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Poll:Does ZAM like what it's seen so far?Follow

#1 Dec 25 2009 at 7:42 PM Rating: Decent
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[poll]
[question]What is your level of expectation for FFXIV so far?[/question]
[choice]Highly optimistic [/choice]
[choice]Cautiously optimistic [/choice]
[choice]Reluctantly pessimistic [/choice]
[choice]Seriously pessimistic [/choice]
[/poll]

Edit: Well I failed that... I'll just go create a new account now. If any admin can fix or delete this please do.

Edited, Dec 25th 2009 8:57pm by LeodegranceMCIII
#2 Dec 25 2009 at 8:55 PM Rating: Excellent
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Here you go, friend:

What is your level of expectation for FFXIV so far?
Highly optimistic :46 (48.9%)
Cautiously optimistic :41 (43.6%)
Reluctantly pessimistic :4 (4.3%)
Seriously pessimistic :3 (3.2%)
Total:94
#3 Dec 25 2009 at 9:59 PM Rating: Decent
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Cautiously optimistic.

This is SE, the champions of making RPG's, and I have no doubt they will create a world that will be amazing and realistic. We have the seen the incredible footage of the game, and many of the things they tell us sound promising. On the other hand, they have made some questionable moves so far, like keeping the races the same. This has to be the stupidest and most pointless idea I have ever seen a video game company come up with, because familiarity is an awful excuse. I am also taking everything they say with a grain of salt because they claim this is a completely different game, yet we are seeing many similar things such as enemies, art style and races. If they can keep their promises, and this will be more casual, but also have more to do, then this will be an incredible RPG.

Judging by many interviews it seems they are very unsure about a good portion of the game and seem to be letting the fanbase give a ton of feedback in the beta (hence then 'we are unable to answer that question at this time' or the 'we are not sure on that matter yet' answers to every interview question), which is a great thing. They are also releasing info very poorly, and I am shocked at their marketing tactics. They can indeed get by alone on reputation in Japan, but I am amazed at how they fail to realize that if they market their products across the pond, and release more information, they can increase their sales by the truckload and build a dominant fanbase in North America. Go on any North American site for ANYTHING, and make a post saying "top RPG's" and you will get only answers such as "Oblivion" and "Dragon Age: Origins".

If SE can keep me interested in this game for another year with new info, and manage to fix a lot of the problems that bugged me with FFXI, I have no doubt it will be my favorite game ever.
#4 Dec 25 2009 at 11:15 PM Rating: Decent
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I don't think SE knew what they were doing with FFXI so I'm very cautious about how FFXIV will turn out. I just don't think they understand the MMORPG demographic, not even after 5-7 years of being in the business... which I find very sad.
#5 Dec 25 2009 at 11:28 PM Rating: Decent
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I am highly optimistic. I just hope they don't make it too easy like WoW. I can't wait for this game though. I think it has been development long enough and they have hopefully learned from FF XI and other MMOs on the market to make this a great game.
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#6 Dec 25 2009 at 11:28 PM Rating: Good
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So far I haven't heard anything I don't like. I have heard a lot of things I am a bit concerned about. Things that, while good ideas, can go horribly wrong and often do. The game sounds like it could be great...but it could also crash and burn; so place me among the cautiously optimistic.
#7 Dec 26 2009 at 12:03 AM Rating: Decent
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I really hope they learned from FFXI and improve. But I'm Cautiously optimistic at this point in time.

Grouping and "grind" of ffxi was fine. It was alot different style of play than other mmo's out there, but it worked for ffxi. The grouping and grinding built many strong bonds and friendships. I found it harder to build any friendships in other games that were as personal and tight as in ffxi. Making the game more solo friendly would ok I guess, as long as it's not like say wow, where you dont need to speak to anyone until end game raid time. EZ-mode is nice once in a while (when time is limited or friends are offline) but it makes for weak attachments to the game and the other players.

