By "lay of the land" do you mean terrain? Like vertical height differences, obstacles, etc?
That is exactly what I mean. What i'm hoping is that we will have different types of moves that require different positioning. Kinda how i'm looking at it now:
Basic shot: Level or slightly higher ground for most damage. Requires an average distance.
Torrential Downfall: Shoot mulitiple arrows in the sky which fall with brute force. The higher up you are the more damage they will have. Requires slightly further distance...very quick diminishing return point, meaning if you move too far most of the shots will miss.
Heart piercer: Big damage with a damage over time debuff which also increases damage done by others. Power shot that requires you to be below the mob and closer for best accuracy. Too close and you lose damage.
Basically then we are useful in fights and we do more than just stand still and auto attack. Hopefully we have some tools that will keep stuff away from us (throw a net [used if you are above the mob], toss some tar on the ground [used if you are level with the mob]) and some unique buffs we can use based on where we are standing and what move we are using (like sharpen arrow for the heart piercer or accuracy + for the torrential downfall).