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Exploring whole areasFollow

#1 Jan 01 2010 at 5:17 AM Rating: Default
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I know there isn't much info yet on how battles and quests works but one of the biggest problems i had with ffxi was that you often only fight at 1 spot and never explore the whole zones.

So I really hope that with ffxiv they will change it a bit so you explore whole areas instead of going to the safest spot and keep the party there.
#2 Jan 01 2010 at 6:11 AM Rating: Good
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Um...so they should make you do the exploring now?

What stopped you from exploring the whole area in FFXI? In zones you can't ride chocobos in, you can use sneak, invi, etc...That's what made it fun.
#3 Jan 01 2010 at 7:02 AM Rating: Default
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Mob distribution prevents you from exploring the area in xp parties, which is incredibly lame. Part of that goes back to the fact that you weren't rewarded accordingly for actually defeating challenging monsters because of a pretty stupid xp table.
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#4 Jan 01 2010 at 7:13 AM Rating: Default
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Quote:
Mob distribution prevents you from exploring the area in xp parties, which is incredibly lame. Part of that goes back to the fact that you weren't rewarded accordingly for actually defeating challenging monsters because of a pretty stupid xp table.


Tell me about it. Solo and unmodified, your EXP for defeating an IT mob capped at 200 regardless of relative difficulty. Sure, a 75 could be tanking the mob and healing you, but successive kills of IT mobs while solo is impractical when there are always multitudes of EP to EM which parse greater EXP/hour.
#5 Jan 01 2010 at 9:53 AM Rating: Default
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the last interview i read said they wanted to do away with the whole camp spot thing so looks like your wish was granted.

ill try to find and post the quote
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#6 Jan 01 2010 at 10:14 AM Rating: Decent
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i hate to use the whole "do it like WoW" example.. but they sadly do have it pretty square on in terms of how to explore maps and ****.. mobs arent to tightly grouped, mobs dont chase you across a whole map so you can actually explore without having to explore in the direction of the exit. you can solo mobs after lvl.10 (which they should be doing anyways so yay) and finally, the whole you explore the map and it opens up as you do thing.. tis a good incentive to explore ^^
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#7 Jan 01 2010 at 11:17 AM Rating: Decent
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This is like me asking SE to implement a system where someone will MAKE me eat food IRL every day, at least three times a day.

Some of these requests are getting wayyy out of hand.

In FFXI, you had to conquer an area level wise in order to explore it fully, make sense? Dunes for example "OMG I can't wait to be that level where I can just walk around and not be attacked! /check 20PLD, lol. I never had any problems with exploring any area in FFXI, so I just don't see where this makes sense, sorry >.<

Edited, Jan 1st 2010 12:25pm by Skeptic
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#8 Jan 01 2010 at 11:20 AM Rating: Good
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Jenovaomega wrote:
i hate to use the whole "do it like WoW" example.. but they sadly do have it pretty square on in terms of how to explore maps and sh*t.. mobs arent to tightly grouped, mobs dont chase you across a whole map so you can actually explore without having to explore in the direction of the exit. you can solo mobs after lvl.10 (which they should be doing anyways so yay) and finally, the whole you explore the map and it opens up as you do thing.. tis a good incentive to explore ^^


Well if you are soloing mobs being tightly grouped is actually now an advantage with Fields of Valor and being tightly grouped anyways give you more exp an hour in a solo or party situation. Also no one has every stopped any experience party from being a roaming experience point party. Nothing wrong with fighting Toughs or Very Toughs while roaming. With today's Fields of Valor, Refresh equipment; totally possible.

Mobs do not chase you across the entire zone unless it is a Goblin Digger or Notorious Monster. If they can't hit you physically or with a spell in about 45 seconds they depop. As for soloing past level 10; it is entirely possible. A minority of people post-Fields of Valor Version Update have soloed to 60+ quite quickly. So the few points above are actually pretty moot with today's system. Do you still play Final Fantasy XI at all? Just curious.

As for the incentive to explore eh. I prefer the key item. But I think it is generally good either direction that Final Fantasy 14 goes. I really don't want to be reaching max level in Final Fantasy 14 through getting experience from quests either. It's a good way to kill the game by promoting anti-community and player interaction and I would hope Square Enix is not going down that path. It would probably bother me in the end and I would just go back to Final Fantasy XI. But hey to each their own.
#9 Jan 01 2010 at 11:27 AM Rating: Excellent
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Oh exploring zones? mob agro? FOV? sounds like a Beastmasters dream!

