Defenitely a crafting system as deep, if not deeper than XI's. The fact that they have dedicated whole classes to crafting has me optimistic that the crafting in the game will be some of the most in depth of any MMO to date.
I would like to see longer battles like in XI. In WoW average XP mobs go down in like 5 seconds, sometimes less. There was no challenge in fighting mobs until it came to endgame. In XI, average fights while leveling in a group would take 1-3 minutes, sometimes even more. Every Mob you EXPd on had a very good chance of killing you if you're tank or healer slipped up, or if a DD grabbed too much hate. It kept the fights interesting and real.
So yea, i would like the general difficulty of gameplay to remain on par with FFXI (pre-ToAU preferably). Thats not to say that i would like difficulty to stay the same in the sense that it took forever to get a party in some cases, and that a group of 6 was required for almost everything, im simply talking about the difficulty of average fights.
This is coming from somebody who has leveled paladin to 75 on two seperate characters, I'm sure there are people who played DD's for the most part would disagree with the difficulty of fights.
um...... They way that FFXI approached endgame, i would like to see make a return in XIV. I'm not saying that i enjoyed competing against 10 other LSs for claims on mobs with 3 hour windows, that can go. What im talking about is the vast diversity in endgame events. These days, there are so many endgame events that it would be near impossible to expect reasonable progression in all of them, you had to commit to a select few at a time.
The only other MMO i've played is WoW, but its endgame pretty much reduces to Raiding, Sure there are a good amount of dungeons, but the mechanic is always the same. Kill trash to clear way to bosses, kill boss, The end.
The last thing i can think of is The way that FFXI handles its expansions. FFXI has evolved in such a way, that almost all of the content from years and years ago is still relevent. The introduction of Sea did not kill Sky. Limbus does not mean that people do not still do dynamis. CoP missions do not mean that there is no need to do RoTZ missions. etc.
If you were to just start WoW right now, you would grind to level 80, and start doing the endgame raids at 80, you would rarely get a chance to experience all of the great raids they used to have at level 60, and level 70. The old content instantly becomes obsolete, new players will never experience it. Not to mention that all you're gear becomes obsolete with the release of every expansion. Why would i commit so much time to my character when everything gets reset when a new expansion comes out? In FFXI you could keep gear for years and years. Endgame gear consisted of alot of sidegrades, not just constant upgrades.
i'm done, for now.....
Meatball of Asura