59 PM Rating: Decent
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Anybody have an idea what the starting jobs will be and maybe adv. jobs at the release?
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#2 Dec 22 2009 at 12:22 AM Rating: Decent
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For all we know there are no 'advanced jobs' to choose from.

Could be like lineage where you advance to one of two paths. Could be that you don't advance to anything.

I want some unlockable classes/jobs in there. When I first started XI all I wanted to do was become a summoner. The second I hit 30 I went running after it. Was so much fun in the anticipation so I want that feeling back again, but from the classes already released I'm just not getting that buzz. I hope the Thaumaturge classes are cool though.

Lancer looks most appealing to me at the moment.
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#3 Dec 22 2009 at 12:29 AM Rating: Decent
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Yeh, don't think that classes will be unlocked like FFXI advanced jobs though that would be nice. I just see more varieties of weapons unlocking after using base designs of them. Start with a shortsword, advance to gladius, spatha and the likes. Then that defines them more like advanced jobs.

Agrees that Lancer looks most appealing too ^^
#4 Dec 22 2009 at 12:34 AM Rating: Decent
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But with the way SE is you can play all jobs not choose a path to only one. The way I can see how you would advance to a different job is you need a certain weapon lvl then you can quest the new job. I.E. the weapon skill is equal to your job lvl like in ffxi. Thats the way I see it going and I think that makes sence. So basically the weapon skill will replace the exp to lvl up ( Grow ) your Char to make it higher lvl/ weapon skill to maybe unlock a different job.
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#5 Dec 22 2009 at 9:34 AM Rating: Good
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It's probably reasonable to guess that some classes will be inaccessible at first, having some sort of requirements to "unlock" them. In FFXI, the starting six jobs and unlocking the advanced jobs later was primarily an homage to the very first game, but adding quests to unlock most of the jobs gave them some cool background and lore. No one would complain if you could roll Dragoon from the start, but then your wyvern wouldn't have any backstory.

But really, this is Final Fantasy. In any FF where you get to pick your jobs, you always start out with a particular selection and earn more later on. In FFs where characters have predefined roles, you start off with a few and add more later. In ones where each character starts with a role but can ultimately be customized however you want, the customization options gradually unlock and become more advanced as you play. It's really just the franchise standard, so I'd expect to see it in some form, though likely not in a very limiting fashion.

I'd expect some people to argue that FFXIV should offer the full plate right at the beginning, because that's basically how every other MMO does it. I'd say that's because you don't get to change jobs at will without having to roll completely new characters in other MMOs. I think the same philosophy behind FFXI will apply to FFXIV: You are not one character with a single life's calling, you are a character with many jobs. To that end, an unlockable job/class system will serve as character development just as it did in FFXI, if that's how the leves fan out.
#6 Dec 22 2009 at 1:10 PM Rating: Good
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TraumaFox wrote:
It's probably reasonable to guess that some classes will be inaccessible at first, having some sort of requirements to "unlock" them. In FFXI, the starting six jobs and unlocking the advanced jobs later was primarily an homage to the very first game, but adding quests to unlock most of the jobs gave them some cool background and lore. No one would complain if you could roll Dragoon from the start, but then your wyvern wouldn't have any backstory.

But really, this is Final Fantasy. In any FF where you get to pick your jobs, you always start out with a particular selection and earn more later on. In FFs where characters have predefined roles, you start off with a few and add more later. In ones where each character starts with a role but can ultimately be customized however you want, the customization options gradually unlock and become more advanced as you play. It's really just the franchise standard, so I'd expect to see it in some form, though likely not in a very limiting fashion.

I'd expect some people to argue that FFXIV should offer the full plate right at the beginning, because that's basically how every other MMO does it. I'd say that's because you don't get to change jobs at will without having to roll completely new characters in other MMOs. I think the same philosophy behind FFXI will apply to FFXIV: You are not one character with a single life's calling, you are a character with many jobs. To that end, an unlockable job/class system will serve as character development just as it did in FFXI, if that's how the leves fan out.


I LOVED the job-specific quests. I thought they did a great job of fleshing out a story for both your character, and for the job that you picked. Made you feel special, heh.

And actually, I liked that you had some real delayed gratification in the game. It sounds weird to say it, but I liked that I started out the game with some junky-looking armor and had to wait quite a while to play the job that I actually wanted to be, and then to wear armor that looked sweet. It made me all the more excited for those things, and gave me something to shoot for. It's what kept me motivated to progress.

Edited, Dec 22nd 2009 2:16pm by Eske
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#7 Dec 22 2009 at 2:45 PM Rating: Excellent
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I don't think the system they have in place agrees with that idea.

Alot of the advanced jobs in XI were combination of the abilities of starting jobs, or were functionally similar to starting jobs with largely aesthetic differences. This made sense in a system where your classes evolved in a uniform and linear fashion. But XIV is going more for class customization (or so they tell us).

If you wanted to have things like advanced jobs under any kind of class-customizeable feature; you have to have that feature be so stilted these things can't be created naturally. This is not something I would be happy seeing. In a game "all about customization!" I had better be able to, well...actually customize.

The second one is something I can get behind. Do a series of guildleves to be able to play a flute instead of cast the same spell with magic particle effects? Sure. Why not? Although the optional nature of it it trivializes that elite dynamic your going for, it sounds just dandy to me.