When I was BST (My first to 75 and always considered my main) because of the solo nature of the job back then - I used to know most zones very well indeed - even ones with VT and IT mobs only (charm bind hehe :)

One of the things that really attracted me to the job initially was the amount of exploring I used to do compared to the cookiecutter jobs.
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#10 Jan 01 2010 at 11:41 AM Rating: Decent
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excen, back when i played FFXI, they chased you across the whole map xp was a pain in the **** (though i am now remembering them implementing a change to this not long before i stopped playing... but well for the most part back then it was a huge pain in the ****)

and obviously no i don't play anymore.. heck i kinda wish i did hearing about the ability to level up to 60s solo (i prefer group regardless.. just means less issues having to wait around for a group wasting time).. anyways back when i played.. lots of waiting, mobs were a pain in the **** when doing things solo etc...
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#11 Jan 01 2010 at 12:45 PM Rating: Good
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When I started playing at NA release, we had entire alliances of level 8-12 people running around Konschtat killing sheep and gobs.
Somebody would scream SHEEP!! and off we'd go, but the gobs took a toll on the lower level ppl. We got a lot of the areas explored this way lol.
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#12 Jan 01 2010 at 1:13 PM Rating: Good
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Quote:
This is like me asking SE to implement a system where someone will MAKE me eat food IRL every day, at least three times a day.

Some of these requests are getting wayyy out of hand.

It's more about changing exploring from something done in your downtime for its own sake into a regular, productive part of the game. Since we're going to be spending the majority of our time killing monsters, I think a lot of us would like some variation in the scenery while we do it.

I think it's a pretty sure bet that the game will be this way. The guildleve system seems tailored to moving and exploring. The Gamescom demo showed parties moving through a large area killing monsters spread across the terrain. Many guildleves will probably teleport you to different parts of the same map, and if the maps are partially instanced then the problem of mob crowding and interference is solved.
#13 Jan 01 2010 at 1:24 PM Rating: Default
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What just came to mind reading this is the fact that SE said something about there being no Zones, which means when you catch Aggro now, you either kill it, or die. But I'm sure there will be a complaint on that next XD.
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#14 Jan 01 2010 at 1:26 PM Rating: Decent
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Pretty sure I explored every little part of every zone by doing quests.
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#15Skeptic, Posted: Jan 01 2010 at 2:34 PM, Rating: Sub-Default, (Expand Post) FTW!
#16 Jan 01 2010 at 3:33 PM Rating: Good
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cealis wrote:
I know there isn't much info yet on how battles and quests works but one of the biggest problems i had with ffxi was that you often only fight at 1 spot and never explore the whole zones.

So I really hope that with ffxiv they will change it a bit so you explore whole areas instead of going to the safest spot and keep the party there.



Not getting raped by links is part of "strategy". You not exploring areas because you did not want to, is your own fault.

I went around the game to check out new areas, and fight random NM's, because I wanted to. Just because you're not forced to do this, doesn't mean you can't. Not to mention that if they made you walk around, you'd probably QQ about that anyway.
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#17 Jan 01 2010 at 5:19 PM Rating: Decent
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I did lots of exploring in FFXI, nothing stops you from exploring new areas. One thing I would love to see though is exploring to obtain maps rather than buying them from an NPC, while still having the option to buy the map if you wanted. Pretty much like FFXII worked.
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#18 Jan 02 2010 at 3:02 AM Rating: Good
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Jenovaomega wrote:
i hate to use the whole "do it like WoW" example.. but they sadly do have it pretty square on in terms of how to explore maps and sh*t.. mobs arent to tightly grouped, mobs dont chase you across a whole map so you can actually explore without having to explore in the direction of the exit. you can solo mobs after lvl.10 (which they should be doing anyways so yay) and finally, the whole you explore the map and it opens up as you do thing.. tis a good incentive to explore ^^


I've played some MMO's now (Star Wars Galaxies, Lord of the Rings online, Aion for a short time and ya, even WoW is on the list) but something was allways the same in those games: Go kill 10 of this and 15 of that, collect 20 of this...and so on, personally this quests did not really make me explore the areas more :D.

Exploring was awesome in SWG with all the planets and stuff and the collections system there made me explore a lot.

In LotRO exploring was a lot of fun too, finding all those places from the story where this or that happened.

In WoW I did my most exploring only to find a not very crowded place with no or less bots to grind my exp.

My big hope on SE is to make the layout, artwork, storyline and atmosphere of FFXIV in a fashion that I want to explore all areas just to have seen them, like the way I do/did in FFXI, regardless if there are mobs to farm things from or finding a ??? for a quest or whatever.

Just my 2 cents.

Cheers,
Fro
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#19 Jan 02 2010 at 3:14 AM Rating: Decent
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obviously alot of the basic aspects are the same.. kill this, collect that, run to here, talk to X etc... i'm refering more to the actual way in which it's played.. the feel of the game.. back in the day, almost everything was a diablo rip off because they had a great setup for it and alot of other MMOs that were released were pretty much just it with some rule changes, texture and map differences and maybe an upgrade on the characters... now-a-days alot of the MMOs flying around are pretty much this but with WoW as the base instead. thankfully SE are a very large company and one who hate to move away from the basic FF structure.. so hopefully it'll feel more like FFXI than anything else.
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#20 Jan 02 2010 at 4:00 PM Rating: Good
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I'd like a compromise between both roaming and camping.
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