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What you wanna see from 11 in 14?Follow

#1 Dec 22 2009 at 12:09 AM Rating: Decent
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Just wanna know everyones opinion what they want to see from 11 in 14. I mean, as seeing the 3 nations on the official site, they kinda reseble the nations in 11..... But as far as game contect and such, what would you like to see? I would like to see a better fishing mechanism, but the same crafting system. People say crafting is boring, but only because they try to rush through it nowadays.
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#2 Dec 22 2009 at 12:59 AM Rating: Excellent
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Defenitely a crafting system as deep, if not deeper than XI's. The fact that they have dedicated whole classes to crafting has me optimistic that the crafting in the game will be some of the most in depth of any MMO to date.

I would like to see longer battles like in XI. In WoW average XP mobs go down in like 5 seconds, sometimes less. There was no challenge in fighting mobs until it came to endgame. In XI, average fights while leveling in a group would take 1-3 minutes, sometimes even more. Every Mob you EXPd on had a very good chance of killing you if you're tank or healer slipped up, or if a DD grabbed too much hate. It kept the fights interesting and real.

So yea, i would like the general difficulty of gameplay to remain on par with FFXI (pre-ToAU preferably). Thats not to say that i would like difficulty to stay the same in the sense that it took forever to get a party in some cases, and that a group of 6 was required for almost everything, im simply talking about the difficulty of average fights.

This is coming from somebody who has leveled paladin to 75 on two seperate characters, I'm sure there are people who played DD's for the most part would disagree with the difficulty of fights.

um...... They way that FFXI approached endgame, i would like to see make a return in XIV. I'm not saying that i enjoyed competing against 10 other LSs for claims on mobs with 3 hour windows, that can go. What im talking about is the vast diversity in endgame events. These days, there are so many endgame events that it would be near impossible to expect reasonable progression in all of them, you had to commit to a select few at a time.

The only other MMO i've played is WoW, but its endgame pretty much reduces to Raiding, Sure there are a good amount of dungeons, but the mechanic is always the same. Kill trash to clear way to bosses, kill boss, The end.

The last thing i can think of is The way that FFXI handles its expansions. FFXI has evolved in such a way, that almost all of the content from years and years ago is still relevent. The introduction of Sea did not kill Sky. Limbus does not mean that people do not still do dynamis. CoP missions do not mean that there is no need to do RoTZ missions. etc.

If you were to just start WoW right now, you would grind to level 80, and start doing the endgame raids at 80, you would rarely get a chance to experience all of the great raids they used to have at level 60, and level 70. The old content instantly becomes obsolete, new players will never experience it. Not to mention that all you're gear becomes obsolete with the release of every expansion. Why would i commit so much time to my character when everything gets reset when a new expansion comes out? In FFXI you could keep gear for years and years. Endgame gear consisted of alot of sidegrades, not just constant upgrades.

i'm done, for now.....
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#3 Dec 22 2009 at 1:15 AM Rating: Good
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MrNumptyk wrote:
Defenitely a crafting system as deep, if not deeper than XI's. The fact that they have dedicated whole classes to crafting has me optimistic that the crafting in the game will be some of the most in depth of any MMO to date.

I would like to see longer battles like in XI. In WoW average XP mobs go down in like 5 seconds, sometimes less. There was no challenge in fighting mobs until it came to endgame. In XI, average fights while leveling in a group would take 1-3 minutes, sometimes even more. Every Mob you EXPd on had a very good chance of killing you if you're tank or healer slipped up, or if a DD grabbed too much hate. It kept the fights interesting and real.

So yea, i would like the general difficulty of gameplay to remain on par with FFXI (pre-ToAU preferably). Thats not to say that i would like difficulty to stay the same in the sense that it took forever to get a party in some cases, and that a group of 6 was required for almost everything, im simply talking about the difficulty of average fights.