I think the biggest consensus on SE poor performance comes from customer service and support. Need easier support access that is more helpful and knowledgeable. Need to be able to answer questions and solve problems, not just regurgitate a line or two from the Se's "Customer service guide to avoiding being helpful Vol. I"

My personal opinion of SE's worst performance is how they deal with RMT and how it effects legitimate players. Sure they went all out in a war against rmt. But everything they did effected players daily activities. Item limits on fishing and choco digging? RMT didnt care they can have an army of avatars to rotate in when limits are reached, but legit players were forced to stop and wait until next day. Nerf NPC prices on mobs drops? I used to make decent money on beastmen weapons, never seen an rmt farming the area when I was there. Bloods... yeah seen a lot of rmt on that, but also seen many more players farming it also. Gardening recipe nerfs? Again rmt can afford to have a few batches of shell bugs because they can have 100's of farmers growing. Legit players just wasted 20+ days waiting for that harvest.

Now I'm not sure what they can do to stop rmt 100%; most likely nothing. Except maybe banning players who buy and publicizing banned names until nobody dares to buy from rmt again. But they most definitely need to look for way to combat rmt with as little effect on legitimate players as possible.

As far as game play itself, I think they did ok in FFXI. It was very different from many other games, but they all have their own little style. FFXI just happened to be a bit more hardcore of a style than others. Many people came to love the difficultly and the higher sense of accomplishment when something was finally reached (item, level, goals). Other people moved on to easier games where the accomplishments come easier and more often.

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#8 Dec 26 2009 at 12:18 AM Rating: Excellent
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I'm not worried about the game itself at all. SE does marvelous work on RPGs and games in general. My biggest worry is that they continue to treat their fan base the way they did in FFXI. At this point, I don't care how good their game is. If I get treated like I did in FFXI, this will be a very short subscription for me.
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#9 Dec 26 2009 at 12:38 AM Rating: Decent
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In case you all didn't know,
Final Fantasy XI was the Beta for Final Fantasy XIV
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#10 Dec 26 2009 at 3:33 AM Rating: Decent
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Quote:
Judging by many interviews it seems they are very unsure about a good portion of the game and seem to be letting the fanbase give a ton of feedback in the beta (hence then 'we are unable to answer that question at this time' or the 'we are not sure on that matter yet' answers to every interview question), which is a great thing. They are also releasing info very poorly, and I am shocked at their marketing tactics. They can indeed get by alone on reputation in Japan, but I am amazed at how they fail to realize that if they market their products across the pond, and release more information, they can increase their sales by the truckload and build a dominant fanbase in North America. Go on any North American site for ANYTHING, and make a post saying "top RPG's" and you will get only answers such as "Oblivion" and "Dragon Age: Origins".


They should market their product (although I don't see a point in this before the game is closer to the release), but you're contradicting your point about releasing more information. If they don't know about a good portion of their game in the first place, how do you expect them to release more information? About things that are very subject to change in the long run, that would only be a poor choice from the devs before the aspects of the game have been decided (which won't happen before at the end of beta, I'd guess).

And if familiarity is not a good excuse, it is most likely because they didn't want to put too many resources into recreating the races this time, when the existing ones are perfectly fine in itself. Those resources are now directed to some other aspect of the game though.

Edited, Dec 26th 2009 12:40pm by Hyanmen
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#11 Dec 26 2009 at 11:40 AM Rating: Good
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Quote:
They should market their product (although I don't see a point in this before the game is closer to the release), but you're contradicting your point about releasing more information. If they don't know about a good portion of their game in the first place, how do you expect them to release more information? About things that are very subject to change in the long run, that would only be a poor choice from the devs before the aspects of the game have been decided (which won't happen before at the end of beta, I'd guess).

And if familiarity is not a good excuse, it is most likely because they didn't want to put too many resources into recreating the races this time, when the existing ones are perfectly fine in itself. Those resources are now directed to some other aspect of the game though.


Valid point, but this is an MMO we're talking about here. There is a TON of information for this game; that includes the backgrounds for each race/clan/class, cities, beastmen, and just about everything else. They obviously have a battle system, as well as a quest system and multiple mobs, but they choose not to let us see that information. I regards to their uncertainty in aspects, I was referring to things such as swimming, transportation and grouping mechanics. When I say a "good portion" that could mean they are unsure about 15% of the game's aspects, which in an MMO is a massive amount of information. What about that other 85%? We can hear more then we already are, no question.

