Valid point, but this is an MMO we're talking about here. There is a TON of information for this game; that includes the backgrounds for each race/clan/class, cities, beastmen, and just about everything else. They obviously have a battle system, as well as a quest system and multiple mobs, but they choose not to let us see that information. I regards to their uncertainty in aspects, I was referring to things such as swimming, transportation and grouping mechanics. When I say a "good portion" that could mean they are unsure about 15% of the game's aspects, which in an MMO is a massive amount of information. What about that other 85%? We can hear more then we already are, no question.
We are getting info on races, classes, lore, cities, beastmen and so on, at a good enough pace that SE won't run out of things to talk about. Right now we're getting something new every 5 weeks or so. But of course they don't want to reveal everything.
They obviously have set up things in the large scale, but in the long run the small factors matter as well. If the feedback given will change, for example, the battle system in a considerable way there is no point in talking about it yet. The beta testers might find the system so bad/uninteresting that the devs would have to change it radically (to a much faster/responsive direction, for example). I could understand that they want to know the feedback from beta testers before handling out more information on features they might be unsure about, since if the testers don't like the features, that might mean the same thing for the masses, resulting in negative opinion about said feature (even though it Is subject to change, but customers always forget that).
The answer to why they chose the same races can never be fulfilled for me IMO. We saw a tech demo of this game almost 5 years ago (see the Rapture E3 demo), and who knows how long they had been working on it before. For a company that constantly churns out the best graphics and creativity in the industry, it is not difficult for them to create new races,and they could have kept everything else the same as it will be such as the story and classes.
Resources are still set, even if the game has been in development for X years. If they wanted to put the resources needed to create different races to other features like enhancing the gameplay elements, I wouldn't blame them. And if other MMO's can have cookie-cutter races (or lack of them) like Humans Elves Dwarves Orcs and whatnot, why wouldn't Square? It is not fair in the general standpoint that SE has to create new races while other games get away with similar or even lazier approach (Aion anyone?). You should have seen how much work SE put into the races when XI was being made, too. There were like million concepts for each race and they were reworked many times during the development process. Thus it's not really surprising that SE is so proud about their creations that they don't want to get rid of them for the new game either.
I agree the race names have too many Y's though. Hard for me to pronounce. I've learned to like "Limsa-Lominsa" though. Edited, Dec 26th 2009 10:05pm by Hyanmen Edited, Dec 26th 2009 10:07pm by Hyanmen