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Linkshells...how do you want them to work?Follow

#1 Dec 26 2009 at 2:44 PM Rating: Decent
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I know that they have said that they will be different this time round, but how would you like Linkshells to work?

One of the things that annoyed me in FFXI was the fact that you literally have hundreds of linkshells if you wanted. Some people might say that that is a good thing, that it allows people to belong to social and endgame shells and let them do a variety of things. But personally, I found that it often lead to bad feelings. People running off to events with others shells while smaller shells struggled to run events and stuff. Not to mention the fact that all those shells took up inventory space.

I'd like to see a system that only allows you to be in one linkshell (or whatever they will be called) at a time. This will breed more loyalty, in my view, of course the smaller shells will always lose out to the bigger ones in the end. I'd like to maybe see the name of the shell visible, not just a colored blob above my head.

I'd also like to be able to control the shell better, maybe an in game calender with sign-ups, linkshell levels and rewards. Maybe even cloaks (I know some people don't like them) but with the ability to turn off the graphic. I'd like to see more ranks within the shell itself and a way to set privileges within those ranks, and something like a linkshell bank (so my mules slots aren't full of linkshell items).

What about you.....what do you want?
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#2 Dec 26 2009 at 2:53 PM Rating: Decent
Basically, you want the Warhammer / Aion system. I somewhat agree. They really are useful in a lot of ways. However, the problem is that there might be a lot of people that don't want to do what you are doing at any given time. That's what was so nice about FFXI LS system. You put the shell on, and there was all the people that want to do what you are doing.

Really, both have an upside. It would be nice if they can converge the 2.
#3 Dec 26 2009 at 3:00 PM Rating: Decent
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I say keep the same communication systems as FFXI, it may have been because I was used to them, but I thought communication in group/linkshells/shouting were very simple and worked great. Maybe a bit of a deeper ranking system in each Linkshell.
#4 Dec 26 2009 at 4:10 PM Rating: Excellent
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After FFXI I absolutely hated going to WoW and AoC's one guild per player designs. In FFXI I was extremely loyal to my main, HNM shell, but then we also had a couple of other shells for doing things like Dynamis or Sea runs. Switching to other MMO's, the guild systems just felt so limiting. I don't need to be forced by the game to choose what my primary guild is going to be.

Personally, I don't feel that forcing a player to choose one guild builds loyalty, but rather contempt at the lack of freedom. Not to say that I don't like the concept of loyalty. I loved my main shell in FFXI, and wanted to show my pride for it, even if I occasionally wore other pearls. I'd like to see a mechanic where you choose your main shell, but can also equip several sub shells.

What I'd like to see is a system where, even if you're participating in another linkshell, the game makes it obvious where your loyalties lie. Through an icon, a character profile, a guild uniform, or what have you. Then I could wear my HNM linkpearl with pride while I go out with my Dynamis group.
#5 Dec 26 2009 at 4:11 PM Rating: Good
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I want to have the ability to have multiple guilds/linkshell at any given time. It allowed people to belong to their close group of friends most of the time but also let people join endgame event guilds too without having to leave the small group of friends.
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#6 Dec 26 2009 at 4:57 PM Rating: Decent
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Don't limit the shells, I def do not like that idea.

I had a lot of friends in my HNM but then I had friends in a social that just liked logging in and doing whatever. I don't like the idea of limiting someone to one shell, b/c then it comes HNM (let's be realistic, there will be some form of HNM) vs social shells.
#7 Dec 26 2009 at 6:32 PM Rating: Good
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I played FFXI after WoW and I really hated that you were locked into being in one shell/guild at a time. I did like the Guild interface in WoW -- you could see every member, their rank, notes about them, etc, but you were still locked into being in one guild on WoW. I've seen more guild drama and guild breaks up on WoW than I did with FFXI since you could always unequip your pearl or go to another LS if things got stupid.

I think the best system would be to make linkpearls not take up any room and then have more ls/guild control functions in FFXI.
#8 Dec 26 2009 at 7:13 PM Rating: Good
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Likes:
1. Muliple shells for various events as FFXI is. Doesn't restrict you as much as single guild of other games.