The answer to why they chose the same races can never be fulfilled for me IMO. We saw a tech demo of this game almost 5 years ago (see the Rapture E3 demo), and who knows how long they had been working on it before. For a company that constantly churns out the best graphics and creativity in the industry, it is not difficult for them to create new races,and they could have kept everything else the same as it will be such as the story and classes.

One more thing since I see this poll as kind of a review of what SE has revealed to us so far. What is with the names? Could they make them any more difficult to pronounce? Throwing in more apostrophe's isn't going to make the city we are in any more magical....
#12 Dec 26 2009 at 12:28 PM Rating: Decent
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I am also cautiously optimistic. The game looks beautiful at the very least. I was a little nervous about the gameplay, especially with battle system and no auto-attack, but I've been following SW:TOR development as well, and they're not going to have an auto-attack (per se - you do have a "basic attack" sequence that's a channeled move. I'm wondering if this is where SE is going to go as well?), so I feel a bit better about it.

I agree with the need for advertising over all. SE really needs to get on the international hype a little bit more. But I have to disagree with amount of information that people feel should be released. While perhaps we could get a little more about classes, and zones, and races etc., if they give us too much, then what's there to look forward to? Also, there's a ton of FF fans, fanboys and fangirls, and MMO fans in general who are going to take everything that SE says will be in the game as scripture. Before the beta testing has even begun, they can't really begin to release stuff until they're sure it'll stay in the game or won't change dramatically as they get beta feedback - or at least until it's as close to it's final iteration before release as it's going to be. I refer to SW:TOR again. They're doing the same thing with info. They've got a bit more out there in terms of actual gameplay and class mechanics, but the forums there remind me very much of what goes on here. There is a lot of anticipation and I think the amount of info they've released is just enough to pique interest and keep us coming back for more. We'll get more. Be patient.
#13 Dec 26 2009 at 12:59 PM Rating: Decent
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Quote:
Valid point, but this is an MMO we're talking about here. There is a TON of information for this game; that includes the backgrounds for each race/clan/class, cities, beastmen, and just about everything else. They obviously have a battle system, as well as a quest system and multiple mobs, but they choose not to let us see that information. I regards to their uncertainty in aspects, I was referring to things such as swimming, transportation and grouping mechanics. When I say a "good portion" that could mean they are unsure about 15% of the game's aspects, which in an MMO is a massive amount of information. What about that other 85%? We can hear more then we already are, no question.


We are getting info on races, classes, lore, cities, beastmen and so on, at a good enough pace that SE won't run out of things to talk about. Right now we're getting something new every 5 weeks or so. But of course they don't want to reveal everything.

They obviously have set up things in the large scale, but in the long run the small factors matter as well. If the feedback given will change, for example, the battle system in a considerable way there is no point in talking about it yet. The beta testers might find the system so bad/uninteresting that the devs would have to change it radically (to a much faster/responsive direction, for example). I could understand that they want to know the feedback from beta testers before handling out more information on features they might be unsure about, since if the testers don't like the features, that might mean the same thing for the masses, resulting in negative opinion about said feature (even though it Is subject to change, but customers always forget that).

Quote:
The answer to why they chose the same races can never be fulfilled for me IMO. We saw a tech demo of this game almost 5 years ago (see the Rapture E3 demo), and who knows how long they had been working on it before. For a company that constantly churns out the best graphics and creativity in the industry, it is not difficult for them to create new races,and they could have kept everything else the same as it will be such as the story and classes.


Resources are still set, even if the game has been in development for X years. If they wanted to put the resources needed to create different races to other features like enhancing the gameplay elements, I wouldn't blame them. And if other MMO's can have cookie-cutter races (or lack of them) like Humans Elves Dwarves Orcs and whatnot, why wouldn't Square? It is not fair in the general standpoint that SE has to create new races while other games get away with similar or even lazier approach (Aion anyone?). You should have seen how much work SE put into the races when XI was being made, too. There were like million concepts for each race and they were reworked many times during the development process. Thus it's not really surprising that SE is so proud about their creations that they don't want to get rid of them for the new game either.

