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More official Info from leaked Famitsu!!Follow

#1 Dec 23 2009 at 8:58 AM Rating: Excellent
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I will make it short^^

CLICK ME!

Some more precise info regarding an Interview in the upcoming Famitsu with Yaoko Sato(Story/Scenario Writer for FFXIV)

For everyone who might not know, Yaoko Sato was also the Story/Scenario Writer for the Chains of Promathia Storyline in FFXI.

I guess its time to get more enthusiastic for the upcoming Famitsu, other than the Character Creation^^
#2 Dec 23 2009 at 9:15 AM Rating: Decent
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Nice read, thanks.
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#3 Dec 23 2009 at 9:24 AM Rating: Decent
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It's cool to hear something about the story. That's what I've been waiting to hear about. Sounds like something I could get into.

This also explains what's in the photos that leaked out.
#4 Dec 23 2009 at 9:55 AM Rating: Decent
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That definitely explains the "Ifrit" picture. A very good read my anticipation meter just shot up another 1000 points.
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#5 Dec 23 2009 at 10:43 AM Rating: Good
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Did they just introduce a new city? Ala Mingho is new right? Unless that is the forest city.
#6 Dec 23 2009 at 10:47 AM Rating: Decent
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Did they just introduce a new city? Ala Mingho is new right? Unless that is the forest city.


It's olde. Garlean empire came, owned the city, and left. That's what we've known so far.
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#7 Dec 23 2009 at 10:53 AM Rating: Decent
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Sloannn wrote:
Did they just introduce a new city? Ala Mingho is new right? Unless that is the forest city.


We've known about Ala Mhigo being a city state for some time now. The story on the official ffxiv website mentions a little bit about Ala Mhigo being once considered the most powerful of the six Eorzean states and it had fallen to the mighty Garlean empire.

Edited, Dec 23rd 2009 12:27pm by KeeperOfTheStaff
#8 Dec 23 2009 at 12:12 PM Rating: Decent
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great stuff!

keep it coming SE!!!
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#9 Dec 23 2009 at 12:41 PM Rating: Decent
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Awesome, story info!

Being able to see into the past could open a whole mess of story options.

I'm reeeeeeeaaaaaaaaaally wanting to play this.
#10 Dec 23 2009 at 12:45 PM Rating: Decent
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The magazine also has a look at five face type variations for the Roegadyn class. Changes include various hair type, and even different scars, markings and jewelry.


I hope I'm misinterpreting this. I don't want various preset faces. I want customization.
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#11 Dec 23 2009 at 12:48 PM Rating: Excellent
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Hey, guys. I'm going to link my article to this thread for discussion.

You can read it here
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#12 Dec 23 2009 at 12:49 PM Rating: Decent
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I hope I'm misinterpreting this. I don't want various preset faces. I want customization.


But that's what you're getting, hopefully it ruins the game for you.
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#13 Dec 23 2009 at 1:06 PM Rating: Decent
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Elmer, this part of the translation piqued my interest:

Quote:
The Banzoku, which I've translated as savages (Square Enix's official English name will probably differ), look physically different from humans -- more so than the current cast of revealed character class types. Screens in Famitsu make them look like tall, alien creatures, with broad arms and a frightful face.


It sounds like there's something else we haven't found out yet in regards to the races, or maybe it's just the wording that makes it look like so. If you have access to the original article, what do you think?
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#14 Dec 23 2009 at 1:06 PM Rating: Decent
I think your translation, Elmer ,is a little better than the translation used in the main article. thanks for that ^^.

It seems that materia may make it's way into FFXIV as crystals maybe? It also almost sounds as if they have given the Banzoku a pretty nice AI. Maybe alliances between the tribes will come and go, affecting how they behave. Interesting!