2. Guild interfaces of other games like WoW and Lotro. Able to see player notes, promote, kick, add, etc members of the guild (even when they are offline)

3. See guild name displayed instead of a little colored ball. Although depends on the guild name, long names suck by cluttering up the screen, some names may be offensive to others. Maybe make this a separate toggle option to display names/ guild names.

Dislikes:

1. Shells taking up inventory space.

Basically take what FFXI has and tweak it a bit and add a bit of features to the system by combining features found in other games. Mainly the controls and interface other games have for the guilds, but keep our option open to multiple shells.
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#9 Dec 26 2009 at 7:23 PM Rating: Decent
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Linkshells for the most part work really well in FFXI, but I'd like to see more administrative abilities given to leaders. Linkshells are pretty lacking in that aspect.
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#10 Dec 26 2009 at 8:01 PM Rating: Good
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I personally liked how linkshells worked in FFXI and I liked having multiple linkshells for a change of faces, And I treated things like networking spread your name around, could tell who the good players were, instead of being restricted to one group all the time for everything.

As for the inventory bit, Could sort that out by having a "Linkshell Sack" or something where you kept all your linkpearls.

More advanced controls would be nice.

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#11 Dec 26 2009 at 9:20 PM Rating: Decent
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Tranquility wrote:


I'd also like to be able to control the shell better, maybe an in game calender with sign-ups, linkshell levels and rewards. Maybe even cloaks (I know some people don't like them) but with the ability to turn off the graphic. I'd like to see more ranks within the shell itself and a way to set privileges within those ranks, and something like a linkshell bank (so my mules slots aren't full of linkshell items).

What about you.....what do you want?


I think that we should have less power in controlling banks and such and more control in leadership privileges. A global mute option for a disrespectful member is a good start. That way, you don't have to break their pearl and deal with the drama. I'd like to see different tiers of leadership or seniority in general. I think it would be cool to see a member with a special icon next to their name. I like for for higher ups to be able to make another guild if the leader(shell holder) is banned, quits, or changes servers.

#12 Dec 26 2009 at 9:20 PM Rating: Decent
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1) LS should not take INV space
2) more leader control of LS use. ie. Calendars & player notes.
3) continue to allow people to carry multiple shells.
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#13 Dec 26 2009 at 9:34 PM Rating: Decent
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I had no problems with the FFXI linkshell system. Only change I'd like to see is pearls and sacks being seperate from your main inventory.
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#14 Dec 26 2009 at 10:18 PM Rating: Decent
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FFXI has it perfect. I don't mind it took up inventory b/c it forced people to not carry too many shells and pick carefully which ones they wanted. The color blobs are better than putting an entire guild name under someone's name.
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#15 Dec 26 2009 at 10:38 PM Rating: Decent
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The only thing I wanted them to add for LS in FFXIV is an ingame Bank system, It sucks having to make a mule and log him at each event and if I was busy irl then someone else has to pay or cancel events due to having all pop items with my mule.

Other then that I think LS was fine in FFXI
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#16 Dec 26 2009 at 11:00 PM Rating: Decent
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There is an easy answer.

Aion used a system of chat boxes where you could drag over as many channels as you pleased, and dock them anywhere on the screen if you so choosed.

Imagine this but with link shells.

Also, Give everyone a shell sack to put ALL of their linkshells in, but have a special amulet slot for the primary link shell. Your primary link shell would be what shows when other people looked at you.

Then have it so that you can have separate chat windows for each group open at the same time.

I think a very versatile and customizable chat window would be the best improvement possible from ffxi to ffxiv. That and a way to carry multiple shells (as many as you please) in separate special inventory section, and have it not take up inventory space.

As aion's system of legions had some good aspects, i'll draw another one from it.

