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Best ways to recruit LS members in FFXIV?Follow

#1 Jan 10 2010 at 1:48 AM Rating: Decent
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My old friends and I have put together a group on Facebook to think of ways we want our LS to function in FFXIV, however the question of members is a problem.

This isn't an advertisement, but we were hoping to get suggestions for what works best to get good quality members and a good amount of them? We figure just /shout'ing and posting on all forums will cause of a lot of low quality members to join only, causing the good people to only stay for a little bit and then leave. For the most part we'd love our LS to not need advertising and to give pearls only to those we've already met before and know/somewhat know, but that probably won't be enough when starting up.

So any suggestions? What's worked well for people in FFXI?
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#2 Jan 10 2010 at 1:51 AM Rating: Good
I wonder if the Alla staff would add a forum for XIV guild recruitment/seeking/etc?

It may seem silly, but The Old Republic is doing it, and it seems pretty popular *shrug*.
#3 Jan 10 2010 at 3:02 AM Rating: Decent
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We should probably see if we can even choose our servers/switch when the game releases. Or you can create a char, see what server you're on, delete the char if it's not the server you want, or keep it if is the server you want. (that's what I did :P)

Edited, Jan 10th 2010 4:09am by mithrandrk
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#4 Jan 10 2010 at 4:50 AM Rating: Good
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If you're looking for quality players, I think your surest bet is to not solicit them, but instead send invites to people that you spend some time chatting with that you think will fit in well.

I know it's not the most helpful answer, but when the game is released, meeting players in-game will give you the best idea of how they act and play. Early on, there ought to be plenty of people cruising around without an LS, but who are interested in joining one.
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#5 Jan 10 2010 at 5:25 AM Rating: Good
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Playing with friends and making friends in-game.


I'm not interested with getting in an endgame mentality so quickly.

Edited, Jan 10th 2010 3:33am by Kirbster
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#6 Jan 10 2010 at 5:34 AM Rating: Decent
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You'll have to advertise the guild website on some forums atleast because alot of good players want an easy way to find your website. You'll want to keep a history of all the activities your guild does on the guild website so people can see how successful you are. Also, another important feature you should have on the guild website is your event times, what days of the week you do those events and how often you do each event. Just make people fill out applications discuss with current members and (this is the most important) give them a chance, a ten day trial should be more than enough. With all of this combined you'll have a heavy income of applications and traffic to the guild website but that's never a bad thing. Fight for what is right!

Edited, Jan 10th 2010 6:12pm by KeeperOfTheStaff
#7 Jan 10 2010 at 5:47 AM Rating: Decent
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spend a long time with ppl b4 inviting them to LS. Make sure they don't suck is #1 priority.
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#8 Jan 10 2010 at 5:54 AM Rating: Good
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One of my old guilds long ago had a probationary period for all new members that joined. Basically once a new member joined they were informed they had about 2-4 weeks (can't remember just how long) to be sponsored by two senior members of the guild.

What this did was encourage new people to group with others in the guild, which in turn showed the guild what type of person they were by interacting with them. Most full members would take time to run groups with potential new members to get to know them, and see if they were worthy of sponsorship.

The end result was a guild filled with members that were all decent, and helpful. Of course this was only so because if an A-hole did make it into the guild, the leader would kick them after one warning (and there was no coming back).

There were also a few other rules they enforced, like they looked down upon someone that typed as if they had brain damage, spammed, or spaz'd out in a cussing frenzy.

I have seen good people driven away from guilds/linkshells many times from a few causes. The worst one would be lack of leadership, people need to know the leader is pro-active. The other would be morons that made it into the guild, and either openly spammed crap into the shell, or just annoying in general and were never booted.

Either way, good luck with your guild, and remember to smite any morons that infiltrate your ranks.

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#9 Jan 10 2010 at 10:14 AM Rating: Good
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I'm actually doing the same thing as you, I created a FB group called "pre-linkshell making" to gather the old and close ffxi friendsso we can discuss the new updates and get a head start on getting a name for the new linkshell and then make a forum .
We are not trying to recruit any new members though; but I think the best way to recruit members are to play with them , normally partying with a person will let you know if he's a nice and good player or not
And I think you should try to enjoy the game at the beginning before you thinking about the HNM activities
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#10 Jan 10 2010 at 11:08 AM Rating: Decent
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I think everyone who posted pretty muched got the question covered, I think the facebook pre-linkshell is a great idea as well . I would rather join something like that then a established group of strangers and having the linkshell end before it even started.
#11 Jan 10 2010 at 12:13 PM Rating: Good
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Dorgon wrote:
One of my old guilds long ago had a probationary period for all new members that joined. Basically once a new member joined they were informed they had about 2-4 weeks (can't remember just how long) to be sponsored by two senior members of the guild.


