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What kind of chat system do you want to see?Follow

#1 Jan 12 2010 at 11:24 AM Rating: Good
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Sorry for the long post, but it's necessary to explain everything. If any of you have played the game Infantry, you'll understand what I'm talking about.

Apart from the obvious /tell, /party, /shout, etc., I'd like to be able to make chatrooms.

In the game Infantry (I played that for 5 years), you can make chatrooms and have your friends join. You could make/join up to 8 chatrooms total.

For example, you can type:

?chatadd Alla,Nada,Miko,Perks,Chimpanzee

and you will be logged into 5 chat rooms: Alla, Nada, Miko, Perks, and Chimpanzee

If you type ?chat you will be shown the list of rooms you are in and everyone currently in them (only online members). So if you type ?chat it will show you the list:

Alla: Jim, John, Jack, David, Scott
Nada: Mary, Rose, Dana, Joseph, Kirk
Miko: Bob, Jo, Susan, Cole, Scott
Perks: Mack, Gray, George, Jenna
Chimpanzee: Bill, Don, Eric, Grant, Michael Jackson

In order for you to type a message in chatroom 1 (Alla), you have to type:

;1;Hello

and in your chatbox you will see your message appear with a small "1" denoted in front of your name, so you know that message was sent to chatroom 1.

To type in chatroom 2 (Nada), you have to type:

;2;Heya

and in your chatbox you will see your message appear with a small "2" denoted in front of your name.

To type in chatroom 3, you have to type:

;3;Hi!

and so on...


When someone in, say, chatroom 2 (Nada) types a message, you will see their message appear in your chatbox with the small number "2" in front of their name.

If you look at the list of chatrooms (and the people in them) above, you will notice that Scott is in chatroom 1 as well as 3.

So if Scott types a message in room Alla, you will see his message appear with the number "1" next to his name. If Scott types a message in room Miko, you will see a "3" next to his name. This way you know which room he is talking in.

You can also put different symbols in front of your chatrooms so that messages from different chatrooms appear in different colors (so it won't be confusing). For example:

?chatadd !Alla,@Nada,#Miko

Then you type ?chat to see which rooms you're in, and the list will show

Alla: Jim, John, Jack, David, Scott <---- written in dark green
Nada: Mary, Rose, Dana, Joseph, Kirk <---- written in light green
Miko: Bob, Jo, Susan, Cole, Scott <---- written in orange

At the same time, messages from different chatrooms will also appear in their respective colors in your chatbox.



So let's say I want to have 5 chatrooms. One is for my first social LS, one for my second social LS, one for my HNMLS, one for my friends IRL only, and one one for my cousins and relatives only.

And suppose the leader of my first social LS has decided that the LS's chatroom will be named "Damzitz"
The leader of my second social LS has decided that the LS's chatroom will be named "Doodoo"
The leader of the HNMLS says the LS's chatroom is "Dizzy"
My friends agree that our private room will be "Alchoholism"
And my cousins say our private room should be "iamgod"

Then I can do:

?chatadd !Damzitz,@Doodoo,#Dizzy,$Alchoholism,%iamgod

I can pull up the list by typing ?chat

Damzitz: Jim, John, Jack, David, Scott <--- written in light green
Doodoo: Mary, Rose, Dana, Joseph, Kirk <--- written in dark green
Dizzy: Bob, Jo, Susan, Cole, Scott <--- written in orange
Alchoholism: Mack, Gray, George, Jenna <--- written in brown
iamgod: Bill, Don, Eric, Grant, Michael Jackson <--- written in pink

Messages to and from my first social LS will appear in light green in my chatbox. Messages to and from my second social LS will appear in dark green, and so on...

If I want to leave the chatroom Dizzy, I can type

?chatdrop Dizzy

and it will log me out of that room.


You can also see when people log on and out of the game. Let's say if Scott logs off, you will see:

1Scott: <<Leaving Chatroom>>
3Scott: <<Leaving Chatroom>>

That means that Scott has either logged out of the game or has dropped both chatrooms.

When he logs back on, you will see:

1Scott: <<Entering Chatroom>>
3Scott: <<Entering Chatroom>>


Members of those chatrooms are obviously not allowed to give the chatroom name out to random people, unless they are invited.

You can also add the system where a new player logging into a chatroom for the first time will need to be authorized by the creator of the chatroom.



Well, that's pretty much it. I know I typed a lot but it's really not as complicated as it looks. A couple of days using this system and it becomes really really simple.