/speculation

Edited, Dec 23rd 2009 2:12pm by Tenfooterten
#15 Dec 23 2009 at 1:09 PM Rating: Decent
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Chains of Promathia was awesome by far the best expansion in the game in terms of storytelling. I cannot wait!
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#16 Dec 23 2009 at 1:13 PM Rating: Decent
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Thanks Elmer, that really helped because i lost interest in reading that wall of text from http://www.andriasang.com/e/blog/2009/12/23/ffxiv_story.

Edited, Dec 23rd 2009 2:21pm by KeeperOfTheStaff
#17 Dec 23 2009 at 1:16 PM Rating: Excellent
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Quote:
Elmer, this part of the translation piqued my interest:

Quote:
Quote:
The Banzoku, which I've translated as savages (Square Enix's official English name will probably differ), look physically different from humans -- more so than the current cast of revealed character class types. Screens in Famitsu make them look like tall, alien creatures, with broad arms and a frightful face.



It sounds like there's something else we haven't found out yet in regards to the races, or maybe it's just the wording that makes it look like so. If you have access to the original article, what do you think?


It sounds like they were just commenting based on what they saw, and not translating a portion of the actual article there. You'll notice when BIG news comes out, a lot of other more general gaming sites will pick it up and write a piece. They don't focus as heavily on FFXI or FFXIV, so while we all see 5 races and naturally assume that's it, (due to experience with XI & comments from the devs), other journalists might assume there could be more to come.

As to whether it could be true regardless, all we know is they seemed to release info on all the races at once, and a half a year later there have been no hints at additional ones. There were some Gria rumors that got debunked, and when asked directly, Tanaka simply evaded the question.

Edited, Dec 23rd 2009 7:25pm by Elmer
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#18 Dec 23 2009 at 1:48 PM Rating: Decent
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Wow looks like alot of choas is going to go down .. I wonder if we will get to see the destruction of Ala Mingho.
#19 Dec 23 2009 at 2:17 PM Rating: Decent
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Great info and all, but I'd hardly call it leaked. It was published in a major gaming magazine.

Edited, Dec 23rd 2009 3:29pm by Turin
#20 Dec 23 2009 at 2:30 PM Rating: Good
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Sounds a lot like FFVIII's story to me, the story seems as though someones(A particular Guildleve master?) gonna be using us to go back and relive the past and change things.

Which is just fine with me, because despite game play FFVIII's story was great.

Oh and I was wondering, is Famitsu gonna be out tomorrow? Since it's Christmas on Friday and all.
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#21 Dec 23 2009 at 3:07 PM Rating: Excellent
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Great info and all, but I'd hardly call it leaked. It was published in a major gaming magazine.


It's just being called "leaked" since it hit the Internet before the magazine hit shelves. It's basically a weekly pattern: pics of big news leaks Tues/Weds, magazine hits Thursday (JST). So, no, the actual info in the magazine isn't a leak.
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#22 Dec 23 2009 at 5:11 PM Rating: Good
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One of these is Ala Mhigo, one of Eorzea's many city states. Many Hyuran Highlanders live here. It neighbors Garlean's land, and was thus the easiest target for an attack.


I smell 'defend the city!' scenarios!!! :P
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#23 Dec 23 2009 at 6:11 PM Rating: Decent
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Quote:
Sounds a lot like FFVIII's story to me, the story seems as though someones(A particular Guildleve master?) gonna be using us to go back and relive the past and change things.

Which is just fine with me, because despite game play FFVIII's story was great.

Oh and I was wondering, is Famitsu gonna be out tomorrow? Since it's Christmas on Friday and all.


It was already stated, that you will only be able to "re-experience" events from the past, not be able to change them. At least that is what was quoted about the interview.
#24 Dec 23 2009 at 6:39 PM Rating: Decent
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Shezard wrote:
Quote:
Sounds a lot like FFVIII's story to me, the story seems as though someones(A particular Guildleve master?) gonna be using us to go back and relive the past and change things.

Which is just fine with me, because despite game play FFVIII's story was great.