I agree the race names have too many Y's though. Hard for me to pronounce. I've learned to like "Limsa-Lominsa" though.

Edited, Dec 26th 2009 10:05pm by Hyanmen

Edited, Dec 26th 2009 10:07pm by Hyanmen
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#14 Dec 26 2009 at 1:11 PM Rating: Excellent
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Except that's all decided before the project is presented in order to get funding?
It's not like they just let designers run buck wild with Billions of dollars in revenue.

Offering strictly the tired trope races isn't status quo. If SE wanted to keep pace with the rest of the industry, they'd of added 2 to 3 other races as well.

As far a Aion is concerned, it's character customization for a single race encompasses most of XIV's races. If you go by XIV's apperant defintion of a race, Aion has thousands.



Edited, Dec 26th 2009 2:44pm by Zemzelette
#15 Dec 26 2009 at 1:16 PM Rating: Decent
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If the investor's didn't trust the developers' skill to make a solid product, we'd be seeing another WoW clone without anything new or innovative in it once again. That's why I think there is a mutual trust between them, so the developers most likely have pretty free hands to do what they want. (If that's what you mean)

Edited, Dec 26th 2009 10:21pm by Hyanmen

Edited, Dec 26th 2009 10:22pm by Hyanmen
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#16 Dec 26 2009 at 1:42 PM Rating: Excellent
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SquareEnix has alot of leverage in the weight of their name, sure.

But this is sort of different. If the funding is internal, than it's Tanaka and his Lead Designer specifically that have to prove to Wada (or an underling he delegates to) that this design will produce an appropriate Return on Investment for the company. If the funding is external, they want to be properly courted like any other investor. Either way, it's paperwork, powerpoints, and corporate politics. You surely don't come to that empty handed.


Edited, Dec 26th 2009 2:52pm by Zemzelette
#17 Dec 26 2009 at 1:54 PM Rating: Decent
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I do think it's internal, since I doubt that with external funding the sponsors would trust Tanaka and his team enough to give them free hands in the dev. process. But assuming Tanaka and Wada are bff, if Tanaka & Komoto tell Wada that they can pull this off I'm pretty sure Wada's more likely to accept the plan than if it was some noob developer that just started working in the house. Of course they must come up with some concrete info first as to how the game will become, but only the big picture I'd assume. "It'll be more casuals, the battle system is basically like this..." and so on.

They could also resort to "being experienced with MMO's (XI), so they have a general idea about what to do this time". I think that works wonders, and especially considering the success they had with XI, Wada's more likely to open his wallet for them with less info being presented to him.


Edited, Dec 26th 2009 11:03pm by Hyanmen
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#18 Dec 26 2009 at 2:48 PM Rating: Decent
As had been mentioned a few times before, this game isn't even in Beta yet. So many things can change between now and launch, that it would do much harm to the company if they gave us too much current info.
Think about it, If they tell us they have materia in game, many people may be interested. then when release comes, they find out it had to be dropped .... that many people will not be buying the game now. They might have bought it originally, if they never even knew about it. It's psycological.
#19 Dec 26 2009 at 7:29 PM Rating: Good
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Reluctantly pessimistic.

I'd like to think SE would've learned from the design/implementation mistakes in FFXI, but I have my doubts.
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#20 Dec 26 2009 at 9:57 PM Rating: Default
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Another point of contention: the game will be released both for the PS3 and PC. As a result, I think the devs will be far less likely to make adjustments to the game because that means they would have to make changes simultaneously to the PC and the PS3 versions. Add in the xbox in the future (maybe..?) and then you end up with a situation just like FFXI had -- the game is static; the changes are minor, few, and far in between; and, the devs don't listen to anyone.