This is coming from somebody who has leveled paladin to 75 on two seperate characters, I'm sure there are people who played DD's for the most part would disagree with the difficulty of fights.

um...... They way that FFXI approached endgame, i would like to see make a return in XIV. I'm not saying that i enjoyed competing against 10 other LSs for claims on mobs with 3 hour windows, that can go. What im talking about is the vast diversity in endgame events. These days, there are so many endgame events that it would be near impossible to expect reasonable progression in all of them, you had to commit to a select few at a time.

The only other MMO i've played is WoW, but its endgame pretty much reduces to Raiding, Sure there are a good amount of dungeons, but the mechanic is always the same. Kill trash to clear way to bosses, kill boss, The end.

The last thing i can think of is The way that FFXI handles its expansions. FFXI has evolved in such a way, that almost all of the content from years and years ago is still relevent. The introduction of Sea did not kill Sky. Limbus does not mean that people do not still do dynamis. CoP missions do not mean that there is no need to do RoTZ missions. etc.

If you were to just start WoW right now, you would grind to level 80, and start doing the endgame raids at 80, you would rarely get a chance to experience all of the great raids they used to have at level 60, and level 70. The old content instantly becomes obsolete, new players will never experience it. Not to mention that all you're gear becomes obsolete with the release of every expansion. Why would i commit so much time to my character when everything gets reset when a new expansion comes out? In FFXI you could keep gear for years and years. Endgame gear consisted of alot of sidegrades, not just constant upgrades.

i'm done, for now.....


i agree, the PVE in FFXI was superior imo.
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#4 Dec 22 2009 at 3:50 AM Rating: Decent
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good reply, i agree with endgame and each storyline, each one corresponds to another.
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#5Skeptic, Posted: Dec 22 2009 at 9:57 AM, Rating: Sub-Default, (Expand Post) Thread already exists.
#6 Dec 22 2009 at 5:51 PM Rating: Decent
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I'm excited to see how everything works out with skills instead of levels, but I really did like the job system in XI.

Also, I'm looking forward to the storylines/quests and also all the new areas to explore.


It would also be cool if there was some sort of connection between the XI and XIV universe. All of the races are the same! Just different names. It wouldn't be too hard to work in a conspiracy of some sort.
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#7 Dec 22 2009 at 7:07 PM Rating: Decent
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Crabs. I would like to see crabs. Many crabs. Crabs of different colours and sizes. A whole beastiary of crabs.

And maybe some colibri too.

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#8 Dec 22 2009 at 7:55 PM Rating: Good
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Friends.
Friends are the only thing from FFXI that I want to see in FFXIV.

And Chocobo's obviously.

The best thing about Final Fantasy games is that they are all different. Each game is a new and exciting game (Appart from a few, less spectacular iterations... FFX-2)
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#9 Dec 23 2009 at 5:00 AM Rating: Default
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#10 Dec 23 2009 at 12:09 PM Rating: Good
Equivocator wrote:
The best thing about Final Fantasy games is that they are all different. Each game is a new and exciting game (Appart from a few, less spectacular iterations... FFX-2)


Well apart from minor changes 7-10 all had fundamentally the same battle system. X-2 had the best battle system since 8. It was unique, different, and kind of fun. Alas we will never see it again cus no amount of awesome in game mechanics can make up for the failure of the storyline, and pop-culturization of FF that was X-2.
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#11 Dec 23 2009 at 1:40 PM Rating: Decent
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Skillchains & Magic Bursts or something similar. Basically, some kind of reward for using coordinated attacks.
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#12 Dec 28 2009 at 2:28 AM Rating: Decent
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Sadly I can't say there's a whole lot that I would like to see carry over aside from some very superficial additions. Level sync or some other iteration that allows you to effectively party with your friends. The missions/stories. Final Fantasy lore. Those are the only major things I can think of. The gameplay needs a drastic overhaul in general.
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#13 Dec 28 2009 at 4:06 AM Rating: Decent
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I want to see Cid become a main NPC character again. I really liked the idea of mobs attacking the town. Besieged and Campaign were pretty special in that regard, just need some tweaks. The quality of CS's continue to impress me. The WotG expansion had such awesome CS's. Ballista for sure, only this time give better rewards and a reason to keep doing it. FoV/caskets was a big deal for me. I like to see both of those events expanded in FFXIV. Mog houses were cool, even better when you could invite people to come in and visit. The boat rides in Bibiki bay that take you to another place where you normal can't reach. I like to see that level of exploration in FFXIV. I don't want to teleport everywhere.