Oh and I was wondering, is Famitsu gonna be out tomorrow? Since it's Christmas on Friday and all.


It was already stated, that you will only be able to "re-experience" events from the past, not be able to change them. At least that is what was quoted about the interview.


Just because we are going to be experiencing them doesn't mean we aren't going to be taking part in them as well though. Basically, just because we don't change history doesn't mean we aren't a part of it :)

Edited, Dec 23rd 2009 7:44pm by burtonsnow
#25 Dec 23 2009 at 6:39 PM Rating: Good
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EtherealTwilight wrote:
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The magazine also has a look at five face type variations for the Roegadyn class. Changes include various hair type, and even different scars, markings and jewelry.


I hope I'm misinterpreting this. I don't want various preset faces. I want customization.


This would be bad, but you might be happy to hear that I think your interpretation is wrong. :)

To elaborate, I think the magazine just showed a few images showing different Roegadyn face appearances. SE was probably using it as a quick way of illustrating how many features can be customized. I think it's an issue with either the writer's interpretation of that image, or the way that they conveyed its meaning.

All signs are pointing to more in-depth customization options this time around, so don't lose hope yet!
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#26 Dec 23 2009 at 7:25 PM Rating: Decent
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I don't understand the band-aids though. Do people really want band-aids they can never take off?
#27 Dec 23 2009 at 7:41 PM Rating: Good
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Don't tell that to Nelly..
#28 Dec 23 2009 at 7:52 PM Rating: Default
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Someone quote where it says preset faces?

Hopefully they mean preset faces with option to change eye/nose/mouth/forehead/ear sizes/cheeks/etc. to the presets or I'm going to be disappoint

Anyway, THANKS OP! Great chunk of information^^;
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#29 Dec 24 2009 at 5:18 AM Rating: Good
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I doubt you're going to get your oblivion character customization sorry bud...i'm fairly sure it'll all be preset faces you can choose from which imo is better since you'll get a lot of ugly looking characters in the game.
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#30 Dec 24 2009 at 6:37 AM Rating: Good
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Anyone actually know how to read here? "While not providing specifics, the page says that players can choose from a wide variety of face types and hair styles, then make detailed adjustments to hair, skin, eye color, mouth, nose and eye shape." You will start with a variety of preset faces to choose from, then you can make customizations to what ever face you choose.
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#31 Dec 24 2009 at 6:41 AM Rating: Decent
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So is Ifrit a Banshin protector god or we just guessing? The Banzoku each have a protector God that watches over them. If avatars are taken the role of Gods, Levi's a natural choice to rule the marine Banzoku. The time travel element is interesting. You can view the past using your special power, but you can't change anything. I wonder if that ability opens up quests and missions for present day events.
#32 Dec 24 2009 at 10:27 AM Rating: Good
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This would be bad, but you might be happy to hear that I think your interpretation is wrong. :)

...

All signs are pointing to more in-depth customization options this time around, so don't lose hope yet!

I think the interpretation was wrong as well; and I am all for a high level of customization, but I'm hoping SE sets some kind of baseline to begin customization with. I don't ever want to see anything like this in XIV.
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#33 Dec 24 2009 at 3:48 PM Rating: Good
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sixgauge wrote:
Quote:
This would be bad, but you might be happy to hear that I think your interpretation is wrong. :)

...

All signs are pointing to more in-depth customization options this time around, so don't lose hope yet!

I think the interpretation was wrong as well; and I am all for a high level of customization, but I'm hoping SE sets some kind of baseline to begin customization with. I don't ever want to see anything like this in XIV.


Heh, you think that's bad?

Check out THIS one (the avatar is the one on the right). It's from EVE Online. A whole bunch of people made characters like that by messing with the avatar editor. Just a floating set of eyes.

It sure made for a great Star Wars joke though, hehe.