I just got RF:G (after waiting for it to come out for over a year and then seeing that the PC port wasn't coming out for a long time, and then the PC port was terrible, and finally the price went down to $10..) and I'm very disappointed at what seemed like an amazing game. Therefore I have to drop down my previous 'cautious optimism' to a 'reluctant pessimism' since I think the devs really can eff up a beautiful concept :P
#21 Dec 26 2009 at 10:20 PM Rating: Default
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hopefully they don't copy WoW
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#22 Dec 26 2009 at 10:50 PM Rating: Default
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I'm hoping for the best.

The fact that they are doing the PC beta first is a good sign. Mainly because there is probably a wider audience on the PC.

Why can't they have the same races? Why can't the enemies look similar?

I have not once seen an FF game get a 1/10 on the review because the enemies were the same. I mean, how many FF's have had blobs? Whens the last time you didn't run into a malboro and get pwned in an FF game?

****, Ifrit and shiva and a slew of other SMN's have been in almost every FF, and the only complaint I've heard about them was that they CHANGED Ramuh to Quetzalcoatl in ff8.

"omg, they have the same races appearance" is not a legitimate complain in the world of men, elves, and dwarves. Really, get over that one. Also, props to them for using Furries as the main character in a second MMO. and a hi five to the female only aspect :D

I think they are leaning towards gaining skills being more of an individual thing and finishing quests and accomplishing missions as a group thing. This can be good, depending on how repetitious the grind is for skills, and how your stats adjust to them.
#23 Dec 26 2009 at 11:22 PM Rating: Decent
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Reluctantly pessimistic. SE has a lot of hits, but their misses are not to be ignored. They are perfectly capable of making a mediocre MMO and then handling it poorly. So far I just haven't seen anything to grant me much optimism for the most important aspect of the game: the gameplay. But I figure at least the odds are that I can't be -disappointed- with low expectations.
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#24 Dec 27 2009 at 12:49 AM Rating: Decent
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MetalSmith wrote:
I'm hoping for the best.

The fact that they are doing the PC beta first is a good sign. Mainly because there is probably a wider audience on the PC.

Why can't they have the same races? Why can't the enemies look similar?

I have not once seen an FF game get a 1/10 on the review because the enemies were the same. I mean, how many FF's have had blobs? Whens the last time you didn't run into a malboro and get pwned in an FF game?

****, Ifrit and shiva and a slew of other SMN's have been in almost every FF, and the only complaint I've heard about them was that they CHANGED Ramuh to Quetzalcoatl in ff8.

"omg, they have the same races appearance" is not a legitimate complain in the world of men, elves, and dwarves. Really, get over that one. Also, props to them for using Furries as the main character in a second MMO. and a hi five to the female only aspect :D

I think they are leaning towards gaining skills being more of an individual thing and finishing quests and accomplishing missions as a group thing. This can be good, depending on how repetitious the grind is for skills, and how your stats adjust to them.


agreed. I am looking forward to this game very much. My only concern is the micro transactions idea. Hopefully they don't take the items for real currancy too far.
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#25 Dec 27 2009 at 1:27 AM Rating: Default
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FinalFantasy XIV will be the best mmorpg in my eyes so i'm not concerened. I like what i see and welcome every bit of it with open arms.

Edited, Dec 27th 2009 2:34am by KeeperOfTheStaff
#26 Dec 27 2009 at 8:56 AM Rating: Good
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I'm cautiously optimistic. The game looks great from what we've seen so far, and the story sounds like it has a lot of potential. I am almost 100% sure those parts of the game will be great. It's the game mechanics that I am cautious about. Everything sounds great on paper, but it is sort of new, or at least not many MMOs tried to do this. They could either get it right, or it can turn out to be a huge fail. Hopefully it isn't the latter.
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#27 Dec 27 2009 at 10:10 AM Rating: Good
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Regarding the "same old races" issue, don't forget that FFXIV started out as FFXI-2, before they realized that there was just too much to change to call it XI-2. I would not be surprised if they had done extensive work on updated racial models, etc., and when they realized they wanted to create a new game they may not have wanted to abandon all of that work and effort (and investment!).

