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The Million Gil Question for FFXIVFollow

#1 Jan 06 2010 at 4:51 PM Rating: Default
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Will we be able to jump over one-foot tall Rolanberry pasture fences?
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#2 Jan 06 2010 at 4:56 PM Rating: Decent
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Aptly called the 1,000,000 gil question for the number of times it has been asked, and gone unanswered. I suppose mostly due to the amount of contention on the subject. By all evidence, there is no jumping in FFXIV one way or the other.
#3 Jan 06 2010 at 5:21 PM Rating: Default
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oh boy...here we go.
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#4 Jan 06 2010 at 5:26 PM Rating: Default
you don't need to jump in 11..why would in you 14?

:p

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#5 Jan 06 2010 at 5:31 PM Rating: Decent
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Actually it has been answered. Jump will not be available.
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#6 Jan 06 2010 at 5:42 PM Rating: Good
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Too bad, all we would need is a shark, then we could jump it.
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#7 Jan 06 2010 at 5:47 PM Rating: Decent
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If they don't give us jump I sure hope they don't give us stupid obstacle courses to run around each time we want to get somewhere. The rolanberry fences being a great example....stop putting **** in my way I want to auto run/follow and not get stuck behind the invisible tree root.
#8 Jan 06 2010 at 5:55 PM Rating: Decent
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If they don't give us jump I sure hope they don't give us stupid obstacle courses to run around each time we want to get somewhere. The rolanberry fences being a great example....stop putting sh*t in my way I want to auto run/follow and not get stuck behind the invisible tree root.


It is a reason for that, its called area design. If you have played any final fantasy game you will notice that they take pride in how areas are designed and that areas are rarely just simple run in and out. I don't see anything changing in this game.

They already said jump wont be in the game, and even if it was it wouldn't stop the fences in rolanberry fields. They would just make the fences higher so you still had to walk across. Jump would not help you on obstacles that are intentionally put there.
#9 Jan 06 2010 at 6:05 PM Rating: Decent
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Fine, make the fences taller or put unclimbable piles of rubble in the way, but as my suspension of disbelief is very tenuous at best, don't break it with a hammer to my face by not letting me get past that tiny little fence or bump in the ground. There's nothing I hatedmore about FFXI's visual style than all of its cockblocking terrain.
#10 Jan 06 2010 at 6:06 PM Rating: Decent
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HocusP wrote:
It is a reason for that, its called area design. If you have played any final fantasy game you will notice that they take pride in how areas are designed and that areas are rarely just simple run in and out. I don't see anything changing in this game.

They already said jump wont be in the game, and even if it was it wouldn't stop the fences in rolanberry fields. They would just make the fences higher so you still had to walk across. Jump would not help you on obstacles that are intentionally put there.


I think we are kinda on the same page, but not really. I love the runs. I enjoy exploring areas and killing all the inhabitants. The design of areas is of utmost importance, but when they put a fence in front of a dungeon just so I have to spend 30 extra seconds running around it feels like they made it just to **** me off. That being said, i'm all for diversity in zones and unique features, but put them off to the side where they don't interrupt game play or me /follow while I grab something from the kitchen.


*edit*

Exactly what InsideTheAsylum said

Edited, Jan 6th 2010 7:14pm by burtonsnow
#11 Jan 06 2010 at 6:08 PM Rating: Decent
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I jumped through or over any obstacle in ffxi, it was amazing.
#12 Jan 06 2010 at 6:23 PM Rating: Decent
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No jumping confirmed? Didn't know that, but that is silly and ridiculous.
#13 Jan 06 2010 at 6:28 PM Rating: Good
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Demanding jumping because of the fences in Rolanberry fields is ridiculous, actually.
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#14 Jan 06 2010 at 6:30 PM Rating: Decent
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by the way

I told you so.
#15 Jan 06 2010 at 6:38 PM Rating: Good
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No, although zelda-style action buttons were being considered, which would actually be preferable.
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#17 Jan 06 2010 at 7:08 PM Rating: Default
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Kirbster wrote:
No, although zelda-style action buttons were being considered, which would actually be preferable.


