Basicly my fears are that FFXIV doesnt have those things :D.
1. No soulbound items. I think it would be rather boring if you could buy everything that way you really wouldnt have earned any of that gear.
2. Only world bosses. I really dont want to spend hours waiting for some boss to appear just to see some other group take it, well i dont want to spend hours waiting for boss even if it was 100% chance of claim for me. I'd say that is the prime example of a system where difficulty comes from wrong reasons. Its not really that difficult to sit and wait for hours, its just **** boring. If raids are instanced, the boss itself will be the challenge, not waiting for it to appear. You would still earn your stuff, not because you waited for hours, but because you managed to kill some really hard boss.
3. Not be able to solo. Waiting for party for hours is just stupid. I want to log in and start playing right away, not after hours of waiting. Partying is much more interesting than soloing, but i really hope that it would be easier to solo than in XI, only because so many times waiting for party may just take **** long.
4. 1. and 2. combined. That is my worst nightmare. That would really make the game unbearable. Many times ppl would just camp bosses for money, it would be almost impossible to get claims. Whole game would be just about how much gil you have, not about real challenge. Also would be RMTs paradise.
I agree with you on your points.
I was under the impression that with the new game's crafting you'd be able to customize items, which would make them different from the ones you get from drops. Even if it's something as simple as a special color to your blade (which by the way is something I'd really like to see)
Can't really tell you why I was under that impression, it's just the idea that I got.
As for bosses, I'd be ok if you needed a spawn item. Even if it was difficult to get. Like you said, waiting for something to spawn is boring enough. Waiting with another group or groups just sucks, especially when you don't get the claim. I've been on both ends.
I understand that getting some of the best gear you can is done this way, but it's almost like who ever can endure the boredom the longest is rewarded. That is not why I play an MMO.
Lastly, I would like to see solo always be an option. I personally don't like to solo. Again, it's not why I play an MMO. If I wanted to solo I have plenty of single player RPGs I've yet to play just waiting on my shelf.
But there are times when you want to use a certain job and there are no parties looking for that job. Or the people you want to party with are in the middle of something and you have an hour or so to kill till they are free. It's times like this that I'd like to be able to solo for a bit without falling asleep.
The more I train, the harder I get. The harder I get, the more lethal I am. The more lethal I am, the fewer opponents. The fewer opponents, the less to lose. The less to lose, the more I let up. The more I let up, the more room for mistakes. The more room for mistakes, the more I train.