This is sort of what my guild/gaming community does currently. When people ask to be in the guild we place them on a list and have them play with us in game (whatever the game) or just stick around and post on the forums until enough people get to know them enough to say yea or nay. After that they are a "member" but are still limited in their access. It takes a while for someone to become a "high member" with full benefits of guild membership. It's a long process that weeds out people who don't belong. It also limits our numbers, though, which can be detrimental.
#12 Jan 10 2010 at 12:22 PM Rating: Decent
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Recruiting is easy. If you are organized and fair people will come to you.

With that being said once you have your LS the thing that will destroy it faster than anything is drama.

Get rid of it as soon as it rears it's ugly head. Don't wait, don't sit and think "maybe if I ignore it it will go away" because it won't, the only thing that will go away are the good people in your shell.

And as a side note the thing that will cause drama faster than anything are couples. Don't get me wrong I'm all for love but any LS that has a couple in it is a drama episode that is waiting to happen.

Oh and if your LS leader starts being friendly with someone in the shell and then they start "dating" drop your pearl (or whatever they call it in FFXIV) gather up whoever you can trust and run don't walk as far away as you can get from that LS because that's a shell that about to implode



Edited, Jan 10th 2010 3:50pm by ThiefX
#13 Jan 10 2010 at 1:27 PM Rating: Good
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You'll want to make an application form they fill out. What jobs or crafts they plan to level (undecided, should be an option if they don't know). If anyone can vouch for them who is in the shell currently (it really shouldn't matter at this point). The reasons why they want to join. What they expect from the linkshell. Should state the timezone and time they plan to play, ie: 7pm-11pm CST. You should have an odd number of Admins that review the app and give the yay or nay.

You'll want to state the rules (yes you need rules even this early, subject to change). And the timezone of play for the overall linkshell. And a DKP system for events. Not only that but players should be able to get DKP points for crafting also (since there will be pure crafters, fishers, helm and those types need rewarded also).

Definitely a dedicated ls website with forum. You can implement many features on the website (chat, DKP system, ect.) and it will be able to grow with the ls.

Once that is setup advertise in the linkshell recruiting threads. Zam really needs one... Many FFXIV community sites have them now since the Beta announcement (ffxivcore.com is an example). It takes alot of work and effort. And the Admins will do a majority of the work and set rules to members about advertising the shell (which should be left to the admins, one recruitment thread per community site, ect).

Also check out the recruitment threads on ffxiv.core and see how others are doing it. I think you'll benefit from that and see who your up against with recruiting. There are some ls that have a really solid foundation starting.

If you want good members stick to the FFXIV commnity sites. There are alot of them. Facebook seems iffy to me.
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#14 Jan 10 2010 at 4:03 PM Rating: Excellent
First off, you need to define the goals of your linkshell. Is it a social ls? A pure endgame ls? A social ls that does some endgame-ish events? You can't really determine which kind of player you want to invite until you decide upon these goals.

The recruitment tactics you use will also change according to your goals. If you are recruiting for an endgame ls, then you'll be recruiting more based on jobs/skills/needs than for character traits such as likability/fun/playstyle. If you're recruiting for roles more than character traits, then you're probably better creating an application, setting up a Web site, etc.

I'm helping to set up a social ls for FFXIV... it's a continuation of my old social ls, Imperial, from FFXI. We're not doing anything special to recruit new members; we're confident we'll pick up plenty of new members from the FFXIV playerbase. The best way to get quality members for a social or social/hybrid ls is to party with others, join others for quests, spend time in towns, help random people, etc., etc., etc.

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#15 Jan 10 2010 at 9:33 PM Rating: Decent
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Displace wrote:
You'll want to make an application form they fill out. What jobs or crafts they plan to level (undecided, should be an option if they don't know). If anyone can vouch for them who is in the shell currently (it really shouldn't matter at this point). The reasons why they want to join. What they expect from the linkshell. Should state the timezone and time they plan to play, ie: 7pm-11pm CST. You should have an odd number of Admins that review the app and give the yay or nay.

You'll want to state the rules (yes you need rules even this early, subject to change). And the timezone of play for the overall linkshell. And a DKP system for events. Not only that but players should be able to get DKP points for crafting also (since there will be pure crafters, fishers, helm and those types need rewarded also).

If you want good members stick to the FFXIV commnity sites. There are alot of them. Facebook seems iffy to me.


Thanks for the suggestions. We already have plans for a website, a rule list set up, decided not to do DKP for events, and decided to not make applications mandatory and to have it only as an alternative for those who find out about the LS online. I'll check out the recruiting websites you mentioned.
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R.I.P Teraud, Dragoon main on Seraph (2004-2007)
R.I.P. Atli, Blue Mage main on Seraph (2007-2008)
R.I.P. Silje, Beastmaster main on Odin (2008-2008)
R.I.P. My Final Fantasy XI Account forevahz

Back on ZAM for FFXIV!
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