On topic, I'm in agreement with you. Here's to hoping they find the perfect balance between customization ability and a degree of consistency.
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#34 Dec 24 2009 at 8:43 PM Rating: Decent
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I think the interpretation was wrong as well; and I am all for a high level of customization


I LOL'd at the Obama one.
#35 Dec 27 2009 at 8:23 PM Rating: Decent
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Did anyone else laugh when they saw the name of that city state?

Ala Mhigo looks an aweful lot like a name that many windurst fame farmers are familiar with :D

http://ffxi.allakhazam.com/db/quests.html?fquest=60

sry, i thought it was a funny coincidence.
#36 Dec 27 2009 at 11:21 PM Rating: Decent
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Story sounds like some illuminati type of crap...
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#37 Dec 27 2009 at 11:49 PM Rating: Good
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I don't really care if avatars get oddly mishapen... It just so happens that people in real life are oddly mishapen as well. I like the level of realism.
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#38 Jan 01 2010 at 3:41 AM Rating: Good
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FFXIVCore translated the new Dengeki article, and to my big surprise there's some new information in it. I'll quote the non-speculation parts here, you can read the whole article in ffxivcore.com

Quote:
The location of FFXIV is Eorzea, a region comprising of the Aldenard continent and the surrounding islands. The Garlean Empire, which has done a number of invasions, originated not in Eorzea but in a territorial state in an eastern continent. Therefore, that nation has invaded groups of state nations in Eorzean civilization. The battle scene on the official site trailer shows the fights with the Garlean Empire. We cannot tell you what that battle is yet, but it does have something to do with the Adventurers' ability to "change the World." This power is to relive the past events does not mean to come and go the past and the present like in FFXI's Wings of the Goddess. Plus, we cannot tell anything about the origin and nature of this power, for it is deeply connected to the main part of the story. You have to play and figure out the truth by yourself


Character customization is much freer than in FFXI, but the creation process is done in such a way to bring out the special characteristics of the different tribes, like they hyur mid-landers and high-landers or the miqo’te Sun Seekers and Moon Keepers. Furthermore, depending on the class you choose there will be a few things you can change about your starting armor.

Magic in FFXIV has two properties: "directional property" and "school of magic." This means, even HP curative magic spells can be different in the amount, area, time and MP cost for the spell. As for new magics, there are famous spells from the FF series which are not used in FFXI since they were not suitable for MMOs. Those spells are difficult to apply in FFXIV, also, but we won’t yet say that we are not going to use them. Moreover, even if they have same names as FFXI, there are some spells which have been dramatically changed in FFXIV. Please check them out.

This time, weapons make adventurers’ classes, but in FFXI, characters with swords, such as paladins and red magicians, could also use magic. In FFXIV, it is not class that will define this, but it is possible to use both swords and magic depending on the character’s growth. There are still a lot of parts being discussed, so please look forward to it.

In FFXIV, each area is very wide. Moving between the sunlit fields and the dim dungeons is seamless with no area change. There are pictures with really dark dungeons that may make you think of exploring dungeons with a torch, but the dungeons are made in such a way that torches will not be needed.

Caption: The dungeons in Limsa Lominsa are crawling with water monsters. There are crabs(?) bigger than roegadyn!

“Beast tribe” is a name given to these people from the government. They look different from the people living in the cities and have different philosophies and religions, but they have their own culture and knowledge. Eorzea is now a three-way deadlock between the “people” of the empire and the “people” of the beast tribes, and adventurers sometimes get caught in the crossfire. According to the setting, the two are irreconcilable, but they do say the enemy of an enemy is a friend… not to mention, not all beast tribes view humans as enemies, and there may be those that live peacefully, those that betray, and even those that try to make deals with humans.

As for the normal monsters, their behavior in the field has also evolved. In FFXIV, as in FFXI, monsters can be categorized as passive, aggressive, and linked, but in FFXIV there are also monsters that are in packs or monsters that prefer to live alone. There’s also a food-chain sort of relationship planned.