Einherjar system was very well done. The points for reward concept is truly one of a kind. Assault/Nyzul appealed to me because it was endgame that you could do with a few friends. Of course the chocobos have to make a comeback in some form. I'd love to see Chocobo Knight in FFXIV. That's about it for now.

Edited, Dec 28th 2009 4:13am by ShadowedgeFFXI
#14 Dec 28 2009 at 11:22 AM Rating: Decent
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I would like to see the various FFXI events made easier to organize and on a better schedule.

The campaign system on a regular rotation or at least a much clearer schedule. Ideally have offensive and defensive runs that you could sign up for that would have consistent schedules. Sign up for a short run, join an existing run, etc. Basically like raiding where you don't actually kill bosses, tons of mobs, chaotic battles.

Typical instances like einherjar, limbus, MMM and dynamis. All slightly different requiring various amounts of people, though would be nice if they could be done with less rather than more. I do like that FFXI has multiple types of runs that really do differ from each other.

Have typical HNMs, both on spawned windows and on forced popped. Ideally it wouldn't be windows long enough where you're forced to camp against far too many people for far too low a drop rate. More like the formor HNMs that are typically up, but require you to gather people for them. Even if they are dreadful drop rates, if you can at least be guaranteed a chance to kill it rather than wasting hours and hours to never even see something...

Socketed gear that isn't some stupid situational ********* I want to be able to customize any gear without stupid constraints (family/elemetnal/blah). Exerting a ton of effort for a rare drop of +2 str to socket my PCC or something wouldn't be game breaking, but it would at least give me a chance to progress until new content was released. Similarly an augmenting system that wasn't bat **** random (sorry, but having stats utterly worthless to the jobs that can equip the piece does not count, ever).

I really hope that you can level up multiple skills and keep proficiency in all them. I liked FFXI for the ability to have multiple jobs leveled, if this is just embellishing the constraints of meriting combat/magic skills fail so you can only really fit into one "job" it will be a short lived game for me.
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#15 Dec 28 2009 at 11:44 AM Rating: Decent
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I want to see systems similar to Campaign and besieged play larger role in the way the world actually functions.
#16 Dec 28 2009 at 2:22 PM Rating: Decent
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I hope if merrits come into play, i hope there not a limit like XI, that ****** me off only being able to really focus merrits on 1 job type.
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#17 Dec 29 2009 at 8:37 AM Rating: Excellent
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I had a lvl 55 Paladin as I was a casual player, I loved how involved the fights were, hate, abilities, skillchains. It was hard to get good gear, and even to break level caps. I was lvl 75 fishing and 50 cooking FFXI was definitely not easy. It wasn't just about investing time but you actually needed to know what you were doing or you could get your group killed. That's the only complain I have about wow, is how easy everything is, and yes I've been in 'some' raids.
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#18 Dec 29 2009 at 1:50 PM Rating: Decent
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I would like to see these from ffxi in ffxiv:

Chocobo breeding
Sub Jobs (likely through skills set using some sort of materia system I hope)
Level cap that does not raise over time like WoW style games
Heavy emphasis on teams (hopefully 3 man so it is easier to build one and head out)
Solid end game
Exp loss on death
OP warps
Taru with mage stats
HNMs
Mobs do not despawn when trained to zone



#19 Dec 29 2009 at 2:23 PM Rating: Decent
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more revealing subligar is a must :P

Seriously though, I hope to see events like Limbus/Salvage in FFXIV. Mid-sized group events with short timeframes. It sounds like Guildleaves (or whatever) will be a lot like FoV, so that is a positive IMO.

What I would like to see put in are NPC prices changing with AH prices to stay somewhat competative (yes I will buy that piece of armor for 60k from the NPC when it sells for 1k on the AH....).
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