You now have me interested! Jumping is so 1992 anyways: http://www.youtube.com/watch?v=DwQbPgouUYo
#18 Jan 06 2010 at 7:19 PM Rating: Good
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If they replaced jumping with rolling, it would be a great contrast to most MMO's, and really bring back the glory days of rolling around the hylia fields because it was faster....
#19 Jan 06 2010 at 7:30 PM Rating: Default
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MetalSmith wrote:
If they replaced jumping with rolling, it would be a great contrast to most MMO's, and really bring back the glory days of rolling around the hylia fields because it was faster....



and think if these could be used by tanks to avoid damage. For ranged melee to get out of the way/get a better shot. the possibilities of it affecting game play could be endless and quite exciting.
#20 Jan 06 2010 at 7:55 PM Rating: Good
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no jumping man
just let me climb
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#21 Jan 06 2010 at 8:13 PM Rating: Good
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Hyanmen wrote:
Demanding jumping because of the fences in Rolanberry fields is ridiculous, actually.
An individual trained to combat monsters, carry huge weapons/equipment/items in general and cross entire countries by foot not being able to get over a small fence is pretty ridiculous as well.
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#22 Jan 06 2010 at 10:45 PM Rating: Decent
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There's really no good way to implement jumping in the game without it looking ridiculous. Something that looks like it should be jumpable to a galka/elvaan, may be as tall as a taru. A taru jumping it's own height is a little corny looking, and having a tall race only be able to jump as high as a taru is also dumb. Without giving unfair advantages to some races, jumping would just look bad.

Edited, Jan 6th 2010 11:53pm by Cadant
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#23 Jan 07 2010 at 12:32 AM Rating: Decent
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Id rather them fix those small issues then create some work around that will most likely intreduce more issues.
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#24 Jan 07 2010 at 3:46 AM Rating: Default
I vote for the idea of action spot jumping- i.e. if you're at a fence and you push the action button you hope over it. If you push it when you're just standing, you crouch(takes half a sec to prepar) and do a small, realistic hop. Not the BOUNCE BOUNCE BOUNCE of WoW. Same action button will climb a ladder or rope, or whatever else they need to make it do.

That way, they can also have unique solutions for each race. A human may put their hand on and hop over a small fence with the button, while a taru might do a jackie chan jump kick off the wall, grab and flip over. :P
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#25 Jan 07 2010 at 4:30 AM Rating: Decent
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Actually it has been answered. Jump will not be available.


So no Dragoons either?
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#26 Jan 07 2010 at 6:39 AM Rating: Excellent
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#27 Jan 07 2010 at 6:41 AM Rating: Default
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Quote:
There's really no good way to implement jumping in the game without it looking ridiculous. Something that looks like it should be jumpable to a galka/elvaan, may be as tall as a taru. A taru jumping it's own height is a little corny looking, and having a tall race only be able to jump as high as a taru is also dumb. Without giving unfair advantages to some races, jumping would just look bad.


actually, i could perfectly see a lalafell pull a ladder out of it's @ss, then jump from it, and that would look awsome XD
#28 Jan 07 2010 at 8:30 AM Rating: Default
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Kachi wrote:
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Actually it has been answered. Jump will not be available.


So no Dragoons either?


they are called Lancers now
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#29 Jan 07 2010 at 8:57 AM Rating: Decent
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digitalcraft wrote:
I vote for the idea of action spot jumping- i.e. if you're at a fence and you push the action button you hope over it. If you push it when you're just standing, you crouch(takes half a sec to prepar) and do a small, realistic hop. Not the BOUNCE BOUNCE BOUNCE of WoW. Same action button will climb a ladder or rope, or whatever else they need to make it do.

That way, they can also have unique solutions for each race. A human may put their hand on and hop over a small fence with the button, while a taru might do a jackie chan jump kick off the wall, grab and flip over. :P


Agreed 100%
#30 Jan 07 2010 at 10:00 AM Rating: Good
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Tarutaru and Lallefalle shouldn't be able to jump higher, but honestly, we should also be able to slip underneath that fence without any problems.

There are plenty of holes in various doors and walls that I as the smallest Tarutaru model could have easily squeezed into. Lallefalle are a bit bigger, but the point stands - they don't need to jump the whole fence, just limbo their way in between the rails.

Edited, Jan 7th 2010 11:07am by catwho
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#31 Jan 07 2010 at 10:19 AM Rating: Default
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Mostaru wrote:
Kachi wrote:
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Actually it has been answered. Jump will not be available.


So no Dragoons either?


they are called Lancers now


And nothing has been said of wyverns, so as far is we know it literally is just "lancer" and not a "dragoon."
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#32 Jan 07 2010 at 11:10 AM Rating: Good
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thorazinekizzez wrote:
digitalcraft wrote:
I vote for the idea of action spot jumping- i.e. if you're at a fence and you push the action button you hope over it. If you push it when you're just standing, you crouch(takes half a sec to prepar) and do a small, realistic hop. Not the BOUNCE BOUNCE BOUNCE of WoW. Same action button will climb a ladder or rope, or whatever else they need to make it do.

That way, they can also have unique solutions for each race. A human may put their hand on and hop over a small fence with the button, while a taru might do a jackie chan jump kick off the wall, grab and flip over. :P


Agreed 100%


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#33 Jan 07 2010 at 1:05 PM Rating: Decent
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jschaub wrote:
Mostaru wrote:
Kachi wrote:
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Actually it has been answered. Jump will not be available.