Now, there is a game called Puzzle Pirates that had a great system for this. The game is a sailing Pirate MMORPG type game. The best part about this was that each crew had a very varied set up to ranks.

it started off with members of the crew who were only on the crew temporarily for a voyage. It then went to cabbin person. Lowest ranked, limited them to only be able to do the most basic tasks. Then pirate, which allowed for doing a medium level job. Then there were officers. These people could run a ship, but had no access to materials on board, save the ability to put more items on board. Then there were senior officers, who had all priviledges, and they were allowed to vote in certain crew types. Then there was the captain.

The idea relating to ffxiv would be to have a system of several tiers, so that the top level of players could be allowed to make certain decisions. Also, having a top tier of multiple players allowed decisions to be made regarding the group without necessarily having the leader there, though this wasn't a default option. The only thing you couldn't do was remove your own leader.

Anyhow, just a thought.

Edited, Dec 27th 2009 12:14am by MetalSmith
#17 Dec 26 2009 at 11:15 PM Rating: Decent
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odinpingpong wrote:
FFXI has it perfect. I don't mind it took up inventory b/c it forced people to not carry too many shells and pick carefully which ones they wanted. The color blobs are better than putting an entire guild name under someone's name.


I agree on the coloured orbs, they were more than enough. But I think having pearls in the inventory was annoying. I had 2 social shells (day-time and night-time), a Sky shell, dynamis shell and a ToAU shell. On top of that I had various gear sets depending on job, as well as various foods and meds depending on what I was doing. I always had to make do with very little inventory space.
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#18 Dec 26 2009 at 11:16 PM Rating: Good
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IMO the LS in XI felt too unimportant.. Sure you could have friends in various shells but there was no insentive for some people to stay in an LS. Ontop of that I always felt like equping another pearl was somehow ignoring my main LS.

so, haveing skimmed some of the other posts and based on my own desires I bring you the guild/LS system acording to me :P.

Item 1- Allow for membership in up to 3 player groups, slots for a main group and two subgroups. The main would show with players name for easy ID, and be the chat channel accessed though the basic "guild" chat, subs would be accessed through "g2 or g3" functions. One would be able to switch current guild slots to make g2 or g3 the main guild when not in combat or perhaps only in towns.

Item 2- Deeper into chat... The guild channels ****** need a filter to allow one to tune out one or more of the sub guilds in case of a guild event or "endgame" run/raid. While it might be inconveniant for some to keep up with all the chat channels, no one is forcing anyone to join more than one guild, and you can always tune out the guilds that are not currently helpfull.

Item 3- Pack space. As you would be setting the guild membership strait to a side eduipment area there would be no need for physical reprsentations like pearls.

What do you think? An acceptable middle ground?
#19 Dec 26 2009 at 11:26 PM Rating: Decent
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Why not just build FFXI chat around an IRC server? Unlimited chatting channels (and even a server wide spam channel would be awesome, tbh).
#20 Dec 26 2009 at 11:33 PM Rating: Good
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Basically I'd like a system similar to the LS system for chatting, but that is almost completely removed from your actual guild. i.e., you can have as many LSs as you want, but they're basically just access to a chat room. And rather than being limited to only viewing one LS at a time, you can have any of the ones you want on.

Then there'd be a more fleshed out guild system for actual guilds that schedule events and whatnot.
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#21 Dec 27 2009 at 12:15 AM Rating: Decent
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I think the linkshell system in FFXIV will be much different than FFXI. The reason for this is simple. In FFXI, you're almost required to drop your casual LS in search of an endgame LS because of the numbers of committed people you need to do stuff in FFXI. FFXIV's approach is all about soloing/casual groups so I feel the casual LS's will benefit a lot. The real trick is how endgame works which is the hook that keeps you paying month after month.

Based on my experiences in XI, I absolutely think that any linkshell system in FFXIV should offer less power to the leaders in general. By this, I mean a system in place that doesn't force leaders to hold pop sets or the gil bank. I'll give an example of something that happened on my server.

