-True Sight/Sound/Smell mobs
-Exp Loss (I still think there should be a penalty to dying but exp loss creates a hostile environment where people are afraid of new techniques and strategies because of exp loss)
-huge hurdles to new players. Examples: Subjob Items, Kazham Keys, Airship Pass, Chocobo Liscense.
-EVERYTHNG requiring grouping. Things like Artifact Armor shouldn't require that I gather 6 members to step on different switches in alteppa just to open a door.
Punishing isn't the same as difficult.
Edited, Jan 12th 2010 7:46pm by Louiscool
I disagree on a these points.
True sight mobs were pretty fair, and helped create better agro avoidance, especially for those who went through Promyvion. Monsters having True Sight and Sound, are annoying, though, becoming needless time sinks, depending on where they are.
Exp loss is interesting, as most systems don't actually work as a deterrent. I think some form of significant penalty needs to exist, as death needs to have some form of meaning, at least, to me.
Now this is one that I definitely disagree with. I feel this is what seperated FFXI from other games. It actually made you feel like you were making signifcant progress on your character, and felt like an actual achievement, as opposed to just being another quest. They really helped to make my character feel like it was actually growing as an adventurer. Definite plus. Only problem I can imagine, is the lack of information on what to get, and where to go.
Well, FFXI is a heavily group based game, and in the days when many people were at these ranges, I believe that these quests helped create bonds between players, and I personally believe that the community aspect fostered by the forced group play style is infinitely preferable to the lone wolf community aspect of other games.
In retrospect, a lot of these things worked wonderfully at the peak of FFXI lifetime, but with practically the entire population having at least 1 level 75 job, and the lack of new players, some of these just aren't feasible, based solely on population purposes. However, the core ideal behind them I agree with, and certainly wouldn't have enjoyed FFXI anywhere near as much had they not been around.