So no Dragoons either?


they are called Lancers now


And nothing has been said of wyverns, so as far is we know it literally is just "lancer" and not a "dragoon."


I don't even play DRG and I have to say I'd be dissapointed if they didn't have wyverns.
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#34 Jan 07 2010 at 1:25 PM Rating: Good
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I'm disappointed that no one seemed to catch on that I was kidding.
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#35 Jan 07 2010 at 9:34 PM Rating: Good
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Cadant wrote:
There's really no good way to implement jumping in the game without it looking ridiculous. Something that looks like it should be jumpable to a galka/elvaan, may be as tall as a taru. A taru jumping it's own height is a little corny looking, and having a tall race only be able to jump as high as a taru is also dumb. Without giving unfair advantages to some races, jumping would just look bad.

Edited, Jan 6th 2010 11:53pm by Cadant
I imagine it wouldn't look any worse than taru being able to keep up with the other races on foot. Not that I support the idea of jumping.
#36 Jan 08 2010 at 3:52 AM Rating: Good
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Dragon Age: Origins doesn't need jump, FFXI doesn't need jump, and FFXIV doesn't need jump. As long as the game is designed around it, there's no problem.
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#37 Jan 08 2010 at 12:56 PM Rating: Decent
Ah, the days of yore, when an entire party of deadly players wielding ridiculously proportioned weapons and ancient arcane magic had to trek the LONG way around an area, because of some ~2 foot high rock/fence/invisible barrier.

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#38 Jan 08 2010 at 2:04 PM Rating: Decent
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"Voldermolt" wrote:
I imagine it wouldn't look any worse than taru being able to keep up with the other races on foot. Not that I support the idea of jumping.


Actually since there was no sprint in FFXI it looked perfectly fine. The Taru's legs moved faster than other races to compensate for them being short, while the Galka took long slow steps. Least that's how it looked on my pc... I could just be remembering things that weren't true :P
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#39 Jan 08 2010 at 2:17 PM Rating: Good
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An individual trained to combat monsters, carry huge weapons/equipment/items in general and cross entire countries by foot not being able to get over a small fence is pretty ridiculous as well.


Only from a realistic standpoint. And who cares about that? We're killing dragons as cat girls in this game for god's sake.
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#40 Jan 08 2010 at 3:26 PM Rating: Good
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We're killing dragons as cat girls in this game for god's sake.


That was rich lol.

Yeah, I'd love to have a jump (and even a "swim") feature in FFXIV. Agreed, Lineage II was amoung the first MMOs to feature the swim thing but who cares... a majority of the MMO industry owe their core game dynamics to FFXI.
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#41 Jan 08 2010 at 4:24 PM Rating: Decent
I'm not sure how this idea would pan out, but what about context-sensitive jumping?

You come to a spot that is jumpable (such as fence, or small ravines), and can only a jump when the action appears. Like in Arkham Asylum (I mean, you would THINK Batman of all people could jump around, but nope... Still a great game, though)

I guess in that way, it couldn't be abused.
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#42 Jan 08 2010 at 4:48 PM Rating: Excellent
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Everquest was amoung the first MMOs to feature the swim thing but who cares... a majority of the MMO industry owe their core game dynamics to Everquest.


fix'd that for you
#43 Jan 08 2010 at 4:49 PM Rating: Decent
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For a game that many people tout for they're enjoyment of 'exploration and discovery', not having jumping is somewhat of a WTF obstacle. Considering vertical ascent followed by vertical descent of cliff, boulder and canyon is an exponential factor in freeform exploration. As it stands in FFXI, and what looks like FFXIV--your exploration will be limited to following gerbil cage-style tunnels from one developer designed sight to the next, then following the next predetermined tunnel exit or entrance to the next open area that may or may not have a sight. There's no real sense of, "Hey, there's a volcano over there. I'm gonna go climb up to the very top of it and see if I can jump down into it when it erupts and hope the force sends me flying halfway across Yhoator as a charred catgirl." because the developer didn't want you doing it, even though there's no barrier to stop you from just stepping off into empty air, except an invisible 'no exploration' force-field against routes the developer didn't want you to take.

In short: if I want to basejump off Sky, I should be able to; XP loss be damned.

Edited, Jan 8th 2010 5:57pm by Warne
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#44 Jan 08 2010 at 5:23 PM Rating: Good
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I'd prefer to never bowl with the bumpers up but some people seem to like it. After all the bumpers don't alter the game so long as you never hit them.
#45 Jan 08 2010 at 6:39 PM Rating: Decent
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baelnic wrote:
I'd prefer to never bowl with the bumpers up but some people seem to like it. After all the bumpers don't alter the game so long as you never hit them.


I wouldn't. Keeps you from 'accidentally' bowling the other guy's lane when you gutter 'too hard'.
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