The original leader was banned due to the Salvage duping. I believe most of the gil bank was recovered because his mule had it. The LS reforms under a new name and everything is going well for awhile. That is until the LS leader suspects a mutiny. The next thing you know, he steals the bank and jumped servers. This is now the 2nd time in 2 years that the LS members are uncertain of their future. As far as I know, the remaining leadership has reformed the LS yet again. This isn't some fly-by-night LS either. These people lead the server in kills of all HNM's claiming no matter the time zone.

That's just one of the reasons why I feel leadership should have less control over any potential bank or pop items. On the Admin side of the LS, we should have more control besides just being able to pearl someone or kick them. Plus we need more levels of ranks for potential officers. Finally, SE needs to adjust their policy when dealing with situations that may arise in LS's. I've been told by SE more than once that all LS's problems are an "internal matter". This rule is in effect even if the person is harassing others or even a petty crime like "stealing". There is a lot of room for improvement in any guild system SE might release. Let's hope the time is taken to fix these problems.
#22 Dec 27 2009 at 12:34 AM Rating: Decent
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Just one thing I wanted to point out is that most people will be running the game at 1920x1080 resolution (natively handled on a PS3, and most newer computer monitors).

This gives plenty of space to be able to view more than one chat window at a time. This allows for more "comminucators" or link pearls to be active at one time. So people should be able to keep their main LS chat window active while still being able to view and communicate in an end-game LS chat window. We have seen from gamescon that the interface is customizable, in that you can move windows around, so I am really hoping you can have more than one chat window.

It would also really be cool if they supported dual display on the PC, so that you can put chat windows in your other display. But I doubt they will do this because they won't want to favor PC players over PS3 players.
#23 Dec 27 2009 at 2:10 AM Rating: Default
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InsideTheAsylum wrote:
Why not just build FFXI chat around an IRC server? Unlimited chatting channels (and even a server wide spam channel would be awesome, tbh).


to be honest i would perfer xifre for chatting now on pc. with all there features from vids to pic and a better chat interface.
#24 Dec 27 2009 at 4:43 AM Rating: Decent
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I would like an optional multiple chat channel system for 1 linkshell. If you need a chat for a specific group of people, for doing an event for example, there shouldn't be need to make a different shell.
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#25 Dec 27 2009 at 6:02 AM Rating: Decent
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Anyone who has run a event linkshell can attest to the fact that it would be awesome to have some abilities handy to make life simple.

Doesn't need to be crazy, complicated or contrived. Just a couple of simple tools at our disposal. Allow us to send /lsmes to folk out of shell. Emergency calls for people to get into the shell as soon as possible. Perhaps even reminder notices that a particular item needs to be obtained before next event etc. etc. That'll probably do it. Most everything else can be handled in your own way. It's a challenge for a linkshell leader to try and organize things. At least with some simple communication tools folk won't be too distracted to turn up to an event on time with everything they need (NIN turns up without tools because he was pt'ing his DRG... /sigh).

I guess in the end good linkshells have good leaders that can organize themselves and their officers correctly. Bad linkshells have poor leaders.
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#26 Dec 27 2009 at 8:28 AM Rating: Good
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Have a separate section for LS's (i.e. not in inventory)

------Social Shells------

XXXX1 (more info) - community site page
XXXX2 (more info) - community site page

------Event Shells-------

XXXX3 (more info) - community site page
XXXX4 (more info) - community site page

------Scheduled Events------

XXXX3 - Event, time, gathering place
XXXX4 - Event, time, gathering place

In the more info section put things like new members, new sack holders, etc etc.

This way people can switch around at will but they can still see everything that's going on.

Also link the community site page to IE/Firefox. Give each LS their separate forum, or let us link to a separate site's forum.

Edited, Dec 27th 2009 2:37pm by Likibiki
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#27 Dec 27 2009 at 11:34 AM Rating: Decent
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If they release the PC version through steam, you will also be able to create steam groups based on FFXIV, which allows you to schedule events and such already.

