Early on in XI, many of us learned how difficult it was to amass the gil needed to afford even the most mediocre of gears. In some cases, entire jobs were abandoned at various levels due to the sudden realization of the amount of funding that would be required to simply continue on effectively. This, no doubt, was a major factor in the footprint of RMT activity within the game. If one cannot afford to play the job they love, simply because they do not have the time and/nor wish to spend more time farming than actually enjoying time at their position, something should be addressed.
The funniest drop I ever saw in my career was: You find a Manji Shuriken on the Yagudo Herald. I always thought it redundant to even slot items like these on the AH as singles - seriously, who in their right mind is going to bother? I actually tried farming this item because I did not want to spend an unlikely minimum of 20k/stack, but after dropping 10 Yagudo w/ TH2, I realized it was much more (um..) sensible to find a Smithy and pay him to HQ for me. It cost me at least 50k gil per level to be the best I could at my job from 48-55. I find it astounding that I could take RDM to 75 with a fraction of that cost, generously.
I would like to see a bit more balance in availability of necessities in regard to all classes. Of course there are NPC's - but in regard to this item and many others like it, they are not consistently stocked, and when they are the price is grossly inflated. I've always sort of wondered if there was a way to govern NPC item availability at a flat rate/quantity while somewhat inflating the price. Perhaps a modest quantity which is refreshed every 24hrs. and is regulated through an individual server database?