Doesn't really address the "why no new races", I'll admit.

I am optimistic regarding XIV due to the changes I've seen in XI, oddly enough- the addition of FoV, Campaign, and the xp tweak all say to me that they're testing out concepts for XIV in XI (FoV repatriation, for example, is kind of like a one way version of the Aetherite teleportation from XIV).

Plus the game does look like a million bucks so far, so...
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#28 Dec 27 2009 at 12:08 PM Rating: Good
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Quote:
Why can't they have the same races? Why can't the enemies look similar?

I have not once seen an FF game get a 1/10 on the review because the enemies were the same. I mean, how many FF's have had blobs? Whens the last time you didn't run into a malboro and get pwned in an FF game?

****, Ifrit and shiva and a slew of other SMN's have been in almost every FF, and the only complaint I've heard about them was that they CHANGED Ramuh to Quetzalcoatl in ff8.


You're using 1 player RPG's as your example to compare it to an MMO, they are totally different. Imagine at next year's E3 they show off a trailer of FFXV, and in the trailer you see Tidus and Yuna sitting together on a beach. The gaming world would start a riot, and you, as well as I, will be incredibly ****** off. This isn't FFXI-2, this is an ENTIRELY NEW GAME. One of the great things about RPG's where there is a character creation system is it allows you to express yourself and create the avatar you will be playing as potentially for the next few years. Nobody wants to have the same ones as the old game, and yes, they can change their race, but isn't the reason they didn't pick it in the first place because it doesn't interest them entirely? There is no way I will ever play a Galka/Taru/Mithra in a serious role because I am not a fan of the designs, so SE is forcing me in to a Hume again, or being an Elvaan (or the new race *crosses fingers*). All your examples of "blobs" and "summons" are classic Final Fantasy mainstays that we have been familiar with for 20 years, and none of them are playable characters that will be our permanent appearance for the next few years. You could keep the exact same mobs as FFXI (obviously that is ridiculous as well) and I really wouldn't be so adamant about it, but for them to offer no flexibility on the most creative aspect of the game, is laughable. You might find some people complaining about the lack of change in the game, but I am arguing over the lack of race change, there is a massive difference.
#29 Dec 27 2009 at 3:52 PM Rating: Good
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Highly optimistic.

Count me among the people who really honestly don't give a **** about the races being used again, and more interested about the actual game.
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#30 Dec 27 2009 at 6:01 PM Rating: Decent
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Kirbster wrote:
Highly optimistic.

Count me among the people who really honestly don't give a **** about the races being used again, and more interested about the actual game.


+1.

I am very excited about this game. I couldn't care less about the races, the fame looks amazing so far.

Edit: spelling.

Edited, Dec 27th 2009 7:12pm by Tubrudi

Edited, Dec 27th 2009 7:20pm by Tubrudi
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#31 Dec 27 2009 at 8:33 PM Rating: Decent
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I'd be lying if I said I won't be pretty disappointed if there are no new races. For one, there's the potential for there to be a new race that I would rather play, and who wouldn't want that? Moreover, it's just nice to SEE new races, to make the world feel different.

But that's a minor complaint. My real issue with the lack of new races would be excluding male Miqote. I don't even want to play it-- it's just that if they don't, it affirms the suspicion that they either don't listen to the players, or do listen and just don't care. Which is all fine and good when they don't make a race that you weren't going to play anyway, but you can be **** sure that they'll be ignoring your complaints as well. That's not a conclusion I would jump to if I hadn't seen SE do it a thousand times before, though.
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#32 Dec 28 2009 at 12:03 AM Rating: Good
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516 posts
Cautiously optimistic is totally what I think so far. I hope this game is good and enough to be my "MMO home" but then again SE does make a fair amount of mistakes so i'm a bit scared of what they will do but I will look forward to future updates.
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http://www.youtube.com/user/loltarupup

My channel with FFXI battle music and hard to find songs that were not even released on Original Soundtracks.

I also plan on uploading FFXIV music when the game is released.
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