It even tracks play time on different games for those hard core people who like to be jerks and kick or deduct point or what not for not being as active as others.
#28 Dec 27 2009 at 12:56 PM Rating: Decent
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I agree, this will force the linkshel to work towards event ans end game stuff. maybe have 1 linkshell but with different channels?
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#29 Dec 27 2009 at 1:23 PM Rating: Good
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gaiaxzero wrote:
InsideTheAsylum wrote:
Why not just build FFXI chat around an IRC server? Unlimited chatting channels (and even a server wide spam channel would be awesome, tbh).


to be honest i would perfer xifre for chatting now on pc. with all there features from vids to pic and a better chat interface.


No, no, I mean have the in-game chat system built around an IRC server (or something close to it). This way you can have multiple chat-windows open and have the ability to chat with people individually, create temporary channels to talk to people as a group, the ability to talk on a party channel, and the ability to talk on your linkshell channel(s) all at once.

Next, integrate a web-browser into the game and then host linkshell event sites on the official SE servers that can be edited outside of the game. The sites can have a simple interface where users can look at scheduled events and so on (kind of like how in Source-engine games you can open up the web-browser inside the game and look at your server stats, etc, on a website, while still in game).

The more ways that SE ties into the game that allow players to communicate with others inside or outside of the game without actually leaving the game (think of something like an MSN client, inside the game -- I know, totally out there, but it's an example), the bigger the community of the game will be and the longer it will last.
#30 Dec 27 2009 at 4:44 PM Rating: Good
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The best method? Allow multiple shells equipped at a time each with their own assignable /# channel. This allows you to have casual shells, event shells, and goal-driven shells (i.e. HNMs) all at the same time. It also allows for shell heirarchies for LS alliances.

Example:

In Aion there was an alliance on my server based around all of us belonging to a forum community. Despite this, there were various factions that formed different legions with more specific groups and communities. All the allied legions would use a single custom chat channel, but would belong to our individual legions. In my idea it could work as follows:

/1 ALLASHELL - overall shell for alla members
/2 FFXIEXPATS - alla posters that played FFXI
/3 WELIKEPIE - small group of RL friends that post on alla
/4 PIKKOFANCLUB - self explanatory.

All posters on this forum might be a member of ALLASHELL. The folks from FFXI might also carry the FFXIEXPATS shell, though some members of that shell might not have the ALLASHELL. One of the ALLASHELL members might have the WELIKEPIE shell too, but most don't. The PIKKOFANCLUB shell has members from all in various configurations. Regardless of what other shells you have, you'll be able to talk to and do stuff with zam posters as long as you have the ALLASHELL active in your linkshell menu while retaining the ability to remain in any of the other shells you have active as well, but only people with your shell active will be able to join in that particular community. In the Aion example I gave, we could use an alliance shell rather than a custom chat channel and retain the functionality without having an easily infiltrated chat channel to keep an eye on.

Another good example of this are the custom channels in WoW. On Lightbringer there was a channel called "Endgame" where many of the hardcores or old timers (i.e. been around since the server went up) would set up spur of the moment events regardless of guild affiliation. The problem was that the channel's moderation was constantly abused ... something that could be solved with multiple linkshell applications.

The downside of this would be linkshell identification (i.e. the color blob). Aion did this very well with user customizable guild emblems. I would love to see a similar feature be used in FFXIV (not happening) where you could select the emblem from a single active shell to be shown next to your name (minus the transparent parts) in place of the color blob. The legion emblems in Aion were a very visible identifier to show where your allegiances were. Imagine a dynamis run in FFXI but instead of all having on a dynapearl having each member with their visible primary shell logo displayed but still all being able to chat in dynashell chat. It would be like that. Apart from displayed logos, this could also be something else like a custom "minicape" design that complemented the armor like that shown in this picture http://www.aionsource.com/forum/attachments/legion-discussions/7417d1253279589-show-off-your-legion-emblem-thread-aion0017.jpg (again ... not happening, but would be nice).

