Not bashing FF series in anyway, but I hear my friend saying FF13's got a mediocre review. Also, he is claiming that some sites state that FF12 was actually more entertaining.
I'm pretty sure, that's not true...
But if it is, then oh lord, I had such high hopes for 13. If they're saying 12 is better, than I'd probably shoot myself because that's what I felt like doing while playing 12.
I haven't played so I can't testify to this guy, but he seems to give a pretty well rounded review:
Sup y'all, J Crazy here.
I live in Japan and got my hands on a copy the morning it came to shelves here. I stood in line, bought the companion book and broke all land speed records getting home. I threw the blu-ray in my new thinner PS3 (I had recently bought it in preparation for the FFXIII release) and was floored as the credits rolled in front as an enormous and jaw-dropping, beautiful world unfolded a la montage in the background.
I sat for hours that day, jaw still securely anchored to aforementioned floor, playing, saving, loading to watch cut scenes again, playing more, dying, rinsing and repeating.
I was truly amazed. The characters emotions feel real, the graphics are nothing short of revolutionary art and the battles are challenging from the beginning (no killing lvl 1 sewer rats to level anymore, children).
Then the honeymoon ended. I must put a HUGE GINORMOUS asterisk before the follow critique because I have only just gotten to Chapter 8 and have all of 8 through 11 to play. Now that we have that out of the way here is my beef with what could have been a 41/40 game to change the games are made and enjoyed.
1. The leveling system sucks. Plain and Simple. You earn Crystal Points depending on how well you do in battle. The quicker you kill the baddies the more points you accumulate. You then can use these points in the Crystarium to level each character's role. Each character has a set of roll's they can act out in an encounter: attacker, blaster, defender, jammer, enhancer, and healer. If you don't use these points in the Crystarium you don't level. This is a break from the traditional RPG leveling standard of kill baddies, gain XP, level, allocate skill points to buff character. Sounds inovative, right? Sounds pretty rad, right? No.
The leveling system is tiring at best and a real buzz kill at best. To be effective in battle and prepared for bosses when the arise you have to constantly allocate your Crystal Points lest you wipe miserable after 20 minutes fighting a boss only to reload and realize you have 3000 (a lot) Crystal Points to spend on buffing HP, atk., def., magic (blaster) atk, etc. This get old, very quick.
After you've accepted that you have to apply your own XP, sorry CP to your level and can finally just get into the game another disappointment slaps you (the RPGer who has been waiting for years for this game) in the face. This game is linear like a bobble head punching game. You fight the baddies, you watch the eye-popping cut scenes, you beef up your weapons with parts and level your characters. OK, great. So what's next? Maybe, all this changes from Chapter 8. Perhaps there is a boat load of hidden, "must think hard or read on-line walkthrough" content that I missed through my rush to this point. But I have a hard time believing that when the maps are so limiting. There is no room to explore. There are no mazes, no sprawling landscapes you have to spend 5 minutes running across to get to a Chocobo cave. Again, this might all change. But even if this all changes in the next few chapters one question remains unanswered: why the wait?
I want my epic story. I want to feel the emotion that seemingly only Japanese RPGs can bring to the table. I want the cut scenes and graphics. I want to fail time and time again at a sub-quest until I realize that I need to put on the ring that stops random enemy encounters (remember that cave in FFX-II). I want items and hidden areas and tasks other than killing flying motorcycles. I want my open world and righteously bodacious battles that leave me sweating after. In other words: I want it all. And after three years, a bunch of money and hype that makes the new Brad Pitt movie look like a mom-and-pop fried chicken knuckle bar opening, I want it perfect.
I'm sorry FFXIII waiters and breath-holders. This is one that just can't get my nod. Too limited. Too easy. Too shallow.
If you want a forever-playable RGP go play World of Warcraft.
If you want open world go play Fallout 3.
If you want stupid rad action go play God of War (really, any of them) or Modern Warfare (again either will do).
If you want crazy graphics and just plain fun, pop in Assassin's Creed II or Madden 10.
But, if you want all of this and the in-depth story that FFVII, Morrowind and even ZORK had, I beg you seek out another game and plead and wait for that phoenix to rise.