The ONLY downside to it that I've experienced in the past is when you accidentally send a message to the wrong chatroom (especially if it's a secret reserved for only your LS, such as Time of Death of HNMs).



I know it's not a perfect system, but it can always be the starting basis for a new chatroom system.

Thoughts?








Edited, Jan 12th 2010 11:40am by Threx
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#2 Jan 12 2010 at 12:42 PM Rating: Default
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I remember the endgame people who had no way of chatting with eachother on Odin all downloaded IRC and used that, sharing the server info on forums. If they had something like that ingame what you described with 8 chatrooms would be perfect.

Sometimes on FFXI, I just want to talk to only the rangers. Sometimes, only HNMLS members, etc.
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#3 Jan 12 2010 at 12:51 PM Rating: Decent
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Maybe a way where you can select a certain group of people to chat too....so say you want to ask archers a question, you change the filters to town > archer. Ask your question only archers will see and then give u an answer (hopefully). Beyond that basic chat is fine.
#4 Jan 12 2010 at 12:59 PM Rating: Default
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i think they have the chat window and action window separate this time, perhaps im wrong.


but are you going to play the game or chat in a chat room?
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#5 Jan 12 2010 at 1:15 PM Rating: Decent
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Cool, let's take away all chat, then, and only play.

Completely missed the point and purpose there, bro.
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#6 Jan 12 2010 at 3:07 PM Rating: Default
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I think another enhancement would be to make it so by default, if you don't specify which chatroom you want to talk in, the text will go to chatroom 1.

This way, the chatroom you are doing most of the talking in can be set to chatroom 1 so you don't have to specify which room every time you type.

I would still like an option to have multiple chat windows, so that chats from a bunch of different rooms aren't all smashed together in one window.

Edited, Jan 12th 2010 1:15pm by Cyiode
#7 Jan 12 2010 at 3:29 PM Rating: Good
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One that doesnt loose information while zoning.

Thanks!
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#8 Jan 12 2010 at 3:38 PM Rating: Default
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Sorry I don't find that many chat rooms open to be helpful. There would be way too much spam and I'd lose track of who was saying what to whom.
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#9 Jan 12 2010 at 3:50 PM Rating: Good
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Honestly, out of all of the MMOs I've played, XI remains my favorite for chatting in. Simple and non-cluttered design, and I didn't have to press return or any other buttons to start typing, as we didn't use the WASD control scheme.

Sure, there's some things that could be added like not losing information while zoning and customizable chat window size and the like. But if they kept chat the same as XI while adding some nice perks I'd be happy.

The only chat-related thing I really wished for in XI was being able to equip both my social and endgame ls at the same time, although in hindsight and after playing games with multiple chats like WoW, it's way too much spam to even comprehend. Two at the most, probably.



Edited, Jan 12th 2010 2:00pm by Kirbster
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#10 Jan 12 2010 at 4:03 PM Rating: Decent
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I agree with Kirbster. I really enjoy FFXI's communication method. I like that it is glaringly obvious and you don't really ignore it. I have played a few others (LoTR Online comes to mind) where it was so small and transparent that it was almost like it wasn't there (I know they can usually be adjusted, but it still didn't feel like it was actually part of the game).

I hope SE keeps a very similar system, but maybe adds a few new features (included voice chat would be nice, multi-channel linkshells would also be cool). I think out of all the things that could go wrong in FFXIV, this is my biggest fear... that they will ***** up the chat.
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#11 Jan 12 2010 at 4:16 PM Rating: Decent
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I would really appreciate optional voice chat in groups and linkshells. Whatever it is, I just hope its easy to use, scroll through, and doesn't have a character max for non-public chat.
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#12 Jan 12 2010 at 5:26 PM Rating: Decent
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Grandlethal wrote:
I have played a few others (LoTR Online comes to mind) where it was so small and transparent that it was almost like it wasn't there (I know they can usually be adjusted, but it still didn't feel like it was actually part of the game).


Disapointment inbound!

http://www.eorzeaunion.com/wp-content/uploads/2009/08/ffxiv_gameplay_3.jpg
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#13 Jan 12 2010 at 5:42 PM Rating: Default
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Kordain wrote:
Grandlethal wrote:
I have played a few others (LoTR Online comes to mind) where it was so small and transparent that it was almost like it wasn't there (I know they can usually be adjusted, but it still didn't feel like it was actually part of the game).


