Can you imagine the discussion at a Dev brain storming session? Dev 1, "How about we add a quest for players to do this?" Dev 2, "Can't, it's been done in DDO." Dev4, "How about this?" Dev 1, "Nope, Eve has that." Chief Dev, "Well what do players prefer to do in other games?" ALL devs, "level fast as possible to get to huge epic battles at end game." Chief Dev, "Well then lets give them what they want, no point in making a game nobody wants to play."
Man it's got to be hard to find something that has not been done before. Considering there's 100's of mmos released over the years, each adding their own little twist to something to make it their own.
Even quests, how many different style quests can there be? Kill x number mobs. Gather x number items. Talk to NPC a and b.
It's hard to be innovative years after the trails have been blazed.
Psh, simply excuses. There is a ton of innovation to be found if you just looked a bit further than what World of Warcraft has done. I'm not talking about revolutionizing the whole genre, I'm talking about changes that make the game Original.
Why can you only level one class on one character? Why a race X can not level every class available? Those kind of things are so basic and easy to figure out that it makes me disgusted, but no "WoW clone" even tries to break away from the trend.
Simply by changing the combat system would prove to be effective way to cut away from the WoW-style gameplay, but developers won't even try anything new. That system is not the only nor the best one that could be used. It is simply an excuse to say that it would be and that "there will never be anything better than what WoW offers".
FFXIV will have a significantly different combat system from other MMO's- just a proof that there can be an original feature that isn't the one copied from WoW.
The genre is still young. Saying that there is nothing new to be created is simply an ignorant statement.
I'd rather say that it's hard to be innovative when innovation equals Risk, and the companies don't want to take those risks. Implementing features that are proven to be good is safer than implementing actually something new. I'd also say that this is why there are so many WoW clones around. It's risky to not be one.
A game only has 2 options to level characters. Quest exp, or grind mobs for exp. Very few games use straight up mob grinding because it's not as popular with the majority of players in NA, EU. Grind is more accepted in the East. Even with "no character level" you still have skill grinds.
At least having no character levels would be a "new" feature, which would be refreshing. I'm not saying to remove grind, I'm saying to make it different so it doesn't feel like grind. Quests can be made more complex, or like XIV does it, you could be able to mix quests and thus make them harder, or have puzzles in them to make them feel a bit more thoughtful than simply kill 5 mobs for bat wings.
And fast to top will always be the majority of gamer style. People don't say "I'm only going to level to 30 then run the lvl 30 dungeon from then on." As long as there is a top level, that is what people are going to shoot for. That is why there is minimum content for those levels in most every game. FFXI for example, why is the content for the 30-40 range, other than exp parties? WoW has dungeons that provided a challenge to a group running it at the suggested level. And there is dungoens for every level range from 15-80. But most people skip this in the rush to top level. Lotro has "Book Quests" (the main story line chain) that starts from level 10ish on to level 65. These quests grant exp and as you level through them, more open up.
It's only the playstyle of the majority when the game (WoW and the copies) encourage it. In FFXI, most players did not simply get to the cap as soon as possible- only the most hardcore did. It's a question of design, and WoW and the copies use design that encourages that kind of behaviour.
Why do players skip the content? Because they run through it too fast. If it takes you hour to level, there's no need to do anything but exp. Why make extra content for level 30-40? Because players would have something else to do aside from exping, and the leveling could be made slower because of that. That way the game doesn't simply become about getting to cap (because there's nothing to do 1-79), but you can advance at your own pace and still have many things to do at any given level range. There's no reason why EVERY MMO has to do it the way WoW does it, the "other way" is just as good, if not better in the end. Thus the games being "WoW clones".
That's not WoW, that's every game on the market. There are many group quests while leveling in WoW, most people skip them and do other quests. It has less to do with the game, and more to do with people perferring to level solo. Look at FFXI now soloing is easier, nobody wants to group until after level 20. A lot more people are also soloing all the way to 75 now with the addtion of campaign, FoV, signet adjustments, exp/mob adjustments.
Yeah, there are a lot of WoW clones around sadly (every game though?). The games Encourage soloing, while discouraging grouping- it is not a case of "I prefer X over Y". It's a choice of design once again. Soloing is easy and fast- why go through the lfping and chance of having a bad group if soloing gets things done just as fast?
Same case for XI: Soloing is so easy to 20 that nobody wants to go through Valkurm. Not to say that grouping is actually slower than soloing at least to 20. No wonder they solo.
And still, while people do campaign and FoV, are you saying that they're not lfp during that time and would not prefer grouping instead? It's not that they prefer solo (most of the time), but they don't have a choice (until an invite comes up). Very few people actually solo completely to 75. It's more based on job (good luck getting to 75 with BLM) and not preferences again. It's kinda like the opposite case of WoW. Soloing is not worth it/slow, so people want to group. Or grouping is not worth it, people want to solo.
Not true, original does not always equal profit. Original out of the box titles tend to become niche markets. Niche markets don't make as much profit as a global title.
Well, what did I just say about risk. Your other point makes no sense though. Original does not equal niche. What makes you say that?
And games are made by companies for one reason, money. They dont make a game to please 100 people, they try to make it please 100,000's. Talos from darkfall tries to portray that he designed darkfall out of his own vision of what a game should be. Be damned any profit to a company, he just wanted his vision to become reality for people to enjoy. Well you can see where this will end up in a year or so.
Companies yes, but not the developers behind them. They don't have to be greedy group of people that just do games "for making as much cash as possible". That kind of mindset is disgusting. That way they'll do as little as possible (WoW clone) for as much gain as possible. It's what everyone seems to do these days (Hello EA!), but does that mean it's okay? No.
However, if the devs are bad then the game is bad. Talos is just another example of a failed developer. A good dev has a vision that the players will agree with- a good dev is a dev that makes games that players want to play, after all. And that does not mean a game that the players say they want to play- since they lack imagination, they don't know what they want to play before the developer presents the game to them.
Whats wrong with 1 class per character? As long as you don't have to go through Cop on every character, no big deal. You still level each class from 1, regardless if its a new character or same character. A plus to this is inventory, no holding gear for 10 different classes.
Are you seriously asking this? What's wrong is that I can't play every class I want with just one character.
Not everyone wants to reroll another character to play another class. Some of us want to experience everything on just one character that they are attached to.
You could still reroll a new character even if this kind of system was in place. There's no downsides to having it. Still, WoW didn't do it so New Game X won't do it. Copy copy copy.
Race selection? Less than average.
Are you so sure about that? Compared to other upcoming MMO's (and existing ones), that seems to be quite an average amount, if not more than that. Edited, Jan 1st 2010 8:59pm by Hyanmen