Lastly, the “summons” existent in other games in the FF series also make their appearance in FFXIV. However, unlike FFXI, these summons are closer to god-like existences, and in order to gain their help, even higher hurdles must be overcome.




Edited, Jan 1st 2010 12:48pm by Hyanmen
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#39 Jan 01 2010 at 7:06 AM Rating: Default
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Hyanmen wrote:
FFXIVCore translated the new Dengeki article, and to my big surprise there's some new information in it. I'll quote the non-speculation parts here, you can read the whole article in ffxivcore.com

Quote:
The location of FFXIV is Eorzea, a region comprising of the Aldenard continent and the surrounding islands. The Garlean Empire, which has done a number of invasions, originated not in Eorzea but in a territorial state in an eastern continent. Therefore, that nation has invaded groups of state nations in Eorzean civilization. The battle scene on the official site trailer shows the fights with the Garlean Empire. We cannot tell you what that battle is yet, but it does have something to do with the Adventurers' ability to "change the World." This power is to relive the past events does not mean to come and go the past and the present like in FFXI's Wings of the Goddess. Plus, we cannot tell anything about the origin and nature of this power, for it is deeply connected to the main part of the story. You have to play and figure out the truth by yourself


Character customization is much freer than in FFXI, but the creation process is done in such a way to bring out the special characteristics of the different tribes, like they hyur mid-landers and high-landers or the miqo’te Sun Seekers and Moon Keepers. Furthermore, depending on the class you choose there will be a few things you can change about your starting armor.

Magic in FFXIV has two properties: "directional property" and "school of magic." This means, even HP curative magic spells can be different in the amount, area, time and MP cost for the spell. As for new magics, there are famous spells from the FF series which are not used in FFXI since they were not suitable for MMOs. Those spells are difficult to apply in FFXIV, also, but we won’t yet say that we are not going to use them. Moreover, even if they have same names as FFXI, there are some spells which have been dramatically changed in FFXIV. Please check them out.

This time, weapons make adventurers’ classes, but in FFXI, characters with swords, such as paladins and red magicians, could also use magic. In FFXIV, it is not class that will define this, but it is possible to use both swords and magic depending on the character’s growth. There are still a lot of parts being discussed, so please look forward to it.

In FFXIV, each area is very wide. Moving between the sunlit fields and the dim dungeons is seamless with no area change. There are pictures with really dark dungeons that may make you think of exploring dungeons with a torch, but the dungeons are made in such a way that torches will not be needed.

Caption: The dungeons in Limsa Lominsa are crawling with water monsters. There are crabs(?) bigger than roegadyn!

“Beast tribe” is a name given to these people from the government. They look different from the people living in the cities and have different philosophies and religions, but they have their own culture and knowledge. Eorzea is now a three-way deadlock between the “people” of the empire and the “people” of the beast tribes, and adventurers sometimes get caught in the crossfire. According to the setting, the two are irreconcilable, but they do say the enemy of an enemy is a friend… not to mention, not all beast tribes view humans as enemies, and there may be those that live peacefully, those that betray, and even those that try to make deals with humans.

As for the normal monsters, their behavior in the field has also evolved. In FFXIV, as in FFXI, monsters can be categorized as passive, aggressive, and linked, but in FFXIV there are also monsters that are in packs or monsters that prefer to live alone. There’s also a food-chain sort of relationship planned.

Lastly, the “summons” existent in other games in the FF series also make their appearance in FFXIV. However, unlike FFXI, these summons are closer to god-like existences, and in order to gain their help, even higher hurdles must be overcome.




Edited, Jan 1st 2010 12:48pm by Hyanmen


Some really cool stuff in there. Thanks for sharing. Can't wait!