Disapointment inbound!

http://www.eorzeaunion.com/wp-content/uploads/2009/08/ffxiv_gameplay_3.jpg


I hate those actionbars at the bottom... /sigh
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#14 Jan 12 2010 at 6:01 PM Rating: Decent
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I really like them! Infact I feel pretty pleased with the UI presented so far. Providing its all movable and sizable, I think the clean style theyre using looks really good!
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#15 Jan 12 2010 at 6:01 PM Rating: Decent
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Well, actually it has been confirmed that the UI has undergone a serious overhaul since that alpha version. Not to say any one element won't be there, but we can't really judge the finished product by the demo.

Oh and by the way, you win at all things good and holy for knowing about Infantry. Such a classic.

Edited, Jan 12th 2010 7:10pm by Hulan
#16 Jan 12 2010 at 6:04 PM Rating: Decent
Kordain wrote:
One that doesnt lose information while zoning.

Thanks!


Agreed. That was always really annoying.

EQ2 has a pretty cool chat system. You've got your level range chats:
1-9
10-19
20-29 etc etc

Job based chat:
RDM
WAR etc

Race based chat:
Taru
Mithra etc

Alignment chat:
Windy
Sandy etc

Auction chat, Crafters chat, a general Help chat, Quests chat. Maybe a few more I can't think of. You could turn any of them off/on as you like. It works pretty well.
#17 Jan 12 2010 at 6:31 PM Rating: Default
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I could get lost in the amount of chats EQ2 has....too many but good idea. Maybe give you an option to check which of those chat types you would like to join.
#18 Jan 12 2010 at 6:31 PM Rating: Decent
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I thought there wasn't going to be any zoning in XIV?

As for your system, OP, I like it. There will always be the problems of miss types, but those are always fun... I'm interested in seeing what SE will do, and if they'll have something similar to what you've proposed here.
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#19 Jan 12 2010 at 6:45 PM Rating: Decent
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Atkascha wrote:
I thought there wasn't going to be any zoning in XIV?

As for your system, OP, I like it. There will always be the problems of miss types, but those are always fun... I'm interested in seeing what SE will do, and if they'll have something similar to what you've proposed here.


just because areas are going to be seamless it doesn't mean you wont have to zone into instances etc. Just as wow is zoneless but you still have the ocasional loading screen.
#20 Jan 13 2010 at 6:30 AM Rating: Decent
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For those who actually read my post before replying (whether you liked the idea or not), thank you. I noticed may people didn't bother reading my entire post. :P

Please keep in mind the "chatroom system" I explained would be an ADDITION to the usual XI system, not a substitute.

They could also let us have more than one "tab" on our chat window. eg. Your default chat window could be manually set to display only combat text and the usual FFXI text. Then you can press a certain button on your keyboard to switch to another chat window where it will show text from only your chatrooms. Press the same button to switch back to the default chat window.

Best of both worlds. :)


Hulan wrote:

Oh and by the way, you win at all things good and holy for knowing about Infantry. Such a classic.


**** yeah, I actually started playing since Subspace, then moved to Infantry. Played in the alpha test, too. :D

Those two games along with FFXI are my top 3 favorite games of all time, bar none.
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#21 Jan 13 2010 at 10:17 AM Rating: Default
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Kordain wrote:
One that doesnt loose information while zoning.

Thanks!


This + I don't know about you but I would like some sorta global chat channel for everyone like Aion has. (well actually it was meant to look for groups but people use it to talk also which is cool.)
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#22 Jan 13 2010 at 10:23 AM Rating: Decent
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Atkascha wrote:
I thought there wasn't going to be any zoning in XIV?

As for your system, OP, I like it. There will always be the problems of miss types, but those are always fun... I'm interested in seeing what SE will do, and if they'll have something similar to what you've proposed here.


To do a ffxi analogy, it's going to be like this: zones are seamless, regions still require zoning.

Edited, Jan 13th 2010 11:30am by Deadgye
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#23 Jan 13 2010 at 10:54 AM Rating: Decent
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Deadgye wrote:
To do a ffxi analogy, it's going to be like this: zones are seamless, regions still require zoning.


This sounds probable. Zones in the same region will be seamless, but entering a new region will require zoning. Like in Warhammer Online. I find it hard to believe that all visible zones on the world map will be seamless. It's just way too huge.
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#24 Jan 14 2010 at 11:56 PM Rating: Decent
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Chatrooms? Kinda like WoW has channels? You can make your own, private w/ passwords and voice chat.
#25 Jan 15 2010 at 12:55 AM Rating: Decent
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Quote:
Chatrooms? Kinda like WoW has channels? You can make your own, private w/ passwords and voice chat.


Isn't this basically like an LS with password and VC?
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