In such a system guild banks would be a nightmare and theft would be rampant (this is the case anyway, but this would probably increase the problem). The best solution I can think of is a guild bank that only the leader can access but all members can see. The guildmaster can flag certain items for distribution to a certain member, a certain rank, or as free for all (flagging can be done anywhere at any time, though items couldn't be added or removed). This would allow for disbursement if the GM is busy. In order to have access to a guild bank there must be a junior guildmaster established (and currently subscribing), however, so if the GM is banned or quits the junior GM can access the bank as full GM after, say, 14 days. No member may take more than a certain number of items (ideally calculated by value, though this is tricky and probably not doable) from the bank in a set time period including the GM to prevent looting and a majority vote of the shell at any time can cause the bank to become "locked" preventing further looting. This is all pie in the sky, though ... guild banks are always going to be a nightmare except in the most tightknit groups.

A better rank system also needs to be put into play as well so you can better utilize the guild bank, any "guild leves" that might be in game, chat permissions, or for invites. Invites always angered me in FFXI because sometimes you couldn't get an officer to a new member and had to sack a junior member (or one that wasn't too trustworthy) so they could do the job. At the very least let us mail pearls!

It would also be nice if there were shell bonuses. Lets give an psuedo-FFXI example assuming we could use multiple shells:

HNM shell ALLASHELL drops Absolute Virtue. For the next week anyone in that shell would get +10 HP, +10 MP, and +1 STR. A member of WELIKEPIE kills Leaping Lizzy allowing for a +1 HP bonus. If you now had both shells active you'd have +10 HP, +10 MP, and +1 STR since similar buffs don't stack. Another member of WELIKEPIE kills Jaggedy-Eared Jack and earns a shellwide +1 DEX buff. Now you're at +10 HP +10 MP +1 STR +1 DEX. You join PIKKOFANCLUB and activate the pearl to discover a +15 MP +1 AGI buff from killing Charybdis. Now you're at +10 HP +15 MP +1 STR +1 DEX +1 AGI. A new member joins ALLASHELL and needs to get his sky earring and after victory the shell (along with the shells of a few PUG members) earn a +20 dark resist buff. ... etc ....

This kind of system would allow for lower level and repeatable content that is currently non-rewarding to give bonuses to the shell as a whole incentivizing inclusion of more people. Having a few lowbies in an HNM shell is currently an absurd concept, but if they're doing lower level things that would buff the HNM shell to assist in higher level content they would be valuable. It would also incentivize people to do a broader variety of events and join a larger number of shells (strengthening serverwide social cohesion) to increase their overall strength. The thing to balance is the power of having these bonuses as opposed to the increased social cohesion on the server that they could bring, though you'd be hard pressed to contend that getting people together as a community could do anything other than strengthen the community as a whole. Maybe the smaller buffs would only last a day while some major accomplishment buffs would last a week. Maybe certain special accomplishment buffs would last only a matter of hours but would be very strong (i.e. Nefarian/Onyxia kill buff in WoW). The applications are endless. Maybe some buffs could even flag the shell to get "shell leves" that give access to HNM style leves ... so if you drop Fafnir you might get periodic access to a leve that allows your shell the ability to summon Nidhogg. Stuff like that.

Anyway, these are just some ideas I've had rolling around in my head for years. I've often visualized how hierarchical shells could have improved FFXI. The best example would be a THEOFFICERSCLUB shell on a server where HNM GMs and officers could hang out to hash out differences, talk strategy, and gloat about victories ... the drama and peacekeeping it could simultaneously bring would be glorious to behold.
#31 Dec 27 2009 at 5:52 PM Rating: Decent
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Anonymous voting system, Server side point system, & Linkshell function label. Let me explain.

The voting system is to let Link Shell members appoint members to rank within the shell. Those reigning trustful leaders set up the point system in the shell based on input from all members. That system is applied to "lot requirements" status on rare gear/items that take a large amount of players to obtain. When a member of the linkshell attends and helps they get points for the amount they participated (server side calculated and ran). Because items have preset requirements for lots if you have the points and you want to lot you can. Leader/other members have no influence.

