I'm fully aware of this. The soft cap controlled by SE NPC's isn't a standard. Say if you were in a dungeon somewhere and your gear needed to be fixed. You could pay double the normal NPC price. Or say you were in town and crafters including the RMT camp beside the NPC. My FFXI experience tells me the PC crafter would be cheaper thus why it's important to have the repair person's name on the fixed gear.
You're trying too hard to justify a bad idea. You can't control RMT. They will be there. They will find a way to earn currency and then they will find ways to advertise their product. And you know what? If they establish any sort of presence at all, most people are going to care just enough to ***** about it, but any kind of large scale boycotting associated with giving players an easy way to track RMT is a pipe dream. It didn't happen in FFXI, it doesn't happen in other games, it's not going to happen in FFXIV.
Your lack of experience with a durability system in an MMO is very apparent. Repairs on gear in any MMO I've played where durability was a feature of the game were only expensive if you had very good gear at endgame levels and were involved in content that involved frequent deaths. For anything else, the repair cost is trivial on an ongoing basis.
Obviously, SE could decide to change that. They could decide to make it a substantial cost right out of the gate. That would be a pretty dumb call, but let's not forget who we're talking about.
But let's assume they've got the right idea about the whole thing...I'm not going to stop and negotiate a price on a trivial repair bill when I'm two quick clicks away from getting it done by an NPC just because a misguided blacksmith decides to camp out next to the vendor. If repairing gear is an inexpensive way to skill up a profession, I can imagine I would lend hand and support them but I'm not going to waste time trying to get a deal on an already trivial cost.
Unless SE bludgeons players with durability loss, if someone is needing to repair part way through a run it's because they're a bit of a bonehead. You don't join a group for isolated (ie. instanced) content without repairing your gear beforehand. It's just a smart way to play a game where durability is part of the mechanics. People who show up to group content without looking after their gear beforehand tend to get a certain amount of grief for holding up the group. Regardless, if you're in an instanced area of the game with someone who can repair your gear, either you're running with RMT or RMT is a non-issue.
If 20 people are in Jeuno selling a Hauby right now for 200k. One of those 20 sellers list their hauby at 175k. This seller is a known RMT. Don't you think it would help to know what players are supporting the RMT? I realize some people won't care either way, but it will help to cut back on RMT selling.
Not significantly. Most people don't even look at the seller's name in games where said name is listed on auction. They just buy what they want/need for the lowest price available and carry on. More importantly, the percentage of the population who cares enough to learn who the known RMT are, much less give a **** whether or not they're buying from them is much smaller than you think.
I'm all for a simple system, but why is signing your name on a piece of armor such a problem for you? You can sign stuff in FFXI, only they charge you for it using guild crystals. I agree on another thing you said. Don't make this game such a grind. Which is why I suggested, don't have b.s. HQ rates like in FFXI. If you have the skill and materials, you get the HQ 100%. Most of ideas are simply to expose the RMT to the player base.
Because you're putting it forward as an idea specifically to manage RMT. Again, you're thinking too hard about something that you have no influence over. SE isn't going to implement your ideas, and they're not good ideas to begin with.