Edited, Dec 22nd 2009 4:34pm by Zemzelette
#8 Dec 22 2009 at 3:21 PM Rating: Decent
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In all honesty, I have no clue. FFXI's 6 classes are identical to the original Final Fantasy.(1987) Fighter(WAR), Black belt(MNK), RDM, WHM, BLM, and THF. The classes listed so far in FFXIV don't seem to follow the same progression.

Lancer= DRG in previous games. Lancet and Jump abilities are common.

Pugilist is the MNK class, more or less.

Archer is RNG of course with a touch of Green Arrow.

Marauder looks similar to WAR with Great axe in hand.

Gladiator appears to be a hybrid of the WAR and PLD classes. In FFV, Gladiator had an ability called Lure. It's basically a Provoke by the description despite the actual use.

Maybe when SE releases a few more mage classes, we'll know more. So far, all we have is BLM. I'm not calling it by that another name.
#9 Dec 22 2009 at 3:27 PM Rating: Decent
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There are no "advanced" jobs. There are weapon types to choose from. There is really no reason for some weapon type to be available at later level than the other, so it would be silly to have "advanced jobs". This isn't FFXI, don't forget.
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#10 Dec 22 2009 at 6:14 PM Rating: Decent
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i'm almost sure we'll get some sort of "class specific quests" that should give us some background(somewhat like af quests).

and wasn't it said something like that "you could level x skill then y skill and call yourself a sam", and that "some guildleves would unlock skills" ?

so we may get some sort background story for some line of ability/magic with theses, probably the closest of "advanced jobs" we'll get.

Edited, Dec 22nd 2009 7:21pm by DarkBiBi
#11 Dec 22 2009 at 8:42 PM Rating: Good
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Imagine even more variety is adv. classes this time around, like more options or something. That'd be pretty cool. Also, I'd LOVE for SE to create completely NEW classes that we wouldn't be able to relate to past classes in other ffs. Instead of seeing Pugilist and saying "oh, that's the new monk class" I want it to be like "Oh pugilist! wow I've never seen something like that before!"

But I know that the whole class/job idea bin has been thoroughly picked through, but still... BE CREATIVE SE
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#12 Dec 23 2009 at 2:02 AM Rating: Default
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I hope they do it differently than FFXI's. "Advanced" jobs is kind of a misnomer.

All the new players get seriously freakin' confused because they don't get that the beginning jobs or still viable and advanced jobs doesn't always equal better jobs.
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#13 Dec 23 2009 at 2:04 AM Rating: Default
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So far, all we have is BLM. I'm not calling it by that another name.


What are you talking about? Thaumaturge is a really cool name. Hater
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#14 Dec 23 2009 at 2:39 AM Rating: Decent
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Imagine even more variety is adv. classes this time around, like more options or something. That'd be pretty cool. Also, I'd LOVE for SE to create completely NEW classes that we wouldn't be able to relate to past classes in other ffs. Instead of seeing Pugilist and saying "oh, that's the new monk class" I want it to be like "Oh pugilist! wow I've never seen something like that before!


Last time SE got creative, we got COR and PUP. BLU, DNC, and SCH are already established in the FF universe. COR is da' bomb and PUP was a redesigned Necromancer. One out of two ain't bad.

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I hope they do it differently than FFXI's. "Advanced" jobs is kind of a misnomer.

All the new players get seriously freakin' confused because they don't get that the beginning jobs or still viable and advanced jobs doesn't always equal better jobs.


Is it only me or is the term "Advanced jobs" a Brady guide exclusive? If that's the case, I think we're safe. :P

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What are you talking about? Thaumaturge is a really cool name. Hater


Call me old-fashioned, I prefer black mage especially since the gear looks identical anyways. Guess that's what happens when you're an old school FF player. Flare will always be NUKE in my mind.
#15 Dec 23 2009 at 4:43 AM Rating: Decent
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What about the Ultima online skill system that is more a hybrid design of the job system in FFXI?
Its not out of the question that you will be able to learn a new skill category as you skill up or do quests.
#16 Dec 23 2009 at 8:15 AM Rating: Good
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If there are special jobs then they will be unlocked by completing a weapons quest to obtain a special weapon that allows you to wield the power of said class. But first you will need to complete a tower quest of 500 floors of monsters and sub quests to qualify for the weapons quest.

Thats how SE will do things. Ten years later maybe one or two players will obtain a special weapon.
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#17 Dec 23 2009 at 8:21 AM Rating: Decent
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If there are special jobs then they will be unlocked by completing a weapons quest to obtain a special weapon that allows you to wield the power of said class. But first you will need to complete a tower quest of 500 floors of monsters and sub quests to qualify for the weapons quest.


That'd be epic.
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#18 Dec 23 2009 at 12:33 PM Rating: Decent
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Hyanmen wrote:
Quote:
If there are special jobs then they will be unlocked by completing a weapons quest to obtain a special weapon that allows you to wield the power of said class. But first you will need to complete a tower quest of 500 floors of monsters and sub quests to qualify for the weapons quest.


That'd be epic.


lol so true...
#19 Dec 24 2009 at 6:48 AM Rating: Good
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If there are special jobs then they will be unlocked by completing a weapons quest to obtain a special weapon that allows you to wield the power of said class. But first you will need to complete a tower quest of 500 floors of monsters and sub quests to qualify for the weapons quest.

Thats how SE will do things. Ten years later maybe one or two players will obtain a special weapon.
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I am down!!!
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