Players balance the encounters around them not SE, nothin in the game requires your 2hour in order to defeat it, (dynamis lord being the closest). Players decide to win easy by everyone 2 houring, its not a requirement by SE on anything.
That's the thing, SE has taken the "balance around no 2 hours" route, and when you use the 2 hours, it makes the fight easier than it should be. If you design a fight around using 2 hours, you'd have 1 legit attempt every 2 hours. I don't think SE wants all their content being knocked down a couple difficulty levels, nor do I think they want them to be attempted every 2 hours.
They'll need to find a balance, IMO.
Are you saying that instead of 30secs of Hundred Fists, you'd rather have 15secs of Fifty Fists every hour? That doesn't make a lot of sense, imo.
Yeah, that's what I'm saying. How doesn't it make sense? You simply get a similar, although weaker, version of the ability every hour, instead of the old version, if we use this hypothetical.
Let's say you've got a Monk. Your 2 hour is 100 fists. But say you don't like the idea of a 2 hour, so SE decides to make it have a shorter cooldown and be less powerful. They take away 100 fists and give you Raging Fists. Which, you already had. Essentially, the watered down 2 hours have already been implemented into the game (from an FFXI perspective), they're weapon skills. If they gave you a weapon skill instead of the 2 hour, then you'd just have two very similar weapon skills and you'll never use the one. So why not just keep the more powerful version of the weapon skill for when you need it?
I think that's a very poor example. It would be more like 100 Fists on 2 hour cooldown, vs XX Fist on a XX cooldown. Same basic idea, just different duration/cooldown.
I enjoy the 2 hour abilities, but I'm having a hard time deciding if they're an "OH SHI-" button, or a "Let's make this fight super easy" button in an exp party(obviously might not be the same in a raid environment). If I popped Invincibility on my PLD, I didn't have to worry about anything. I wasn't getting hurt, I wasn't losing hate. I just had to hope the DD killed the mob before it wore off, and by then, chances are the healer was fine.