I guess there won't be a summoner class in FFXIV but like in early FF's you'll acquire there help when needed possibly...
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#40 Jan 01 2010 at 7:15 AM Rating: Default
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Was it really necessary to quote that entire block of text? Sheesh.
#41 Jan 01 2010 at 9:43 AM Rating: Default
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Magic in FFXIV has two properties: "directional property" and "school of magic." This means, even HP curative magic spells can be different in the amount, area, time and MP cost for the spell. As for new magics, there are famous spells from the FF series which are not used in FFXI since they were not suitable for MMOs. Those spells are difficult to apply in FFXIV, also, but we won’t yet say that we are not going to use them. Moreover, even if they have same names as FFXI, there are some spells which have been dramatically changed in FFXIV. Please check them out.


Quote:
Lastly, the “summons” existent in other games in the FF series also make their appearance in FFXIV. However, unlike FFXI, these summons are closer to god-like existences, and in order to gain their help, even higher hurdles must be overcome.



Wow. I can't wait.
#42 Jan 01 2010 at 9:54 AM Rating: Decent
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Was it really necessary to quote that entire block of text? Sheesh.


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#43 Jan 01 2010 at 10:05 AM Rating: Decent
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I don't completely understand the "directional property" thing though- anyone care to explain if they get it?
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#44 Jan 01 2010 at 10:26 AM Rating: Decent
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I don't completely understand the "directional property" thing though- anyone care to explain if they get it?


Could be straight foward spell or maybe a cone range or one surrounding ones self etc.
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#45 Jan 01 2010 at 10:37 AM Rating: Decent
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Hn.
Two potential possibilities.

The first is the fairly common practice of Area-spells
It's sort of like AOE in XI, except the target is not an enemy or player but a specific location on the ground. There's a number of spells in WoW that function this way. Activating a spell turns your cursor into a large circle that's attached to the ground plane which you can move around, when you click your mouse the effect of the spell is activated in the chosen area.

For players this sort of enforces more mouse-play than I typically like, but it does give the developers a whole new bag of tricks for constructing boss encounters.

The second is some entirely new invention where magic is somehow determined by your physical location in relation to the target.
#46 Jan 01 2010 at 3:28 PM Rating: Default
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What's the point of going into the past if you can't change anything? Sounds like a horrible idea, just like all of WoTG was. Hope that won't play a major role in the game, and they come up with something not so lame.
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#47 Jan 01 2010 at 3:39 PM Rating: Decent
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What's the point of going into the past if you can't change anything?


You're not going into the past. You're seeing events from the past. It's a storytelling element. You ever heard of "flashbacks"? Yeah, that's what they're talking about.

It serves it's storytelling purpose as well as anything else would.

Edited, Jan 2nd 2010 12:46am by Hyanmen
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#48 Jan 01 2010 at 5:30 PM Rating: Decent
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Actually, something just occurred to me. If we are looking into the past, into events we had no interaction with, for storytelling purposes; which, by the way, I think has the potential to be very cool, as long as it's not over-used. That means that there are going to be a ton of scenes in which our character does not exist. Read as, fodder for pre-rendered CGI. It's by no means a sure thing, but a **** of a lot better reason to have pre-rendered CGI in an MMO than I've ever seen.
#49 Jan 02 2010 at 7:28 AM Rating: Decent
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If they truly make spells and abilities that customizable, I will be content just to know that they are finally adding gameplay customization. I will then cross my fingers very hard that the actual gameplay is also good.
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#50 Jan 02 2010 at 7:34 AM Rating: Decent
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It's by no means a sure thing, but a **** of a lot better reason to have pre-rendered CGI in an MMO than I've ever seen.


Looking at the in-game cutscenes so far, I'm not sure if it's even necessary to have cgi in a cutscene aside from the intro, lol. Looks good enough to me, but maybe I'm content with worse graphics than the most, not sure!
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#51 Jan 03 2010 at 3:01 PM Rating: Decent
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The second is some entirely new invention where magic is somehow determined by your physical location in relation to the target.


Sounds like the possibility of a Geomancer type class?!
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