If you give the time and help then you'll have a "faster" point accumulation however winning a lot resets your points to a foundation number based on performance (attend more and help, that foundation number will be higher then those that don't). Majority votes can take place to veto or approve a leaders actions. Those votes can also kick a leader out of office or out of the linkshell completely (with added "title" for all to see). And votes can change lot rules (everybody goes to foundation point reset) or change lot requirements for specific items.

Linkshell function label gives the general goal for the linkshell (Social, Endgame, NM, Crafting, Fishing, ect.) Each label would have certain gobal linkshell options for setting it up. Or in the case of Social it would create basic everyone is even, no leaders, type of shell, with no options beside majority vote to expell a member. Of course later on a majority vote could make it turn into an evolved linkshell like Endgame with all the rules and back again if it doesn't work out.

I see something like this being a highly functional system with less operating time involved for the leaders and more play time when everything is set up. A way that sets the foundation and keeps the drama to a minimum. No ways to cheat the system and make excuse after excuse.

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#32 Dec 27 2009 at 8:08 PM Rating: Good
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One thing I'd really like to see that no MMO (to my knowledge) has done before, is allow co-leadership. In FFXI I started up a social shell with my friend. We wanted to run it together, but only one of us could be the Linkshell holder. I won the coin toss, so I was it. We wanted to be co-leaders, but because I held the Linkshell, while all my friend had was a Pearlsack, I was seen by many to be the "real" leader. It never caused any major issues, but it was always a sore spot with me that my friend and I couldn't be seen as equals in the eyes of the game.

I truly hope that FFXIV has a way for the guild leader to promote a member of the guild to true leader status, with all the privileges that affords. Heck, it could even solve some guild drama issues. Less monocracy, more democracy!

Edited, Dec 27th 2009 6:14pm by JenovasPuppet
#33 Dec 28 2009 at 12:23 AM Rating: Default
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The best method? Allow multiple shells equipped at a time each with their own assignable /# channel. This allows you to have casual shells, event shells, and goal-driven shells (i.e. HNMs) all at the same time. It also allows for shell heirarchies for LS alliances.


i said this already
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#34 Dec 30 2009 at 1:36 PM Rating: Decent
I dont see a problem here.

The linkshell system seems perfect.

Pearls could take inventory space which would sorta limit the exaggeration of many shells.
How many LSes could you really use?
1 to 3 is normal but 5 to 8 is sick.

One improvement might be a voice chat system only linked/enabled for that particular LS.

Can you imagine juno or whitegate with open voice /shouting?
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#35 Dec 31 2009 at 1:31 AM Rating: Decent
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i'd say shadowedge and displace hit it on the nose for me. my major changes to linkshells would defenently be the control of gil, items and pop items by human beings. don't like dkp systems controlled or kept record of by human beings.

there is just to many different things that can and do go wrong. linkshells to me are a community of friends that are in similar interests, i think having as many as you want is a good thing. leadership is needed but holding of banks is not.

specially new game and if you can recall ffxi11 how many linkshells broke, and ran off with all the banks and items. specaially at the start and ffxiv will have these things happen aswell.

take for instance dynamisis, it could easily have been made so all the coins are collected by the game and at the end gives choice to take out those needed for the next run and distribute all the rest to the players. or chose for all to distribute and bam, done deal.

also like a lot of the features that warhammer had for it's guild that would be cool. cloaks, linkshell level ups and calandars.

Edited, Dec 31st 2009 2:45am by HADESweeble
#36 Dec 31 2009 at 10:59 AM Rating: Decent
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I think an interesting option to an LS would be the ability to add channels to it. So say you are in a large LS that does everything from casual chit-chat to larger scale events (lets say Dynamis for example). If you were able to add/delet channels at will, you could allow for a braoder range of players. Dynamis time rolls around, you join that channel... meanwhile some of the lower level players create a channel called "Limit Break one - help required" and if people can help out, they jump into that channel. Maybe limit the total number of channels available if anything, but I think this allows for larger shells to still stay unified. Allowing quick chat between channels would be nice as well.
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