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How would you make use of customizable classes?Follow

#52 Jan 05 2010 at 11:35 PM Rating: Decent
9,997 posts
. What I am wondering now is whether or not each class is customizable or if there are some things that will be shared amongst all classes through your character like HP/MP merits.

My guess (and hope) is that it will be a near complete reversal from the balance in FFXI. In XI, you have very few bonuses that carry over between jobs and are mostly restricted from accessing stats and abilities from your other jobs.

In XIV, I'm thinking you'll have access to most everything as far as stats and abilities, but you will be limited mainly by your equipment and in some numerical way (e.g., you can only have access to 30 of your 100 abilities at a time, and beyond a certain point you will have to trade some stats for others [like with stat/skill merits, or the crafting caps]). There will most likely be other checks and balances as well.
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#53 Jan 06 2010 at 1:10 AM Rating: Decent
336 posts
I'd like to take up whatever allows me to dual-wield and work up appealing abilities to me from there.

I'd also possibly take up a 2H weapon if there's any appealing ones like GAXE is in FFXI
#54 Jan 06 2010 at 1:49 AM Rating: Decent
1,004 posts
It's probably not going to be so cut and dry.

From the sounds of it "swapping weapons" will allow you to change roles.

The problem will 'probably' be obtaining whatever weapon grants you whatever abilities you desire.

Furthermore, I'm sure if a weapon determines so much, 'gear' in general will play a determining role in what you are 'capable' of ability wise. It's the only way I can see classes really being 'limited' while still giving you something to toy with and strive for (outside of a level based system).

Think FFVII's materia based system, just as an example. You needed two things to succeed (outside of levels). You needed gear with materia, and materia for that gear. You would build gear up with slots so you had more room for abilities, but the abilities were limited and controlled by the gear that allowed you to equip said abilities. This made it so you couldn't (for the most part) have control over everything in the game at once - you had to pick what a characters role would be, and equip gear and materia to make that role happen.

And to add complexity still, even though you can't 'level' in XIV, you can still 'learn' and 'grow' in certain abilities / skills. I'd imagine this would parallel the 'materia growth', where spells of a particular materia used over and over would get stronger.

This is all just hypothetical, and I'm in no way saying 'materia' or anything like it will be in the game, but 'idea wise' it sounds like what has been described to us.

Much the same way you can't become this or that in FFVII right off the bat, you will likely only get a 'sliver' of something to start off with in FFXIV - IE, if you choose the healer path, a starter healing spell that can grow (again, think of it as the game giving you a cure materia to start off with) - where you can branch out in other ways, but it will take time and effort to get there (think sphere grid of FFX).
Posting from just above the generator.
#55 Jan 11 2010 at 6:56 PM Rating: Default
12 posts
I find it interesting that I haven't come across anyone thinking about weapon type and associated damage. This was somewhat present in FFXI, but barely noticeable unless you were an elite MNK grinding bones with cesti. Without having classes you will have to level up your weapon skills (obviously) but each weapon will be good for different things. For example: GAxes vs armoured mobs, polearms/swords vs squishy mobs, bludgeons vs bone mobs etc. You 'can' use any kind of weapon, but if you're fighting a dragon and all you're good with is a sword, than hope there is somebody with a GAxe around to give you a hand. Largely speculation obviously, but I think I made my point.

Anyway, on to the OP-
I will try to do what I initially tried in FFXI many years ago before figuring out that I couldn't just be anything lol.
I will be an Elven swordsman, capable of archery ***** you RNG-only bows -.-), who is also a blacksmith. I will wander the land in search of treasure as the protector of noobs everywhere (which did incidentally work out in FFXI after a lot of leveling lol). Oh and healing magic. Love that healing magic... PLD/WHM served me very well in my copious amounts of solo adventuring in FFXI.
75PLD Valefor (Kujata)
#56 Jan 11 2010 at 8:58 PM Rating: Decent
660 posts
I'll generally stay away from leveling/skilling much until I find out what I have to do to equip a G. Katana and any accompanying armour. Until then, I'll stick with Alchemy and maybe Blacksmithing now that I think of it, and level the equivalent weapons for a White Mage every now and then in the mean time. I like to have diversity among my jobs, and having a good all-around healer and good all-around DD made me feel comfortable in XI. I'll be going for that setup again in XIV.
Nasozan, Midgardsormr Server. R.I.P.
75 BRD, SAM, WHM; 74 THF, BLM; 69 PLD, BST.
Darth Howie wrote:
Woe unto he who tries to be helpful, for upon him shall be lain the burdens of all.
- Squall 15:11
#57 Jan 16 2010 at 2:25 AM Rating: Default
33 posts
I really loved playing as a BLM in FFXI, so I'm probably going to stick to damage-dealing spells. I may also add in some healing if the opportunity presents itself.
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